bzipser Posted February 28, 2023 Clone Share Posted February 28, 2023 Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 3/5 | Spell Slots: 1st 2/4 2nd 1/3 3rd 0/2 | DM Inspiration: 1/1 Narissa casts a first level Cure Wounds on Varta for 6 points, saying, "We can't leave you hurting like that." Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action: Casts Cure Wounds on Varta Bonus Action: Move: Manipulate: Name xDiceName xDiceResult xDiceString xDiceRolls Cure Wounds 6 1d8+5 1 Link to comment Share on other sites More sharing options...
bwatford Posted March 1, 2023 Author Clone Share Posted March 1, 2023 Level 1: Dungeon Level Blue examined the dead-end alcove, rubbing his hands along the stonework, looking for anything of note, or something that would stand out. Xaya joined him, tapping along the walls with her tools to listen for hollow areas. And Moss loaned his eyes to the cause after doing what he could for Varta. Nothing of interest was found in the area, so the attention turned to doing what they could for Varta's aounds as they made their way back up to the lighted intersection where they had another choice to make. Clean Tunnels Fourth Day, the 24th of TarsakhApril @ 7:16 am CONDITIONS Blue (mage armor) Moss (darkvision) Varta (light spell) MAP IS ACIVE Please use coordinates or directions when moving (N, S, E, SE, W, etc) Show Active Maps Level 1: Dungeon Level and Crypts Show Bookkeeping PASSIVE PERCEPTION Moss 17 | Varta 15 | Blue 14 | Xaya 13 | Narissa 11 INITIATIVE Not in Use!! MECHANICS Moss Used one first level spell slot (3 of 4 remaining) Narissa Used one first level spell slot (3 of 4 remaining) Varta Gains 6 hit points from Moss' Cure Wounds Gains 6 hit points from Narissa's Cure Wounds Has 32 of 49 hit points remaining. CONDITIONS Blue Mage Armor (4 hours and 20 minutes remaining) Moss Darkvision (4 hours and 30 minutes remaining) Wildfire Spirit (55 minutes remaining) DESCRIPTIONS Default Marching Order Varta | Xaya | Jax | Blue | Narissa | Moss Watch 1 Undetermined Watch 2 Undetermined Watch 3 Undetermined ADMAER "BLUE" AZUREGIFT Hit Points: 28/32 (fey ancestry) Hit Dice: 5/5 Arcane Recovery: 1/1 *L Portent 1: 20 Portent 2: 13 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding Arcane Grimoire (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 MOSS Hit Points: 28/38 Hit Dice: 5/5 Wildshape: 0/2 *S 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 1/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding Moon Sickle (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 NARISSA DELAVAUNT Hit Points: 27/27 Hit Dice: 2/5 (resist necrotic, radiant) Bloodwell Vial: 1/1 *L Favored of the Gods: 1/1 *L Healing Hands: 0/1 *L Radiant Soul: 1/1 *L Sorcery Points: 3/5 *L 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 0/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding/wearing Bloodwell Vial (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 VARTA "ROCKGRINDER" Hit Points: 32/49 (shield master) Hit Dice: 5/5 Action Surge: 1/1 *S Cloud Rune: 1/1 *S Giant's Might: 3/3 *L Second Wind: 0/1 *S Stone Rune: 1/1 *S Stone's Endurance: 1/1 *S DM Inspiration: 1/1 Attuned Magic Items: 0/3 XP: 7,250/14,000 XAYA NEV Hit Points: 42/43 Hit Dice: 4/5 (fey ancestry) Any Cantrip: 1/1 *L Defender: AC:15 Hit Points: 31/31 Defender Repair: 3/3 *L Fey Step: 3/3 *L 1st Level Spell Slots: 2/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding All Purpose Tool (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gallifrey Posted March 2, 2023 Clone Share Posted March 2, 2023 Admaer "Blue" Azuregift - High Elf Wizard AC: 15 | HP: 28/32 (fey ancestry) | HD: 5/5d6 | Initiative: +2 | Passive Perception: 14 | Arcane Recovery: 1/1 | Portents: 20/13 | Spell Slots: 1st 3/4 2nd 2/3 3rd 2/2 | DM Inspiration: 0/1 As the party stood at the intersection, Blue cast a glance over at Varta. "Are you well enough for another hallway?" he asked her, looking east to where the candle light shone from around the corner, "As awful as those cubes tend to be, we can at least take comfort in the fact that we're at least on the lookout for them now. I could even conjure a few pebbles and toss them well ahead of us as we go to try and catch the next one early." A quick casting of Prestidigitation later and the wizard was holding a small, worthless chunk of rock shaped like an acorn. The elf held it up at eye level between two slender fingers before flicking it east as a demonstration. "If you don't hear it clatter, assume something soft and gelatinous caught it," he added, possibly unnecessarily. "If we do continue on," Blue said as the stone down the hallway vanished in a puff of smoke, "I would say we go east and finishing exploring this section." Nisgaviel (Bat Familiar) | AC: 12 | HP: 1/1 | HD: 1/1d4-1 | Initiative: +2 | Passive Perception: 11 (keen hearing) Mechanics Main Hand: Empty Off Hand: Parchment-wrapped Arcane Grimoire Action: .Prestidigitation to conjure small pebbles one at a time and then toss them at least 20 feet ahead of the group if the party agrees. Bonus Action: . Move: . Manipulate: . Concentration: . Planned Responses: Shield for magic missile or melee attacks that hit, Absorb Elements for elemental attacks that are covered. Natural 20 portent for life-or-death or equivalent saves, especially saves against Int drain. Nisgaviel - Celestial Spirit and Bat Familiar Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Land on Blue's shoulder. Manipulate: Your one free object interaction goes here. Prepared Spells Prepared Spells (10) Absorb Elements, Shield, Magic Missile, Tasha's Hideous Laughter, Feather Fall, Mage Armor Web, Misty Step Hypnotic Pattern Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Hammerfist Posted March 2, 2023 Clone Share Posted March 2, 2023 Varta Rockgrinder: Rune Knight 5 AC: 20 | HP: 28/49 (shield master) | HD: 5/5d10 | Initiative: +0 | Passive Perception16: 15 | Action Surge: 1/1 | Cloud Rune: 0/1 | Giant's Might: 3/3 | Second Wind: 0/1 | Stone Rune: 1/1 | Stone's Endurance: 1/1 | DM Inspiration: 1/1 Varta shrugged her shoulders and shook her head. "I don't know. I hope so but gods know what sort of danger lies beyond this. Honestly I think I'd be better off waiting an hour, but hells, maybe I could get one more battle in." Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
codexgigas Posted March 2, 2023 Clone Share Posted March 2, 2023 Moss - Tortle Druid AC: 19 | HP: 28/38 | HD: 5/5d8 | Initiative: +0 | Passive Perception: 17 | Wildshape: 0/2 | Spell Slots: 1st 3/4 2nd 1/3 3rd 1/2 | DM Inspiration: 1/1 Moss says, "At some point, we'll all need a rest. I know we were eager to get started, but it's the middle of the night above us. I don't think we'll get ahead in the end by pushing ourselves too hard now." For the moment, the druid is willing to follow the others down the hall to the east. Ignis (Wildfire Spirit) | AC: 13 | HP: 30/30 | HD: 5/5d8 | Initiative: +2 | Passive Perception: 12 Mechanics Main Hand: Moon Sickle +1 (Druidic Focus) Off Hand: Shield Action: \ Bonus Action: Move: NA Manipulate: NA Wildfire Spirit Action: Move: Manipulate: Ignis' Statblock IGNIS (Wildfire Spirit) Small, elemental (unaligned) Armor Class 13 (natural) Hit Points 30 (5d8) Speed 30 ft., fly 30 ft. (hover) STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 15 (+2) CHA 11 (+0) Damage Immunities fire Condition Immunities charmed, frightened, grappled, prone, restrained Senses darkvision 60 ft., passive Perception1017 12 Languages understands the languages you speak Challenge — ACTIONS Flame Seed. Ranged Weapon Attack: To Hit: +7, range 60 ft., one target you can see. Hit: 1d6 + 3 fire damage. Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DC 15 Dexterity saving throw or take 1d6 + 3 fire damage. Prepared Spells 1st Level: Absorb Elements, Burning Hands, Cure Wounds, Entangle, Goodberry, Healing Word 2nd Level: Darkvision, Enhance Ability, Flaming Sphere, Scorching Ray, Spike Field, Summon Beast 3rd Level: Erupting Earth, Plant Growth, Revivify Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted March 3, 2023 Author Clone Share Posted March 3, 2023 Level 1: Dungeon Level Following the lighted hallway east as it winded its way around before turning back north and ending at a paculiar site. Mirror This tunnel comes to a dead end, mounted on the north wall of which is a mirror. Worked into the mirror's stone frame is the graven image of a human wizard wielding a wand. Clean Tunnels Fourth Day, the 24th of TarsakhApril @ 7:19 am CONDITIONS Blue (mage armor) Moss (darkvision) Varta (light spell) MAP IS ACIVE Please use coordinates or directions when moving (N, S, E, SE, W, etc) Show Active Maps Level 1: Dungeon Level and Crypts Show Bookkeeping PASSIVE PERCEPTION Moss 17 | Varta 15 | Blue 14 | Xaya 13 | Narissa 11 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Blue Mage Armor (4 hours and 17 minutes remaining) Moss Darkvision (4 hours and 17 minutes remaining) Wildfire Spirit (52 minutes remaining) DESCRIPTIONS Default Marching Order Varta | Xaya | Jax | Blue | Narissa | Moss Watch 1 Undetermined Watch 2 Undetermined Watch 3 Undetermined ADMAER "BLUE" AZUREGIFT Hit Points: 28/32 (fey ancestry) Hit Dice: 5/5 Arcane Recovery: 1/1 *L Portent 1: 20 Portent 2: 13 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding Arcane Grimoire (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 MOSS Hit Points: 28/38 Hit Dice: 5/5 Wildshape: 0/2 *S 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 1/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding Moon Sickle (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 NARISSA DELAVAUNT Hit Points: 27/27 Hit Dice: 2/5 (resist necrotic, radiant) Bloodwell Vial: 1/1 *L Favored of the Gods: 1/1 *L Healing Hands: 0/1 *L Radiant Soul: 1/1 *L Sorcery Points: 3/5 *L 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 0/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding/wearing Bloodwell Vial (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 VARTA "ROCKGRINDER" Hit Points: 32/49 (shield master) Hit Dice: 5/5 Action Surge: 1/1 *S Cloud Rune: 1/1 *S Giant's Might: 3/3 *L Second Wind: 0/1 *S Stone Rune: 1/1 *S Stone's Endurance: 1/1 *S DM Inspiration: 1/1 Attuned Magic Items: 0/3 XP: 7,250/14,000 XAYA NEV Hit Points: 42/43 Hit Dice: 4/5 (fey ancestry) Any Cantrip: 1/1 *L Defender: AC:15 Hit Points: 31/31 Defender Repair: 3/3 *L Fey Step: 3/3 *L 1st Level Spell Slots: 2/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding All Purpose Tool (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gallifrey Posted March 3, 2023 Clone Share Posted March 3, 2023 Admaer "Blue" Azuregift - High Elf Wizard AC: 15 | HP: 28/32 (fey ancestry) | HD: 5/5d6 | Initiative: +2 | Passive Perception: 14 | Arcane Recovery: 1/1 | Portents: 20/13 | Spell Slots: 1st 3/4 2nd 2/3 3rd 2/2 | DM Inspiration: 0/1 "Well, isn't that interesting," Blue said happily, dismissing the next stone he had conjured and approaching the mirror, careful to keep at least five feet between himself and its surface, "Most certainly out of place, but still quite interesting. I would definitely suggest we test it for magic before proceeding. Perhaps everyone could take a rest while I prepare myself?" The wizard hummed happily as he jotted a few quick notes. "I don't suppose anyone recognizes this wizard," he added casually, "or could hazard a guess as to who it might be?" Nisgaviel (Bat Familiar) | AC: 12 | HP: 1/1 | HD: 1/1d4-1 | Initiative: +2 | Passive Perception: 11 (keen hearing) Mechanics Main Hand: Empty Off Hand: Parchment-wrapped Arcane Grimoire Action: .Prestidigitation to conjure small pebbles one at a time and then toss them at least 20 feet ahead of the group if the party agrees. Bonus Action: . Move: . Manipulate: . Concentration: . Planned Responses: Shield for magic missile or melee attacks that hit, Absorb Elements for elemental attacks that are covered. Natural 20 portent for life-or-death or equivalent saves, especially saves against Int drain. Nisgaviel - Celestial Spirit and Bat Familiar Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Land on Blue's shoulder. Manipulate: Your one free object interaction goes here. Prepared Spells Prepared Spells (10) Absorb Elements, Shield, Magic Missile, Tasha's Hideous Laughter, Feather Fall, Mage Armor Web, Misty Step Hypnotic Pattern Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BobtheWizard Posted March 4, 2023 Clone Share Posted March 4, 2023 Xaya Nev - Eladrin Artificer 5 (MW Sheet Link) AC: 17 | HP: 42/43 HD: 4/5d8 | Initiative: +2 | PP: 13 | Spell Slots: 1st 1/4 / 2nd 1/2 | Fey Step: 3/3 | Any Cantrip: 1/1 | DM Inspiration: 1/1 Xaya waits for Blue to complete his ritual. While he does, she tries to see if she can recognize the wizard, careful not to look at her reflection in the mirror. "Let's see what we have here." Jax stands guard at her side. Jax (Steel Defender) AC: 15 | HP: 31/31 | Initiative: +1 | PP: 16 | Repair: 3/3 Mechanics Main Hand: Greatsword Off Hand: empty Action: History Bonus Action: command Jax Reaction: Shield if it would help. Move: none Manipulate: none Defender Action: none Defender Move: none Defender Reaction: deflect attack Steel Defender In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. JAX (Steel Defender) Medium, construct (unaligned) Armor Class 15 (natural) Hit Points 31 (5d8) Speed 40 ft. STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 4 (-3) WIS 10 (+0) CHA 6 (-2) Saving Throws: Dex +4, Con +5 Skills: Athletics +5, Perception +6 Damage Immunities: poison Condition Immunities: charmed, exhaustion, poisoned Senses: darkvision 60 ft., passive Perception 16 Languages: understands the languages you speak Challenge: — ACTIONS Force-Empowered Rend. Melee Weapon Attack: +7, reach 5 ft., one target you can see. Hit: 1d8 + 3 force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it. REACTIONS Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. Notes Threestrings, Bard in Waterdeep "Could you please deliver this to a female half-drow named Cal'al Claddani, who runs a tavern called the Flagon and the Dragon in Skullport, on the third level? Cal'al provided shelter and healing to a wounded friend of mine and I kind of owe her for it. Once you deliver the pouch, your group will be able to take refuge in a in a place called Dalagor's Fortress, located on the uppermost level of Skullport. A dragonborn mage named Felrax guards the place." Esvele Rosznar, "my brother Kressando. He has gone down to Skullport to conduct secret meetings with the thief's guild there, for nefarious purposes I would assume. He is twenty-two years old and has fair skin, like mine, and real curly hair. Be wary though, he is highly trained in the art of stealth and thievery. He also wears a platinum signet ring bearing our family crest, a diving white falcon on a field of blue. The ring also bears an inscription 'Fly high and swoop swift'. House Rosznar to fulfil that debt. Skullport is connected to level 3 of Undermountain by the underground River Sargauth and by five meandering subterranean passageways: Beggar's Rest Pass, Shadow Pass, Steamfall Pass, Taglath's Gap, and Whisperhaunt Pass." Name xDiceName xDiceResult xDiceString xDiceRolls History 16 1d20+4 12 Link to comment Share on other sites More sharing options...
codexgigas Posted March 6, 2023 Clone Share Posted March 6, 2023 Moss - Tortle Druid AC: 19 | HP: 28/38 | HD: 5/5d8 | Initiative: +0 | Passive Perception: 17 | Wildshape: 0/2 | Spell Slots: 1st 3/4 2nd 1/3 3rd 1/2 | DM Inspiration: 1/1 Moss shakes his head. "I don't know much about wizards. If you want to identify mushrooms or plants, I can help. This isn't my area," he says. Ignis (Wildfire Spirit) | AC: 13 | HP: 30/30 | HD: 5/5d8 | Initiative: +2 | Passive Perception: 12 Mechanics Main Hand: Moon Sickle +1 (Druidic Focus) Off Hand: Shield Action: \ Bonus Action: Move: NA Manipulate: NA Wildfire Spirit Action: Move: Manipulate: Ignis' Statblock IGNIS (Wildfire Spirit) Small, elemental (unaligned) Armor Class 13 (natural) Hit Points 30 (5d8) Speed 30 ft., fly 30 ft. (hover) STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 15 (+2) CHA 11 (+0) Damage Immunities fire Condition Immunities charmed, frightened, grappled, prone, restrained Senses darkvision 60 ft., passive Perception1017 12 Languages understands the languages you speak Challenge — ACTIONS Flame Seed. Ranged Weapon Attack: To Hit: +7, range 60 ft., one target you can see. Hit: 1d6 + 3 fire damage. Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DC 15 Dexterity saving throw or take 1d6 + 3 fire damage. Prepared Spells 1st Level: Absorb Elements, Burning Hands, Cure Wounds, Entangle, Goodberry, Healing Word 2nd Level: Darkvision, Enhance Ability, Flaming Sphere, Scorching Ray, Spike Field, Summon Beast 3rd Level: Erupting Earth, Plant Growth, Revivify Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Hammerfist Posted March 6, 2023 Clone Share Posted March 6, 2023 Varta Rockgrinder: Rune Knight 5 AC: 20 | HP: 28/49 (shield master) | HD: 5/5d10 | Initiative: +0 | Passive Perception16: 15 | Action Surge: 1/1 | Cloud Rune: 0/1 | Giant's Might: 3/3 | Second Wind: 0/1 | Stone Rune: 1/1 | Stone's Endurance: 1/1 | DM Inspiration: 1/1 "I have this strange desire to punch it, right in the smug little face. But then, I feel that way about a lot of things, so don't mind me over here," Varta said with a chuckle. Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gallifrey Posted March 7, 2023 Clone Share Posted March 7, 2023 Admaer "Blue" Azuregift - High Elf Wizard AC: 15 | HP: 28/32 (fey ancestry) | HD: 5/5d6 | Initiative: +2 | Passive Perception: 14 | Arcane Recovery: 1/1 | Portents: 20/13 | Spell Slots: 1st 3/4 2nd 2/3 3rd 2/2 | DM Inspiration: 0/1 Blue looked up from where he had crouched on the floor to begin scribing his ritual circle. "Have any statues done you wrong in the past?" the wizard asked with a friendly grin, "Or perhaps a stone carver? It sounds like there's a story here..." Floating his Grimoire briefly closer the wizard perused the page he was on and marked a few lines on the floor. "I for one wouldn't mind hearing about it. If nothing else it will pass the time." From its position on his shoulder the wizard's familiar punctuated his last remark with a serious looking nod. Nisgaviel (Bat Familiar) | AC: 12 | HP: 1/1 | HD: 1/1d4-1 | Initiative: +2 | Passive Perception: 11 (keen hearing) Mechanics Main Hand: Empty Off Hand: Parchment-wrapped Arcane Grimoire Action: .Prestidigitation to conjure small pebbles one at a time and then toss them at least 20 feet ahead of the group if the party agrees. Bonus Action: . Move: . Manipulate: . Concentration: . Planned Responses: Shield for magic missile or melee attacks that hit, Absorb Elements for elemental attacks that are covered. Natural 20 portent for life-or-death or equivalent saves, especially saves against Int drain. Nisgaviel - Celestial Spirit and Bat Familiar Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Land on Blue's shoulder. Manipulate: Your one free object interaction goes here. Prepared Spells Prepared Spells (10) Absorb Elements, Shield, Magic Missile, Tasha's Hideous Laughter, Feather Fall, Mage Armor Web, Misty Step Hypnotic Pattern Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted March 13, 2023 Author Clone Share Posted March 13, 2023 Level 1: Dungeon Level As Blue worked his ritual the others tried to discern if the wizard was indeed a depiction of Halaster Blackcloak himself, none of them had actually met the Mad Mage himself, and by all accounts he was long dead, but the stories also held he had been that way several times and still found a way back. It was also well known that the Mad Mage had several spprentices during his time, perhaps this was a carving of one of them? Perhaps it was one of them? The only one Xaya could recall was Ibbalar Thrul, one of his more 'willing' apprentices after he became disgruntled and a pariah of Waterdeep. As Blue finished his ritual the mirror detected with a strong aura of conjuration magic. Clean Tunnels Fourth Day, the 24th of TarsakhApril @ 7:34 am CONDITIONS Blue (mage armor) Moss (darkvision) Varta (light spell) MAP IS ACIVE Please use coordinates or directions when moving (N, S, E, SE, W, etc) Show Active Maps Level 1: Dungeon Level and Crypts Show Bookkeeping PASSIVE PERCEPTION Moss 17 | Varta 15 | Blue 14 | Xaya 13 | Narissa 11 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Blue Mage Armor (4 hours and 2 minutes remaining) Moss Darkvision (4 hours and 2 minutes remaining) Wildfire Spirit (47 minutes remaining) DESCRIPTIONS Default Marching Order Varta | Xaya | Jax | Blue | Narissa | Moss Watch 1 Undetermined Watch 2 Undetermined Watch 3 Undetermined ADMAER "BLUE" AZUREGIFT Hit Points: 28/32 (fey ancestry) Hit Dice: 5/5 Arcane Recovery: 1/1 *L Portent 1: 20 Portent 2: 13 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding Arcane Grimoire (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 MOSS Hit Points: 28/38 Hit Dice: 5/5 Wildshape: 0/2 *S 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 1/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding Moon Sickle (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 NARISSA DELAVAUNT Hit Points: 27/27 Hit Dice: 2/5 (resist necrotic, radiant) Bloodwell Vial: 1/1 *L Favored of the Gods: 1/1 *L Healing Hands: 0/1 *L Radiant Soul: 1/1 *L Sorcery Points: 3/5 *L 1st Level Spell Slots: 3/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 0/3 *L (+8* / DC 16*) 3rd Level Spell Slots: 1/2 *L (+8* / DC 16*) *When holding/wearing Bloodwell Vial (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 VARTA "ROCKGRINDER" Hit Points: 32/49 (shield master) Hit Dice: 5/5 Action Surge: 1/1 *S Cloud Rune: 1/1 *S Giant's Might: 3/3 *L Second Wind: 0/1 *S Stone Rune: 1/1 *S Stone's Endurance: 1/1 *S DM Inspiration: 1/1 Attuned Magic Items: 0/3 XP: 7,250/14,000 XAYA NEV Hit Points: 42/43 Hit Dice: 4/5 (fey ancestry) Any Cantrip: 1/1 *L Defender: AC:15 Hit Points: 31/31 Defender Repair: 3/3 *L Fey Step: 3/3 *L 1st Level Spell Slots: 2/4 *L (+8* / DC 16*) 2nd Level Spell Slots: 2/2 *L (+8* / DC 16*) *When holding All Purpose Tool (+7 / DC 15) when not. DM Inspiration: 1/1 Attuned Magic Items: 1/3 XP: 7,250/14,000 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gallifrey Posted March 15, 2023 Clone Share Posted March 15, 2023 Admaer "Blue" Azuregift - High Elf Wizard AC: 15 | HP: 28/32 (fey ancestry) | HD: 5/5d6 | Initiative: +2 | Passive Perception: 14 | Arcane Recovery: 1/1 | Portents: 20/13 | Spell Slots: 1st 3/4 2nd 2/3 3rd 2/2 | DM Inspiration: 0/1 "Some kind of conjuration," the wizard said thoughtfully, jotting a few quick notes as he held his focus on his spell, "So perhaps it is responsible for the slime that maintained the halls? A mirror of cube conjuration?" The elf cocked his head trying to imagine uses for such an enchanted item. It would be a terrible addition to a house where anyone lived, but perhaps it could work for sewer cleaning? Provided, of course, someone killed the slimes every so often to prevent them from growing large and numerous enough to overrun the city. And given that, in Blue's experience, maintenance was always a top priority for bureaucrats and nobles everywhere there was absolutely no way that could go wrong. That said, perhaps there would be at least one place that could make use of it. Somewhere. "Impractical normally, but maybe useful here... though another possibility," Blue continued, "is that the mirror is meant to send people somewhere. So I would advise against trying to walk into it at this point. At least until we're sure, one way or another. Maybe toss something soft at it first to see if it goes through?" Nisgaviel (Bat Familiar) | AC: 12 | HP: 1/1 | HD: 1/1d4-1 | Initiative: +2 | Passive Perception: 11 (keen hearing) Mechanics Main Hand: Empty Off Hand: Parchment-wrapped Arcane Grimoire Action: .Prestidigitation to conjure small pebbles one at a time and then toss them at least 20 feet ahead of the group if the party agrees. Bonus Action: . Move: . Manipulate: . Concentration: . Planned Responses: Shield for magic missile or melee attacks that hit, Absorb Elements for elemental attacks that are covered. Natural 20 portent for life-or-death or equivalent saves, especially saves against Int drain. Nisgaviel - Celestial Spirit and Bat Familiar Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Land on Blue's shoulder. Manipulate: Your one free object interaction goes here. Prepared Spells Prepared Spells (10) Absorb Elements, Shield, Magic Missile, Tasha's Hideous Laughter, Feather Fall, Mage Armor Web, Misty Step Hypnotic Pattern Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BobtheWizard Posted March 15, 2023 Clone Share Posted March 15, 2023 Xaya Nev - Eladrin Artificer 5 (MW Sheet Link) AC: 17 | HP: 42/43 HD: 4/5d8 | Initiative: +2 | PP: 13 | Spell Slots: 1st 1/4 / 2nd 1/2 | Fey Step: 3/3 | Any Cantrip: 1/1 | DM Inspiration: 1/1 Xaya ties a knot about six inches from the end of her silk rope. She then cuts off the last six inches, leaving the knot on the rope. She approaches the mirror and tosses the piece of rope at the mirror's face. "OK. Let's see what happens." If the rope bounces off like it's a normal mirror, she'll pick it up and touch the mirror with the rope while she holds it. Jax stands guard at her side. Jax (Steel Defender) AC: 15 | HP: 31/31 | Initiative: +1 | PP: 16 | Repair: 3/3 Mechanics Main Hand: Greatsword Off Hand: empty Action: as above Bonus Action: command Jax Reaction: Shield if it would help. Move: none Manipulate: none Defender Action: none Defender Move: none Defender Reaction: deflect attack Steel Defender In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. JAX (Steel Defender) Medium, construct (unaligned) Armor Class 15 (natural) Hit Points 31 (5d8) Speed 40 ft. STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 4 (-3) WIS 10 (+0) CHA 6 (-2) Saving Throws: Dex +4, Con +5 Skills: Athletics +5, Perception +6 Damage Immunities: poison Condition Immunities: charmed, exhaustion, poisoned Senses: darkvision 60 ft., passive Perception 16 Languages: understands the languages you speak Challenge: — ACTIONS Force-Empowered Rend. Melee Weapon Attack: +7, reach 5 ft., one target you can see. Hit: 1d8 + 3 force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it. REACTIONS Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. Notes Threestrings, Bard in Waterdeep "Could you please deliver this to a female half-drow named Cal'al Claddani, who runs a tavern called the Flagon and the Dragon in Skullport, on the third level? Cal'al provided shelter and healing to a wounded friend of mine and I kind of owe her for it. Once you deliver the pouch, your group will be able to take refuge in a in a place called Dalagor's Fortress, located on the uppermost level of Skullport. A dragonborn mage named Felrax guards the place." Esvele Rosznar, "my brother Kressando. He has gone down to Skullport to conduct secret meetings with the thief's guild there, for nefarious purposes I would assume. He is twenty-two years old and has fair skin, like mine, and real curly hair. Be wary though, he is highly trained in the art of stealth and thievery. He also wears a platinum signet ring bearing our family crest, a diving white falcon on a field of blue. The ring also bears an inscription 'Fly high and swoop swift'. House Rosznar to fulfil that debt. Skullport is connected to level 3 of Undermountain by the underground River Sargauth and by five meandering subterranean passageways: Beggar's Rest Pass, Shadow Pass, Steamfall Pass, Taglath's Gap, and Whisperhaunt Pass." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
codexgigas Posted March 15, 2023 Clone Share Posted March 15, 2023 Moss - Tortle Druid AC: 19 | HP: 28/38 | HD: 5/5d8 | Initiative: +0 | Passive Perception: 17 | Wildshape: 0/2 | Spell Slots: 1st 3/4 2nd 1/3 3rd 1/2 | DM Inspiration: 1/1 Moss watches eagerly as Xaya throws her rope at the mirror. "I've never gone through a magical portal. Do you think there might be several of them in Undermountain?" he asks. Ignis (Wildfire Spirit) | AC: 13 | HP: 30/30 | HD: 5/5d8 | Initiative: +2 | Passive Perception: 12 Mechanics Main Hand: Moon Sickle +1 (Druidic Focus) Off Hand: Shield Action: \ Bonus Action: Move: NA Manipulate: NA Wildfire Spirit Action: Move: Manipulate: Ignis' Statblock IGNIS (Wildfire Spirit) Small, elemental (unaligned) Armor Class 13 (natural) Hit Points 30 (5d8) Speed 30 ft., fly 30 ft. (hover) STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 15 (+2) CHA 11 (+0) Damage Immunities fire Condition Immunities charmed, frightened, grappled, prone, restrained Senses darkvision 60 ft., passive Perception1017 12 Languages understands the languages you speak Challenge — ACTIONS Flame Seed. Ranged Weapon Attack: To Hit: +7, range 60 ft., one target you can see. Hit: 1d6 + 3 fire damage. Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DC 15 Dexterity saving throw or take 1d6 + 3 fire damage. Prepared Spells 1st Level: Absorb Elements, Burning Hands, Cure Wounds, Entangle, Goodberry, Healing Word 2nd Level: Darkvision, Enhance Ability, Flaming Sphere, Scorching Ray, Spike Field, Summon Beast 3rd Level: Erupting Earth, Plant Growth, Revivify Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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