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The Stone Tooth


Chaz Hoosier

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Before the door is opened and the sources of the voices revealed, Brother Christo looks at each of his colleagues to ensure they are no open wounds that require curative magic before proceeding.

Health

Ooc: If injured, please speak up in ooc and let me know the total down. For example, 24/32

 

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Daurant, Holy Warrior of Moradin

image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant bends and ear but then shrugs. As Sugrin moves away, he nods once in acknowledgment of the warning and moves forward, kicking the door open and stepping in just beyond it, a waraxe in each hand.

"'Ello!?"

 

 

 

 

 

 

 

 


Show Mechanics

 

Actions

Free Action: 

Swift Action: 

Move Action: Stand back, prepare to leap into any trouble.

Standard Action:

Skill Checks

Listen Check

Stat Block

Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None

 

 

Edited by Sorithar (see edit history)
Name
Listen Check
5
1d20 5
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Posted (edited)

The secret door pivots in its center, revealing a chamber of finished stonework about 30 feet deep and 15 feet wide. The room is clutter with crude furnishings, and the air is hazy with the smoke of a small cooking fire. Dozes of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. An orc in a ragged black robe glares at you with her face twisted in an expression of sheer rage, along with two other female orcs!

Roll Initiative!

Map--->HERE

Edited by Chaz Hoosier (see edit history)
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GnomeCleric.webpYikes! Gerbimble was prepared something dangerous could lurk behind the secret door, but he didn't think it would be orcs.  

 

 

 

 

Name
Initiative
18
1d20+3 15
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Sugrin Velicent, Illusionist Extraordinaire


Sugrin.jpg.5950f0040afdf9f8128a135336bee017.jpgMale   Gnome   Illusionist 3  

Init 1 | HP 14/14 | AC 12, Touch 12, FF 11 | Fort 4, Ref 2, Will 4


They don't look friendly. Sugrin prepares himself for the ensuing battle.

 

 

 

 

 

 

Show Mechanics

 

Actions

Free Action: Speak

Swift Action: 

Move Action:

Standard Action: Uses Earth Sense

Skill Checks

 


Continuing Effects: 

Protection Devotion: +2 AC [sacred]

Name
Initiative
14
1d20+1 13
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Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf is not surprised by the presence of foes behind the door, after all Sugrin called it beforehand and the Elf had not known his companion to be oft wrong.

Show Mechanics

Move:  

Standard Action:   Readied action to attack any foe that presents itself within line of sight

Free Action: 

Swift Action:   

Move Action:   

Continuing Effects: None

Edited by Terran (see edit history)
Name
Initiative
20
1d20+2 18
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Daurant, Holy Warrior of Moradin

image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant grins wide.

"Er, ya don'a look happy to see this fine face! Did we disturb yer feasting?!"

 

 

 

 

 

 

 

 

 


Show Mechanics

 

Actions

Free Action: 

Swift Action: 

Move Action:

Standard Action: Attack

Skill Checks

Initiative

Stat Block

Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None

 

 

Edited by Sorithar (see edit history)
Name
Initiative
18
1d20+1 17
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Posted (edited)

The orcs all snarl as they prepare for battle!

Round 1

@Sorithar@Terran@snugglepooh@Lazeram Are up!

Initiative Order

Christo
Gerbimble
Daurant
Sugrin
Burdug
Orc Warrior Red
Orc Warrior Blue
Urd

 

Edited by Chaz Hoosier (see edit history)
Name
Burdug Initiative
14
1d20+1 13
Orc Guards Initiative
11
1d20 11
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Sugrin Velicent, Illusionist Extraordinaire


Sugrin.jpg.5950f0040afdf9f8128a135336bee017.jpgMale   Gnome   Illusionist 3  

Init 1 | HP 14/14 | AC 12, Touch 12, FF 11 | Fort 4, Ref 2, Will 4


Sugrin moves to action quickly, slapping Daurant on the back as he skips past him. Time your charge on my spell; I have a special surprise for them.

He moves into the chamber a few feet, close enough to line up a spell that will engulf all three orcs.

 

 

 

 

 

 

Show Mechanics

 

Actions

Free Action: Speak

Swift Action: 

Move Action: Move into the chamber

Standard Action: Cast Color SprayColor Spray
(Player's Handbook v.3.5, p. 210)

Illusion (Pattern) [Mind-Affecting]
Level: Sorcerer 1, Wizard 1, Beguiler 1, Duskblade 1, Sha'ir 1, Jester 1,
Components: V, S, M,
Casting Time: 1 standard action
Range: 15 ft.
Area: Cone-shaped burst
Duration: Instantaneous; see text
Saving Throw: Will negates (DC 15)
Spell Resistance: Yes

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
Each creature within the cone is affected according to its Hit Dice.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.
(Only living creatures are knocked unconscious).
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
Material Component: A pinch each of powder or sand that is colored red, yellow, and blue.
targeting all three orcs

Skill Checks

 


Continuing Effects: 

Protection Devotion: +2 AC [sacred]

Name
Overcome SR
14
1d20+4 10
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Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

When Brother Vanleaf sees his little buddy, Sugrin, race into action moving toward the frontline the Elf holds his attack until he determines what the Gnome illusionist is up to, but will attack before the enemy can act.

Show Mechanics

Move:  

Standard Action:  

Free Action:  Delay Action until after Sugrin, but will act before the Orcs

Swift Action:   

Move Action:   

Continuing Effects: None

Edited by Terran (see edit history)
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Sugrin rushes to the front line to pop off a spell. One of them is knocked flat on his butt by the blast of colors, and is UNCONSCIOUS! "GET UP YOU IDIOT!" shaman screams.

Round 1

@Terran@Sorithar@Lazeram are up.

Initiative Order

Christo
Gerbimble
Daurant
Sugrin
Burdug
Orc Warrior Red
Orc Warrior Blue UNCONSCIOUS
Urd

 

Edited by Chaz Hoosier (see edit history)
Name
Burdug Will Save
15
1d20+5 10
Orc Red Save
15
1d20-1 16
Orc Blue Save
8
1d20-1 9
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Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19, Touch=14, FF=17 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

When Sugrin moves into the room with the trio of Orcs in order to hit them with a colorful illusion, Brother Christo understands that the maneuver is both brave and risky at the same time.

Realizing that his little buddy was possibly in peril and needed some relief from the Orcs after only one of the huge brutes succumbed to the tiny Gnome's magical tricks, the Grey Elf takes a single step forward.

Once Father Christo can clearly see the remaining two huge, tall Orcs in the room, the holy man points his right index finger at the warrior who is accompanying the Shaman and utters the ancient word of power, "Panic-ia," which gives rise to a level of intense fear inundating and overpowering the brute!

If the mind-affecting magic is effective and the Orc warrior is noticeably frightened, then Christo calls out to his companions, "Both warriors are temporarily disabled! The Shaman is the most powerful. TAKE HER DOWN QUICK!"

Show Mechanics

Move:   5 ft. step as shown on map

Standard Action:   Cast Cause Fear on Non-Shaman Orc who remains upright - Will Save DC 14 or Frightened for 4 rounds.

If Orc makes the Will save, then the Foe Shaken for 1 round

Contingent Free Action:  Speak if Orc if Frightened instead of Shaken

Swift Action:   

Move Action:   

Cause Fear Spell

CAUSE FEAR

Necromancy [Fear, Mind-Affecting]
Level:    Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components:    V, S
Casting Time:    1 standard action
Range:    Close (25 ft. + 5 ft./2 levels)
Target:    One living creature with 5 or fewer HD
Duration:    1d4 rounds or 1 round; see text
Saving Throw:    Will partial
Spell Resistance:    Yes


The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.

 

Continuing Effects: None

Edited by Terran (see edit history)
Name
Cause Fear Spell - Orc is Frightened for Number of Rounds if Fails Save
4
1d4 4
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GnomeCleric.webpRight after Sugrin has unleashed his magical might, Gerbimble quickly goes through his available options in his head, landing on a strategy he hopes will distract the orcs enough to reduce their offenses.
Once again, he channels his inner divinity and produces an invisible field around himself, protecting his allies.
Taking a few strides ahead and around the corner, he
focuses on the orcs and a swarm of rats materialize out of thin air and starts biting at the orc trio.
 

 

Mechanics

Move=30 ft around the corner
Immediate action=use Protection devotion feat for a +2 sacred bonus to AC to himself and all allies within 30 ft
Standard action=SLA Summon Swarm, as the spell except the casting time is standard, and it only lasts as long as Gerbimble concentrates (and not +2 rounds) DC 12 Fortitude save or be Nauseated for 1 round.
Summon Swarm

 

Stat block

[URL=/sheets/?id=2733635][B][SIZE=+1]Gerbimble Rampulart[/SIZE][/B][/URL] Male CN Whisper Gnome Cloistered cleric2/Warlock1, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 ft. [B]AC[/B] 21, [B]Touch[/B] 14, [B]Flat-footed[/B] 16, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 1 [B] Eldritch Blast (ranged touch) [/B] +5 (1d6, x2) [B] Dagger [/B] -2 (1d3, 19-20/x2) [B] Mithral chain shirt[/B], [B] Battle cloak, gnome[/B] (+4 Armor, +1 Shield, +3 Dex, +1 Size) [B]Abilities[/B] Str 6, Dex 16, Con 15, Int 10, Wis 15, Cha 10 [B]Condition[/B] None
Gerbimble Rampulart
Male CN Whisper Gnome Cloistered cleric2/Warlock1, Level 3, Init 3, HP 18/18, Speed 30 ft.
AC 21, Touch 14, Flat-footed 16, Fort 2, Ref 5, Will 5, Base Attack Bonus 1
Eldritch Blast (ranged touch) +5 (1d6, x2)
Dagger -2 (1d3, 19-20/x2)
Mithral chain shirt, Battle cloak, gnome (+4 Armor, +1 Shield, +3 Dex, +1 Size)
Abilities Str 6, Dex 16, Con 15, Int 10, Wis 15, Cha 10
Condition None

 

 

 

 

Name
Rat swarm damage
3
1d6 3
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Daurant, Holy Warrior of Moradin

image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant's eyes narrow and he shouts out as he rushes at the, now exposed, robed orc and leaps into the air (about as high as one might expect a heavily armored dwarf could), ignoring the rats and brining the axe in his left hand down hard on the orc, leaving himself slightly exposed as he does so.

"Tusker witch, feel my axe's smite with the All-Father's might!"

 

 

 

 

 

 

 

 

 


Show Mechanics

 

Actions

Free Action: Smite evil (+1 to attack, +2 to damage vs. evil)

Swift Action: 

Move Action: Charge (+2 to attack, -2 to AC for round)

Standard Action: Attack

Skill Checks

 

Stat Block

Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None

 

 

Edited by Sorithar (see edit history)
Name
Attack
SyntaxError: Unexpected token ,
1d20+11, 1d10+4
Attack
30; 12
1d20+11; 1d10+4 [19]; [19,8]
Will Save
13
1d20+2 11
Fortitude Save
22
1d20+8 14
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