Chaz Hoosier Posted September 27, 2023 Author Clone Share Posted September 27, 2023 @DizzyRizzy We do understand. Let us know if things get back on track with you and you want to get back into the game. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 27, 2023 Author Clone Share Posted September 27, 2023 @RedRajah@Lazeram@snugglepooh@Terran It seems the group is mostly against camping out in the archer gallery. Where do you want to go next? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted September 27, 2023 Clone Share Posted September 27, 2023 How do we want to handle Astra's player needing to bow out? New recruiting or...? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 27, 2023 Author Clone Share Posted September 27, 2023 We still have 4 players which is enough to keep going. There is a point in the near to medium term where we can bring in new characters if we need to. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lazeram Posted September 28, 2023 Clone Share Posted September 28, 2023 I'm sorry to see you go, DizzyRizzy. Best of luck! 4 is definitely doable, but 5-6 is better for game activity, I think. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted September 28, 2023 Clone Share Posted September 28, 2023 Doublechecking (and clearing matters up), Urd was suggesting camping in this secret area beyond this door (AWAY from orc poop) if it's safe to do so since orcs don't appear to know about this door (and Gerbimble made a very valid comment about clearing any trace of us on the way here if we do so). Sooo, back to the question, should we camp or not? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lazeram Posted September 28, 2023 Clone Share Posted September 28, 2023 Well, we don't know what's on the other side yet. If it is a safe room, I guess we could camp if people need to heal and replenish spells. If there is a hallway, we'll need to explore that first. If the treasure we seek is there, we could grab it and head back to the village. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 29, 2023 Author Clone Share Posted September 29, 2023 OK--we have one for and one against camping out for the night before moving on. @snugglepooh@Terran Could you weigh in please? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted September 29, 2023 Clone Share Posted September 29, 2023 (edited) My PC doesn't own any magic items or wands, however he has 5 out of 5 daily bard music uses yet, 3 of 3 Turn daily Undead uses yet, plus all of his 0-level spells are available, but he only has 1 of 3 daily 1st-level spells available (So any healing coming from Christo is basically now one spell until we rest). Basically, he's willing to explore more, but would recommend avoiding contact with the main group until freshly rested. Now, ready to rock, save for the lack of healing powers. I think others can heal, correct? For sure, let's camp out if it's nighttime and the sun will rise outside in 8 hours or less. Regardless, before sleeping the elven priest will use his spells to make sure everyone is fully healed before he engages in reverie. Edited September 29, 2023 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
snugglepooh Posted September 29, 2023 Clone Share Posted September 29, 2023 Sugrin has plenty of gas in the tank, but I'm okay with resting, if that's what the party wants to do. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted September 29, 2023 Author Clone Share Posted September 29, 2023 Okey dokey, rest it is. But first, who is going to open the secret door? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted September 29, 2023 Clone Share Posted September 29, 2023 I believe I had Urd trying to open it in her last post Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted October 5, 2023 Clone Share Posted October 5, 2023 Anything on the Take 20 Listen check? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted October 7, 2023 Author Clone Share Posted October 7, 2023 On 10/5/2023 at 9:43 AM, RedRajah said: Anything on the Take 20 Listen check? She can't hear anything through the stone door. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted October 20, 2023 Author Clone Share Posted October 20, 2023 The door isn't trapped but it is locked. I'll need a move silently roll and an open lock roll if we try to open it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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