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The First Step to Infinity


Witchslasher

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Kuro began his assault fire blasts and summoning spiritual energy to his aid. One of the blasts was right on, but the others were not able to connect! The fire raged on!

 

Mechanics

The first eldritch blast hits for 10 damage, unfortunately both the spiritual weapon and 2nd eldritch blast miss.

 

At the start of Sokleha, she takes 1d6 fire damage from the Fire Form's aura. He only rolled a 1.

 

Features of the Area

Map Link: https://app.roll20.net/join/13108800/UBoqGQ

Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.

 

GM Box

Theron and Sokleha have the initiative!

 

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Sokleha, Female Yuan-ti Barbarian (Beast) 7

 

 

There was no reason for the fire to pursue them, and yet the fire appeared to be pursuing them. If Sokleha attacked with something made from wood, it would likely burn. If she attacked with her own flesh and bone, it would be burned. She had no desire to be set aflame, no yearning to watch the weapons she defended herself with become as ash. 

 

The heat from the fire being bothered her. She needed a means of sending it away from her without making it larger or whipping it into a frenzy. There was little in the way of materials here that would allow her to do such a thing, and yet it seemed the only option at this point.

 

Taking up one of her javelins, she whipped the metal tip toward the flame's base, attempting to spread the unseen source back toward the fireplace.

 

Name
Bless
1
1d4 [[1]]
Javelin Damage + Crit
10
2d6+5 [[3,2]]
Javelin
23
1d20+8 [[15]]
Javelin
28
1d20+8 [[20]]
Bless
3
1d4 [[3]]
Javelin Damage
7
1d6+5 [[2]]
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imageedit_2_2085839441.jpg.3a0c406a3aab47b165af1d198981ea15.jpgTheron Jheliar - Human Blood Hunter/Rogue (Inquisitor)


AC: 16 | HP: 51/55 | HD: 5/5d10 + 2/2d8 Initiative: +3 | Passive Perception: 19 | Passive Investigation: 16


Saves: Str +1 / Dex +7 / Con +2 / Int +4 / Wis +4 / Cha +0 | Blood Maledict: 2/2


Conditions/Effects: Crimson Rite: Rite of the Dawn


 

 

The elemental creature was distracted and that was fine by him. Theron buried two more glowing bolts into the creature's side, ethereal chains pulling it downwards momentarily. The tight quarters forced a close confrontation, one which Theron did not relish, but running past the creature could lead to even more trouble so Theron held his ground for now. Besides, it seemed his companions were putting up a fight.

 

Actions

• Attack Action (two attacks vs the Fire Form)
⦒ Attack 1: 21 vs AC for 10 piercing, 3 sneak attack (piercing) and 1 radiant damage
⦒ Attack 2: 26 vs AC for 14 piercing and 2 radiant damage

⦒ If the Fire Form is hit by at least one of the attacks, its speed is -10 until my next turn.

 

Edited by Lumovanis (see edit history)
Name
Sneak Attack Damage (Attack 1)
3
1d6 [[3]]
Penance Attack 2 vs Fire Form
26
1d20+9 [[17]]
Penance Attack 1 vs Fire Form
21
1d20+9 [[12]]
Penance Attack 1 weapon damage
10
1d10+4 [[6]]
Penance Attack 2 weapon damage
14
1d10+4 [[10]]
Crimson Rite Damage (Attack 2)
2
1d6 [[2]]
Crimson Rite Damage (Attack 1)
1
1d6 [[1]]
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  • 2 weeks later...

 

The attacks were all on target, with some divine help! The fire form flickered as it took damage, but persisted! It's "arms" flung out striking at Sokleha twice!

  

 

 

Mechanics

All attacks are nice hits! I adjusted the damage taken by the fire form. It's feeling it, but still up!

 

It attacks Sokleha  getting at 17 and a 16 on it's attack rolls. The first one will hit for (sorry) 17 blunt damage and 12 fire damage

 

Map tokens should be adjusted to these values.

 

Features of the Area

Map Link: https://app.roll20.net/join/13108800/UBoqGQ

Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.

 

 

GM Box

Zai'el and Kuro are up!

 

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38213aae0915154f1613a5f4409dc14a.jpg.e9a679e92003f56e23e1502fbb95cefd.jpgZai'el the Tainted (Half Drow Warlock)


AC: 17   | HP: 45/45   |    HD: 7d8 of 7d8   |  Initiative: +1   |   Passive Perception: 16   |    Passive Investigation: 13


Pact Magic: 1 of 2 (Spell Level 3)    Spell Save DC: 16   Spell Attack: +8 | Divine Spells - level 1: 2 of 2     Spell Save DC: 14   Spell Attack: +6

Recover 1 Pact Spell: 1/1  |  Misty Step: 1/1  |  Bless: 1/1  |  Darkness: 1/1  Faerie Fire: 1/1  |  Message: 5/5  |   Healing Light: 6d6


Saves: Str -1 / Dex +1 / Con +1 / Int +0 / Wis +6 / Cha +7  |  Devil's Sight    Eldritch Mind    Armor of Shadows  |  Conditions/Effects: None


 

Not sure how to do this but... will cast Guiding Bolt.  It casts as a 3rd level spell.  Probably won't hurt a fire creature as its radiant damage.  Probably can't do much else though without being able to get to others to heal them 😞

uhm... how do I roll stuff?

oh, ok, you do it after you post

Edited by Papa Bear (see edit history)
Name
Guiding Bolt Damage with Radiant Soul
25
6d6+4 1,2,6,5,1,6
Guiding Bolt attack
26
1d20+8 18
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  • 2 weeks later...

image.png.4ba95624ff403f02756f041ff17fb424.pngKuro Tenshi
Aasimar  Hexblade 3/Divine Soul 4 7 CN/CG

AC 18 HP 48/48 Speed 30ft 

Str 8 (-1) Dex 16 (3) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 18 (4)

Pact Slots: 1 (level 2) Spells Slots: 4/3, Condition/Mood: whoa... that's a hot one

 

Kuro unloaded two more eldritch blasts and his spiritual weapon followed up with an attack of it's own. Divine blessing guding the attacks to where they need to go to deal damage 

 

OOC: Appears to be 15 for Eldritch Blast 1, dealing 10 damage, a critical on Eldritch Blast 2 dealing 18, and a 20 on Spiritual weapon dealing 9 

Name
bless boost on Eldritch Blast 1
2
1d4 2
Eldritch Blast 1
13
1d20+8 5
Spiritual Weapon
17
1d20+8 9
Eldritch Blast Damage 1
10
1d10+4 6
Eldritch Blast Damage 2
11
1d10+4 7
Eldritch Blast Damage 2 critical
7
1d10 7
Eldritch Blast 2
28
1d20+8 20
Spiritual Weapon Damage
9
1d8+4 5
bless boost on Spiritual Weapon
3
1d4 3
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