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Look here for information regarding General Announcements, Campaign Progress, and Game Forum Updates.

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Welcome Wave 1 Players!

Welcome to the It's Always Sunny in Brancalonia campaign! Right now it is technically the It's Always Sunny in Brancalonia pre-campaign. I'll be using this Blog as a place to provide general announcements, updates about the Game Forum, and (hopefully) a weekly status on what I've been working on and what I still need to do to get this campaign started. Take a look around. Tell me what you think and ask me about anything! Don't have anything to say yet? That's fine.

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jokomaisu in General Announcements

It's Good to be Back!

Greetings, Knaves! It's time to get back to your weekly peek at the campaign progress! Let me tell you that taking a month off was exactly what I needed to recharge my battery for this campaign 💪 Although I spent most of my time away from this forum, I did get a few things added to the Compendium, made some updates, removed a couple of posts, and formatted the Race posts to be easier to read. I'm pleased to say that we are still on track to begin knave creation this month 👍

The Good, the Bad, and the Unjustly

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had a busy week with work and family, but I spent some time working on the format for the Compendium. It was getting too long for my liking (my scrolling finger was getting overworked) 🐭 I also started on the Companies and Bounty Brothers section of the Compendium. Only now it is called Knaves and Kingdom Justice. These posts will help explain all the good and bad of being a Knave. I would have gott

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jokomaisu in Campaign Progress

Backgrounds, Check!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! The 17 backgrounds have been added to the Compendium 🙌 You will probably notice that Personality, Ideals, and Bonds are missing. Your Drive replaces all of these. I'm excited for you all to see the Drives because they are the reason why your character is a knave. The Drive is who your knave is at their core. It also describes the circumstances when your knave receives Inspiration. I've started working

90% of Knave Creation Rules Completed

Greetings, Knaves! It's time for your weekly peek at the campaign progress! It's a busy weekend for me, so I'll make it brief. The 23 feats have been added to the Compendium 🙌 along with all the features for drives! I'm not sure where my focus will be for next week. Maybe equipment. Maybe adventuring. You'll have to just wait and find out 🤷‍♂️ That's all for now 👋 Until next time... For the bounty!

Back and Ready to Rumble!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I've been focused on combat - no surprises there. We're gearing up to run an encounter to test combat on Owlbear Rodeo. Encounter 0-0: The Incident at Warminster Keep I think this VTT has everything we'll need for the campaign. We'll also test some new combat rules: escalating combat rounds and creatures with the minion trait. When this playtest is completed, every player who participat

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jokomaisu in Campaign Progress

Gearing Up!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I focused on equipment this week because it's the last piece needed for character creation (unless I've completely overlooked something). If you're familiar with D&D 5e, you'll see plenty of new stuff added here — both new items and new rules. I would say that I'm almost halfway done with the equipment section, so I hope to have this finished by the beginning of June. Once that's completed, I'll g

In the Beginning...

Greetings, Knaves! No need to be peeping from over there because I'll just show you what you want to see 😉 That's right! It's time for your weekly sneak peek at the campaign progress! I'm starting with character creation because it just makes sense. Once I get that sorted out, everybody can then start deciding and discussing the type of Knave they want to play. At least in more specific detail. That means I've been focusing on races and classes. I split races into Common

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jokomaisu in Campaign Progress

Failing Forward

Greetings, Knaves! It's time for your weekly peek at the campaign progress! My goal was to complete the equipment section... and I failed 😔 (I said by June last week, but my personal goal was by the end of this week). Actually, I got a lot accomplished despite a busy work week. Also, I probably would have finished it if I hadn't gotten distracted by combat. More specifically, researching how I'm going to run combat using interactive persistent maps. But that's a conversation for l

Current State of the Campaign

Greetings, Knaves! I'm going to start where this all began back in January. Please help me decide which campaign to GM on Baldr I created this post because I had two goals for this year: Learn to use Baldr GM a campaign (one out of eight selected via poll) On February 12, the poll closed and Brancalonia had nearly a third of the votes making it the winner. And on February 18, I opened the Game Forum for those who voted for the campaign to join. Since that tim

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jokomaisu in General Announcements

Equipment Almost Fully Stocked

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had another busy week so not much progress was made here 😔 I've got a clearer roadmap to knave creation though. I need to finish the equipment section (mostly just weapons now), add the three new races, add some new spells, add the brawl rules (essential for Brancalonia campaigns), and outline the knave creation rules. If you're familiar with Brancalonia, then you might be thinking, "What about misd

Barbarians & Fighters & Monks, Oh Mio!

Greetings, Knaves! Once again! It's time for your weekly sneak peek at the campaign progress! I'll keep it short and sweet. The two barbarian-based, fighter-based, and monk-based classes are in the Compendium! What do I plan to do next? A little R&R. That's short for Rangers & Rogues 😁 Until next week... For the bounty!

Signing Off Until July

Greetings, Knaves! It's time for your weekly peek at the campaign progress! You may have noticed that there hasn't been any new content 🙈 It's been a long week for me that included internet issues and three sick kiddos 😷 I'm still working on things when I get a chance. I just haven't had the time to get it on the forum. Also, this week I got the new Brancalonia sourcebook on PDF, so I've been reading through that to see what else I will add to this campaign. In case

R&R Complete!

Greetings, Knaves! It's time for your weekly sneak peek at the campaign progress! I've had a busy week 😅 but I was able to get the two ranger-based classes and two rogue-based classes added to the Compendium! I also spent some time making some minor adjustments to all of the already posted classes. These changes had to do with rests and how often features can be used. The goal was to balance these classes with the spellcasting classes that are coming. Speaking of adjustments/

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jokomaisu in Campaign Progress

Game Forum Updates (6/11/23 - 7/15/23)

New Compendium posts: Weapons Placing Prophesies Basic Combat Maneuvers How to Brawl Arcimboldo Updated Compendium posts: Miscellaneous Gear - Cauldron of Neverending Stew, Coinscratcher, FACS Simile, Herbalist's Fire, and Pocket Annoyer added. Concoctions - Barbero PhDOC, Blackhill Tonic Liquor, Cedrino, Ficaronno, Nocivo, and Pipecrainer added. Removed Compendium posts:

Forced March

Greetings, Knaves! It's time for your weekly peek at the campaign progress! New changes at my job have made this week stressful 😫 I haven't had much time to get things added here, but I have still been working on the campaign offline. Having said that, I got two of our spellcasting classes added to the Compendium. They are the bard-based classes 🎶 I added a Calendar to the Game Forum. It's a real-world calendar (not an in-game one) and you will use it to post about when you w

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jokomaisu in Campaign Progress

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