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Look here for information regarding General Announcements, Campaign Progress, and Game Forum Updates.

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Welcome Wave 1 Players!

Welcome to the It's Always Sunny in Brancalonia campaign! Right now it is technically the It's Always Sunny in Brancalonia pre-campaign. I'll be using this Blog as a place to provide general announcements, updates about the Game Forum, and (hopefully) a weekly status on what I've been working on and what I still need to do to get this campaign started. Take a look around. Tell me what you think and ask me about anything! Don't have anything to say yet? That's fine.

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jokomaisu in General Announcements

First Milestone Reached!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! The final six classes have been added to the Compendium 🙌 At some point, I'll go over them to make minor tweaks to formatting and to add images, but that's not important at this point. My focus next week is Backgrounds, Drives, and Feats. You may have noticed that three new races appeared on the Table of Contents. Actually, I've been adding a lot of stuff so you all have an idea of everything on my pl

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jokomaisu in Campaign Progress

Signing Off Until Fall

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Only a couple of additions to the Compendium this week. Just tied up some loose ends before diving into Adventuring and Combat. Heads up, I'll be taking a few weeks off. Summer vacation is wrapping up and my oldest will be heading back to school soon. I'll be spending more time with the family to make the most of it 😎 That's all for now 👋 Until next time... For the bounty!

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jokomaisu in Campaign Progress

Failing Forward

Greetings, Knaves! It's time for your weekly peek at the campaign progress! My goal was to complete the equipment section... and I failed 😔 (I said by June last week, but my personal goal was by the end of this week). Actually, I got a lot accomplished despite a busy work week. Also, I probably would have finished it if I hadn't gotten distracted by combat. More specifically, researching how I'm going to run combat using interactive persistent maps. But that's a conversation for l

Current State of the Campaign

Greetings, Knaves! I'm going to start where this all began back in January. Please help me decide which campaign to GM on Baldr I created this post because I had two goals for this year: Learn to use Baldr GM a campaign (one out of eight selected via poll) On February 12, the poll closed and Brancalonia had nearly a third of the votes making it the winner. And on February 18, I opened the Game Forum for those who voted for the campaign to join. Since that tim

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jokomaisu in General Announcements

It's Good to be Back!

Greetings, Knaves! It's time to get back to your weekly peek at the campaign progress! Let me tell you that taking a month off was exactly what I needed to recharge my battery for this campaign 💪 Although I spent most of my time away from this forum, I did get a few things added to the Compendium, made some updates, removed a couple of posts, and formatted the Race posts to be easier to read. I'm pleased to say that we are still on track to begin knave creation this month 👍

Magic-Users Have Arrived!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! The druid-based class and the wizard-based class were added to the Compendium. There are also a few other additions about abilities, skills, and spells. Friendly reminder that I'm going to be taking a bit of a leave of absence from April 1 - April 16. Please don't expect to see any new content or updates during this period. Since I'm nearly done with all the classes, I think will post a list of all th

Long Rest Completed!

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I was back from my leave of absence this week and jumped right back into working on this campaign. The last content I post before I left was some of the first magic-user classes, so I focused on spells for this week. I've only posted cantrips and 1st-level spells because that's all we'll need until spell-slinging knaves reach 3rd level. I'll add the 2nd-level and 3rd-level spells once we start playing.

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jokomaisu in Campaign Progress

90% of Knave Creation Rules Completed

Greetings, Knaves! It's time for your weekly peek at the campaign progress! It's a busy weekend for me, so I'll make it brief. The 23 feats have been added to the Compendium 🙌 along with all the features for drives! I'm not sure where my focus will be for next week. Maybe equipment. Maybe adventuring. You'll have to just wait and find out 🤷‍♂️ That's all for now 👋 Until next time... For the bounty!

Game Forum Updates (6/11/23 - 7/15/23)

New Compendium posts: Weapons Placing Prophesies Basic Combat Maneuvers How to Brawl Arcimboldo Updated Compendium posts: Miscellaneous Gear - Cauldron of Neverending Stew, Coinscratcher, FACS Simile, Herbalist's Fire, and Pocket Annoyer added. Concoctions - Barbero PhDOC, Blackhill Tonic Liquor, Cedrino, Ficaronno, Nocivo, and Pipecrainer added. Removed Compendium posts:

You'll Need to Wait a Spell

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Unless I'm wrong, I think I need to add several more spells before knave creation can begin. We're finally almost there 😁 If all goes as planned next week, I should have a lot of free time to not only get those spells posted but some other additions to the Compendium. I think my next area of focus should be Companies and Bounty Brothers. Please note that not everything on the Table of Contents of the

In the Beginning...

Greetings, Knaves! No need to be peeping from over there because I'll just show you what you want to see 😉 That's right! It's time for your weekly sneak peek at the campaign progress! I'm starting with character creation because it just makes sense. Once I get that sorted out, everybody can then start deciding and discussing the type of Knave they want to play. At least in more specific detail. That means I've been focusing on races and classes. I split races into Common

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jokomaisu in Campaign Progress

Slow but Steady

Greetings, Knaves! It's time for your weekly peek at the campaign progress! Progress on the campaign has been slow. New work situation, sick kiddos, my car in the shop, and an emergency trip to the vet (my cat seems to be better now) 😓 Despite all that, I added the two paladin-based classes to the Compendium! That leaves eight more classes based on clerics, druids, sorcerers, warlocks, and wizards. Also, I added a post to the Compendium on Brancalonian languages. Th

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jokomaisu in Campaign Progress

Signing Off Until July

Greetings, Knaves! It's time for your weekly peek at the campaign progress! You may have noticed that there hasn't been any new content 🙈 It's been a long week for me that included internet issues and three sick kiddos 😷 I'm still working on things when I get a chance. I just haven't had the time to get it on the forum. Also, this week I got the new Brancalonia sourcebook on PDF, so I've been reading through that to see what else I will add to this campaign. In case

The Good, the Bad, and the Unjustly

Greetings, Knaves! It's time for your weekly peek at the campaign progress! I had a busy week with work and family, but I spent some time working on the format for the Compendium. It was getting too long for my liking (my scrolling finger was getting overworked) 🐭 I also started on the Companies and Bounty Brothers section of the Compendium. Only now it is called Knaves and Kingdom Justice. These posts will help explain all the good and bad of being a Knave. I would have gott

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jokomaisu in Campaign Progress

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