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Chef's Plate

Chef's Plate 1st-level (divination; arcane, divine, protection, utility) Class(es): Bard, cleric, sorcerer, wizard Casting Time: 1 Action Range: Touch Target: A single serving of food or drink Components: V, S Duration: Instantaneous You instantly learn the ingredients list and preparation method for the item of food or drink targeted by this spell. For one hour after you cast the spell you retain perfect, detailed knowledge sufficient to perfectly recreate the serving of f

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Journey Rules

Journey Rules A Band will often roam across the countryside and beyond during their jobs. But traveling is not simply a means of getting to a destination, nor something to be undertaken lightly. A great part of the life of a knave is spent on the road. Often, what distinguishes a knave from a common villager is the skills they possess to help them survive while on a journey. Knaves make various ability checks along the way, to deal with the various perils that may occur, as well as to

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Circular Breathing

Circular Breathing Cantrip (transmutation; air, enhancement, water) Class(es): Bard Casting Time: 1 Bonus Action Range: Self Components: S, M (long breath of clean air) Duration: Special You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions for 5 minutes. Until the spell ends, you can breathe underwater, and you can utilize bardic performances that would normally require breathable air. In additi

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Convenient Retrieval

Convenient Retrieval Cantrip (conjuration; arcane, utility) Class(es): Bard, sorcerer, warlock Casting Time: 1 Bonus Action Range: Self Target: An object carried in an unsecured container on your person. Components: V, S Duration: Instantaneous You reach into the container and instantly retrieve an object, regardless of its position in the container. This allows you to quickly snatch an item from an extradimensional space such as a bag of holding, as well as retrieve items

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Corpse Explosion

Corpse Explosion 1st-level (evocation; poison, thunder) Class(es): Cleric, druid, sorcerer, warlock, wizard Casting Time: 1 Action Range: Medium (60 feet) Target: One corpse within range Components: V, S Duration: Instantaneous Saving Throw: Constitution halves and negates poisoned A corpse explodes in a poisonous cloud. Each creature in a 10-foot radius of the corpse must make a Constitution saving throw. A creature takes 3d6 thunder damage and is poisoned for 1 minute o

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Dramatic Sting

Dramatic Sting 1st-level (enchantment; fear, psychic, sound) Class(es): Bard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One creature Components: V, S, M (broken violin string and a wasp’s stinger) Duration: Concentration (1 minute) Saving Throw: Wisdom negates You frighten the target by echoing its movements with ominous music and terrifying sound effects. It takes 1d4 psychic damage and becomes frightened of you until the spell ends.  At the end of

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Earth Barrier

Earth Barrier 1st-level (abjuration; earth, protection) Class(es): Druid Casting Time: 1 Reaction, which you take when you are targeted with a ranged attack Range: Short (30 feet) Components: V, S Duration: 1 minute Choose an unoccupied space between you and the source of the attack which triggers the spell. You call forth a pillar of earth or stone (3 feet diameter, 20 feet tall, AC 10, 20 hit points) in that space that provides you with three-quarters cover (+5 to AC, Dexte

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Force Punch

Force Punch 1st-level (evocation; attack, force, unarmed) Class(es): Sorcerer, warlock Casting Time: 1 Action Range: Self Target: One creature or object within your reach Components: V, S Duration: Instantaneous Make a melee spell attack. On a hit, the target takes 3d8 force damage. Cast at Higher Levels. The damage increases by 1d8 for each slot level above 1st.

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Friends

Friends Cantrip (enchantment; arcane) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One nonhostile creature Components: S Duration: 1 round Once before the start of your next turn, when you make a Charisma ability check against the target, you gain a knack die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.

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Guidance

Guidance Cantrip (divination; divine, knowledge) Class(es): Cleric, druid, paladin Casting Time: 1 Action Range: Touch Target: One willing creature Components: V, S Duration: Concentration (1 minute) The target may gain a knack die to one ability check of its choice, ending the spell. The knack die can be rolled before or after the ability check is made.

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Harmonic Resonance

Harmonic Resonance 1st-level (abjuration; enhancement, sound) Class(es): Bard Casting Time: 1 Action Range: Short (30 feet) Components: V, S, M (the written lyrics of a duet) Duration: Concentration (1 minute) You harmonize with the rhythm of those around you until you’re perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within range uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the

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Housekeeping

Housekeeping 1st-level (transmutation; arcane, utility) [ritual] Class(es): Bard, wizard Casting Time: 1 Minute Range: Medium (60 feet) Target: A number of 5-foot squares within range Components: V, S, M (a miniature broom) Duration: Instantaneous When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances

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Identify Weapon

Identify Weapon 1st-level (divination; arcane, divine, knowledge, law, weaponry) Class(es): Cleric, paladin, wizard Casting Time: 1 Action Range: Touch Target: One creature or corpse Components: V, S Duration: Concentration (1 round) While casting this spell, you touch a wound on a creature or corpse. If the wound was inflicted by an object, such as a weapon, you know exactly what the specific item looks like for the purposes of spells like locate object. For the duration o

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Pestilence

Pestilence Cantrip (conjuration; nature, summoning) Class(es): Cleric, druid, sorcerer, warlock, wizard Casting Time: 1 Action Range: Medium (60 feet) Area: 10-foot sphere Components: V, S Duration: Concentration (1 minute) Saving Throw: Constitution negates A swarm of insects fills the area. Creatures that begin their turn within the spell’s area or who enter the area for the first time on their turn must make a Constitution saving throw or take 1d4 piercing damage. The

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Phantasmal Talons

Phantasmal Talons 1st-level (enchantment; psychic, unarmed) Class(es): Bard, warlock Casting Time: 1 Action Range: Self Components: S Duration: Concentration (1 minute) You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In add

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Searing Equation

Searing Equation 1st-level (enchantment; affliction, law, psychic) Class(es):  Casting Time: 1 Action Range: Self Area: 15-foot cone Components: V, S Duration: Instantaneous Saving Throw: Intelligence halves and negates deafened You briefly go into a magical trance and whisper an alien equation that you never fully remember once the spell is complete. Each creature in the area takes 3d4 psychic damage and is deafened for 1 round. Creatures who are unable to hear the

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Skeletal Hands

Skeletal Hands 1st-level (necromancy; arcane, divine, necrotic) Class(es): Cleric, sorcerer, warlock, wizard Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: S, M (finger bone) Duration: Concentration (1 minute) Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack. On a hit, the target takes 1d8 necrotic damage and is restrained until the spell ends. A c

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Traveler's Ward

Traveler's Ward 1st-level (abjuration; protection, sound) Class(es): Bard, cleric, paladin, wizard Casting Time: 1 Action Range: Touch Target: One creature Components: V, S, M (well-polished ball bearing) Duration: 8 hours Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by c

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Wind Up

Wind Up 1st-level (evocation; enhancement) Class(es): Cleric, paladin, sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: S Duration: 8 hours You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell’s duration, after which the spell ends.

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Chill Touch

Chill Touch Cantrip (necromancy; affliction, arcane, attack, necrotic) Class(es): Sorcerer, warlock ,wizard Casting Time: 1 Action Range: Long (120 feet) Target: One creature Components: V, S Duration: 1 round You reach out with a spectral hand that carries the chill of death. Make a ranged spell attack. On a hit, the target takes 1d8 necrotic damage, and it cannot regain hit points until the start of your next turn. The hand remains visibly clutching onto the target for th

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Dancing Lights

Dancing Lights Cantrip (evocation; arcane, utility) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Action Range: Long (120 feet) Target: One creature Components: V, S, M (bit of phosphorus or wychwood, or a glowworm) Duration: Concentration (1 minute) You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius. You can use a

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Druidcraft

Druidcraft Cantrip (transmutation; nature, utility) Class(es): Druid Casting Time: 1 Action Range: Short (30 feet) Components: V, S Duration: Instantaneous You call upon your mastery of nature to produce one of the following effects within range: You create a minor, harmless sensory effect that lasts for 1 round and predicts the next 24 hours of weather in your current location. For example, the effect might create a miniature thunderhead if storms are predicted.

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Fire Bolt

Fire Bolt Cantrip (evocation; arcane, fire) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Long (120 feet) Target: One creature or object Components: V, S Duration: Instantaneous You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended flammable object is ignited.  This spell’s damage increases by 1d10 when you reach 5th level (2d10).

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Light

Light Cantrip (evocation; arcane, utility) Class(es): Bard, cleric, paladin, sorcerer, wizard Casting Time: 1 Action Range: Touch Target: Object no larger than 10 feet in any dimension Components: V, M (small tinder box) Duration: 1 hour Saving Throw Dexterity for an object held or worn by a hostile creature Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. The light emanating from the target may be any color. Com

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Mage Hand

Mage Hand Cantrip (conjuration; arcane, utility) Class(es): Sorcerer, warlock, wizard Casting Time: 1 Action Range: Short (30 feet) Components: V, S Duration: 1 minute A faintly shimmering phantasmal hand appears at a point you choose within range. It remains until you dismiss it as an action, or until you move more than 30 feet from it. You can use an action to control the hand and direct it to do any of the following:  manipulate an object. open an unloc

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