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About This Game

Welcome to the Feywild Adventure! We hope you have a delightful time.

Game System

D&D 5e

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03/09/2024

Detailed Description

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The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.

"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."

"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."

As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.

The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.

 

  1. What's new in this game
  2. KenkuAbility Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Kenku Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier. Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign., InvestigatorSkill Proficiencies: Choose two from among Insight, Investigation, or Perception Tool Proficiencies: Disguise kit, thieves' tools Equipment: A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table) a set of common clothes, and 10gp. Features - Official Inquiry You're experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you're investigating. Those who aren't involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own. - Rogue 1 AC: 15 | HP: 8/8 | Init: +3 | PP: 17 Sneak Attack: 1d6 | DM Inspiration: 0 EEEEK! nods gratefully as Jasmine offers to buy an extra ticket but his eyes go wide as she warns them to be careful. "Ummm...that's very, very kind of...umm...I mean, we probably have enough, but...umm...I'd be happy to share...let's say I'll help you out in the future...if deals with these fey can be treacherous then, well...umm...better we make them between ourselves!" He's used to people rewarding him for the little jobs and favours that he's done, but this is the first time anyone has offered to help him...the corners of his mouth raise into a shy smile. Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: none Manipulate: none
  3. Oh right, sorry I totally missed that as the intention and thought she was genuinely interested in these alternative methods of payment. In which case, I assume we're all ready to move in to the carnival? Siegfried had also previously offered to front a second ticket for anyone who wanted one (besides him), with no takers, so I assume it's still none
  4. to clarify her question was more in a tone of incredulous or sarcastic she would defiantly not take any kind of deal for reasons
  5. That's what I thought too. The deal was offered to Jasmin. If anyone else asked, they would also roll a d8 and have a different deal offered (if they don't roll a 4 too.) 😅
  6. i think it was only Jasmin inquiring about an extra ticket for alternative payment
  7. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 "I beg everyone to be careful and not take such a deal, there is always some strings attached or something unsaid in such a thing. Trust me when I say deals are nothing but trouble. If you still wish an extra ticket I can pay for it EEEK. Let's say that my favorite subject is art then I would not be able to speak of the beauty or sights that we see for example." Jasmine drops her posh act and is deadly serious as she explains her hesitation. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: - will pay 10 gold if anyone wants an extra ticket Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  8. Ilse is quiet while the others discuss the Thri-Keen homelands and the carnival. She knew it was a fey carnival, but doesn't really have much experience with fey, so can't really add much. She pauses as the goblin offers a deal. It seems good, but Ilse's brow furrows as she considers it for a minute. Something about it bugs her, but she's not quite sure what it is. "What is your favorite subject?"
  9. Sorry it was a short post and it took so long, but the deal has been offered to Jasmine Hart,
  10. The Ticket Booth Nikolas was silent for the most part as the party spoke amongst themselves. He stared intently at Jasmine Hart after she asked about alternative payment. When he has a chance and the rest of the party quieted down, he speaks while stroking his chin, "Let's see....For a ticket, I would say that in exchange you have to..." After a moment of silence and hemming and hawing, he finally makes a decision, "In exchange, you cannot talk about your favorite subject during the Witchlight Carnival," He then asks Jasmine Hart with a simple smile, "Howssat? Do we gotta deal?"
  11. Doing okay here. Just busy and trying to get myself back into the swing of things. I think I'll be able to get a post up on Thursday. I'll try and get a roll call up before then.
  12. Just touching base about how you're getting on... Might be worth doing a roll call if all players are still here as well since our last IC post was >1month ago
  13. It’s not dead. I’ll post ASAP. I currently have family over. Again, I apologize for the wait. ^^”
  14. I'm travelling next week so my posting may be patchy, short and/or absent til the 15th Looking forward to things picking back up again though!
  15. No worries. Hope all is getting better. Will be here when you get back.
  16. Sorry for the silence on my part guys. RL got busy. ^^” I will get to replying ASAP.
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