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About This Game

For five years after the defeat of Mesogog's forces, Earth has known peace. Now that peace is broken as a new extra-terrestrial invasion begins. To defend the Earth from this new menace, Gaia; the Spirit Goddess of the Earth, has sent out the Terra Gems; six pairs of powerful crystalised Morphin Grid energy to seek out appropriate holders. Furthermore, she has restored the Wise Grid Champion known as Zordon to help shape the technology necessary to channel the Gems' power and give rise to a new team of Power Rangers

Game System

Power Rangers RPG (Renegade Games)

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06/17/2024

Detailed Description

For five years after the defeat of Mesogog's forces, Earth has known peace. Now that peace is broken as a new extra-terrestrial invasion begins. To defend the Earth from this new menace, Gaia; the Spirit Goddess of the Earth, has sent out the Terra Gems; six pairs of powerful crystalised Morphin Grid energy to seek out appropriate holders. Furthermore, she has restored the Wise Grid Champion known as Zordon to help shape the technology necessary to channel the Gems' power and give rise to a new team of Power Rangers.

 

Angel Grove, and the World, are in danger and you have been chosen by the Terra Gems to defend it.

As a Terra Force Ranger, you have access to a universe of power, given form by one of six mystical influences. Four of these correspond to the Classical Western Elements - Earth, Air, Fire, and Water. The remaining two embody the influences of the Sun and the Moon.

As awesome as your individual power may be, it is only by coming together as a team that you can hope to succeed.

  1. What's new in this game
  2. I'm thinking she hasn't done much actual fighting, but plenty of practice + conditioning.
  3. Also, once you're ready, people can either request to join the game using the Join Game button, or you can invite them to join the game, and then it will show up in their "My Games" window on the homepage or in "My Games" under the "Games" menu in the top navigation.
  4. First episode kicks off in the last week of summer before a new school year, so Victoria already being 18 suggests she graduated a couple of months ago. 🙂 Depending on how long you want her to have been part of the Junior Police Patrol, a lot of her recent time has presumably been taken up with training or regular duties. You don't have to specify a Martial Art if you don't want to. I merely brought it up as something to consider. Perhaps tie it in with the restraint and takedown techniques she's learning as a cop? Maybe move a point from Athletics to Might for grappling and "Set your night-sticks on whomp" purposes?
  5. Fixed that. Yeah, she's basically in a 'junior police' program. Dad calls her 'Deputy Vic'. Not sure, tbh. I'm bad at describing martial arts moves anyway, so I'll probably gloss over most of those details. She's probably just about to finish high school (or just got out) and is currently undecided on what to do next.
  6. Ok, let's crunch some numbers and ask some obvious questions 🙂 Skills & Essences - Strength-based and Speed-based match up fine, but at the moment you have 1 skill in the Smarts-based skills that should be in Social-based (or move 1 Essence point from Social to Smarts). Obvious question number 1 - you picked the "Community Helper" Influence but didn't specify a branch. From your skill choices, it looks like you plan for Victoria to be following her dad into the Police or going into the Fire Service... or even the military with that d6 in Initiative. Hmm. So, yeah, would like to know the plan there 🙂 Obvious question number 2 - What style do you have in mind for her "Martial Artist" Influence? Obvious question number 3 - presumably she's finished school, so what is she up to day-to-day? Is she about to start college or is she in training for her "Community Helper" branch?
  7. Ok, I'm still not 100% on the technical side of new Mythweavers 😳
  8. Cool. Sorry for the silence, guys - had a few bad days. Hope everyone's ok and the application cut-off tomorrow doesn't accidentally make this go invisible for some of you (if it does, I'll fix it when I get on)
  9. A fair point. And thank you. Mythweavers' rules pretty much mean I couldn't go past PG-13 if I wanted to 😉 except for maybe a bit more cursing than the show, and given that most of you are making characters that are underage here in the UK, not just in the US, that takes any sexual stuff even further off the table than it was already, so PG-13 is a pretty safe bet. I have no plans to target children or animals for permanent harm. I'm not Bandora. 😉 As you say, Power Rangers pretty much already precludes PVP unless there's mind control involved. "Exploration" or other times the environment was the primary threat of the scene was pretty rare in the show anyway, so I imagine I'd be putting the greater emphasis on Combat & Social anyway.
  10. I pretty much agree with everything Phntm said, except I don't care what happens to kids or animals.
  11. I suspect some people haven't weighed in because they're still finishing up their characters. For lines and veils, I know I've been operating under the assumption the game is going to play with a similar rating to the show - generally a PG rating, maybe PG-13 at times for an "edgy" episode. There's not a whole lot of things that will cross a line for me at that rating. I guess if I had to request anything, it's that animals have plot armor so they're never permanently hurt and children get rescued at the end of the day - which is pretty much Power Rangers fare. I do have a solid rule about no PvP, with an exception carved out for mind control, but given that it's Power Rangers (the teamwork is kind of an important part of the genre), I didn't think specifying it was necessary. Of course, if I'm wrong about my assumption regarding the rating of the game, I'll need to switch that up. As for a mix of Combat/Exploration/Social Interaction, I think I'd prefer an overall balanced approach, with a slight edge towards combat/social interaction. Largely because "Exploration" can be somewhat nebulous, and some players may feel less able to participate depending on how they organized their skills, particularly since you suffer Snag on checks you aren't trained in. On the other hand, we'll all have options for participating in Combat (we are Power Rangers, after all), and RP between players doesn't require rolling dice. I think Social Interaction with NPCs is an important part of the Out of Costume part of the game, as well.
  12. So apparently no-one has any opinion on a preferred mix of Combat, Exploration, and Social Interaction for our shared stories? No-one has anything they don't want me to throw into the mix? Edit - I'm not trying to be snippy for the sake of snippiness, I'm trying to prompt discussion
  13. I'd decided that the Lunar Zord should be a Tiger years ago... like waaaaaaaaaaaaaaaaaay back when I was first coming up with Terra Force. I can't remember exactly why, but it may have been "Lunar Wolf is just copying Wild Force so I don't want that" and because I like big cats. Yin Zord being the Ebon Dragon and Yang Zord being the White Wolf is because "Kindred of the East" ... although technically it being the Scarlet Phoenix would have fit better, but that was already taken by the Fire Ranger before I even thought about adding the Yin and Yang Rangers. (The Ebon Dragon being the supreme spirit embodiment of Yin and the Scarlet Phoenix being the supreme spirit embodiment of Yang was common to all the "Far East" versions of the original World of Darkness game-lines) Hmm. What Specialization indeed? A case could be made for the existing "Frighten" Specialization, or maybe "Eerie Presence" or "Chilling Presence" if you want something new.
  14. For Aura of Stillness, what would be an appropriate Intimidation Specialization? On another note, shouldn't the Yin Zord be a Tiger, the Yang Zord be the Dragon, and Sliver Zord be the Wolf?
  15. Pen pals seems a lot more reasonable, and I'd be down with that. It's a much more reasonable program, and provides an opening for both of us to learn a new language. How about they've been pen pals for, say, 7 years? Starting when Sean was in Germany, and then throughout his time in Korea. Also means Sean probably got a very lengthy letter at some point from Vince, telling him all about the amazing time he was saved by the blue ranger.
  16. I did answer and said I have to rethink it. And I did. Pen pals also work if that's fine with you.
  17. For whatever reason, the base armour bonus goes +1/+2/+4/+6 even if a +2/+4/+6/+8 may seem more sensible. Oh well. C'est la vie
  18. Looking at the on Renegade Game Studios' website, there is a question asked about why Megazord damage is being listed as rounded up for all zords. The answer given was: My read of that FAQ answer is that when they were designing the Megaform system, they anticipated that Megaform combat wouldn't last more than 3 or 4 rounds before the Rangers defeated the monster. Whether that's how it actually plays out in combat, I don't know, but it does mean the designers anticipated the Megazord only taking 3 or 4 hits at most per combat. I also have the feeling that they designed the rules expecting that every Megaform would be made up of at least 5 zords. With only 4 zords to distribute the damage between for the Elemental Megazord (and 2 for the Eclipse Megazord), that may make the 3 or 4 hits more dangerous, resulting in some taking 2 points of damage per hit. I think Option 3 is the most significant departure from the rules, making it the least desirable choice (for me). Option 4 is the probably the best overall change, since it doesn't force anyone into taking a specific ability. It's also the easiest to undo if we find that it isn't really necessary in actual play. I guess that's a long-winded way of saying my vote is for Option 4.
  19. I rarely have posting time on weekends - comes of having a 4-year old who is both in the process of stopping having naptimes and always wants to do something with someone. I have not offered an opinion on Megazord health yet. Hadn't given it a ton of thought, due to focusing on my character.
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