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About This Game

The Isle awaits! Will you swear an iron vow to find the lost plateau and discover the secrets of -- the Isle of Dread?

Game System

Ironsworn

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05/19/2024

Detailed Description

"When the gale finally ended, we found ourselves approximately seven days normal sailing distance due south out of Specularum, in the Thanegioth Archipelago. We replenished our supplies, patched up the ship, and traded our remaining goods at native villages along the shores of several islands. Some villages were friendly, but others were hostile and the natives attacked on sight. I suspect the hostile villages were filled with cannibals...

  1. What's new in this game
  2. I saw this game and since I just decided to apply in another or only another Ironsworn game, I wanted to ask if is it an issue if I'm green as this when it comes to the system, I just yesterday downloaded books and perused through them. As mentioned in other game the system seems interesting and would very much like to dip my toes in it. Is there more empty places and does it matter I never played Ironsorn before?
  3. Yes, that works nicely. It could also be a storm with wind so extreme it rips the sail or snaps the mast, forcing the party to paddle to the shore. Or some sea monster attack? :o
  4. Perhaps the combination is not so dire as to lose the boat, but it develops a serious leak that will require extended repairs, and she manages to beach it on the island?
  5. I like the 1st because it establishes some basic PC connections at least, and I like the 4th because it puts us immediately in danger and forces us to act.
  6. It wouldn't be impossible to make both 1st and 4th happen actually, but Marpessa is of course going to use all of her seafaring experience to not put the party in this situation :) Edit: For me however, all these options seem exciting regardless
  7. I almost forgot about one of the most basics aspects of ironsworn! Let's say that it's the second one - Marpessa's grandfather has slain a great giant dwelling in mountains far away, freeing people around the mountain from its oppression, coming back with exciting stories, respect of people and a fair bit of wealth and artifacts that are still being displayed in Marpessa's home village to this day. Now Marpessa wants to make a name for herself in the world, follow in her grandfather's footsteps and seek recognition that her exploits were as daring as those of her grandfather (as you said).
  8. I voted 1st and 4th, but I can also work with the others!
  9. Thanks. I still haven't used the extra XP you offered but I hope to do it in a few days' time.
  10. edited. im feeling jasan is itching to find out if the archipelago is as dangerous as the papers say. shes an old wardog, and is wanting to test her mettle against cannibals and crazies
  11. Fare thee well, friend! Hope to catch you in another game sometime. As for everyone else... looks like we've got three characters basically done, one almost there (Jasan), and one more in progress (Tlanextli). Should hopefully be in good shape to start next week! I will be posting a poll momentarily to gain the sense of the group on how to begin the adventure.
  12. I like it! This definitely feeds directly into the main quest.
  13. I like this idea and can readily incorporate it into the story.
  14. Looks great! I think all I need is to understand what she considers her vow--is it to always be undertaking an adventure (in the grandest possible way), or perhaps to seek recognition that her exploits were as daring as those of her ancestor?
  15. Overall I like the direction this is going. It is worth noting, however, that the bulk of the adventure will take place inland, which could deprive you of a key asset. A little backstory with the description of your iron vow will also help complete the character.
  16. I've added some background information and I believe my character is complete, pending a review.
  17. I think I have to bow out. I don't have the time and attention to add another game. I thought I did, but I was wrong. Thanks for organizing, and have fun!
  18. Ok I also included a brief backstory in my character sheet, I hope it's going to fit.
  19. I posted a very short backstory, keeping things vague so as to make it easier to fit them into the setting. If it doesn't work, or if you need me to edit anything, just let me know.
  20. Short backstory ideas: When Hallbjorn was a spry youngling, he was amongst the first wave of colonists: warriors from beyond the sea who pacified the locals and settled in one of the islands. That was many years ago. After this first conquest, Hallbjorn retired with what wealth he had managed to gather for himself. He took a local girl for a wife, and some land as reward for his deeds, and he settled down and raised a family. He is a grey man now. For many years, he thought his adventuring days behind him. But fate had something else in store. Last year, his son-a sailor-went missing in one of the unexplored islands. As no-one has proved capable of finding his ship, Hallbjorn has taken up the task. One last adventure... not for gold or renown this time, but to recover him, if he can.
  21. sea serpent bioluminescence: when serpina resupplies at sea, you may use shadow instead of wits sea reaper: your lung capacity has been expanded to compare with serpinas. when you score a miss on a battle roll while at sea, envision how you and serpina change tactics, and reroll any dice scars of experience: when you and serpina defeat a sea monster of at least formidable, envision the mark it leaves on you and serpina. then you have a choice memorialize it: when you face desolation, add +1 (one time only) scarify it: when you face death , add +1 (one time only)
  22. i may take veteran, and then custom asset a sea serpent
  23. I have no clue where to get custom assets from or how to design them, but Shadow-Walk ritual along with Shadow-kin path from the master set seems like a really cool combo
  24.  
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