Jump to content
Sheet Folders in Testing ×

Feirgon

Members
  • Posts

    66
  • Joined

  • Last visited

Recent Profile Visitors

224 profile views
  1. 1 Juice will be spent to pick up a dropped shotgun turning it into a Flaming Boomstick. 2 Juice will be spent to gain the status Indomitable-2, as she holds with weapon with unnerving malice
  2. What can I do with juice? You can also just point me to the right page in the book.
  3. Night Hood Combining Sekhmet's skill in battle and Night Hood's understanding of back alley brawling, ensures that the axe-wielding assailant will fail in his attack. Furthermore, said assailant's lack of experience left him open for a rebuttal from Night Hood, in the form of slicing into his own leg. The man falls in pain and agony, victim to his own attack. She watches as a satisfied smirk forms on her lips. I'll see to his death after the other three, but I'll need a weapon to make things fair. Her eyes, now evoking the wrath of Sekhmet, scan the area to find something suitable to hold as a weapon. The falling rain and darkness of the night do little to aid her. Change the Game Tags Power: Lioness's Roar, Uncontrollable Rage, Night Hood, Unfair World Weakness: Dark and Stormy night
  4. Wolf "Less of a callsign, more of an alias." Her thoughts drift for a moment as she looks at the vehicle. I guess I have been in worse. She gives Logan a concerned expression as she unslings her, large and very full, backpack. "I hope you at least have room in your trunk for this."
  5. Well, I'm thinking that leaning into the literal bloodlust works well here, so maybe heavy-bleeding? Arterial-cut? She wants to find a weapon and then infuse it with Lioness's Roar. I am guessing this would be a status?
  6. Sehkmet wants blood. She'll go with reflect. Also, I have a question about actions and order. Is Face Danger an action or reaction? If Face Danger isn't an action, do I get to take an action now? (Night Hood wants to Change the Game, since she is currently weaponless) Are we using the simple one action per person until everyone has acted? (I actually prefer this in PbP)
  7. Hello Myth Weavers! I'm a bit of an old hat here on MW, though that was mostly on OGMW and even then it was mostly for the character sheets. But seeing as I plan on GMing my first game here on MW, I figured it was time to have a proper introduction. And this feels like the right place to do so. Let's start at the beginning. I started playing TTRPGs at the turn of the millennium in my first year of college. It was a heavily modified AD&D 2nd ed campaign with some sprinkling of 1st ed. It was crazy, irreverent, and too much fun to to leave it at one game. I soon found a second game that was 3.0 set in Ancient Egypt. These two campaigns lasted through my college years until graduation. Post graduation, I found myself far from friends so the opportunity to play TTRPGs was severely hampered; enter OpenRPG. This was before VoIP was a thing, so chat windows galore! We played an evil 3.5 campaign in which everyone in the party had their own agenda and often lied to the party about...everything. I was a powerful wizard turned amnesiac vampire sorcerer...he did not survive the campaign. There was so much subterfuge, in party fighting, and player character death. It is probably the most glorious game I have ever been apart of. And probably ever will be. But, I had now had a taste of text based TTRPG playing! Granted, we continued to play online and eventually had even more hijinks with VoIP (especially when it wasn't working properly), but I expanded my horizons toward PbP. My first home for such was GitP. I spent over a decade there playing and eventually GMing. Playing everything from D&D to freeform, I got to try new systems I otherwise wouldn't have had the opportunity to play and soon discovered that I greatly enjoyed rules-lite systems when playing PbP. I played my first God Game and to this day, I am still inspired by that very pantheon and that world that a bunch of strangers made together. When PbtA came out, I fell in love with its narrative first approach. I introduced myself to any system that followed that narrative approach including FitD, PQD, Cypher, and Cortex (not really rules-lite, but I want to throw OSR in here too). For my money, right now, Cortex is the best implementation of this. I enjoy the fact that it is easy to teach players and places all the complexity on the GM and the preparation of the game. While I will play game regardless of system if I am interested, but if it is a game I am GMing, it will be Cortex for the foreseeable future (at least on PbP). In any case, thanks for reading! And if you have any questions (or just want me to ramble about some of the campaigns I've been apart of or GMed), don't hesitate to ask! (No, seriously. If this topic just turned into a bunch of us talking about our favorite campaigns, I wouldn't mind.)
  8. Night Hood Well. It looks like I kicked the hornets nest. Strange that I am not more worried about what comes next. I'm outnumbered and weaponless in a gun fight. But the opportunity to drown these people in their own blood fills me with too much excitement! She see's her assailants approach with malice. She steps in time with the falling rain and uses the darkness to her advantage. One is closing the distance with an ax in hand. Melee? What fools. "Want to take my life? Try me!" Her voice is no longer her own. The sound is as if a lion had implanted itself deep within her soul and just let out its roar as she spoke. To those that can see through the mist, her visage has completely changed. Her head now is covered in full regalia of an Egyptian goddess. Her eyes, her mouth, her entire face; transformed into that of a lioness's. Face Danger Tags Power: Uncontrollable Rage, No Mercy, Taking a Beating, Night Hood, Dark and Stormy Night Weakness: Beserk-2
  9. I have successfully GM'ed two fully sandbox games. One was a God Game and the other was a Shop Management On The Frontier. The key aspect that made these games manageable was a concise list of mechanically relevant actions. I can see an argument against saying that this approach constitutes as full sandbox, but there was no major plot (from the GM's perspective).
  10. Wolf As she walks out with the crew she looks over at the driver of the vehicle. "Seeing as I'm about to get into your vehicle, we ought know each other first. The name's Wolf." The young woman stares nonchalantly at the man with both hands in her jacket pockets.
  11. As a player, any of these options can be great, the dependency is on the GM. If the GM isn't feeling the game, no one will enjoy it and/or it will die an early death. However, if I had to pick an option as a GM, I think I prefer Adventure Path with Sandbox elements. I should state, that in almost every game I have ever run, I created a world and an overarching storyline, but let the players decide how they wanted to interact with said storyline. Ignoring the plot may not affect the player characters' immediate situation, but eventually there would be a breaking point where ignoring the plot would not be feasible. This allows me to make the world feel lived in, as NPCs and locations have to deal with the fallout of the plot even if the players choose to go in another direction. As a GM this keeps me engaged with the world as much as I am engaged with the player characters.
  12. Count me in. I greatly enjoy PbtA and I am very familiar with Root. I have yet to play this game, though, so I would like to remedy that. Will I need any materials to join this game or would you be able/willing to walk those of us without the book(s) through character creation?
  13. I'll burn the Maria tag. That seems to have more narrative weight to it.
  14. Night Hood She's a little surprised he survived her first strike. She is slightly more surprised by how quickly his subordinates responded. Trained. Not your average thugs. All the more reason to see each one fall. She spots an opportunity as the one she struck falls away from her. Another is coming to his aid. She steps into his shadow, hoping that her footing holds in the rain soaked ground. She uses this position to defend against any incoming fire, by using his body as cover. As she does so, she slides the edge of her blade against the the one she struck first. She understands that it is risky to attack the one person not actively engaging in combat, but she really doesn't want the man to survive the night. Take the Risk Tags Power: Lioness's Roar, Uncontrollable Rage, No Mercy, Maria Weakness: Dark and Stormy Night
  15. A couple questions before my next post: Does my superior position give me a usable tag for my next action? If I am rolling for a different action, can I reuse tags? What is the limitation when taking the same action with regards to tags? Is there a tag limit or dice roll bonus limit? --- I plan on using Face Danger to avoid any responses to my character's, ahem, actions. So, I would like to see what my narrative options are.
×
×
  • Create New...