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Where DM Dax runs games.

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Starfinder

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12/31/2030

Detailed Description

Welcome to the (New) Myth-Weavers official chapter of the Starfinder Society organized play campaign.

 

The Starfinder Society Roleplaying Guild, part of Paizo’s Organized Play programs, is a worldwide science fantasy roleplaying campaign that puts you in the role of an agent of the Starfinder Society, an organization of explorers, archaeologists, and adventurers dedicated to discovering and chronicling all corners of the galaxy (and beyond). The Starfinder Society Roleplaying Guild is powered by the Starfinder Roleplaying Game.

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Pathfinder Society
  1. What's new in this game
  2. I understand. This format isn't for everyone. I do apologize for my role in your decision. Hopefully, you'll give PBP another chance at a later time. Good Gaming!
  3. To be honest, I feel that my interest in this game has waned due to pacing of PBP. I don't want to slow you guys down, so I will be dropping out.
  4. Sorry not sorry to ruin your plans, Dax. But Heuberk had to go. Although, ideally, it woulda been nice to take him alive for questioning. (Sorry about that, gang!) :( -- I think Kuz'Arak has his going. One of the reasons Garion didn't rush to Drasil's aid is because Drasil should be able to touch Kuz'Arak to gain 4d10 healing (since they're conveniently adjacent to each other). Is that right, ? P.S. Dax, do we have any clue how to disable the lathe trap, or would we need to examine it more closely?
  5. Trip 1 Day 34 Round 4 Bold May Act Nalah Ajax Xorak Wogharod Red Dragon Priest -82 hp Orange Naunet as high as Ajax Purple Naunet -25 hp; 10' up * Nalah is able to hit the ever-shifting form of the naunet through the smoky haze. * Status Perception: solid fog Conceals all within the area from one another and from outside the area Terrain: solid fog is Difficult Terrain. Cover: trees provide standard cover unless adjacent Ajax 92/92 HP 2/3 AP; 10' up Xorak 70/123 HP 3/3 AP; Darkvision; Wogharod 53/89 HP 3/3 AP; Darkvision; Nalah 49/108 HP, 1/3 AP; Darkvision; Grabbed
  6. Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Drasil Blue Red Yellow - Courageous Anthem ends round 4. - Drasil is Bleeding d8 * Braz'i starts off with some battle music. He then magically throws some debris at Heuberk. * Kuz'Arak has Bul'Ro attack and casts Sound. ** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses. * Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug. * The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition. * In flames screaming is how Heuberk dies. Garion then moves over out of the way of the flying blades. You ruined my plan. Heuberk was already very hurt. He was going to turn invisible and make a play for the notes before effecting his escape. * Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 3/102 HP 3/3 AP; Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions
  7. For the lathe trap, can we tell what we might need to disable it (Thievery, Athletics, etc.)? Or maybe it appears magical? Garion sees the trap wildly flinging shrapnel around the room and winces when Drasil gets the worst of it. "I've had enough of you, Mr. Heuberk. Time to try out a new spell." With a clear view of Heuberk and one of the torturers in the doorway, Garion chants, "torture scorcher" and casts at the two enemies in sight. Scorching Ray (4th) vs Heuberk +CA Fire Damage +Dang Sorcery Scorching Ray (4th) vs Red +CA Fire Damage +CA (Note: If either of those spell attacks are crits, they do double-damage.) Garion then courageously strides around the corner to hopefully gain cover from the lathe! Actions 1 & 2) Scorching Ray (heightened to 4th rank) 3) Stride
  8. I completely forgot I was grabbed. I can't move and as such I don't have Flanking and I remove one d6 of damage on my attacks. Nalah attacks the creature with her dagger. Flat check 1 Flat check (HP) Attack 1 (Flanking) Damage 1 (-3 damage) Nalah manages to hit heroically with her attack. She tries to follow up with a second attack. Flat check Attack 2 (Flanking) Damage 2 (-3 damage) Her second attack is less accurate and misses (from the previous conversation, it looks like they have 24 for an AC). She finishes by raising her shield.
  9. I misunderstood. That +1 wasn't included in your actual role. That attack against the naunet would have hit after all. Nalah hit points corrected.
  10. I was surprised by my hit points and actually I checked and you made a mistake, counting a failure to my Reflex save against the Yellow Dragon Priest breath (it's in the beggining of page 10, I succeeded at this save so I have 13 extra hit points).
  11. Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Heuberk Drasil Blue Red Yellow - Courageous Anthem ends round 4. - Drasil is Bleeding d8 * Braz'i starts off with some battle music. He then magically throws some debris at Heuberk. * Kuz'Arak has Bul'Ro attack and casts Sound. ** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses. * Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug. * The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition. * Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 3/102 HP 3/3 AP; Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions
  12. Trip 1 Day 34 Round 4 Bold May Act Nalah Ajax Xorak Wogharod Red Dragon Priest -82 hp Orange Naunet as high as Ajax Purple Naunet -12 hp; 10' up * Status Perception: solid fog Conceals all within the area from one another and from outside the area Terrain: solid fog is Difficult Terrain. Cover: trees provide standard cover unless adjacent Ajax 92/92 HP 2/3 AP; 10' up Xorak 70/123 HP 3/3 AP; Darkvision; Wogharod 53/89 HP 3/3 AP; Darkvision; Nalah 49/108 HP, 1/3 AP; Darkvision; Grabbed
  13. So that means that the naunets have more than 26 AC... because Xorak rolled 26 to hit and 7 for concealment.
  14. Trip 1 Day 34 Round 3 Bold May Act Nalah Ajax Xorak Wogharod Red Dragon Priest -82 hp Orange Naunet as high as Ajax Purple Naunet -12 hp; 10' up - Xorak needs to make a Reflex 25 v Volcanic Eruption damage and fall Prone. * Nalah's reflexive strike misses. * Xorak's swing hits even as his life energy is taken from him. * Wogharod's voice sounds out. His deep voice damaging the enemy and encouraging his allies. Both yellow's fall from his bass. * Nalah throws her dagger, hitting the dragon priest despite the fog. * Ajax withdraws to the northwest. * Red channels the power of her deity into the ground to hurt Xorak. * Orange Naunet chases after Xorak. * Purple moves into the fog (you might note that it doesn't hamper the naunet). It then attacks Nalah with it's tail and grabbing her. * Xorak falls from the force of Red's faith. While on the ground, he swipes at Purple as they approach. He then rises, despite Red's attempt to keep him down, but can't hit the dragon priest for the fog. Status Perception: solid fog Conceals all within the area from one another and from outside the area Terrain: solid fog is Difficult Terrain. Cover: trees provide standard cover unless adjacent Ajax 92/92 HP 2/3 AP; 10' up Xorak 70/123 HP 3/3 AP; Darkvision; Wogharod 53/89 HP 3/3 AP; Darkvision; Nalah 36/108 HP, 1/3 AP; Darkvision; Grabbed
  15. Reflex Concealment AoO, Halberd +1 for the inspire courage Damage The orc steps and he stands. Then he strikes on the red. Concealment Halberd Damage
  16. Posted for Braz'i. Tried to copy his normal post as best as I could to make it look reasonable. Feel free to ignore if he pops on here to do himself better!
  17. Braz'i started to beat his drums -- softly at first, then building to a crescendo to have the anthem linger throughout the shop. Then he sent bits of debris from the floor flying into Heuberk. OOC Action 1: Courageous Anthem w/ Lingering Composition Performance for Lingering Composition (At DC 24, Crit Success. Courageous Anthem lingering for 4 rounds. Cost: 1 Focus Point) Action 2 & 3: Telekinetic Projectile +CA Piercing Damage +CA Reaction: Stat Block Braz'i the BeaterBard 9 N, Small, Halfling, Wildwood Halfling, Humanoid Perception +16; Languages Common, Halfling Skills Acrobatics +15, Athletics +0, Diplomacy +19, Lore: Warfare +11, Medicine +14, Occultism +11, Performance +19, Stealth +15, Survival +14 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4 Items +1 Resilient Leather, Folding Drums, Mentalist's Staff, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Lesser), Darkvision Elixir (Moderate), Flask of Fellowship, Scroll of Object Reading, Scroll of Pocket Library, Scroll of Comprehend Language AC 27; Fort +15, Ref +18, Will +19; Resolve HP 96 Speed 30 feet Melee +1 Fighting Stick +12 (Uncommon, Backswing, Halfling, Nonlethal, Shove, Magical), Damage 1d6 B Ranged +1 Striking Shortbow +16 (Deadly d10, Magical), Damage 2d6 P Halfling Luck Bon Mot Folding Drums Occult Known Spells DC 27, attack +17; 5th Synesthesia, Shadow Siphon (2 slots); 4th Silence (H+2), Resist Energy (H+2), Restoration (H+2) (3 slots); 3rd Slow ☆, Invisibility SphereInvisibility Sphere Spell 3 Illusion Source Core Rulebook pg. 347 4.0 Traditions arcane, occult Deities Luhar, Thamir Cast [two-actions] material, somatic Area 10-foot emanation; Targets you and any number of creatures in range Duration 10 minutes You and all targets are invisible except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends. Heightened (5th) The duration increases to 1 hour., Fear (H+2) (2/3 slots); 2nd Telekinetic Maneuver, Dispel Magic ☆, Hideous Laughter (3 slots); 1st Summon Fey, Phantom Pain, Schadenfreude, Soothe ☆ (3 slots); Cantrips Daze, Shield, Haunting Hymn, Telekinetic Projectile, Bullhorn Focus Spells (3 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Lingering Composition You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell. Dirge of Doom Area 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area. Inspire Heroics You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell. Additional Feats Adopted Ancestry, Assurance, Battle Cry, Cat Fall, Dirge of Doom, Esoteric Polymath, Guiding Luck, Inspire Heroics, Lingering Composition, Multifarious Muse, Nimble Elf, Toughness, Versatile Performance, Virtuosic Performer, Wildwood Halfling Additional Specials Adopted Ancestry (Elf), Assurance (Medicine), Great Fortitude, Keen Eyes, Multifarious Muse (Polymath), Muses (Maestro), Signature Spells
  18. Trip 1 Day 34 Round 3 Bold May Act Nalah Ajax Xorak Wogharod Red Dragon Priest -82 hp Orange Naunet 10' up Purple Naunet 10' up - Xorak needs to make a Reflex 25 v Volcanic Eruption damage and fall Prone. * Nalah's reflexive strike misses. * Xorak's swing hits even as his life energy is taken from him. * Wogharod's voice sounds out. His deep voice damaging the enemy and encouraging his allies. Both yellow's fall from his bass. * Nalah throws her dagger, hitting the dragon priest despite the fog. * Ajax withdraws to the northwest. * Red channels the power of her deity into the ground to hurt Xorak. * Orange Naunet chases after Xorak. * Purple moves into the fog (you might note that it doesn't hamper the naunet). It then attacks Nalah with it's tail and grabbing her. * Status Perception: solid fog Conceals all within the area from one another and from outside the area Terrain: solid fog is Difficult Terrain. Cover: trees provide standard cover unless adjacent Ajax 92/92 HP 2/3 AP; 10' up Xorak 81/123 HP 3/3 AP; Darkvision; Wogharod 53/89 HP 3/3 AP; Darkvision; Nalah 36/108 HP, 1/3 AP; Darkvision; Grabbed
  19. Just a heads up that heading into this weekend and ALL next week I'll very likely be totally unavailable. If you need to bot, its fine. You know how Dmerilo goes: punch things, yell at cultists, be generally annoyed at his (lack of) tech skills.
  20. Trip 1 Day 34 Round 3 Bold May Act Nalah Ajax Xorak Wogharod Red Dragon Priest -82 hp Orange Naunet 10' up Purple Naunet 10' up * Nalah's reflexive strike misses. * Xorak's swing hits even as his life energy is taken from him. * Wogharod's voice sounds out. His deep voice damaging the enemy and encouraging his allies. Both yellow's fall from his bass. * Nalah throws her dagger, hitting the dragon priest despite the fog. * Status Perception: solid fog Conceals all within the area from one another and from outside the area Terrain: solid fog is Difficult Terrain. Cover: trees provide standard cover unless adjacent Ajax 92/92 HP 2/3 AP; 10' up Xorak 81/123 HP 3/3 AP; Darkvision; Wogharod 53/89 HP 3/3 AP; Darkvision; Nalah 53/108 HP, 1/3 AP; Darkvision;
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