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Where DM Dax runs games.

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Starfinder

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12/31/2030

Detailed Description

Welcome to the (New) Myth-Weavers official chapter of the Starfinder Society organized play campaign.

 

The Starfinder Society Roleplaying Guild, part of Paizo’s Organized Play programs, is a worldwide science fantasy roleplaying campaign that puts you in the role of an agent of the Starfinder Society, an organization of explorers, archaeologists, and adventurers dedicated to discovering and chronicling all corners of the galaxy (and beyond). The Starfinder Society Roleplaying Guild is powered by the Starfinder Roleplaying Game.

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  1. What's new in this game
  2. B1 This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase. B2 The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room. Round 2 Kuz'Arak, Kajimara, Drasil, Kyros, and Hamarr May Act - This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down. * The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf. You're right about the Reposition. I read and rather than or. Thank you for being so gracious. * Garion, after giving his teammates the opportunity to be heroes, easily makes his escape. He then turns about and blasts the tree with a Lightning Bolt. Though much of it grounds. I mean it is a tree, after all. The Will save was only needed if you were still Grabbed, so no dreams. The tree took damage from the spell, but did make it's save. It's the tree in general. * Nalah smoothly extricates herself from the tree's grip. As she withdraws, it punishes her by hitting her from behind. * Status Visibility: Terrain: Cover: 98/98 HP 2/3 AP; 71/96 HP; 31/102 HP 3/3 AP; 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 41/89 HP 3/3 AP; False Life; Grabbed, Restrained 135/154 HP 1/3 AP; 32/136 HP 1/3 AP; Darkvision; Grabbed Tree -33 hp Mentions
  3. Or a free hand ;) Anyway, not important as Garion escaped through his own means. "Guys, we should get the hell out of here, it won't follow us!" And Nalah tries to escape the grasp of the tree. Escape She succeeds and moves out of the room. Just for information, the only time my party ever tried to destroy a Hazard it took us more than 10 rounds. I'm not sure I want to take the risk with this tree :D
  4. To everyone's surprise, the little gnome (with little to no upper body strength) managed to escape the tree-hugger, and make it safely to the hallway. "Now if everyone can just follow my lead..." Will Save DC 31 He tries to fight off some very vivid dreams, as he waits to see if Kyros is successful. Alas, Desna's shrine took a lot out of him, and he's less prepared than he thought. [Delay for Kyros.] If the tree stops moving, Garion cautiously returns to the room to offer healing in the form of Lay on Hands. If the tree still has Nalah grabbed, Garion chants "blanched branch" and sends a at the tree, focusing on the branch grabbing Nalah. Lightning Bolt +Dang Sorcery [Tree/Branch needs a Basic Reflex, DC 27. (Can we focus on specific branches, or are attacks to the entire tree?)] Lastly, Garion reaches into his bandolier to retrieve a scroll, just in case. Actions ◇ Delay (for Kyros to disable the hazard), ◆◆ Lightning Bolt (5th rand), ◆ Interact (retrieve scroll)
  5. [Round 1] When help doesn't quite arrive in a timely manner, Garion tries to wriggle free. Acrobatics to Escape If he's free of the tree, he chants, "flee tree", and casts to effectively teleport away. Then, from a safe distance, he casts on Kyros to aid the tiefling in his attempt to stop the madness. Kyros has a +1 on an upcoming Thievery (or any other) check. [Round 2] Garion delays until he's free (either on his own in Rd 1 or with help in Rd 2). Actions [Round 1] ◆ Escape, ◆ Time Jump, ◆ Guidance [Round 2] ◇ Delay (to find out if/when he's free)
  6. B1 This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase. You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though. B2 Round 1 - Garion has a held action Moved tokens to be adjacent to the body of the tree if you were attacking it. Round 2 All PCs - This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down. - At the start of round 2 Garion needs to attempt a Will 31 v 14 mental damage. as he begins to have vivid, warped dreams of true events. * The tree hits Nalah, Grabbing her up. It also clubs Drasil directly on his head, stunning the enraged elf. * Status Visibility: Terrain: Cover: 98/98 HP 2/3 AP; 71/96 HP; 31/102 HP 3/3 AP; 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 41/89 HP 3/3 AP; False Life; Grabbed, Restrained 135/154 HP 1/3 AP; 76/136 HP 1/3 AP; Darkvision; Grabbed Tree -10 hp Mentions
  7. B1 This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase. You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though. B2 The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room. Perception 12 There is a disc-shaped indentation in the tree's trunk about the size of a human hand. As Garion looks over the tree, one of the limbs reaches out and grabs at him. Round 1 All PCs May Act - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down. * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion. * Garion discovers that being cute is not the answer to all his problems. At least this time he's not being swallowed whole. * Nalah rushes in to help Garion by pulling him free. She fails and gets smacked by the tree for her efforts. The Repostion action requires you to have have hold of a target first. I did allow it this time, but gave a bonus to the tree. Otherwise, you would have succeeded. * Drasil's mad dash into the room allows the tree to hit him with a thick branch. The elf's sword bounces off of the wooden thing. * Kyros isn't ready for the wooden limb to slam into him. However, he is able to make it to the tree and start working to deactivate it. Disable is a 2 action action. It took you 2 actions to get to the tree. * Hamarr comes stomping into the room. He pays little attention to the swinging branches as he uses his axe to cut into the tree. It doesn't bite as deep as it should. * Kuz'Arak doesn't see anything that might be of use to disable the attacking tree. ** Kajimara, who, until now has followed along brooding. Her eyes rolling at every opportunity and sighing heavily as if this is all such a tremendous chore, perks up immediately at the opportunity to bite something. Her verve is quenched, however, when she is hit by the stick. Status Visibility: Terrain: Cover: 98/98 HP 2/3 AP; 71/96 HP; 83/102 HP 3/3 AP; 833/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 41/89 HP 3/3 AP; False Life 135/154 HP 1/3 AP; 105/136 HP 1/3 AP; Darkvision Tree -10 hp Mentions
  8. Garion is a little disappointed, but not at all surprised, that his puppydog eyes have no effect on the hazard. Honestly, what did he expect from a stately marble tree? He uses his reaction on the tree's turn (to no avail), and regains a new reaction on his turn. While getting the life squeezed out of him, he considers escaping ... until he sees Kyros and Nalah coming to his rescue. He decides to wait. Garion delays for everyone else, and will jump in before the hazard's turn.
  9. B1 This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase. You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though. B2 The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room. Perception 12 There is a disc-shaped indentation in the tree's trunk about the size of a human hand. As Garion looks over the tree, one of the limbs reaches out and grabs at him. Round 1 All PCs May Act - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down. * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion. * Garion action is important here. I suppose there is a possibility that you can escape. That would potentially change other people's action. Will you change your action? * Status Visibility: Terrain: Cover: 98/98 HP 2/3 AP; 96/96 HP; 81/102 HP 3/3 AP; 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 45/89 HP 3/3 AP; False Life 154/154 HP 1/3 AP; 136/136 HP 1/3 AP; Darkvision Mentions
  10. Round 5 All PCs May Act - Lavinia needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic. * STATUS Light Level: Dark Terrain: Urban - SP 57/63 HP 58/58 RP 10/10 || - SP 74/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold] - SP 50/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold] - SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold] - HP 6/6 (narrative starship combat) - SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision - SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60'; Jangly Man -66 hp Blue -63 hp Green Mentions
  11. Round 4 Lavinia May Act - Menelas needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic. * Menelas keeps a strong defense while he summons the energies of the cosmos. * Kaeon treats the Jangly Man to his own brand of off-putting combat that stymies him. * Dmerilo's magically charged hands leave Blue even more wispy than before. * Lavinia soars over the group to make it to Dmerilo, however, Green is able to reach her as she does so. Despite the attack, Lavinia is able to make it and counteract the effect that the Jangly Man has on Dmerilo. * Blue continues to go after, and fail to hit, Dmerilo. * Green caresses Menelas's shield. * The Jangly Man hits Kaeon. His awkward effect targets Lavinia. He then runs to the lift. STATUS Light Level: Dark Terrain: Urban - SP 57/63 HP 58/58 RP 10/10 || - SP 74/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold] - SP 50/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold] - SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold] - HP 6/6 (narrative starship combat) - SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision - SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60'; Jangly Man -66 hp Blue -63 hp Green Mentions
  12. Lavina HP: 58/58 Stamina: 63/63 Resolve: 9/10 EAC/KAC: 18/18 Fort +5, Reflex +8, Will +12 Lavina suddenly remembers that she is a bird. She flies to Dmerilo and casts Lesser Remove Condition on him.
  13. Kuz'Arak tries to help Garion clean the desecration as well, knowing the importance to Desna to both the gnome and Drasil. He keeps a watchful eye on Kajimara as he does this though, knowing that she still needs to learn how the group operates. He hopes that she doesn't wander off on her own anywhere. Following the group into the next room, the iruxi is surprised by the tree suddenly coming to life and grabbing at Garion. He looks at the tree, studying it for anything unusual that might free Garion. He spots the Strange disc shaped indentation in the tree, and begins searching the room for anything that looks as if it might fit it. (Use a seek action on north side of the room) He feels confident that if something is there he will see it, and point it out to his allies. As he begins searching, Kajimara runs into the room hoping there is a fight breaking out Actions Kuz'Arak 1: Seek; perception on the tree Perception 2: Seek; search for something that would fit into the indentation Perception 3: Point out anything he spots to allies Kajimara 1: Stride Remaining Vital Beacon 4d10 4d8 4d6 4d4
  14. Hamàrr raises his shield and rushes next to Garion (or in his square if moved). He maximizes the number of adjacent teammates to properly shield them from the Tree's attacks. Without enough actions to free Garion, he makes an axe swing. Dwarven War Axe Damage (slashing, electricity) Shield Raised: AC 32
  15. Reacting to the danger, Kyros rushes into the room only to see the tree gather up Garion. He does his best to free the gnome. Thievery
  16. Then I don't change my action, I was using Athletics to get Garion out of the tree's grasp, so he should be free then!
  17. Is it "Athletics (expert) or Thievery (expert)" or "Athletics (whatever) or Thievery (expert)"? The sentence can be read both ways ;)
  18. At the Gate, Drasil bids farewell to the little Goblin dackie, and to Bul'Ro. In private he assures the wargling: "Know, we are not leaving you here because you are weak, but because you are Strong. We need someone Brave to protect these people. Someone Feirce enough to discourage foes by their presence alone, and Wise enough to know when it is time to fight, and when it is time to parlay. The gods gave you teeth, and claws, but they gave you a voice as well. Know when to do both. Be Wise in our absence Bul'Ro. You will see us again soon." He pats the Warg affectionately before departing. At the desecration, Drasil stiffens, but keeps his smile. "All desecration is fleeting, while the stars will burn forever. Yes, let's move this... thing" "Don't... don't wear that ring if you don't have to Garion. Lies are like blades..." He glances as his staff, and takes the moment to shift it into it's form of an enormous Aldori dueling sword. "Dangerous. And I don't trust this place..." With that he gives his friend a firm nod. He trusts the gnomes judgement over his own, but still felt the need to give warning. His thoughts of danger proved true, when the tree sprang to life. His buried fury at the fate of this shrine bubbled to the surface as he adjusted his footing, and sprang into the fray, transforming the momentum of his charge into a mighty slash. sudden charge Cold Iron, Slashing OOC1 action Rage: -1 AC, +6 damage, 11temp HP 2 action Sudden charge: Stride, Stride, Strike | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 114/114 +11 temp| Percep +15 (+17 init) | Speed 35' |
  19. B1 This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais at one end between two hallways are two delicate bare feet apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is the preserved corpse of a hideously ugly gray-skinned horned woman. The wall behind her once bore a written message in flowing script, but it’s been scratched out and replaced by a new phrase. You spend some time desecrating the desecration of the room. It would take for time and material than you have there to properly rededicate it, though. B2 The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room. Perception 12 There is a disc-shaped indentation in the tree's trunk about the size of a human hand. As Garion looks over the tree, one of the limbs reaches out and grabs at him. Round 1 All PCs May Act - I somehow forgot to add this part to my last post. This is a hazard. You can disable with Athletics or Thievery (expert) 25 to force or lever open a single branch, disabling that branch and freeing any creature trapped within. Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures. One may place a (specific item that you do not yet have) in the indentation as a 2 action interact to shut the hazard down. * The tree reaches out for Garion, smacking him with its wooden limb and Grabbing hold of the gnome. It then begins to squeeze and squeeze the life out of Garion. * Garion may change his action. * Nalah may change her action. * Status Visibility: Terrain: Cover: 98/98 HP 2/3 AP; 96/96 HP; 81/102 HP 3/3 AP; 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 45/89 HP 3/3 AP; False Life 154/154 HP 1/3 AP; 136/136 HP 1/3 AP; Darkvision Mentions
  20. My thought is that, due to how I handle Initiative, I usually allow reactions 'before you have acted'. There are times when that isn't true, though. You are always welcome to ask questions, get clarification, or correct me on my mistooks.
  21. It's just that you normally don't have reactions before your first turn in combat. But fine, message received. I personally prefer if you tell me when I make a mistake so I can correct it immediately. So don't hesitate.
  22. Not sure what "removed from Remaster" has to do with anything. Anything not re-written with the same name is still valid for PFS, is it not? Yes, it's a reaction, and we're clearly in combat. The trigger states: "You are attacked by a creature that you haven't yet acted hostile toward." Check. Maybe it's best to encourage folks to use cool feats their characters have, and leave the GM'ing to Dax.
  23. Empathetic Plea is so cool, too bad it has been removed from the Remaster. But as it's a reaction, I doubt you can use it on an unexpected attack outside combat. Nalah reacts quickly and yells "Danger!" while running to Garion. She then tries to extract him from the tree (Reposition technically). Athletics If it's a success, Nalah moves Garion one square south of her. If it's a critical success she moves him inside the corridor. Is Garion freed from the grasp or not? Stride + Reposition (1 action left)
  24. Garion nods to Hamarr as the dwarf helps him with the shrine. "Thank you, Hamarr. Trust me when I tell you that Desna appreciates what you've done." When he's restored as much as he can, Garion says a silent prayer to The Great Dreamer before following the group into the next room. Once there, he takes a close look at the marble willow tree and the stone beds beneath it. Perception As Garion is about to indicate a hand-sized indentation in the tree trunk, he's attacked by a large branch. When it does, Garion gives the tree an innocent look with his large adorable teal eyes as he makes an to be spared. Diplomacy Empathetic Plea Trigger: You are attacked by a creature that you haven't yet acted hostile toward. The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. Attempt a check against your attacker's Will DC. Critical Success: The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn. Success: The creature takes a –2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is –4 if you're an expert in Diplomacy, –6 if you're a master, and –8 if you're legendary. Failure: The creature's attack is unaffected, and the creature is temporarily immune to your Empathic Pleas for 24 hours. Summary: On a crit success (Diplomacy vs Will DC), creature pulls its attack. On normal success, there's a -6 circ reduction to damage on all strikes until beginning of its next turn.
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