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MrAndrewJ

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  1. Please change my username when time and resources permit. Andrew Glyph
  2. Welcome! I saw your post in the Introductions section, too. Right now, it looks like there might not be a big enough pool of players at the moment. That could be just at the moment. I'm going to keep this thread up and keep an ear out. The intent is something that can start as 4 color heroes and either stay there or tilt into a couple of specific philosophical ideas. Those ideas were the starting point of what I'm working on, and they would peek through either way. Something along the lines of cities in DC comics having specific themes, and maybe a hint of their old Vertigo line from time to time.
  3. I am (or maybe was?) an amateur stage magician. I can easily set aside a deck of poker cards for a single Savage Worlds game without needing to buy more.
  4. Is there interest in Savage Worlds Super Powers Companion? The first point is to ask that question. What kind of interest for SWADE + Super Powers Companions exists here? It is too much of a niche within a niche. I've been among the people looking to enjoy the hobby outside of both the most popular game and the fantasy genre. SWADE + SPC has had the bulk of my attention when writing private notes. The two reasons are: It feels like I have finally imagined a setting that has a reason to exist. Making characters has felt like all the best parts of Champions but with much less record keeping. At the very least, I want to ask what kind of fandom this combination of books has.
  5. Kindred: the Embraced. The show keeps coming up in conversation, so I may as well suffer through it once again.
  6. John Carpenter's Ghosts of Mars is a real movie. Wikipedia describes it as "a 2001 American space Western action horror film."
  7. My library at DrivethruRPG currently says: "1339 items."
  8. I think the OG wiki is scheduled to stay in read-only mode. That has help guides for running play by post games.
  9. This is still on my mind. "Anxiety" may be helped by taking small steps. I could look at all my notes, and put together what might be a single session worth of game. If it's run in play-by-post format then make that clear. If it's a hybrid situation then say so, too. "This is a one-shot with the possibility of more." Both of those points would benefit from deliberately choosing to be more social. That's on me. The best way to have those friends is to make friends.
  10. , who was quietly ahead of his time. Current news stories are celebrating him for creating the term "Singularity" in regards to artificial intelligence. I became aware of him through his fictional work "True Names," which pre-dated Neuromancer and contained similar themes.
  11. That is actually more than expected out of a Without Numbers system reference document. I've been regretting that I couldn't (yet) buy the full Cities Without Number book, especially as an Shadowrun 2/3 fan who loved having magic mixed in. Thank you for the heads up!
  12. I'm usually the first to laugh when my characters die. Maybe the only one. My only hesitation toward losing characters is that it may negatively impact the rest of the table. It's important that everyone has fun.
  13. The Hobbit was on sale a couple years ago at the Kindle store. I haven't read the full book since I was nine. Re-reading it has been very enjoyable so far.
  14. I did, but only at the dollar level. Mutant Crawl Classics looks like it would be fun, too. And, I'll start reading the book when I get a chance. I also enjoy odd systems more than a lot of players that I meet online. There's a great chance that DCC will be absolutely delightful to read. Thank you, too, for the advice!
  15. It looks like the DCC core book is in the lowest $1 tier. Even though things are a little tough on my end, I'll find the dollar for that.
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