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Grudge

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Everything posted by Grudge

  1. Good, I'll paste spell descriptions in OOC from now on. Thanks again.
  2. Thanks, any idea what might trigger it? Link would be my suspect since it was one of those 3rd party links (D&D Tools)
  3. Bah I'm a divine caster Wisdom is all that matters, Clerics are usually best necros and as such don't have to be sane ๐Ÿ˜
  4. I saw this game and since I just decided to apply in another or only another Ironsworn game, I wanted to ask if is it an issue if I'm green as this when it comes to the system, I just yesterday downloaded books and perused through them. As mentioned in other game the system seems interesting and would very much like to dip my toes in it. Is there more empty places and does it matter I never played Ironsorn before?
  5. Finn| AC 17 | Ini: 3 | BAB +3 | Hit Points: 24/27 | Size: Medium | Speed: 30 ft | Touch: +13| Fort: +5 | Ref: +4 | Will: +4 | FF: +14| Resistances: 1/cold iron Finn stops whispering and reveals his off-hand now holding proper Eldritch Bolt "I guess we are not lucky." At this point, he is not even irritated anymore, his quip sounds more resigned. "Can't wait to find out what the large thing used to be." This time he managed to inject some sarcasm in the words. Tools of the Trade Equipment: Rapier: 1d20+7, 1d6, (18/20x2) Dagger: 1d20+6, 1d4 (19/20x2) Actions/OOC Free: Swift: Move: Taking 5' move Standard: Eldrich Blast Immediate: Spells: Level 0 (DC 13, 5 slots/day): Acid Splash Disrupt Undead Ray of Frost Touch of Fatigue Level 1 (DC 14, 4/5 slots/ day): Shocking Grasp Blade of Blood Chill Touch Kelgoreโ€™s Fire Bolt OOC:
  6. Karma will get you and you'll be out of internet whole 12 days *sounds of chanting from the distance* ๐Ÿ‘ป๐Ÿ’€
  7. I was editing my post in the game (it was fine by then) and suddenly it got hidden. GM can't see it so I assume solves it either I'm checking the Mods or I'll need to bother Eric & Co. You can check in history that edit (I removed it in the hope it will help) as just explanation of the spell, it is possible link triggered it but I linked stuff before. It is in the IC of this game.
  8. Well cool then ๐Ÿ˜† Nothing more fun than making mistakes together with GM. I'll comb a bit through the books I downloaded (Core, Steelforge, Destiny, and Winterforge) to see how things work and throw up the app
  9. You waited to made me look like an ass, admit it ๐Ÿ˜†
  10. Good, I wanted to try Battle Master for some time and the current game slowed down right when the first fight had to start. And barbarians are always fun. I guess I'm out of questions and hooked on the game. Thanks for your patience.
  11. "Well, clearing an entire burrow of little bastards will likely take the whole day. We planned to return here to sleep anyway, you'll have a chance for shopping tomorrow. Anything else?"
  12. There were two rolls one for touch ranged attack that didn't provoke AoO and then standard Grapple check result 21 (Kelpstrand allows you to use Wisdom+Caster Level instead of Str as an attack for grapple so that helped. Also within 100 ft. from the water it fets +4 bonus on attack, it's pretty cool spell). Well, Skellie can roll vs Grapple every round to get free, he rolls Escape Artist vs my DC I think that part isn't clearest. I can do other actions while that happens because he is entangled with weed after spell casting and I could shoot it or in this case heal Ryzia. If he fails to free himself early spell lasts a round per level so 3 rounds in this case. Also, P.R. has been on holiday for 12 days since two days ago. Best start those sling attacks you planned who knows when they will be blessed by gods of internet connection again? P.R. usually does the first round of posting earlier.
  13. Yeah, I think this is the first edition where Paladins are actually fun to play. Before I only played PF paladins. Sure there are some things to touch up. But there are like a few months to the new edition, semi-edition, or whatever they want to call it. and I heard that's over 300 pages from some playtester so a lot of space to push a new stuff in.
  14. Tyrion approaches Damien glancing at his horns and then at Alexis, then with half smile almost whispers "I heard people earned a lot during drunken night but this is the first time I see someone got horns...real ones I mean. A lot of metaphorical ones are left with caravans that pass through these parts. Anyway, I just wanted to inform you we will wait for you at the Northern exit to the village, it shouldn't be too hard to find since there is just one main street, keep following the road that got you here and eventually you will get to the exit. We'll be next to the Large Oak, it's hard to miss." He nods toward the village "Also, while you pass through you will see all the shops in the village, mighty three, or three and a half of them. If you need to buy some supplies, they are usually pretty well stocked with mundane items, but exotic ones are hit and miss."
  15. Yeah, it seems easy enough, leave Fang to continue to attack the enemy we attacked and I just move 5 feet and slap a heal on you. Also, you didn't say can you see my last post or we need to contact the mods? Also is the guy grappled now?
  16. The game and idea around it seem really interesting and kinda of novel (kinda 6 players some playing co-op some solo and without knowing shaping each other worlds) but I never played the system and while the timeline is generous I'd just like to ask how newbie friendly system is and are you fine with peo[ple who never played system trying it out. I've been looking for some solo system to try out because I tend to post pretty often and when there are 5-6 people in PbP things often really slow down. There is also something kind of appealing in taking a vow and setting alone to fulfill it or perish. So I guess boiled down my question would be would you have the issue with people absolutely new to the system?
  17. Yeah, cantrips really go slightly bonkers. I'm Hexblade and even my special ones are pretty good, but bread and butter Eldritch Blast is now 2d10 and I can split it into two 1d10s for 2 enemies and thanks to my Agonizing blast it will be 1d10+5 for both of them. In one shot. That is a hard act to follow without magic. At lvl 17 I think it would be 4d10+5...from the cantrip I can cast at will.
  18. We should be relatively close, but just don't get too excited it is 1d8+3 if I remember correctly if dices whiff you might get only 4 HP
  19. lol that is not that different from other editions I think. 5E does give pure melees a bit more tools, but I would always try a class with at least some other ability, 5E Paladins are not that bad. Fighter I would try only Battlemaster due to maneuvers. Brave to go with Dwarf Fighter, I mean I know they see made for it but I always go the Cleric route for Dwarf just in case loss of speed catches up with me.
  20. I'll likely go with the newest Hunter The Reckoning book only to cut down on the number of sources (I remember having like 5 or 6 splat books for Hunter only). And see how it will go. Punisher-type character into hunting various monsters of WoD. I think with the theme of Hunter it would be the easiest character to make.
  21. I have one more slot where healing light wounds is, when I see the map I could slap it on you if you want.
  22. Well, from everything I heard at 5E above levels 12-13 characters become really powerful anyway. That's why I forgo the Ability increase for the feat. And thanks to pretty generous rolling we have good enough Abilities as is. I don't think that will be the issue. Anyway thanks, Steel and likewise.
  23. Bah, mechanics and equipment are done together with Appearance and Personality, but I feel burnout setting in. I so wanted to do complete app in a day, but I'll have to take a break.
  24. Rogue asked who would be on the other side of the river. Until came to the cart it was Niko and Zeff. Then the cart came. I still don't care, but it is a Zeffs cart. I'm laying down the options. As far as I'm concerned we can do a charge on them right now.
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