Jump to content

8w_gremlin

Members
  • Posts

    1,195
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Making your way past the village's homes, then through the farmlands of Hush, you see a variety of crops that have begun to cultivate a thin layer of glowing blue moss over the top of their fruits and vegetables. They pulse softly like a heartbeat as you pass Among the thriving groves, you notice that the Sablewood trees in this area have hundreds of unique faces carved into all sides, the eyes peering in every direction. One tree, taller than the rest, bears the Arcanist鈥檚 home, like an overripe fruit. It hangs from a braid of rope, as wide around as a giant鈥檚 forearm, tied to a massive branch and counterweighted by a cabin-sized bolder lying at the base of the tree. The stone is marked with a collection of symbols and the cabin windows flash with a soft, yellow-green light.
  2. Brother Koji Bleeding from his arm, Koji gives Stavard a nod of thanks, before smiling at the man, and with a mad gleam in his eye charges the last ghostly apparitions OOC, Mechanics HP: 6/9 | AC: 16 (17 wt Shield) | Effort 2/3 Effort: God Wills It Action: Mace to ghost face (not captain), 11 to hit, 5 damage, Shock 4/18
  3. Understood I may be giving you too much time to interact with the other NPCs and environment in the descriptions. I'll quicken the pace if you like.
  4. Yes, I'm treating it as a polygraphic substitution cipher; replace letters in the plaintext with other letters or symbols, keeping the order in which the symbols fall the same, and some letters are substituted in groups, instead of substituting the letters individually. (For example, TH becoming one symbol, but I do not see that.) If it's a completely new language without a frame of reference or Key, you will never be able to translate it.
  5. Assumptions, I'm working down one side of the door then the other side, and not one sentence across both sides of the door. Not many words end in double letters and the one on the bottom left "mQ位位" could be Ball, Wall, Fill, Hill, Will, Hull, Pull etc. 位 has to equal L "qud", and "qud q" could also be AND and A respectively. if "q" is A then "Q" is not A then the "mQ位位" can not be a Ball, or Wall word I think the "dd" are two different letters. "QM" and "qM" in the right-hand panel, which suggests "qM" is a two-letter word beginning with A so An, Am, At, As. that's as far as I got.
  6. Brother Koji The ghostly pirate manages to nick Koji on the arm, leaving a terrible wound, screaming in pain, Koji retaliates OOC, Mechanics HP: 6/9 | AC: 16 (17 wt Shield) | Effort 2/3 Effort: God Wills It Action: Mace to ghost face, 13 to hit, 7 damage, Shock 4/18
  7. Sorry, but I need to see the context of the whole thing. So adding this to work on, before tacking the other sections: Door:
  8. Katrina Fairlight LN, Female Human| AC:20* | HP:65/65| Speed:30ft | Perception:14 | Insight:10 * Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking | Kat gags "I've smelt worse..." OOC, Mechanics Con Save DC 10 = 27 (natural 20! not that it means much)
  9. Katrina Fairlight LN, Female Human| AC:20* | HP:65/65| Speed:30ft | Perception:14 | Insight:10 * Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking | Kat pulls up her bandana and doubles it over her mouth and nose, using the residual effects of her water magic she pulls a column of water up and starts swirling it around like a tornado, funnelling the noxious fumes hopefully upwards towards the vent. "Basheba's breath, this stinks" OOC, Mechanics Use shape water cantrip to alter the flow of the water; Shape and Animate aspects of the spell.
  10. Droid (1st Degree) Technician HP 26/26, Condition Normal Damage Threshold 13 Defences: Fort 13, Ref 14, Will 17 Force Points 5 (1), Destiny Points 0 Lang: Basic, Binary, Bocce, Bothan, Geonosian, Huttese Remy, processing Tetra's contemplation with his typical analytical rigour, responded, "Indeed, Tetra, the adage 'The house always wins' is rooted in the fundamental principles of probability and economic gain that govern gaming establishments. This saying originates from the recognition that casino games are structured inherently to provide a statistical advantage to the establishment, known as the 'house edge.' This edge ensures that, while players may win games on individual occasions, the casino is guaranteed to make a profit over a large number of games played." He continued, "The house edge is embedded in the rules of each game, subtly shifting the odds in favour of the casino. For example, in the game of Pazaak, if the player and the dealer both bust, the player loses. In Ryllette, the zero or double zero on the wheel creates a scenario where even bets on red or black have less than a 50% chance of winning. Additionally, Zadek machines are programmed with payout percentages that dictate how much of the money put into them will be paid back to players over time, always less than the total inserted. Thus, the house maintains its advantage through these mechanisms, ensuring its long-term profitability despite the occasional payouts to winning players." Remy, devoid of personal feelings but equipped to provide clear explanations, offered this insight to help Tetra understand that the odds in casino games are deliberately and systematically designed to favour the house, encapsulating the essence of the gambling industry's enduring maxim.
  11. The clank, a mechanical man perched at the edge of the Clover Tavern, turns its head toward the newcomers. Its voice, tinged with the whirring and clicking of gears, adds a distinctly mechanical quality to its speech. "I didn't mean to eavesdrop but the Arcanist is quite busy, but if you鈥檝e travelled so far, I鈥檓 sure she鈥檒l be more than hospitable." It pauses, gears whirring softly as it continues, "We... would be lost... without her." The metallic tone emphasizes the gravity of its words. "She keeps this whole place under a powerful ward so that no dangers from the Sablewood can pass into town. You鈥檒l find her house to the south, through the farmland. It鈥檚 hanging from one of the old Sablewood trees, you can鈥檛 miss it."
  12. House Darkheart: A Legacy Forged in Shadow Nestled in the enigmatic depths of the Underdark, House Darkheart boasts an origin as chilling as the shadow-infused corridors from which it sprung. Founded by Ynolar the 1st, a gnome of unmatched resilience, the house traces its beginnings back to a fateful expedition alongside dwarf allies, aimed at exploring and exploiting the arcane-rich veins deep beneath the world's surface. This journey, however, veered into the dark tapestry of tragedy as the party encountered a fearsome shadow dragon. Amidst destruction and despair, where the dragon鈥檚 wrath left no survivor save one, Ynolar the 1st emerged not only alive but forever changed. This harrowing encounter infused the gnome with the essence of the shadow dragon, marking the birth of the dragon-blooded lineage of House Darkheart. The house鈥檚 members are distinguished by their eerie, dark aesthetic鈥攅yes shimmering like twilight stars, and skins that hold the subtle iridescence of a night sky. Embracing their shadow heritage, the Darkhearts wield magic that dances like shadows, influencing both friend and foe with enchantments that can protect, deceive, or devastate. Over the generations, House Darkheart has cultivated a reputation as a power to be reckoned with, utilizing its unique abilities to manipulate the very essence of shadow to expand its influence and protect its legacy. Despite their formidable power, the Darkhearts remain shrouded in mystery, as elusive as the flickering shadows they command. WIP
  13. Think I'll take the Continental Nobility: Last of the Line
  14. Brother Koji Bringing up his shield once again, he swings his mace high and tries to bring it down on the ghost pirate. OOC, Mechanics HP: 9/9 | AC: 16 (17 wt Shield) | Effort 2/3 Effort: God Wills It Action: Mace to ghost face, 17 to hit, 5 damage, Shock 4/18
  • Create New...