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The Web of All Torment - IC


cailano

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Doorfin

The northern passage is a dead end. It's more easily defended than a wide-open cavern, but you'd risk being trapped there if there were a battle.

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While the others rest, Novia will take up a watch near the entrance to this large cavern.

 

 

HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1

 

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While Flickwit is very much exhausted and more than ready to close his eyes for even a few minutes’ rest, he is still high strung and his paranoia is running rampant. He thoroughly searches the northern passage to check there’s no awful secrets hiding in the shadows, ready to tear their throats out as they rest.

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You move to the north chamber and attempt to rest. The graveyard remains quiet for about two hours.

Novia

From your position at the mouth of the tunnel that leads back to the cellar, you see a light at the far end, and you hear a voice that sounds a little like the innkeeper, Ms. Alice. Only she sounds angry.

"The little rats must have come back down here. Let's check the tunnel."

Name
Encounter 1
6
1d6 6
Encounter 2
5
1d6 5
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Novia rushes back to the others. "Hide and then cover the lantern! Ms. Alice is coming, and plans to check the tunnel for us." she quietly explains.

 

 

HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1

 

Edited by Rakle (see edit history)
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HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 11/13 (+1) | Init. +0 | Speed 15' | Combat


"Blatherin' blatherskite..." Doørfin muttered to himself as Malice was heard. "Could try an' take'er whilst in th' sand tunnel. Post up jus' at th' entrance. Only hidin' Ah see is in a grave..."

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Flickwit2(Custom).jpg.cad6e0b5defdce653e3966f12e109357.jpgFlickwit has to hold back a scream of woe. More senseless violence, more cruelty, more terror. He sighed in resignation as he fell back on his best method of survival: skulking in the shadows and waiting for the best moment to strike. “You keep her distracted, friends.” He says as he skulks off into the shadows. “I’ll wait for the right moment to strike.”
 

Name
Sneak Silently
15
d20+9+2 4
Hide in Shadows
22
d20+7+2 13
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Shaun

Hearing Novia's warning Shaun is quick to snuff and stow the lantern, before starting to move back towards the tunnel using the candle light.

"Was Malice alone?" he asks Novia in a low voice.

"Forcing her to fight from the tunnel might be more beneficial to her than us. She has the upper hand one-on-one," he comments to Doørfin. "But perhaps the tunnel entrance is still the best place to set up. If there are open, shallow graves close enough, we can hide out of sight in them and hopefully get the jump on her."

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The graves -- should you choose to use them -- are shallow. Most are only 3 - 4 feet deep. Ms. Alice's grave is different from the others and is seemingly only a foot deep (it is still covered in dirt, Doorfin just pushed his axe through it.)

It also seems evident that Ms. Alice (or at least Malice) is not in the shallow grave since Novia just heard her in the tunnel.

You also recall how long it took you to slog through the deep, loose dirt in the tunnel. Even if Malice can navigate it more quickly than you did, you probably have around 20 minutes before she gets to the graveyard cavern.

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Thinking about things for a moment, Novia suddenly suggests "Let's open Alice's coffin. If she is out here, what is in there? Maybe her real body, or her phylactery, or maybe our stuff. "

 

 

HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1

 

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Grabbing tools from the front of this cavern, Novia goes to work on opening Malice's coffin. Hopefully there is something of of use in there, otherwise she just wasted valuable time..

 

 

HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1

 

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HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 11/13 (+1) | Init. +0 | Speed 15' | Combat


"Alright, we dig fer a bit, then," Doørfin said as he hooked his axe to his belt and started digging with his shield.

He would remain cognizant of the time and when it felt like ten minutes had passed he'd instead go to guard the cavern entrance. His hope was to keep Malice in the sand whilst he himself stayed outside it--should it come to that.

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Doorfin and Novia spend the next few minutes clearing the dirt from Ms. Alice's grave. The soil is very loose and it really is more like clearing than digging.

You expose a convex wooden floor. It's in the shape of a coffin lid but doesn't have a coffin beneath it.

What do you do?

 

** OOC: It takes one turn (ten minutes) to clear the dirt. You now have ten minutes before Malice reaches the Graveyard Cavern.

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"No coffin, there might be something under the rounded section" Novia comments before flipping over the convex floor.

 

 

HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1

 

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Shaun

Shaun grabs a lit candle from one of the gravestones on his way, then sets himself up some 20 feet to the side from the tunnel entrance. He selects a 4 feet deep open grave, deep enough for him to hide in and leave his backpack and Truthsinger out of sight. He then extracts an oil flask and flint and steel from his pack and curses silently as he realizes he has no torches.

Seeing Doørfin approach he gestures the dwarf his way, speaking in hushed tones and only once the dwarf is very close.

"Can you spare a torch? I figured we have yet to try burning that witch to death, might as well give it a go." Once the dwarf hands over one of his torches the man makes sure everything is set up: oil flask for his right hand, torch for his left, flint and steel in a pocket, short sword hanging from his belt. The candle he has dug in firmly in the soil at the bottom of the grave so that it won't fall over.

"This would be easier if someone else could toss the oil at her..." he comments to Doørfin, again speaking in a very low voice as he goes through his plan and indicates each of the items. "You can hide there against the wall where you shouldn't be immediately visible from the tunnel. I'll toss the oil flask on Malice when she enters the cave. You then keep her busy while I light the torch either from the candle or with the flint and steel, and toss it at her as well. I can't light the torch in advance, lest she spots its glow from the tunnel... but the dim candle light should be less suspicious, especially as the grave blocks most of it."

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