Malkavian Grin Posted March 24 Clone Share Posted March 24 HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | CombatDeed Die +d5 (affects both to hit and damage) Crit: 1d14 on Table III Sword and Board: Free shield bash at d14 (d3 dmg) Carefully watching the motions and signals, Doørfin nodded his head in agreement. He too watched Flickwit flit away and hoped it'd not be the last of him. He turned his attention back to the door and stood ready. He reached for it but paused to look at Shaun. "PAT M' HELM FER ATTENTION," he tried not to shout. Doørfin motioned to the door and nodded harshly once, then proceeded to open it and explore inside. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted March 25 Author Clone Share Posted March 25 Ms. Alice's Room Unlike the other doors, this one has a functioning lock. Unfortunately for Malice, she neglected to lock it when chasing Flickwit into the common room. The walls of this room are all hung with one continuous, gruesome tapestry made from the skin of what must be dozens of humans, elves, and dwarves. Each skin seems to have been carefully and expertly removed and then stitched together in a covering that leaves no spot bare. A pile of discarded clothes in one corner has been arranged into a sort of sleeping nest. What do you do? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted March 26 Clone Share Posted March 26 Use the tip of sword, Novia starts moving the discard clothing to side to see if anything is hidden in the sleeping nest. HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 26 Clone Share Posted March 26 HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | CombatDeed Die +d5 (affects both to hit and damage) Crit: 1d14 on Table III Sword and Board: Free shield bash at d14 (d3 dmg) The nightmare continued and Doørfin was stood before a sight he'd not of imagined in all his days. He muttered something, unable to articulate due to the ringing in his ears. As Novia checked the pile, Doørfin would slice a section of the wall sideways and then down, forming a corner that should fall limp and reveal the wall behind. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cairo Posted March 26 Clone Share Posted March 26 Shaun While Novia and Doørfin start examining the room, Shaun remains at the doorway and keeps an eye on the hallway. Since he can't hear anything except the incessant whine in his ears, every now and then he glances into the room to see what's happening. Seeing what Doørfin is doing, he says (to Novia, presumably) "See if the skin covers any windows or doors. Hidden ways in and out of the room." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted March 26 Author Clone Share Posted March 26 Novia You push aside the bundled clothes and immediately hear a metallic scrape. Hidden beneath the pile is a pouch containing at least 100 silver pieces and a few dozen gold pieces. There is also a very large sword with a lark-skull pommel. It seems exceptionally well made. There are a few runes carved on the blade. ** OOC: 124sp, 48gp, and a two-handed sword. Novia, Doorfin, and Shaun can try DC 12 intelligence checks to learn more about the sword. The more you beat the DC by, the better the info. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted March 27 Clone Share Posted March 27 Novia takes a quick look at the massive sword... HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1 Name xDiceName xDiceResult xDiceString xDiceRolls intelligence check 6 1d20-1 7 Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 27 Clone Share Posted March 27 HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | CombatDeed Die +d5 (affects both to hit and damage) Crit: 1d14 on Table III Sword and Board: Free shield bash at d14 (d3 dmg) Apparently finding nothing in the walls, Doørfin looked around and saw Novia looking over a fancy sword. "WOT'S THAT?" he blurted while walking over for his own inspection. "MANLING BLADE," he grunted, unenthused. Name xDiceName xDiceResult xDiceString xDiceRolls Intelligence dc 12 3 1d20 3 Link to comment Share on other sites More sharing options...
cailano Posted March 27 Author Clone Share Posted March 27 Doorfin You cut the skin tapestry open, but the walls beneath are just the same rotting wood as the other walls in the inn. The only walls that have been different so far have been those in the basement, which were made of brick. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheMightyDeeEmm Posted March 27 Clone Share Posted March 27 After a few minutes of seeing nothing stir in the lobby of the horrid hotel (and once his ears have stopped ringing), Flickwit will slink away back to the rest of the group. “Nothing moving out there. If that screech alerted anything, it’s either really far away or really sneaky. But I think we’re fine for now.” He pauses at the skin tapestry and his face grows pale, and once again nearly vomits. Then his eyes light up at the sight of the shiny, shiny loot. A sly grin spreads across his face, though the blood and filth and viscera spread across his gaunt form give it a somewhat malicious appearance. “Finally! Some good luck in this den of hellish delights.” Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted March 28 Clone Share Posted March 28 Looking at the shiny with disappointment, she was hoping that they would find their missing belongings. " We probably need to search the basement..." Novia unhappily suggests. HP 12/12 AC15 Luck 12 Ref+1 Fort+1 Will+2 longsword+2 d8 Sling+2 d4 Spell Check +4 Disapproval: 1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cairo Posted March 29 Clone Share Posted March 29 Shaun In-between glances up and down the hallway Shaun sees first Doørfin's investigation of the skin-covered wall reveal nothing particularly interesting, then Novia striking paydirt - or paydirty laundry as it happens. He can see her saying something but hears none of it. When she returns to the doorway the wizard reaches his hand out and offers to take a look at the sword. "Hmmm... well, now..." Name xDiceName xDiceResult xDiceString xDiceRolls Intelligence check (DC12) 15 1d20+1 14 Link to comment Share on other sites More sharing options...
cailano Posted March 30 Author Clone Share Posted March 30 Shaun You doubt this sword is from this... world... or wherever it is you are. The runes on the blade are of a type used by an ancient, Lawful church, and are often used to inscribe the weapons and armor of holy warriors. You aren't fluent in the language but you think the runes describe the name of the blade: "Truthsinger." You also think the next two read "Show Me." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cairo Posted March 30 Clone Share Posted March 30 Shaun Shaun humms to himself as he peers at the runes on the blade, mutters as he tries out words and concepts they might convey. "THIS BLADE..." he starts, pauses as he thinks he might be shouting, then lowers his voice to something more or less conversational. "...might have been made for a holy warrior. Whatever place this is we're in, it doesn't belong here. SEE THIS RUNE HERE? I believe it says 'Truthsinger'. May be what the blade is called. And these two here? 'Show me'." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 30 Clone Share Posted March 30 HP 24/24 | AC 16 | R+1 F+2 W+1 | Luck 13/13 (+1) | Init. +0 | Speed 15' | CombatDeed Die +d5 (affects both to hit and damage) Crit: 1d14 on Table III Sword and Board: Free shield bash at d14 (d3 dmg) "WOT?!" Doørfin shouted, stuffing a pinky finger into his ear as if trying to dislodge the constant ringing. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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