farothel Posted May 16, 2022 Clone Share Posted May 16, 2022 On 5/11/2022 at 8:03 PM, Colin said: @Cirlot Those may be getting a PDF export as well, but that’s @Eric’s bailiwick to answer. In other news, posts per page has been adjusted from 25 to 10. This should help resolve having to scroll on mobile for half an hour to reach the bottom of a long-post game thread. 😉 Can we change that back in our personal layout to 25 for those old farts who still work on a regular computer and/or laptop who don't want to click next all the time. Link to comment Share on other sites More sharing options...
Colin Posted May 16, 2022 Author Clone Share Posted May 16, 2022 We’re looking into how easy that would be to make it a user-configurable setting. Most I can report at this time, details pending pretty much. Link to comment Share on other sites More sharing options...
Colin Posted May 17, 2022 Author Clone Share Posted May 17, 2022 I have added in the first post, and will keep fairly up to date, images of the current unsorted and sorted items on the dev/bug fix list on Trello. If there’s something that has been tagged as added in the Site Feedback forum and is not marked as resolved, but you don’t see it on the list, please bring it to my attention so I can rectify the missing item. Link to comment Share on other sites More sharing options...
bwatford Posted May 25, 2022 Clone Share Posted May 25, 2022 Scrollbars have been removed from spoilers. (05/252022) So that bug can come off the list. Link to comment Share on other sites More sharing options...
Knave Posted May 28, 2022 Clone Share Posted May 28, 2022 I don't see this listed as a bug yet If I enter a roll with syntax '1d6 1d4' it erases all previous rolls in the tower Link to comment Share on other sites More sharing options...
Colin Posted May 28, 2022 Author Clone Share Posted May 28, 2022 Well that's interesting... Adding to the bug list with a priority note. Link to comment Share on other sites More sharing options...
Eric Posted May 28, 2022 Clone Share Posted May 28, 2022 Since there is no delete in the code, I’m sure this is a visual issue. Will take a look as soon as I can given holiday weekend. Link to comment Share on other sites More sharing options...
Colin Posted May 31, 2022 Author Clone Share Posted May 31, 2022 There was a small issue with the unread status indicator in My Games not catching all unread posts. That has now been resolved! Link to comment Share on other sites More sharing options...
Colin Posted June 17, 2022 Author Clone Share Posted June 17, 2022 Okay, really late, but Trello list is soon to be updated! There will be a publicly viewable version of the Trello Dev board that will get updated periodically. The photos of the board have been scrapped due to card lists getting a bit long. Link to comment Share on other sites More sharing options...
Colin Posted June 18, 2022 Author Clone Share Posted June 18, 2022 The Public Dev List on Trello is now linked from the first post in this thread. I'm going to try and keep it updated weekly to reflect changes/progress/additions. Link to comment Share on other sites More sharing options...
Colin Posted June 27, 2022 Author Clone Share Posted June 27, 2022 The State of the Weave 2022 video is up on YouTube, and covers some general updates and then focuses a good deal on Baldr development, including answering questions on the continued forward progress. Link to comment Share on other sites More sharing options...
Colin Posted June 28, 2022 Author Clone Share Posted June 28, 2022 State of the Weave 2022 Video Summary Staff Happenings New jobs – Chase, Colin, and Rodrigo Weddings – Chase and Rodrigo both got married (not to each other!) Work Promotions – David Claire (Blue Firebird) is officially Claire (yay!) In memoriam - Ruben lost his fight with cancer in June OGMW Site Stuff Crossed 15 million posts 700+ active games, with >50/month new games being started Median game age increased to >2 years Successful MW Virtual Meetup – Fall Festival 2021 Project Baldr Update Project Recap Project Baldr is the next-generation Myth-Weavers site, built on Invision Community Invision’s plugin-style architecture allows us to build/customize the features we need without hacking directly into the core code, as was done with the existing Myth-Weavers site (which has prevented us from making site upgrades and new features for the past several years) Project Baldr’s Open Beta phase began 4/1 More than 200 games have been created so far (which includes test games and personal repositories) More than 100 feedback items have been submitted, more than half of which are already resolved New Info Seven users have earned Bug Hunter badges for their notable/prolific efforts: bwatford, CharmingSatyr, LucianV, Neopopulas, PigLickJF, Scarecrow71, and SerakHawk bwatford has developed an impressive array of five themes to choose from, including Myth-Weavers 4.3 (mimicking the old site), Dark Night, Dark Mocha, Dark Lime, and Light Beach. [ed. note: an additional two themes are currently in development, and special holiday themes are being considered.] A color changer plugin is on the work list, to prevent text/highlight color issues when viewed with different themes. Butchern has almost single handedly rewritten most of Powderhorn’s initial chicken-scratch user guides to make them more comprehensive and easier to follow. Notable big rocks remain. We consider all of these to be essential/must-have features before we can plan a transition schedule to make Baldr the primary site and retire the existing site. The Dice Tower – this is Eric’s number one priority. We are currently exploring what the interface should look like, and will be actively soliciting feedback from users in the near future. After the UI revision, capabilities will be refined and a user guide written for the Dice Tower. Sheets integration – this is Rodrigo’s number one priority. He has disentangled the authentication mechanism from the existing sheets service, which will allow us to directly integrate it from Baldr. This also opens up future integration possibilities for us. Game Ads – While most of the mechanics are already present within Invision Community to meet our needs, the interface (filter hell) for finding and applying to games needs improvement to be more consistent with how the existing site functions. This will be another area where we will be reaching out to the user base to solicit ideas, workshop potential implementations, and come up with the best product. This relates directly to Game status changes/archival. Tentative plans include looking at creation of a game ads forum similar to OGMW as a possibility Game status changes/archival – Invision’s club feature, which is the basis for our games implementation, doesn’t have a way for game owners to change the status of their games between public/open/closed/private/read-only as can be done on the existing site. Eric will be developing a plugin to do this, which will also incorporate the capabilities to indicate advertising status (with a close date) and to archive the game when it completes. Private content – Invision Community doesn’t have any mechanism to make content elements private. Eric will be working on the plugin to handle this, with private threads first, followed by private posts, and lastly private text within posts. The latter part looks a lot like language tags on the back end, so those will come along for the ride. What does “switching over” look like? Data retention – We don’t delete anything, ever. While there are technical limitations that make it unlikely we’ll be able to offer any direct content migration, we will not turn off the old site for several years so users can have the same access to their existing content in read-only format. Our last Sheets migration can be looked to as a model for how we operate; in that case, legacy character sheets were available for five years natively. Archival copies – We will make copies of your content available for you to download. In the case of the last sheets upgrade, before we turned off the old system, we provided archival copies of all sheet data in JSON and PDF format. We will do something similar for posts, though the exact method is TBD (whatever will work best for reference and copying). Baldr stability – You are welcome to begin moving your games to Baldr at any point. It is running on the production-grade infrastructure that we will use post-cutover (to include database backups), so you do not need to worry about your content getting wiped. Logging in/user profiles – We are manually synchronizing users from “OGMW” to Baldr on an approximately weekly basis. This process mucks with post count information, but when we do the final switch, we will make sure to preserve your original join date and post count. (It’s the little things that matter, sometimes.) o And then shelved projects from the past few years… Sheet upgrades, new sheets, etc. WYSIWYG editor possibilities have the potential to allow for user-generated sheet formats. Not a promise, but there is a good possibility that sheets will get prettier and more modern. Discord integrations of games and sheets with a public bot you can invite to your own servers. Initial work will involve giving Ishmael, the custom MW verification bot, those features to allow members to test things and find issues. And many more [redacted] projects still to be announced! Questions from the audience PENDING (Once we have free time to transcribe) Link to comment Share on other sites More sharing options...
Colin Posted July 6, 2022 Author Clone Share Posted July 6, 2022 The Baldr Public Dev List has been updated as of 06JUL2022, 0820 EDT. I’ll be working on transcribing the questions from the audience for the State of the Weave video through the remainder of this week, now that I’m home from a trip. Link to comment Share on other sites More sharing options...
Colin Posted July 13, 2022 Author Clone Share Posted July 13, 2022 The Baldr Public Dev List has been updated as of 13JUL2022, 0918 EDT. Link to comment Share on other sites More sharing options...
Colin Posted November 30, 2022 Author Clone Share Posted November 30, 2022 A note: We’re aware of slightly longer load times that have been occurring, and will be looking into it before we get to Baldr initial release. Link to comment Share on other sites More sharing options...
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