Jump to content

Chapter 5: The townmaster's plight


TricksterArcane

Recommended Posts

image.png.e63d9fce005a6eded8786aff075a13b8.png

As Felvora chants, the grass and plants around the clearing grow explosively.

Taking that to be her "yes," Kat shoots two bolts of energy at the first goblin leaving two large scorch marks on its chest.

Mercedes charges ahead but finds herself slowed down by the vines and weeds. She catches a bramble which throws off her aim and causes her to miss the goblin.

The goblins yell a defiant cry and charge to attack.

OOC

The plant growth affects the whole area except your little patch by the trees. It takes 4-feet of movement to cross 1-foot so each square is considered 20-feet for movement.

Goblin A: Dash

Goblin B: Dash

Goblin C: Dash

Party can go again.

 

Edited by TricksterArcane (see edit history)
Link to comment
Share on other sites

katrina.png.883a05a31c5c448f61c3bcc8e66f3a36.pngKatrina Fairlight
LN, Female Human| AC:20* | HP:58/58| Speed:30ft | Perception:13 | Insight:10
* Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking
Profile | Character Sheet (DDB)



Having been caught in a plant growth before, Kat hangs back, she easily has the range on these creatures, unless they have good magic or bows. Watching the targeted goblin take two aetheric bolts to the chest, she realises that these are not your average goblins "pretty tough gobbo, don't you think?" she whispers to the others, This time she takes a moment to invoke a curse upon the creature as she lets loose two more bolts of aetheric energy into the same gobbo.

and The first bolt smashed into the creature, both force and necrotic energy play across its body.
 

OOC, Mechanics

Bonus action: Hex
Action: Eldritch blast, 2 bolts, same target

 

Edited by 8w_gremlin (see edit history)
Name
Eldritch blast (Attack; Damage) 
SyntaxError: Unexpected token 1d6
1d20+9; 1d10+4 1d6
Eldritch blast 2 (Attack; Damage) 
SyntaxError: Unexpected token 1d6
1d20+9; 1d10+4 1d6
Eldritch blast 1 (attack; damage) 
29; 12
1d20+9; 1d10+4+1d6 [20]; [20,5,3]
Eldritch blast 2 (attack; damage) 
24; 13
1d20+9; 1d10+4+1d6 [15]; [15,6,3]
Crit on first one 
7
1d10+1d6 4,3
Link to comment
Share on other sites

 

image.jpegLotham Pendricky Sheet | Log

Neutral Good, Male Human Wizard 7 (Abjuration)

HP: 44/44 | HD: 7/7 (d6) | AC: 13/16 | Initiative: +2 | PP: 11 | Speed: 30 ft | Prof Bonus: +3 | Arcane Recovery: 1/1

Status: Normal | DM Inspiration: 0 | Spell Slots: L1 4/4 L2 3/3 L3 3/3 L4 1/1 | Defenses | Arcane Ward:  19/19

S

tat Block

Attributes, Saves and Skills


Str 10 Dex 14 Con 14  Int 20 Wis 12 Cha 10


Race Features: Languages, Skill Proficiencies

Background Feature: Field of Study (Grad Student - Wizard's Apprentice), Researcher

Class Features: Spellcasting, Arcane Recovery, Cantrip Formulas

Subclass Features (Gloomstalker): Abjuration Savant, Arcane Ward, Projected Ward

Feats: Keen Mind


Attacks 

Dagger +5 attack, 1d4+2 piercing


Languages, Tool Proficiencies

Common, Primordial, Infernal, Celestial

Spells

Wizard: +9, DC 17

Cantrips: Firebolt, Light, Mage Hand, Mind Sliver

Level 1: Absorb Elements*, Alarm (ritual), Comprehend Languages (ritual), Detect Magic (ritual), Find Familiar (ritual), Mage Armor*, Magic Missile, Shield*, Sleep, Tenser's Floating Disk (ritual)

Level 2: Arcane Lock, Hold Person*, Invisibility, Misty Step*, Web*

Level 3: Counterspell*, Dispel Magic*, Fireball*, Fly*

Level 4: Arcane Eye*, Banishment*

Magic Items

Consumable Magic Items: Potion of Healing

Permanent Magic Items: Tome of Clear Thought, Ring of Protection (attuned), +1 Arcane Grimoire (attuned), Staff of Defense (from Kat)

Inactive Magic Items: Boots of Springing and Striding, Wand of Magic Missiles, Gauntlets of Ogre Power, Spider Staff, Dragonguard (inactive), Lightbringer

Familiar Stat Block

Knowledge

Weasel


AC: 13 HP: 1 Speed: 30 ft

Str: 3 (-4) Dex: 16 (+3) Con: 8 (-1) Int: 2 (-4) Wis: 12 (+1) Cha: 3 (-4)

Skills: Perception +3, Stealth +5 
Senses: Passive Perception 13  

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

"Leaking magic?" said Lotham, looking surprised and fascinated. "Is that a thing? Well, I suppose it could be, but still, how fascinating! Have you come across any interesting effects from 'leaky magic?'"

OOC

Lotham has the Keen Mind feat, so if he has heard something about Netherese fragments before, he might remember.

 

Link to comment
Share on other sites

 spacer.png

Felvora Haspirex Sheet | Log
Drow Druid 5
HP: 38/38 | HD: 5/5 (d8) | AC: 15/18 | Init: +2 | PP: 17 (12 for vision in bright light) | Speed: 30 ft | PB: +3 Natural Recovery: 1/1 Wild Shape: 0/2
Concentration: Pass Without Trace Conditions: None | Inspiration: 0 | Spell Slots: L1 4/4 L2 2/3 L3 1/2 |

Ability Scores, Skills and Saves

Ability Scores:
Str 8 (-1) Dex 14 (+2) Con 14 (+2) Int 12 (+1) Wis 18 (+4) Cha 12 (+1)

Skills: Animal Handling +7 Insight +7 Nature +4 Perception* +7 Survival +7
* disadvantage to vision-based Perception checks when in bright light

Saves*: Str 0 Dex +3 Con +3 Int +5 Wis +8 Cha +2
* all include bonus from Ring of Protection
Advantage on saves against Charm (Fey Ancestry)

Attacks and Spells

Attacks:
Frostbite - range 60', Con Save vs DC 15 or 2d6 cold and Disadvantage on next weapon attack
Thorn Whip 30' reach melee spell attack, +7 to hit, 2d6 piercing on hit and target may be pulled 10' toward caster if size L or smaller
 

Spells Prepared (Druid spells are +7/DC 15):
Cantrips:
Dancing Lights, Druidcraft, Frostbite, Guidance, Thorn Whip
Level 1: Absorb Elements, Faerie Fire^, Goodberry, Healing Word, Speak With Animals, Thunderwave
Level 2: Darkness^, Flaming Sphere, Pass Without Trace, Spider Climb*, Web*
Level 3: Gaseous Form*, Plant Growth, Revivify, Stinking Cloud*, Summon Fey

^ from Drow ancestry - if cast using ancestry slot, casting stat is Cha and save DC is 12
* Land Circle spells


 

Special Features

ARMOR
Light Armor, Medium Armor, Shields
WEAPONS
Club, Crossbow, Hand, Crossbow, Light, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
TOOLS
Herbalism Kit, Painter's Supplies
LANGUAGES
Common, Druidic, Elvish, Gnomish, Undercommon

They do seem a bit tough. I'm still curious, she responds to Kat.

Surrender and we won't harm you further, she calls out to the goblinish things in Common, hoping some of them speak it. We just want to know what you were doing in town.

If they keep slogging forward aggressively, she prepares to cast a spell.

Action

 

Link to comment
Share on other sites

Mercedes

Mercedes TokenMercedes Logo

Tiefling Folk Hero Wild Magic Barbarian 5
My words | My thoughts | My Actions

AC 13 HP 50/50 Speed 40 ft., PP 13, darkvision 60 ft.
Resistance fire Rage 3/3 Magic Awareness 3/3
Cantrips hellish rebuke | darkness

Running, Mercedes throws her javelin and looks down, growling at the sudden appearance of plant growth: what nonsense is this!? She looks up to see her javelin miss; she'll have to remember to go after it and pick it up. Listening to the others, as more blasts go off, she ignores the drow's suggestion of surrender and instead reaches for another javelin. "Bugger that: come a little closer!" She tosses the javelin, then reaches to her back and unhooks her great axe, the head larger than her own head. Her tail dances as energy surges and then fades around her arms, stemming from the enchanted axe.

She licks her lips in anticipation.

Out of Character

Situational:
Move: 
Action: Throwing Javelin #2 at the nearest Goblin
Bonus Action: Drawing axe
Reaction:
Ongoing Effects/Conditions:

Name
Javelin #2
16
1d20+6 10
Javelin Damage
6
1d6+3 3
Link to comment
Share on other sites

image.pngFather Georg (Swashbuckler)
Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10

HP: 51/51
AC: 16 (Half Plate) / 19 (w/+1 Shield)
Speed: 30'
Conditions: None
Equipped: Nothing

Ability ScoresSTR +4
DEX +1
CON +1
INT +1
WIS +0
CHA +1
 | Attacks+1 Rapier, +8, 1d8+7

Sneak Attack 4d6
| LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4
DEX +4
CON +1
INT +4
WIS +0
CHA +2
 | Skill ChecksAcrobatics +1
Animal Handling +0
Arcana +1
Athletics +10
Deception +8
History +1
Insight +3
Intimidation +8
Investigation +1
Medicine +0
Nature +1
Perception +0
Performance +5
Persuasion +8
Religion +4
Sleight of Hand +1
Stealth +1
Survival +0
 | Special FeaturesThieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning ActionPHB, pg. 96
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action
Steady AimTCoE, pg. 62
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Steady Aim: 1 Bonus Action
Roguish ArchetypePHB, pg. 96
Swashbuckler
Fancy FootworkSCAG, pg. 47
During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

Rakish AudacitySCAG, pg. 47
You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll.

Ability Score ImprovementPHB, pg. 96
Feat
Alert
Uncanny DodgePHB, pg. 96
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Uncanny Dodge: 1 Reaction
EvasionPHB, pg. 96
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

RACIAL TRAITS
LanguagesBR, pg. 31
You can speak, read, and write Common and one extra language.

Goblin
Ability Score IncreaseBR, pg. 31
Two different ability scores of your choice increase by 1.

Strength Score
Charisma Score
SkillsBR, pg. 31
You gain proficiency in one skill of your choice.

Athletics
FeatBR, pg. 31
You gain one feat of your choice.

Moderately Armored
FEATS
MANAGE FEATS
Fighting InitiateTCoE, pg. 80
You learn one Fighting Style option of your choice from the fighter class.

Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

AlertPHB, pg. 165
You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

Moderately ArmoredPHB, pg. 168
Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields.

Strength Score


 

"You, Lotham, are altogether too excited about this."

"Say we were talking about a barrel of mead at the tavern and it was leaking. It would make a tremendous mess, but one that could be cleaned. How... no, where does a person even start to think of 'cleaning' magic? Where would you even think to start?"

"Thinking on it more, mead could cause rot in the boards underneath, if they weren't properly protected against it. 'Leaking magic' sounds horribly unstable."

"Ah... but we're just thinking out loud at this point, right? ...erm, right?"

 

That which is known

Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well.

Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.

 

Link to comment
Share on other sites

image.png.e176aa8b374ea5998b7949f9333ce4e3.png

Kat shoots two more bolts of energy at the approaching goblins. The first one hits the wounded one and causes its head to spin comically around like a top. However, as it goes down a wave of energy erupts from it.

The second bolt hits the next one right in the gut. Mercedes throws her javelin at the same goblin and pierces it in the leg.

Unconvinced by Felvora's words, the remaining goblins continue to rush forward. Felvora casts a spell and a layer of frost forms over the third goblin.

As they get closer, Mercedes feels a strange force trying to batter her down but she digs in her heels and resists.

OOC

The plant growth affects the whole area except your little patch by the trees. It takes 4-feet of movement to cross 1-foot so each square is considered 20-feet for movement.

Mercedes javelin Disadvantage

Goblin A: Dead

Goblin B: Dash CON save:failed cold damage Bonus Action: TK push Mercedes STR save:success

Goblin C: Dash Bonus Action: TK push Mercedes STR save

Party can go again.

 

Edited by TricksterArcane (see edit history)
Name
javelin Disadvantage
18
1d20+6 12
CON save
8
1d20+1 7
cold damage
5
2d6 2,3
STR save
25
1d20+6 19
STR save
17
1d20+6 11
Link to comment
Share on other sites

spacer.png

"Yes exactly! Like rot. You would be completely unaware of it until you lift up the floorboards."

Lotham enters his memory palace to recall everything he's read about Netherese artifacts but comes short of identifying this particular fragment. Many of the surviving texts only catalog a sliver of the Netherese magical items. A vast majority of items remain unexplained until discovered and studied.

"Hmm, I've never come across such instances but that's the exciting part! Imagine, being to first examine and catalog a live specimen! Do you have a live specimen?"

Link to comment
Share on other sites

katrina.png.883a05a31c5c448f61c3bcc8e66f3a36.pngKatrina Fairlight
LN, Female Human| AC:20* | HP:58/58| Speed:30ft | Perception:13 | Insight:10
* Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking
Profile | Character Sheet (DDB)


Seeing the weird goblins take the brunt of eldritch might, magic given to her by her patron, and still stand, was disconcerting.
She pulled the curse off the dead goblin and stream it across to the other goblin, letting it settle upon him before she let off two more eldritch bolts of energy, each one looking like tiny cogs made of rents in the fabric of the universe
 

OOC, Mechanics

Bonus action: Move Hex the Goblin C
Action: Eldritch blast, 2 bolts, at Goblin C

 

Edited by 8w_gremlin (see edit history)
Name
Eldritch blast 1 (attack; damage)
21; 17
1d20+9; 1d10+4+1d6 [12]; [12,7,6]
Eldritch blast 2 (attack; damage)
27; 12
1d20+9; 1d10+4+1d6 [18]; [18,3,5]
Link to comment
Share on other sites

 image.pngFather Georg (Swashbuckler)
Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10

HP: 51/51
AC: 16 (Half Plate) / 19 (w/+1 Shield)
Speed: 30'
Conditions: None
Equipped: Nothing

Ability ScoresSTR +4
DEX +1
CON +1
INT +1
WIS +0
CHA +1
 | Attacks+1 Rapier, +8, 1d8+7

Sneak Attack 4d6
| LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4
DEX +4
CON +1
INT +4
WIS +0
CHA +2
 | Skill ChecksAcrobatics +1
Animal Handling +0
Arcana +1
Athletics +10
Deception +8
History +1
Insight +3
Intimidation +8
Investigation +1
Medicine +0
Nature +1
Perception +0
Performance +5
Persuasion +8
Religion +4
Sleight of Hand +1
Stealth +1
Survival +0
 | Special FeaturesThieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning ActionPHB, pg. 96
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action
Steady AimTCoE, pg. 62
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Steady Aim: 1 Bonus Action
Roguish ArchetypePHB, pg. 96
Swashbuckler
Fancy FootworkSCAG, pg. 47
During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

Rakish AudacitySCAG, pg. 47
You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll.

Ability Score ImprovementPHB, pg. 96
Feat
Alert
Uncanny DodgePHB, pg. 96
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Uncanny Dodge: 1 Reaction
EvasionPHB, pg. 96
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

RACIAL TRAITS
LanguagesBR, pg. 31
You can speak, read, and write Common and one extra language.

Goblin
Ability Score IncreaseBR, pg. 31
Two different ability scores of your choice increase by 1.

Strength Score
Charisma Score
SkillsBR, pg. 31
You gain proficiency in one skill of your choice.

Athletics
FeatBR, pg. 31
You gain one feat of your choice.

Moderately Armored
FEATS
MANAGE FEATS
Fighting InitiateTCoE, pg. 80
You learn one Fighting Style option of your choice from the fighter class.

Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

AlertPHB, pg. 165
You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

Moderately ArmoredPHB, pg. 168
Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields.

Strength Score


 

Georg shakes his head, looking over at Lotham. If anyone were to have a specimen, surely it would be the outwardly-nervous sage. Lotham was entirely too well-mannered and studious to keep a secret... that required extensive practice.

 

That which is known

Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well.

Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.

 

Link to comment
Share on other sites

Mercedes

Mercedes TokenMercedes Logo

Tiefling Folk Hero Wild Magic Barbarian 5
My words | My thoughts | My Actions

AC 13 HP 50/50 Speed 40 ft., PP 13, darkvision 60 ft.
Resistance fire Rage 3/3 Magic Awareness 3/3
Cantrips hellish rebuke | darkness

Growling, they do not, in fact, come closer. Mercedes growls, feeling an alien force she barely registers pushing her back: she pushes harder against it. "What devilry is this!? I think not!"

With one dead, and with two javelins left, she has to start making her way forward. Axe already drawn, she can do little else: and so, through the brush, she moves as far and fast as she can to the nearest goblin, and axe raised above her head, her eyes go wild. "Hi. I'm Mercedes Kilgrace. Let's chat."

And then the axe falls.

Out of Character

Situational:
Move: Moving 40 feet/20 feet to the nearest goblin
Action: Attacking Mind Goblin
Bonus Action: 
Reaction:
Ongoing Effects/Conditions:

Name
Greataxe
24
1d20+7 17
Greataxe in case this has Disadvantage too
27
1d20+7 20
Greataxe Damage
16
1d12+4 12
Link to comment
Share on other sites

 

image.jpegLotham Pendricky Sheet | Log

Neutral Good, Male Human Wizard 7 (Abjuration)

HP: 44/44 | HD: 7/7 (d6) | AC: 13/16 | Initiative: +2 | PP: 11 | Speed: 30 ft | Prof Bonus: +3 | Arcane Recovery: 1/1

Status: Normal | DM Inspiration: 0 | Spell Slots: L1 4/4 L2 3/3 L3 3/3 L4 1/1 | Defenses | Arcane Ward:  19/19

S

tat Block

Attributes, Saves and Skills


Str 10 Dex 14 Con 14  Int 20 Wis 12 Cha 10


Race Features: Languages, Skill Proficiencies

Background Feature: Field of Study (Grad Student - Wizard's Apprentice), Researcher

Class Features: Spellcasting, Arcane Recovery, Cantrip Formulas

Subclass Features (Gloomstalker): Abjuration Savant, Arcane Ward, Projected Ward

Feats: Keen Mind


Attacks 

Dagger +5 attack, 1d4+2 piercing


Languages, Tool Proficiencies

Common, Primordial, Infernal, Celestial

Spells

Wizard: +9, DC 17

Cantrips: Firebolt, Light, Mage Hand, Mind Sliver

Level 1: Absorb Elements*, Alarm (ritual), Comprehend Languages (ritual), Detect Magic (ritual), Find Familiar (ritual), Mage Armor*, Magic Missile, Shield*, Sleep, Tenser's Floating Disk (ritual)

Level 2: Arcane Lock, Hold Person*, Invisibility, Misty Step*, Web*

Level 3: Counterspell*, Dispel Magic*, Fireball*, Fly*

Level 4: Arcane Eye*, Banishment*

Magic Items

Consumable Magic Items: Potion of Healing

Permanent Magic Items: Tome of Clear Thought, Ring of Protection (attuned), +1 Arcane Grimoire (attuned), Staff of Defense (from Kat)

Inactive Magic Items: Boots of Springing and Striding, Wand of Magic Missiles, Gauntlets of Ogre Power, Spider Staff, Dragonguard (inactive), Lightbringer

Familiar Stat Block

Knowledge

Weasel


AC: 13 HP: 1 Speed: 30 ft

Str: 3 (-4) Dex: 16 (+3) Con: 8 (-1) Int: 2 (-4) Wis: 12 (+1) Cha: 3 (-4)

Skills: Perception +3, Stealth +5 
Senses: Passive Perception 13  

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

"Sadly no, I don't have any such thing" said Lotham with an audible sigh. Clearly he wished he did. "Unless we came across such an artifact in the mines. Did we see any Netherese artifacts while we were down there, Georg?"

OOC

An artifact of PbP is that I often forget what we did previously because while it may have only been a week or so in-game (and probably would have been a session or two ago if we played in person), it's been months IRL. So, honest question, did we come across any Netherese artifacts while we were in the mine?

 

Link to comment
Share on other sites

Kat hexes the goblin and shoots it with another of her eldritch bolts. As the mysterious cog hits, the goblin is thrown on its back and stops moving. Taking aim at the last one, Kat hurls another bolt of eldritch energy and catches it in the chest. This one, doesn't go down just yet, but charges forward in a fury.

Unfortunately for it, Mercedes' greataxe introduces itself into its skull. Pulling the hefty weapon free, she spins it around and takes the goblin's head clean off.

OOC

Alright, combat is over with the goblins. If you search them or the camp, there is nothing of value.

 

Link to comment
Share on other sites

katrina.png.883a05a31c5c448f61c3bcc8e66f3a36.pngKatrina Fairlight
LN, Female Human| AC:20* | HP:58/58| Speed:30ft | Perception:13 | Insight:10
* Reaction: shield +5 ac | Favored by the Gods: 1 | Speaking thinking
Profile | Character Sheet (DDB)


"Beshaba's tits those were not normal goblins, did you see how his head was lopped off, that would have killed several gobbos from the ruined castle, these things are very different. Anyone seen anything like this? Lotham...?" Kat walks in and starts to search the camp, not looking for good, but for letters and perhaps masonry, She realises that the Mage isn't here. "think we need to bring Lotham here, and see if he can shed light on this?"

Link to comment
Share on other sites

Mercedes

Mercedes TokenMercedes Logo

Tiefling Folk Hero Wild Magic Barbarian 5
My words | My thoughts | My Actions

AC 13 HP 50/50 Speed 40 ft., PP 13, darkvision 60 ft.
Resistance fire Rage 3/3 Magic Awareness 3/3
Cantrips hellish rebuke | darkness

She lets out a long sigh as the head hits the ground, closing her eyes and letting the emotions fade away. Better to make a good impression now instead of showing just how into this she can get.

"Five by five idea, that. Should we have someone stay here, just in case more come back? Or should we all go back? Let's have a look around first before we go running off."

Out of Character

Situational: Survival to look for tracks and such
Move: 
Action: 
Bonus Action: 
Reaction:
Ongoing Effects/Conditions:

Name
Survival
19
1d20+3 16
Link to comment
Share on other sites

×
×
  • Create New...