Zen Gypsy Posted January 29 Clone Share Posted January 29 Gol'garath, Ox House Spear-bearer AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1 FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6 ACTIVE EFFECTS: Avoid Notice CONDITIONS: None Gol'garath watched the outsiders curiously, he did not recognize them from the Followings that the Tusk's traded with during moot-meets, so he was concerned. Especially given how inviolate the upcoming ceremony was, any outside Following would show the Tusk's respect and stay out of their migratory route, at least until the moon had passed. This felt like a ... violation ... a portent of something to come, and that was not something that would bring the united Houses of the Broken Tusk any comfort. He pressed himself low to the ground, staying hidden from the trappers view, he could smell the rich loam, feel the damp cool earth pressed against his skin, he felt as though his heart, hammering in his chest, would alert his quarry. He needed to be patient, as with the elk hunt, he exhaled, slowly, calmed his nerves, held his spear loosely in hand, and waited, to see what their quarry would do. Out of Character Free Action: Reaction: Action 1: Take Cover Action 2: Hide (Stealth+7; +4 Circumstance) Action 3: Name xDiceName xDiceResult xDiceString xDiceRolls Hide Check (+4 Circumstance) 22 1d20+11 11 Link to comment Share on other sites More sharing options...
Kistler Posted January 29 Clone Share Posted January 29 Egan Ailerry - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Egan stays by Buttercup and pats her side, watching the two ahead and whispering to his charge, "Now what do you think all that finger-waggling was about? Was that 'Ahh, there's a bee!' or 'my hand is cramping'? Maybe sayin' he sees someone, but can't be sure." Judging by the body language he figures it might be time to put an arrow to his bow so he does that, then takes a look around in the woods, in case there's something coming from another angle. OOC/Actions Other: Free: Action 1: Load bow Action 2: Seek Action 3: Seek Results: Reaction: (None) Exploration Activity: None Hands: Bow and empty Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp Name xDiceName xDiceResult xDiceString xDiceRolls Perception 9 1d20+7 2 Perception 15 1d20+7 8 Link to comment Share on other sites More sharing options...
BarbarossaLives Posted February 5 Author Clone Share Posted February 5 Gol'garath and Quigalic can both see the two strangers, while Talyn is able to hear them but only catch site of them when they move to a certain sport that actually is in her line of sight. Both of the strangers are busy setting the trap. They seem to be completely oblivious to the party coming up on them. Egan is also aware that something is happening while Buttercup is becoming more agitated. She seems to want to turn and run as she stamps the foot that was caught in the trap and looks at Egan. At this point the group would most likely have the drop on the strangers but they are just two far away to reach in one round. Ranged weapons would be effective. There is plenty of room for someone to step into the clearing and get their attention without them being able to attack either. What you can determine is that these two are not following the tribes way of treating its animals or prey. You never use poison or barbed traps, you have to much respect for the animals. You also found out that no one in the tribe had any knowledge of what you tell them about the traps when you brought back Buttercup and her friend. The two men are standing in the way of you getting the water you need. You could go around but it would probably make you loose enough time to make it dark as you headed home. Will you fight, try to negotiate, or find another way to get to where the water is? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted February 5 Clone Share Posted February 5 (edited) Qingalic Mølgaard Qingalic MolgaardFighter 1 N Medium Dwarf Strong-Blooded Dwarf Humanoid Perception +7; Darkvision Languages None selected Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5 Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1 Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6) AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5 HP 23 Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Speed 20 feet Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B Ranged Javelin +6 (Thrown), Damage 1d6+4 P Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron House of the Musk Ox (Totem: Bighorn Sheep) Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.; Fighter (1) HP: 23/23 | AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven Perception (E): +7 ▪ Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1 | SkillsTrained: Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5) Untrained: Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Nature (+2); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1) | AttributesSTR +4 DEX +1 CON +3 INT +0 WIS +2 CHA -1 | AttacksUnarmed: Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed Melee: Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' Ranged: Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30' Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20' | Having Taken Cover, Qingalic continues to observe the two. Surely, it won't take long for them to finish setting these traps, he said to himself. The question is, what will they do next? He noticed that Gol'garath had likewise made himself Hidden. He didn't want to risk making a revealing movement turning around, but he assumed the others were holding their position. Come on ... finish up you two. Let's see what you're about. OOC ACTIONS Edited February 5 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted February 5 Clone Share Posted February 5 Talyn of Mendevia - Cleric 1 (MW Sheet) HP 18/18 | AC 17 (+19 with shield raised) Perception +4 | Fort +7 | Ref +4 | Will +6 Resistances cold 1 | Speed 25 feet Statblock Languages Common Skills Acrobatics +1, Athletics +6, Diplomacy +5, Intimidation +5, Lore: Demon +3, Medicine +4, Religion +4 Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +2 Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Religious Symbol (Silver), Healer's Tools, Crowbar, Alcohol (5), Signal Whistle, Clothing (Winter), Air Bladder, Climbing Kit, Wooden Shield (Hardness 3, HP 12, BT 6) Shield Block Melee Scimitar +6 (Forceful, Sweep), Damage 1d6+3 S Reach Spell Divine Prepared Spells DC 14, attack +4; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 14, attack +4; 1st Magic Weapon, Bless; Cantrips Guidance, Stabilize, Light, Forbidding Ward, Bullhorn Additional Feats Pilgrim's Token, Wintertouched Human Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest) Catching sight of the strangers as they came into her view, Talyn tensed. She moved quietly back to Egan and whispered. "Strangers. Take your bow up, I'll watch buttercup." The cleric tied a rope to buttercup's neck, gently, and tethered her to a nearby anchor in case she was needed ahead. OOC: Exploration Activity: Defend Reaction: Action 1: Action 2: Action 3: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Feuerrabe Posted February 5 Clone Share Posted February 5 Appearance Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs. Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages. She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks. It is common knowledge that she can commune with other half-elves and elves without using words. Statblock Myriawen Syornmaiden, Bard 1 NG Medium Elf Arctic Elf Humanoid Perception +5; Low-Light Vision Languages Common, Elven Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3 Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4 Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter) AC 18; Fort +3, Ref +6, Will +5 HP 14; Resistances cold 1 Speed 30 feet Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Ranged Sling +6 (Propulsive), Damage 1d6 B Occult Known Spells DC 17, attack +7; 1st Charm, Soothe, True Strike (2 slots); Cantrips Light, Daze, Prestidigitation, Shield, Haunting Hymn Occult Innate Spells DC 17, attack +7; 1st Mindlink; Cantrips Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Additional Feats Arctic Elf, Bardic Lore, Impressive Performance, Share Thoughts Additional Specials Muses (Enigma) Myriawen Syornmaiden, True Good Arctic Elf Enigma Bard There was a brief mischievous smirk upon Myriwen's face when she saw the two strangers. So, that is what hurt Buttercup. She didn't particularly like the thought of strange trappers in Broken Tusk territory, but she wasn't willing to let the situation succumb to violence because of it. Still, she would like to have a word with those two. However, even if it weren't for her friends, who gave Myriawen cover, she didn't really think those two strangers could resist her song. She gave a sign to the others to stay low and hushed: "I'll try approach them from over there and talk to them... will you give me cover? Would one of you like to join me?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted February 5 Clone Share Posted February 5 Egan Ailerry - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Egan nods to Talyn for typing up Buttercup, and nods again to Myria at the request for cover. Useful way to communicate, nods. Quiet. Agreeable. He starts moving forward, trying to skirt the glade and approach from and angle that gives a clear line of fire while moving as quietly as he can. OOC/Actions Other: Assuming cover, since there's no current LoS. I dont know if you prefer rolling the aecret rolls or having us do it to expedite posting, but I'll throw them in here. Free: Action 1: Sneak Action 2: Sneak Action 3: Sneak Results: Reaction: (None) Exploration Activity: None Hands: Bow and empty Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp Name xDiceName xDiceResult xDiceString xDiceRolls Sneak 22 1d20+9 13 Sneak 17 1d20+9 8 Sneak 18 1d20+9 9 Link to comment Share on other sites More sharing options...
BarbarossaLives Posted February 6 Author Clone Share Posted February 6 With Qingalic and Gol'garath both hidden but able to see the strangers, they watch as Myriawen steps out into the clearing and attempts to get the attention of the two men. Egan is behind her, somewhat hard to see for the strangers. The two strangers turn and immediately pull their weapons but move no further. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted February 8 Clone Share Posted February 8 Egan Ailerry - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Egan continues to creep around in the woods to get a little closer and find a clear shot. He raises his bow, ready to draw and let fly if these characters seem likely to charge and run Myria through. OOC/Actions Other: Assuming cover, since there's no current LoS. I dont know if you prefer rolling the aecret rolls or having us do it to expedite posting, but I'll throw them in here. Free: Action 1: Sneak Action 2: Ready action: strike Action 3: Trigger: overt hostile action Results: Reaction: (None) Exploration Activity: None Hands: Bow Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp Name xDiceName xDiceResult xDiceString xDiceRolls Sneak 24 1d20+9 15 Readied strike 23 1d20+7 16 Damage 9 2d6 6,3 Link to comment Share on other sites More sharing options...
Feuerrabe Posted February 8 Clone Share Posted February 8 Appearance Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs. Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages. She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks. It is common knowledge that she can commune with other half-elves and elves without using words. Statblock Myriawen Syornmaiden, Bard 1 NG Medium Elf Arctic Elf Humanoid Perception +5; Low-Light Vision Languages Common, Elven Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3 Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4 Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter) AC 18; Fort +3, Ref +6, Will +5 HP 14; Resistances cold 1 Speed 30 feet Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Ranged Sling +6 (Propulsive), Damage 1d6 B Occult Known Spells DC 17, attack +7; 1st Charm, Soothe, True Strike (2 slots); Cantrips Light, Daze, Prestidigitation, Shield, Haunting Hymn Occult Innate Spells DC 17, attack +7; 1st Mindlink; Cantrips Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Additional Feats Arctic Elf, Bardic Lore, Impressive Performance, Share Thoughts Additional Specials Muses (Enigma) Myriawen Syornmaiden, True Good Arctic Elf Enigma Bard Myriawen took a deep breath as she approached the poachers. That they immediately drew their weapons didn’t help, but Myriawen didn’t let on, but gave them a radiant smile instead. “Do not be alarmed, strangers…” she kept her hands visible as she approached, yet her posture remained curious and natural. Her intonation was that of a song – which was perfectly normal for her when she spoke aloud. As soon as she was within 30 feet of them, she halted, waved her hand in a complicated fashion, and sang an intricate elven formula. Hopefully, they wouldn’t notice that this ‘greeting’ carried the power of a charm spell; in elven cultures, the distinction was often blurry anyway. “I am Myriawen of the Broken Tusks. Would you like to sit by the fire with me, so we may share songs and stories?” She played a triplet of tunes on her flute to indicate that she was quite capable, but, after that, she allowed a little scepticism to slip into her voice: “I did notice poisonous traps in the area, in which wounded animals were caught. More than you could eat...” OOC If they let her speak for a minute, she will go on talking and try to Make an Impression. Myriawen is casting a Charm spell. Wisdom vs. Occult DC 17. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted February 8 Clone Share Posted February 8 Talyn of Mendevia - Cleric 1 (MW Sheet) HP 18/18 | AC 17 (+19 with shield raised) Perception +4 | Fort +7 | Ref +4 | Will +6 Resistances cold 1 | Speed 25 feet Statblock Languages Common Skills Acrobatics +1, Athletics +6, Diplomacy +5, Intimidation +5, Lore: Demon +3, Medicine +4, Religion +4 Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +2 Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Religious Symbol (Silver), Healer's Tools, Crowbar, Alcohol (5), Signal Whistle, Clothing (Winter), Air Bladder, Climbing Kit, Wooden Shield (Hardness 3, HP 12, BT 6) Shield Block Melee Scimitar +6 (Forceful, Sweep), Damage 1d6+3 S Reach Spell Divine Prepared Spells DC 14, attack +4; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 14, attack +4; 1st Magic Weapon, Bless; Cantrips Guidance, Stabilize, Light, Forbidding Ward, Bullhorn Additional Feats Pilgrim's Token, Wintertouched Human Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest) Talyn heard Myriawen's musical voice as she approached the strangers. The fools would no doubt be doing the graceful woman's bidding in no time. Talyn envied her gradefulness, and her easy manner. Only envied because it seemed to come so easily of course - the choice to actually be so biddable was complicated. You opened yourself up to the whims of others and you ended up hurt. Talyn shook her head to shake of the introspection and focussed on the conversation ahead as she patted buttercup's flank OOC: Exploration Activity: Defend Reaction: Action 1: Action 2: Action 3: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BarbarossaLives Posted February 9 Author Clone Share Posted February 9 The two strangers stare at Myriawen and then at each other. They let the weapons drop to their side as Myriawen starts to play the flute. They look at each other once more and there start to laugh. "Sure. little girls we can share a fire with you. You are right we have much more than we can eat. That's what hunting is all about down here. After we eat and we can share a kiss and a hug and a bed. What do you say to that?" They both started laughing again. At this point the start moving towards her at a slow walk, separating to move to either side of her. They will let her talk as they stalk around her. The make impression works, but they seem to think she is along and an easy target. The charm spell works on the one to her left but the one to the right fails to notice the difference. The one to the left just stops and waits for instructions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kistler Posted February 9 Clone Share Posted February 9 Egan Ailerry - Half-Elf Rogue 1 HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 Perception: +7 | Fort: +5 | Ref: +9 | Will: +7 ConsumablesItems: -Arrows (24) Abilities: - Talimans: - Permanent Magic Items: - | SpellsCantrips: - Level 1: - Focus: - | Skills*Acrobatics: +7 *Arcana: +4 *Athletics: +3 *Crafting: +4 Deception: +0 Diplomacy: +0 *Farming Lore: +4 Intimidate: +0 *Medicine: +5 *Nature: +5 Occultism: +1 *Performance: +0 *Religion: +5 *Society: +4 *Stealth: +7 *Survival: +5 *Thievery: +7 *Trained | **Expert | ***Master | Conditions: Bonuses and Abilities Abilities: -Surprise Attack -Sneak Attack 1d6 -Darkvision -Assurance (Athletics) -Thief Racket Actions: -Twin Feint -Battle Medicine (DC15 2d8) Seeing the two men start to circle around the woman is enough for Egan. He's been around, and there's nothing friendly about their approach. He draws and lets his readied arrow fly. OOC/Actions Other: using the readied action here, though I'm not sure if he's shooting at the charmed one or not. I'll try a coin flip. 1 is not charmed, 2 is charmed guy. Which one Free: Action 1: Action 2: Action 3: Results: Reaction: (None) Exploration Activity: None Hands: Bow Gear Worn -Leather Armor: +1 AC/4 Dex -Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage -Backpack: Ignore first 2 bulk of items in pack -Belt Pouch -Theives' Tools -Quiver: 24x Arrows Weapons -Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10' -Rapier: +7 | 1d6+4P | Deadly D8 | Finesse -Shortsword: +7 | 1d6+4P/S | Agile | Finesse -Shortbow: +7 | 1d6P | 60' | Deadly D10 Containers Backpack -Bedroll -2x Rations (1 week) -Rope (50')-5x Sacks -Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys -Soap -Basic Crafter's Book -5x Torches -Waterskin Belt Pouch -Flint and Steel -10z Chalk -0gp, 2sp, 2cp Name xDiceName xDiceResult xDiceString xDiceRolls Which one 1 1d2 1 Link to comment Share on other sites More sharing options...
Feuerrabe Posted February 9 Clone Share Posted February 9 Appearance Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs. Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages. She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks. It is common knowledge that she can commune with other half-elves and elves without using words. Statblock Myriawen Syornmaiden, Bard 1 NG Medium Elf Arctic Elf Humanoid Perception +5; Low-Light Vision Languages Common, Elven Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3 Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4 Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter) AC 18; Fort +3, Ref +6, Will +5 HP 14; Resistances cold 1 Speed 30 feet Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P Ranged Sling +6 (Propulsive), Damage 1d6 B Occult Known Spells DC 17, attack +7; 1st Charm, Soothe, True Strike (2 slots); Cantrips Light, Daze, Prestidigitation, Shield, Haunting Hymn Occult Innate Spells DC 17, attack +7; 1st Mindlink; Cantrips Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Additional Feats Arctic Elf, Bardic Lore, Impressive Performance, Share Thoughts Additional Specials Muses (Enigma) Myriawen Syornmaiden, True Good Arctic Elf Enigma Bard Myriawen wasn't particularly fond of the crude sexual advances towards her, but she was more worried about those two guys than herself - she had no doubt that her friends would kill the strangers, should those dare touch her. "That is not how I usually pick my mates. Let's take it one step at a time. But seriously, put your swords down for now..." she let her fingers sheath of her fine elven rapier, but then waved dismissively. "Do you have a camp site nearby? Otherwise... how about we set up a fire over there?" Since they were encircling her, Myriawen nonchalantly passed through between the strangers, with a smirk on her face as the only comment on the human's crude mating behaviour. Not only to demonstrate that she wasn't afraid, but to direct their attention away from her friends. As she passed through, she addressed them with what sounded like a sultry invitation in Elvish: ! In a way, it was an invitation. Just not for them. OOC Elvish: "Now would be a really good time!" Name xDiceName xDiceResult xDiceString xDiceRolls Make an Impression - Diplomacy 16 1d20+7 9 Link to comment Share on other sites More sharing options...
Zen Gypsy Posted February 10 Clone Share Posted February 10 (edited) Gol'garath, Ox House Spear-bearer AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1 0 FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6 ACTIVE EFFECTS: Avoid Notice CONDITIONS: None Gol'garath lay concealed in the grove, his Musk Ox brother across the trail from him, the unknown hunters would be forced to leave the tight confines of the grove along the path moving right past the two concealed warriors, allowing them the opportunity to overhear their conversation, perhaps deduce to which Following they belonged and end the mystery of these strange hunters who encroached upon the Broken Tusk migratory routes. However, before their plan could bear fruition, Myriawen recklessly approached the pair, drawing their attention, unwanted as it was. He shook his head, rolled his shoulders, this was not the outcome he desired but it was the situation he now found himself in. He moved swiftly, watched as Egan's arrow erupted into the first's chest, he diverted moving towards the second attacker, he roared a challenge in the whooping style of the Musk Ox hunters, hoping the frightening display would cause his opponent's focus to waver, he then leapt into the air, reversed his grip on the spear and swung the butt of the weapon towards the poacher's skull. Out of Character Free Action: Reaction: Action 1: Demoralize Charmed foe. Action 2: Stride towards Charmed foe (30 (35) ft if Demoralize successful) Action 3: Strike (or Confident Finisher if Demoralize successful); Non-lethal Edited February 10 by Zen Gypsy (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Demoralize (Intimidation vs Will DC) 10 1d20+5 5 Demoralize (Hero Point Re-roll) 15 1d20+5 10 Strike (-2 Non Lethal) 14 1d20+7-2 9 Damage (Non-lethal) 7 1d6+2 5 Confident Finisher (If demoralize was successful) 5 2d6 3,2 Link to comment Share on other sites More sharing options...
Recommended Posts