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After the Hunt


BarbarossaLives

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Golgarath.png.0d33894989c69ed2848d20d79da42ea5.pngGol'garath, Ox House Spear-bearer

AC: 18 | HIT POINTS: 16 | CURRENT: 16 | HERO POINTS: 1

FORTITUDE: +3 | REFLEX: +9 | WILL: +6 | PERCEPTION: +6

ACTIVE EFFECTS: Avoid Notice

CONDITIONS: None


Gol'garath was disappointed with his performance, he had been unable to glean the lessons from Imek's enthusiastic lessons during their journey to the grove. As the group began to move out, he sullen inspected the site, one last time, before carefully collecting one of the snares. He hoped one of the senior hunters or trappers within the Following would be able to identify who, or what, had crafted these cruelly barbed traps, poisons was not something that the Broken Tusk used, at least, not that the mammoth herder was aware of. When speaking with Grandfather Eiwa, Gol'garath nodded, listening to the others. "I will follow the lead of my Ox House brother, we will carry the cleansing water." He paused, nervous to switch the topic of conversation. "Grandfather Eiwa, have you seen snares such as these? They did not appear familiar to me, so I thought, perhaps, another Following may be in the area, though, they would have approached the Broken Tusk before hunting along our path, would they not?"

Out of Character

Free Action:

Reaction: 


Action 1:

Action 2:

Action 3:

Edited by Zen Gypsy (see edit history)
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Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.
; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| SkillsTrained:
Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5)

Untrained:
Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Nature (+2); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1)
 | AttributesSTR +4
DEX +1
CON +3
INT +0
WIS +2
CHA -1
 | AttacksUnarmed:

Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed

Melee:

Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip
Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry
Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'

Ranged:

Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30'
Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'
 |


 

"Grandfather Eiwa, have you seen snares such as these?"

Qingalic slapped his forehead and pulled at his beard before laughing at himself with a deep chuckle.

Well done, Musk Ox brother! he exclaimed towards Gol'garath. At least your brain wasn't bemused by thoughts of ale!

With that, he detached the trap that he had examined and attached to his pack. Here is another example, Grandfather Eiwa. I'm sure I would have remembered to show it to you within a moon or so, he added shaking his head.

Again, he guffawed at his absent-mindedness.

I owe you a tankard, brother, the dwarf proposed.

 

OOC

 

 

 

ACTIONS

 

 


 

 

 

Edited by Vedast (see edit history)
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Egan Ailerry - Half-Elf Rogue 1


HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 

Perception: +7 | Fort: +5 | Ref: +9 | Will: +7

Consumables | Spells | Skills | Conditions: 

Bonuses and Abilities

Abilities:
-Surprise Attack
-Sneak Attack 1d6
-Darkvision
-Assurance (Athletics)
-Thief Racket

Actions:
-Twin Feint
-Battle Medicine (DC15 2d8)


Egan nods to the suggestion, "Water carryin' seems fine by me. 'Course my ol' back's been actin' up. Terrible painful. Not sure how much help I'll be, but I'll do what I can." He says, rubbing his lower back and suddenly seeming to lean on his walking staff more heavily.

OOC/Actions

Other:

Free:

Action 1: 

Action 2: 

Action 3: 

Results:

Reaction: (None)

Exploration Activity: Scout

Gear

Worn

-Leather Armor: +1 AC/4 Dex
-Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage
-Backpack: Ignore first 2 bulk of items in pack
-Belt Pouch
-Theives' Tools
-Quiver: 24x Arrows

Weapons

-Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10'
-Rapier: +7 | 1d6+4P | Deadly D8 | Finesse
-Shortsword: +7 | 1d6+4P/S | Agile | Finesse
-Shortbow: +7 | 1d6P | 60' | Deadly D10

Containers

Backpack
-Bedroll
-2x Rations (1 week)
-Rope (50')-5x Sacks
-Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys
-Soap
-Basic Crafter's Book
-5x Torches
-Waterskin

Belt Pouch
-Flint and Steel
-10z Chalk
-0gp, 2sp, 2cp

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Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.
; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| SkillsTrained:
Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5)

Untrained:
Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Nature (+2); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1)
 | AttributesSTR +4
DEX +1
CON +3
INT +0
WIS +2
CHA -1
 | AttacksUnarmed:

Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed

Melee:

Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip
Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry
Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'

Ranged:

Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30'
Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'
 |


'Course my ol' back's been actin' up. Terrible painful.'

 

Qingalic ponders this intelligence carefully.

That's a pity, old man. I was just inviting Gol'garath here to indulge in a large tankard. All are welcome, of course, to join, but we wouldn't want to risk your back being wrenched out of sorts by lifting such a heavy draught.

The dwarf's eyes were alight with mirth.

 

 

OOC

 

 

 

ACTIONS

 

 


 

 

 

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Myriawen Portrait

Appearance

MyriawenAppearanceIn-Post.jpg.377796d7cb8e8855652ffae8a62e6b50.jpg

Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs.

Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages.

She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks.

It is common knowledge that she can commune with other half-elves and elves without using words.

Statblock

Myriawen Syornmaiden, Bard 1


NG
Medium
Elf
Arctic Elf
Humanoid

Perception +5; Low-Light Vision
Languages Common, Elven
Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3
Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter)


AC 18; Fort +3, Ref +6, Will +5
HP 14; Resistances cold 1


Speed 30 feet
Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Ranged Sling +6 (Propulsive), Damage 1d6 B
Occult Known Spells DC 17, attack +7; 1st Charm, Soothe, True Strike (2 slots); Cantrips Light, Daze, Prestidigitation, Shield, Haunting Hymn
Occult Innate Spells DC 17, attack +7; 1st Mindlink; Cantrips
Focus Spells (1 points) Counter Performance action_reaction_black.pngArea 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage action_single_black.pngArea 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Additional Feats Arctic Elf, Bardic Lore, Impressive Performance, Share Thoughts
Additional Specials Muses (Enigma)

Myriawen Syornmaiden, True Good Arctic Elf Enigma Bard

A brilliant laughter came from Myriawen as she listened to the exchange between Egan and Qingalic. Her eyes sparkled when she commented towards Grandfather Eiwa: “He’s not wrong – if you could let us command one or two mammoths, we might be able to transport a lot more water to the ceremonial gathering place. Think of it: We’d greet the Green Moon with its own reflection by creating a small lake.” However, it didn’t sound like Myriawen was seriously expecting mammoths to be put under the little scouting group’s command.

Turned to Qingalic she commented with wide gestures, an inflection like an epic tale and laughter in her eyes: “Don’t worry about his fortitude, my songs will revive him. Particularly once I song of how we boldly saved the herd of tapir’s from mazes of cruel traps, planted by cultists of the dark tribe. Out of the netherworld they whispered in the tapir’s ears to deny us the poor creatures’ trust. Yet we outwitted them at any step and even escaped the terrible snow tigers just in time. Hardly any but us would even notice the terrible predators, that’s how stealthy they were, but they couldn’t fool us!”

Excitedly, she tried to goad the others: “Come on, we’ve earned a mead!”

Myriawen was hardly going engage in a drinking contest – she was infamous for being being being a shy drinker, but she did love the time by fireside and fond of a glass (yes, she preferred glasses) of the clearest and most pure of golden mead. She was in fact the oldest in the round, elder than even Gandfather Eiwa, not to mention Egan, but her demeanour resembled that of a human teenage girl when she pulled her friends to the gathering places.

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Egan Ailerry - Half-Elf Rogue 1


HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 

Perception: +7 | Fort: +5 | Ref: +9 | Will: +7

Consumables | Spells | Skills | Conditions: 

Bonuses and Abilities

Abilities:
-Surprise Attack
-Sneak Attack 1d6
-Darkvision
-Assurance (Athletics)
-Thief Racket

Actions:
-Twin Feint
-Battle Medicine (DC15 2d8)


The old half elf digs inside his shirt and produces a thin reed, "Oh aye. A good point. Those tankards can be right heavy. That's why I keep one of these on me for drinking." He's probably too old to shoot spitballs through it. Probably.

OOC/Actions

Other:

Free:

Action 1: 

Action 2: 

Action 3: 

Results:

Reaction: (None)

Exploration Activity: Scout

Gear

Worn

-Leather Armor: +1 AC/4 Dex
-Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage
-Backpack: Ignore first 2 bulk of items in pack
-Belt Pouch
-Theives' Tools
-Quiver: 24x Arrows

Weapons

-Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10'
-Rapier: +7 | 1d6+4P | Deadly D8 | Finesse
-Shortsword: +7 | 1d6+4P/S | Agile | Finesse
-Shortbow: +7 | 1d6P | 60' | Deadly D10

Containers

Backpack
-Bedroll
-2x Rations (1 week)
-Rope (50')-5x Sacks
-Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys
-Soap
-Basic Crafter's Book
-5x Torches
-Waterskin

Belt Pouch
-Flint and Steel
-10z Chalk
-0gp, 2sp, 2cp

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It seems the group has decided to take on the Gathering of the Water. Grandfather Eiwa takes the traps and promises to have an answer in the morning when you leave for the next quest. If you would like to roleplay out your drinking and conversation please feel free. I will post what happens in the morning over the weekend unless I need to answer anything from the event of the night.

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Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.
; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| SkillsTrained:
Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5)

Untrained:
Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Nature (+2); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1)
 | AttributesSTR +4
DEX +1
CON +3
INT +0
WIS +2
CHA -1
 | AttacksUnarmed:

Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed

Melee:

Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip
Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry
Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'

Ranged:

Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30'
Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'
 |


"That's why I keep one of these on me for drinking."

Well, then! Qingalic replied with enthusiasm. A toast to the resourcefulness of aging rascals! May your wit and guile be a wonder to your brothers and bring consternation and dismay to our enemies!

As Myriawen wove her song, full of good-natured hyperbole and the ordinary magic of music, the hunter laughed in deep-throated, genuine pleasure as was the nature of the dwarf-folk amongst comrades.

Why, he chuckled, his face a bright red, in a couple of generations this song-tale will involve an entire streak of snow tigers ... led by a host of grim frost giants ... the bestiary of imaginary foes coming - perhaps fortunately - to an end as the dwarf assuaged his thirst.

 

image.png.42205feb406e48f0614dd424e838c46c.png

 

OOC

 

 

 

ACTIONS

 

 


 

 

 

Edited by Vedast (see edit history)
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The next moring you all meet at the specified spot and find Cerimonial Vessels waiting for you. Grandfather Eiwa comes walking up to greet yopu and point you in the right direction for the river and bids you fairwell and good luck.

 

Is there any discussion or other information anyone has before we start the trip to get the vessels filled?

 

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Egan Ailerry - Half-Elf Rogue 1


HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 

Perception: +7 | Fort: +5 | Ref: +9 | Will: +7

Consumables | Spells | Skills | Conditions: 

Bonuses and Abilities

Abilities:
-Surprise Attack
-Sneak Attack 1d6
-Darkvision
-Assurance (Athletics)
-Thief Racket

Actions:
-Twin Feint
-Battle Medicine (DC15 2d8)


Egan looks over the ceremonial vessels, "Do they leak? Can we seal them up? Can we roll them? How heavy will they be when filled? Can a weak old man with a bad back lift one?" He asks a he approaches them to rap on the with his knobby knuckles.

OOC/Actions

Other:Roll Crafting to examine the vessels

Free:

Action 1: 

Action 2: 

Action 3: 

Results:

Reaction: (None)

Exploration Activity: Scout

Gear

Worn

-Leather Armor: +1 AC/4 Dex
-Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage
-Backpack: Ignore first 2 bulk of items in pack
-Belt Pouch
-Theives' Tools
-Quiver: 24x Arrows

Weapons

-Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10'
-Rapier: +7 | 1d6+4P | Deadly D8 | Finesse
-Shortsword: +7 | 1d6+4P/S | Agile | Finesse
-Shortbow: +7 | 1d6P | 60' | Deadly D10

Containers

Backpack
-Bedroll
-2x Rations (1 week)
-Rope (50')-5x Sacks
-Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys
-Soap
-Basic Crafter's Book
-5x Torches
-Waterskin

Belt Pouch
-Flint and Steel
-10z Chalk
-0gp, 2sp, 2cp

Name
Crafting
22
1d20+4 18
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Myriawen Portrait

Appearance

MyriawenAppearanceIn-Post.jpg.377796d7cb8e8855652ffae8a62e6b50.jpg

Ancestry: Arctic Elf | Sex: Female | Ethnicity: Ilverani | Age: 172 | Height: 5' 8" | Weight: 118 lbs.

Like any arctic elf Myriawen is frosty on the surface, yet there is a quality to her that makes it appear like her vains were burning with the fire of barely tamed passion. It is impossible to tell how old she is; her skin is flawless, yet her bright blue eyes reflect memories of ages.

She is always calm and soft; she easily shys away from loud noises, yet her voice has, in its softness, an irresistible quality to it. Sometimes she doesn't even need to use her voice, a faint knowing smile of hers alone can settle a fight between two Broken Tusks.

It is common knowledge that she can commune with other half-elves and elves without using words.

Statblock

Myriawen Syornmaiden, Bard 1


NG
Medium
Elf
Arctic Elf
Humanoid

Perception +5; Low-Light Vision
Languages Common, Elven
Skills Acrobatics +5, Athletics -1, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Lore: Bardic +5, Lore: Genealogy +5, Occultism +5, Performance +7, Stealth +5, Survival +3
Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +4
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Clothing (Winter)


AC 18; Fort +3, Ref +6, Will +5
HP 14; Resistances cold 1


Speed 30 feet
Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Rapier +6 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Ranged Sling +6 (Propulsive), Damage 1d6 B
Occult Known Spells DC 17, attack +7; 1st Charm, Soothe, True Strike (2 slots); Cantrips Light, Daze, Prestidigitation, Shield, Haunting Hymn
Occult Innate Spells DC 17, attack +7; 1st Mindlink; Cantrips
Focus Spells (1 points) Counter Performance action_reaction_black.pngArea 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage action_single_black.pngArea 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Additional Feats Arctic Elf, Bardic Lore, Impressive Performance, Share Thoughts
Additional Specials Muses (Enigma)

Myriawen Syornmaiden, True Good Arctic Elf Enigma Bard

Myriawen did a lot of singing until late into the night. However, she didn't drink all that much, and as an elf, she needed only four hours of rest. Thus, she was perfectly fresh as the morning came. "Good morning, everyone!" she almost sung as she approached.

She did have a close look at the vessels, trying to figure out what they'd gotten themselves into.

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The vessels are discribed as follows:

The ceremonial vessels to be filled with water are three tightly woven, brightly colored baskets of different shapes. Leather straps make carrying a basket on one’s back easy, and each is sealed with a waxy sap to ensure it doesn’t leak. An empty basket is 1 Bulk; a basket filled with water is 6 Bulk.

 

I am going to say they are about 1.5 ft tall and about 1 foot in diameter. They are round but vase shaped. So technically they could be rolled but you would have pay attention to kerp it going straight

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image.png

Qingalic Mølgaard

Qingalic MolgaardFighter 1


N
Medium
Dwarf
Strong-Blooded Dwarf
Humanoid

Perception +7; Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +7, Lore: Hunting +3, Medicine +5, Stealth +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha -1
Items Hide, Healer's Tools, Backpack (2), Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Wooden Shield (Hardness 3, HP 12, BT 6)


AC 17 (+19 with shield raised); Fort +8, Ref +6, Will +5
HP 23
Shield Block action_reaction_black.pngTrigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity action_reaction_black.pngTrigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Speed 20 feet
Melee Guisarme +9 (Reach, Trip), Damage 1d10+4 S
Melee Clan Dagger +9 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+4 P
Melee Light Hammer +9 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Ranged Javelin +6 (Thrown), Damage 1d6+4 P
Sudden Charge action_double_black.png (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Strong-Blooded Dwarf, Titan Wrestler, Unburdened Iron

House of the Musk Ox (Totem: Bighorn Sheep) image.png.dd97adbbe0fc3dec71d57107d2ce6d3f.png

Strong-Blooded DwarfYou gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.; Megafauna HunterYou have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.
; Fighter (1)


 

HP: 23/23 AC: 17 (19): hide (shield) | Speed: 20' | Darkvision | Lang: Hallit, Dwarven

Perception (E): +7  Initiative: +7 | Fort (E): +8 | Ref (E): +6| Will (T): +5 | Hero Pts: 1

| SkillsTrained:
Acrobatics (+4); Athletics (+7); Lore/hunting (+3); Medicine (+5); Stealth (+4); Survival (+5)

Untrained:
Acrana (+0); Crafting (+0); Deception (-1); Diplomacy (-1); Intimidation (-1); Nature (+2); Occultism (+0); Performance (-1); Religion (+2); Society (+0); Thievery (+1)
 | AttributesSTR +4
DEX +1
CON +3
INT +0
WIS +2
CHA -1
 | AttacksUnarmed:

Fist +9/+5/+1 • Expert +5 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse; Nonlethal; Unarmed

Melee:

Guisarme +9/+4/-1 • Expert +5 • STR +4 • Item 0 • Damage 1d10+4 S, Reach, Trip
Clan Dagger +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d4+4 P, Versatile B, Agile, Dwarf, Parry
Light Hammer +9/+5/+1 • Expert +5 • STR +4 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'

Ranged:

Javelin +6/+1/-4 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 P, Thrown 30'
Light Hammer +6/+2/-2 • Expert +5 • DEX +1 • Item 0 • Damage 1d6+4 B, Agile, Thrown 20'
 |


The dwarf pulled at his beard whilst looking over the ceremonial water jars.

A small cart sled pulled by a single mule, oxen, or rogue ::cough, cough:: would do nicely for all three. Rather than asking around, perhaps we can save a lot of trouble and just assume we can appropriate one for the purpose?

Maybe the Falcon House has one handy? he inquired innocently of the others ... none of whom were Falcons as far as he knew.

 

OOC

Edited for the crime of anachronism. If the couple of sources I looked up on the history of transport are to be believed, use of sleds of various sorts is quite ancient.

 

 

ACTIONS

 

 


 

 

 

 

Edited by Vedast (see edit history)
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image.png.8d61135b28285a22c9772db37846d8f1.png

Egan Ailerry - Half-Elf Rogue 1


HP: 18/18 | AC: 18 | Speed: 25ft | Hero: 0/3 

Perception: +7 | Fort: +5 | Ref: +9 | Will: +7

Consumables | Spells | Skills | Conditions: 

Bonuses and Abilities

Abilities:
-Surprise Attack
-Sneak Attack 1d6
-Darkvision
-Assurance (Athletics)
-Thief Racket

Actions:
-Twin Feint
-Battle Medicine (DC15 2d8)


Egan looks over at Qing and Gol'garath, "Surely you two big strong fellas could tote these around all full of water. But if you want to put some poor bear of burden to work best to have 'em carry it on their own backs. No too many good roads up here for a cart to bounce along." He pauses, "Now I wonder where we could find a sturdy mule or maybe even an aurochs that wandered away from its owner around here..."

OOC/Actions

Other:

Free:

Action 1: 

Action 2: 

Action 3: 

Results:

Reaction: (None)

Exploration Activity: Scout

Gear

Worn

-Leather Armor: +1 AC/4 Dex
-Winter Clothes: Negate Damage from Severe Cold, Reduce Extreme Cold Damage
-Backpack: Ignore first 2 bulk of items in pack
-Belt Pouch
-Theives' Tools
-Quiver: 24x Arrows

Weapons

-Dagger: +7 | 1d4+4P/S | Agile | Finesse | 10'
-Rapier: +7 | 1d6+4P | Deadly D8 | Finesse
-Shortsword: +7 | 1d6+4P/S | Agile | Finesse
-Shortbow: +7 | 1d6P | 60' | Deadly D10

Containers

Backpack
-Bedroll
-2x Rations (1 week)
-Rope (50')-5x Sacks
-Climbing Kit: 50' Rope, 12x Pitons, Hammer, Grappling Hook, Crampons, Pulleys
-Soap
-Basic Crafter's Book
-5x Torches
-Waterskin

Belt Pouch
-Flint and Steel
-10z Chalk
-0gp, 2sp, 2cp

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