Blaeringr Posted November 29, 2023 Clone Share Posted November 29, 2023 (edited) From: Chapter 1a - back on the road, and then off Initiative: Maybell: 25+1 Khaine: 24+1 Chelia: 16+1 Spiders: 15 Weylin: 9+1 Kek 7+1 Edited December 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted November 29, 2023 Clone Share Posted November 29, 2023 (edited) [fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 1[/I] [b]HP:[/b] 15/15 [b]AC:[/b] 17 [b]Spell Slots:[/b] 2/2 L1 [b]Focus Points:[/b] 1/1 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 17 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 1[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 4 Rex 5 Wil 6 Per 6 [B]Speed:[/B] 25 [B]AC:[/B] 17 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset] Maybell Springfield Maybell Springfield Gutsy Halfling Bard 1 HP: 15/15 AC: 17 Spell Slots: 2/2 L1 Focus Points: 1/1 Halfling Luck: 1/1 Class DC: 17 Status: Normal and Healthy Statblock Maybell Springfield Female Halfling Bard 1 Neutral Good Entertainer STR: 8/-1 DEX: 14/+2 CON: 12/+1 INT: 14/+2 WIS: 12/+1 CHA: 18/+4 Saves: For 4 Rex 5 Wil 6 Per 6 Speed: 25 AC: 17 Languages: Common, Elven, Dwarven, Halfling Maybell sits nice and still for a bit, her blue halfling eyes peering for the lightest tension on Kaine's body... and once he found what he did and it came time to fight, she knew what she must do. Unfortunately for any stealth attempts, she was a bard so... right away she puts the bow to her viol and plays the same encouraging notes from a day or two past "Second Verse, same as the First" she quietly mutters letting her magic expand in the notes, emboldening and supporting her allies before she, quite bravely, reposition herself... a little bit away. All the while though, she looks at their approaching enemies, trying to see what they are and whenever she knows of any strategies or weaknesses in her studies. OOC Maybell is going to roll performance as a free check to try and make a Lingering composition... and fails! Thus, refunding the focus point. She inspires courage nonetheless, then she'll move back, trying to position herself somewhat close to allies but close to any cover or otherwise, put herself somewhere she judges she's unlikely to be easily reached. Then she'll recall knowledge about the spiders. Perception LingeringCompositionPerformance RecallKnowledgeNature Edited November 30, 2023 by daltar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 25 1d20+6 19 LingeringCompositionPerformance 12 1d20+7 5 RecallKnowledgeNature 18 1d20+4 14 Link to comment Share on other sites More sharing options...
Blaeringr Posted November 30, 2023 Author Clone Share Posted November 30, 2023 Let's see how well this works giving you guys a literal physical tabletop for this encounter: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted November 30, 2023 Clone Share Posted November 30, 2023 Khaine - Human Monk 1 HP: 21/21 | AC: 19 | Speed: 25ft | Hero: 0/3 | Focus: 1/1 Perception: +4 | Fort: +7 | Ref: +9 | Will: +6 StatisticsStr +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0 Languages: Common, Elven Attacks: -Powerful Fist: +7/+3/+1 1d6+2 Bludgeoning • Agile, Finesse, Non-lethal, Unarmed -Tiger Claw +7/+3/+1 1d8+2 Slashing • Agile, Finesse, Non-lethal, Unarmed, Bleed on Crit -Dart +7/+3/+1 Damage: 1d4+2 Piercing &Bull Agile, Thrown 20ft Ki Spells: Ki Strike | Equipment Consumables: Wooden Shield Darts (10) Elixir of Life, Minor Smokestick, Minor Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -Rations (2 weeks) -5x Torch -Climbing Kit -Grappling Hook Coins : 12gp 10sp 5cp | AbilitiesClass: -Ki Spells (Divine) -Powerful Fist -Flurry of Blows -Ki Strike -Tiger Stance Ancestry: -Natural Ambition Skill: -Assurance: Athletics Other: -Toughness | SkillsAcrobatics: +7 (T) Arcana: +0 Athletics: +5 (T) Crafting: +0 Deception: +0 Diplomacy: +0 Lore (Farming): +3 (T) Intimidate: +0 Medicine: +1 Nature: +1 Occultism: +0 Performance: +0 Religion: +1 Society: +0 Stealth: +7 (T) Survival: +4 (T) Thievery: +7 (T) Conditions : Khaine remembers the webs, more importantly he remembers the insects caught in it. Approaching the spiders would be dangerous, maybe deadly. Instead he remembered the patient hunter. He lowered himself into his stance and trusted in his companions to come help. With a low growl he clawed his hands, and took up a defensive pose, ready to strike as the spiders opened themselves to a counter. Action 1 : Tiger Stance Action 2 : Raise Shield Action 3 : 10 Step directly away from the spiders (not directly towards the group) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted November 30, 2023 Clone Share Posted November 30, 2023 (edited) Chelia Gremaris Elven Fighter 1 HP: 17/17 | AC: 18 (19 with shield) | speed: 30 | hero: 1/1 Perception: +6 | Fort: +6 | Ref: +6 | Will: +4 conditions: none Seeing that Khaine retreated but slowly, Chelia moved towards him, weapon ready and magical shield up. Upon seeing the webs and spiders, she stayed away from Khaine so one web wouldn't catch them all, while trying to remember what she had ever heard about those giant spiders. OOC Scouting gives us a +1 to our initiative, just so you remember action 1: raise shield spell action 2: move towards Khaine, but stay a bit away so a web won't get us both action 3: recall knowledge about spiders (untrained nature) (natural 20 on that test, so I probably know something). Edited November 30, 2023 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls initiative 16 1d20+6 10 recall knowledge (nature) 21 1d20+1 20 Link to comment Share on other sites More sharing options...
Orgoth8 Posted November 30, 2023 Clone Share Posted November 30, 2023 WEYLIN "The Drake" RYDER Half-Orc Sorcerer (Bronze Dragon) CG HP 16/16 AC: 15 Speed 25ft Fort 5 Ref 5 Will 6 Class DC: 17 Spell Slots: 3 Focus points: 1/1 Str 10 Dex 14 Con 14 Wis 12 Int 10 Cha 18 Status: Hungry and Ready Weylin moves beside Chelia, ready for whatever trouble the crew was in for. Rounding the corner, he searches for whatever dangers there be and curses. "&^*(! Spiders, BIG spiders. Well....this will be fun..." Name xDiceName xDiceResult xDiceString xDiceRolls Perception Initiative 9 1d20+4 5 Link to comment Share on other sites More sharing options...
Dr Jackal Posted December 1, 2023 Clone Share Posted December 1, 2023 Hakaja Kek HP: 22/22 ~ AC: 18 ~ Speed: 25 Fort: +5 ~ Ref: +7 ~ Will: +6 ~ Per: +6 Sheet link Kek fades back into the foliage, blade in hand. "Unexpected..." he murmurs. Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 7 1d20+5 2 Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 (edited) Round 1 Summary: Maybell inspires the group with music, though fails to work the magic to extend the effect. Khaine moves back a bit, crouches, and raises his shield Chelia moves into position to back up Khaine, with her shield spell up Spider 1 approaches, and attempts to web Khaine, missing Spider 2 approaches and successfully webs up CheliaA creature hit by the hunting spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 17) Weylin casts electric arc, minimally hurting one spider, and the other manages to completely evade the arcs. Kek rushes up to defend Chelia, but doesn't succeed in hitting the spider. Edited December 1, 2023 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 Spiders' turn: Sensing that their prey has stopped short of the large web, both spiders use their first action to descend from the trees via web line. Spider 1: action 2: moves 25 feet towards Khaine, ending 10 feet away from him action 3: sprays webbing at Khaine Spider 2: action 2: moves 25 feet towards Chelia, ending 15 feet away from her action 3: sprays webbing at Chelia Name xDiceName xDiceResult xDiceString xDiceRolls webbing at Khaine 11 1d20+7 4 webbing at Chelia 22 1d20+7 15 Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 Chelia is immobilized, but may free herself with a DC 17. Escape checks may be an attack roll against the webbing (weapon or spell attack roll), an athletics check, or an acrobatics check. All such checks count towards multiple attack penalty for the round. @Orgoth8 and @Dr Jackal it is now Weylin's and Kek's turn Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Orgoth8 Posted December 1, 2023 Clone Share Posted December 1, 2023 WEYLIN "The Drake" RYDER Half-Orc Sorcerer (Bronze Dragon) CG HP 16/16 AC: 15 Speed 25ft Fort 5 Ref 5 Will 6 Class DC: 17 Spell Slots: 3 Focus points: 1/1 Str 10 Dex 14 Con 14 Wis 12 Int 10 Cha 18 Status: Relieved and ready to party Electricity crackles along Weylin's arms as he side steps out into the open, keeping to the back line behind Chalia and Khaine. "Cra Cirtcele!" he entones, amulet thrumming and pulsing with light and magic before he throws a hand forward, launching forth arcing lightning at both spiders. Actions 1 action - Side step to the window between Khaine and Chalia, staying back 10 feet from them. 2 actions - Cast Electric ArcRange 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal 1d4 + 4 electricity damage. Heightened (+1) The damage increases by 1d4. at both spiders ((Reflex save DC 17)) Name xDiceName xDiceResult xDiceString xDiceRolls Electric Arc damage 5 1d4+4 1 Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 Reflex rolls for spiders: Name xDiceName xDiceResult xDiceString xDiceRolls 1 ref 29 1d20+9 20 2 ref 20 1d20+9 11 Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 Spider 1 critically saves, and spider 2 saves for half damage (2) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted December 1, 2023 Clone Share Posted December 1, 2023 Hakaja Kek HP: 22/22 ~ AC: 18 ~ Speed: 25 Fort: +5 ~ Ref: +7 ~ Will: +6 ~ Per: +6 Sheet link Kek sprints behind Khaine, positioning himself between the far spider and Chelia. "Do you require assistance?" he calls to the fighter, while slashing at the giant arachnid. Name xDiceName xDiceResult xDiceString xDiceRolls Attack spider 2 (shortsword) 8; 9 1d20+7;1d6+4 [1]; [1,5] Link to comment Share on other sites More sharing options...
Blaeringr Posted December 1, 2023 Author Clone Share Posted December 1, 2023 Round 2: Maybell, Khaine, and Chelia are up (Will update map in the morning before I go to work) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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