saithor Posted December 16, 2023 Clone Share Posted December 16, 2023 Marica Elf (Duskwalker)• Undertaker • Investigator (Alchemical Investigator) 1 Medium • Lawful Good • Humanoid AC: 17 | HP 15/15 | Fort +4 Ref +8 Will +5 | Resistance: None | Speed 25 feet | Class DC 17 Marica looked at the beads, and quietly attached them to her necklace, before waving a hand enthusiastically at the Chizire. "Greetings," She said as he passed. He smelled rather like some of her customers when they'd come to her for funeral arrangements, still grieving. Not quite the same since the local tavern has also been a local customer. Apparently cutting liquor with embalming fluid or wood varnish was slightly less obvious than watering it down. "I'll take this room, if no one else wants it," She added, examining room A14E. Indoors, so not as much lighting but she was used to the lack of light. On the teacher's challenge, she frowned. No magnifying glass, so that was out. She knew some alchemical, but none for the creation of fire. Others had already gone to light theirs on existing candles, but she didn't want to copy the other students. But after a few minutes of racking her brains for an answer, she quietly went over to a window, and after fiddling with the glass a little, she instead goes to a lite fire source. "Couldn't get the right magnification." Actions: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted December 16, 2023 Clone Share Posted December 16, 2023 Caeliria - Witch 1 Perception +4; Low-Light Vision Languages Common (Mwangi), Taldane, Draconic, Elven, Xanmba, Garundi Skills Acrobatics +5, Athletics +0, Crafting +7, Deception +5, Diplomacy +5, Intimidation +5, Lore: Dragon +7, Nature +4, Occultism +7, Religion +4, Society +7, Stealth +5 Str +0, Dex +2, Con +0, Int +4, Wis +1, Cha +2 AC 15; Fort +3, Ref +5, Will +6 HP 14/14 Speed 25 feet Stat Block Caeliria - Witch 1 CN, Medium, Human, Half-Elf, Humanoid Perception +4; Low-Light Vision Languages Common, Draconic, Elven, Mwangi, Garundi, Sylvan Skills Acrobatics +5, Athletics +0, Crafting +7, Deception +5, Diplomacy +5, Intimidation +5, Lore: Dragon +7, Nature +4, Occultism +7, Religion +4, Society +7, Stealth +5 Str +0, Dex +2, Con +0, Int +4, Wis +1, Cha +2 Items Explorer's Clothing, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Material Component Pouch, Healing Potion (Minor) (2) AC 15; Fort +3, Ref +5, Will +6 HP 14 Speed 25 feet Melee Sickle +5 (Agile, Finesse, Trip), Damage 1d4 S Melee Staff +3 (Two-Hand d8), Damage 1d4 B Ranged Sling +5 (Propulsive), Damage 1d6 B Occult Prepared Spells DC 17, attack +7; 1st Command, Magic Missile; Cantrips GuidanceCantrip, Divination Cast verbal Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. CRB , Needle DartsAttack, Cantrip, Concentrate, Manipulate, Metal Range 60 feet; Targets 1 creature Defense AC You shape needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a spell attack roll against your target's AC. The needles deal 3d4 piercing damage and might cause bleeding. The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack. Critical Success The target takes double damage and 1 persistent bleed damage. Success The target takes full damage. Heightened (+1) You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit by 1. RoE , Shield, Prestidigitation, Warp Step Focus Spells (1 points) Evil EyeRange 30 feet; Targets 1 creature Saving Throw Will; Duration sustained up to 1 minute Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is frightened 1. Critical Failure The target is frightened 2. , Phase FamiliarRange 60 feet; Targets your familiar You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. Heightened (+1) Increase the resistance by 2. Additional Feats Cauldron, Half-Elf, Skill Training Additional Specials Familiar, Hexes, Patron (Curse), Skill Training (Intimidation), Witch Spellcasting Accar - Familar 1 N, Tiny, Minion, Familiar Perception +5; Darkvision Languages None selected Skills Acrobatics +5, Stealth +5, All other skills +1 Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0 Items Unarmored AC 15; Fort +3, Ref +5, Will +6 HP 5/5 Speed 25 feet Familiar Abilities: Threat DisplayYour familiar helps you convey wordless threats through body language. Whenever you attempt an Intimidation check to Demoralize a creature, if your familiar is within 30 feet of your target and can act, it accompanies you with snarls, hisses, or raising its hackles. If it can do so, you don’t take the normal -4 penalty on the Intimidation check if your target doesn’t understand the language you’re speaking. , Independent In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn’t work with valet or similar abilities that require a command, if you’re capable of riding your familiar, or similar situations. , FlierIt gains a fly Speed of 25 feet., The Familiar of Ongoing MiseryYour familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means.DarkvisionIt gains darkvision. Caeliria watched the young man that joined them spill word after word from his mouth. She hoped his perchant for speaking in large words was not due to some feeling of superiority. She suspected it was but would give him a chance. She pointedly ignored making eye contact with him when he looked to her. When Teacher Ot showed them the rooms, she took her time to examine the rooms to ensure she wasn't going to be left with the smallest. Those who choose more quickly each received a small sniff of dissatisfaction at the presumption they could simply choose what they wanted. Quickly she choose the next largest,as she judged it. When Teacher Ot asked them how they might light a candle without flint and matches she frowned. She had no fire magic prepared this day. She looked to Accar on her shoulder and the owl bobbed its green, runic head but had no suggestions. She watched N'dembe suceed with simple use of magic and did her best to keep her face expressionless. "My new colleague has shown a simple answer to your question Teacher Ot. I assume that it suffices?" She'd often found assuming a situation was addressed, and stating so from a position of correctness, gave her the upper hand. It was up to Teacher Ot to move onto something else. Not challenge her directly for an answer. Actions / OOC Action 1: Action 2: Action 3: Reaction: Exploration Mode: Investigation Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 16, 2023 Clone Share Posted December 16, 2023 Kraawkaw Kraawkaw Cloistered Cleric of Nethys 1 LN Medium Tengu Skyborn Tengu Humanoid Perception +6; Low-Light Vision Languages Draconic, Sylvan Skills Acrobatics +2, Arcana +5, Athletics +0, Diplomacy +5, Intimidation +5, Lore: Academia +5, Lore: Lore (Magaambya) +5, Medicine +6, Religion +6, Stealth +5 Str +0, Dex +2, Con +0, Int +2, Wis +3, Cha +2 Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Antidote (Lesser), Antiplague (Lesser), Healer's Tools, Writing Set, Religious Symbol (Ceramic) AC 15; Fort +3, Ref +5, Will +8 HP 14 Squawk! Trigger You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours. Speed 25 feet Antidote (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Antiplague (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 16, attack +6; 1st Magic Missile, Fear; Cantrips Detect Magic, Guidance, Light, Needle Darts, Shield Focus Spells (1 points) Scholarly Recollection Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. Additional Feats Assurance, Domain Initiate, Skyborn Tengu Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Knowledge), Sharp Beak Skyborn TenguYour bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall.; Scholar (Arcana)You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You’re trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.; Cloistered Cleric of Nethys (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 14/14 | AC: 15 (16): Explorer's ClothingEssentially Kraawkaw's habit as a Priest of Nethys White (really flax) tunic Leather cincture Black mantle Holy Symbol: a ceramic mosaic of the Face of Nethys. It is held by a chain, secured to the cincture. (shield spell) | Speed: 25' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | Lang: Mwangi (Common); Tengu; Draconic; Sylvan | Hero Pts: 1 Perception (T): +6 ▪ Init: +6 | Fort (T): +3 | Ref (T): +5| Will (E): +8 | | SkillsTrained: Arcana (+5); Diplomacy (+5); Intimidation (+5); Lore/Academia (+5); Lore/Magaambya (+5); Medicine (+5); Religion (+6); Stealth (+5); Untrained: Acrobatics (+2); Athletics (+0); Crafting (+0); Deception (+2); Nature (+3); Occultism (+2); Performance (+2); Society (+2); Survival (+3); Thievery (+2) | AttributesSTR +0 DEX +2 CON +0 INT +2 WIS +3 CHA +2 | AttacksUnarmed: Sharp Beak +5/+0/-5 • Trained +3 • Dex +2 • Item 0 • Damage 1d6 P • Finesse; Unarmed; Brawling Melee: Ranged: | Divine DC (ATK): 16 (+6) | Focus Points 1/1| While you deposit your belongings in the room of your choosing OOC This short action will take place whilst we are looking over and selecting our rooms and dropping off our packs and gear. Btw, mention was made of Chizire locking his door. Do we find a key in the room along with the bead? As the Tengu sets his pack on a chair or other convenient place, he quickly casts a Detect Magic cantrip when in the center (or close to it) of the space. A 30' emanation should easily cover the entire volume of the room. He is, of course, curious about the bead or any other magical effects that might be about, but aware of Detect Magic's limitations. He also searches for a room key, hopefully on a desk; table; or in a drawer. He then heads back to the lobby or lounge to answer Teacher Ot's first question (repeated here for GM convenience since we might be out of sequence a bit): Listen carefully. "Can you light a candle without flint or matches?" Kraawkaw pondered this deceptively simple sounding question. He did have the ability to cast Light and, in fact, could access the ability to Illuminate (another divine cantrip) objects such as candles and lanterns about him. Surely, though, most of these others could do likewise, he thought to himself appraising the other four new students with whom, it seemed, he would form a class. No, the question must mean something else. Let's see ... if I'm lacking the normal resources to light a candle myself ... or maybe Teacher Ot means 'candle' in a figurative way? Ruffling his feathers a bit as a prelude to speaking, he offered: Perhaps by seeking out another with a candle already lit? As in illuminating ignorance by instruction? A metaphor for our coming to the Magaambya? ACTIONS 1. Cast Detect Magic in room A14-B Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted December 17, 2023 Clone Share Posted December 17, 2023 (edited) N'dembe Odwalu - Scholar Human Wizard Character Sheet AC: 16/16 | HP: 15/15 | Fortitude: +4 | Reflex: +6 | Will: +6 | Perception: +6 After the others have made their selections, the young wizard considers his options. After a moment or two he smiles at the others and then absentmindedly casts an Unseen Servant spell. A slight shimmering in the air appears momentarily around the lad's luggage, then fades away. However, his belongings slowly magically arise and float into the northernmost available room (A14A). Cawing raucously Rafiki joins his friend into their new abode. As his luggage gently settles into the room, N'dembe sets the pile of books by his new bed. The youth looks around merrily at the chamber as he whistles a happy little tune, soaking in all of its rich details. There was something oddly right about his decision. He didn't exactly know why, but this room seemed to almost call out to him. This was home, his new home. Reverently taking the bead left in the room, he attaches it to a string hanging from his belt. After a bit, he rejoins the others outside. Mechanics Main Hand: n/a Off Hand: n/a Action 1: Your action goes here. Action 2: Your action goes here. Action 3: Your action goes here. Edited December 17, 2023 by artsmythe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted December 18, 2023 Clone Share Posted December 18, 2023 Olis Saren Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 Before going on with the candle thing, Olis just dumped her backpack with her stuff on the bed. She would sort it out later and for now she kept her sword, shield and armour with her. OOC I'll take 14D ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted December 18, 2023 Author Clone Share Posted December 18, 2023 Chapter 1: Kindled Magic Magaambya Chizire looks to Kraawkaw on his way out and chuckles, "A little spirit wouldn't go awry in this place. I'll catch you later." The double meaning is hopefully not lost on the tengu. Teacher Ot looks around, "A cantrip to light a candle without flint or matches? That's a novel approach. Go ahead and light it then." There is a sudden downpour outside as rain crashes down on the roof above and streets outside. For a moment the sound drowns out the teacher's speech. Well seasoned to this weather, Ot simply pauses until it eases, and then continues. In the distance you spot Chizire sprinting for cover. "Let's see if it works." There is no magic lingering in the rooms for those who check. Even the bead is ordinary glass though you could enchant it if you wanted to. OOC Scene Notes There is a map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Not in Use!! Default Marching Order CHARACTER STATUS N’dembe Caeliria Olis Kraawkaw Marica Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 18, 2023 Clone Share Posted December 18, 2023 (edited) Kraawkaw Kraawkaw Cloistered Cleric of Nethys 1 LN Medium Tengu Skyborn Tengu Humanoid Perception +6; Low-Light Vision Languages Draconic, Sylvan Skills Acrobatics +2, Arcana +5, Athletics +0, Diplomacy +5, Intimidation +5, Lore: Academia +5, Lore: Lore (Magaambya) +5, Medicine +6, Religion +6, Stealth +5 Str +0, Dex +2, Con +0, Int +2, Wis +3, Cha +2 Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Antidote (Lesser), Antiplague (Lesser), Healer's Tools, Writing Set, Religious Symbol (Ceramic) AC 15; Fort +3, Ref +5, Will +8 HP 14 Squawk! Trigger You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours. Speed 25 feet Antidote (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Antiplague (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 16, attack +6; 1st Magic Missile, Fear; Cantrips Detect Magic, Guidance, Light, Needle Darts, Shield Focus Spells (1 points) Scholarly Recollection Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. Additional Feats Assurance, Domain Initiate, Skyborn Tengu Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Knowledge), Sharp Beak Skyborn TenguYour bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall.; Scholar (Arcana)You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You’re trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.; Cloistered Cleric of Nethys (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 14/14 | AC: 15 (16): Explorer's ClothingEssentially Kraawkaw's habit as a Priest of Nethys White (really flax) tunic Leather cincture Black mantle Holy Symbol: a ceramic mosaic of the Face of Nethys. It is held by a chain, secured to the cincture. (shield spell) | Speed: 25' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | Lang: Mwangi (Common); Tengu; Draconic; Sylvan | Hero Pts: 1 Perception (T): +6 ▪ Init: +6 | Fort (T): +3 | Ref (T): +5| Will (E): +8 | | SkillsTrained: Arcana (+5); Diplomacy (+5); Intimidation (+5); Lore/Academia (+5); Lore/Magaambya (+5); Medicine (+5); Religion (+6); Stealth (+5); Untrained: Acrobatics (+2); Athletics (+0); Crafting (+0); Deception (+2); Nature (+3); Occultism (+2); Performance (+2); Society (+2); Survival (+3); Thievery (+2) | AttributesSTR +0 DEX +2 CON +0 INT +2 WIS +3 CHA +2 | AttacksUnarmed: Sharp Beak +5/+0/-5 • Trained +3 • Dex +2 • Item 0 • Damage 1d6 P • Finesse; Unarmed; Brawling Melee: Ranged: | Divine DC (ATK): 16 (+6) | Focus Points 1/1| "I'll catch you later." I shall look forward to introducing you to my familiar, then Kraawkaw answered in an exaggeratedly upbeat tone. She is a Red Doberman. The Tengu bent his verb tense usage somewhat for effect. Some might call the effort a falsehood. Maybe in ten years or so, the young priest thought to himself with a mixture of amusement and regret. So much for protective anonymity. You've already been called out by the first student you've encountered. And two of the five of the new cadre apparently already have bonds to familiars. He would have to excel with his studies. His cantrip had detected nothing in his new room (or home), but, at least, he hadn't set off a "casting alarm." It had occurred to him that casting might be prohibited or dampened in certain areas, so he hadn't been entirely sure what his spell might accomplish. But, it would seem that the room and the ornament were mundane - or beyond his abilities at this stage to detect. ========== "Let's see if it works." Teacher Ot started off with the alliterative and prolix young man's - N'dembe his name appeared to be - casting of a Light cantrip. Kraawkaw awaited the Teacher's unfolding of the lesson, whilst wondering whether his own allegorical interpretation of the Lighting of the Candle problem would turn out to be Much Ado About Nothing. OOC Btw, mention was made of Chizire locking his door. Do we find a key in the room along with the bead? ACTIONS Edited December 18, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted December 19, 2023 Author Clone Share Posted December 19, 2023 Chapter 1: Kindled Magic Magaambya Teacher Ot takes the lit candle and draws another from his robe. Holding the magical flame to the new candle wick, he waits, "Is this alight or not? Many would say so but some would say the opposite." "For this test I accept your answer as long as you accept it too. Does anyone here deny that the candle lit?" He pauses for answers before blowing on the magical light, to no effect. He smiles and waits a moment. OOC Scene Notes There is a map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Not in Use!! Default Marching Order CHARACTER STATUS N’dembe Caeliria Olis Kraawkaw Marica Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 20, 2023 Clone Share Posted December 20, 2023 Kraawkaw Kraawkaw Cloistered Cleric of Nethys 1 LN Medium Tengu Skyborn Tengu Humanoid Perception +6; Low-Light Vision Languages Draconic, Sylvan Skills Acrobatics +2, Arcana +5, Athletics +0, Diplomacy +5, Intimidation +5, Lore: Academia +5, Lore: Lore (Magaambya) +5, Medicine +6, Religion +6, Stealth +5 Str +0, Dex +2, Con +0, Int +2, Wis +3, Cha +2 Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Antidote (Lesser), Antiplague (Lesser), Healer's Tools, Writing Set, Religious Symbol (Ceramic) AC 15; Fort +3, Ref +5, Will +8 HP 14 Squawk! Trigger You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours. Speed 25 feet Antidote (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Antiplague (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 16, attack +6; 1st Magic Missile, Fear; Cantrips Detect Magic, Guidance, Light, Needle Darts, Shield Focus Spells (1 points) Scholarly Recollection Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. Additional Feats Assurance, Domain Initiate, Skyborn Tengu Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Knowledge), Sharp Beak Skyborn TenguYour bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall.; Scholar (Arcana)You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You’re trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.; Cloistered Cleric of Nethys (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 14/14 | AC: 15 (16): Explorer's ClothingEssentially Kraawkaw's habit as a Priest of Nethys White (really flax) tunic Leather cincture Black mantle Holy Symbol: a ceramic mosaic of the Face of Nethys. It is held by a chain, secured to the cincture. (shield spell) | Speed: 25' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | Lang: Mwangi (Common); Tengu; Draconic; Sylvan | Hero Pts: 1 Perception (T): +6 ▪ Init: +6 | Fort (T): +3 | Ref (T): +5| Will (E): +8 | | SkillsTrained: Arcana (+5); Diplomacy (+5); Intimidation (+5); Lore/Academia (+5); Lore/Magaambya (+5); Medicine (+5); Religion (+6); Stealth (+5); Untrained: Acrobatics (+2); Athletics (+0); Crafting (+0); Deception (+2); Nature (+3); Occultism (+2); Performance (+2); Society (+2); Survival (+3); Thievery (+2) | AttributesSTR +0 DEX +2 CON +0 INT +2 WIS +3 CHA +2 | AttacksUnarmed: Sharp Beak +5/+0/-5 • Trained +3 • Dex +2 • Item 0 • Damage 1d6 P • Finesse; Unarmed; Brawling Melee: Ranged: | Divine DC (ATK): 16 (+6) | Focus Points 1/1| "Is this alight or not? Many would say so but some would say the opposite." "For this test I accept your answer as long as you accept it too. Does anyone here deny that the candle lit?" The priest of Nethys was puzzled by the question: he resisted looking at the others, but there had as yet been no response from anyone. The silence was uncomfortable to the tengu, used to the frequent babble of 'flock or contact calls' common to avian species. The candle is the focus of the Light cantrip, but the candle does not burn of itself. Were the Illuminate cantrip cast instead, the candle would burn as it otherwise would once the magic started the flame. He ended with a slight ruffle of feathers. OOC Btw, mention was made of Chizire locking his door. Do we find a key in the room along with the bead? ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted December 20, 2023 Clone Share Posted December 20, 2023 Olis Saren Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 What a fuss all about a stupid candle. Olis was starting to get bored and she hoped the classes would be more interesting. "I think it doesn't matter," she interjected, "if you need light, it doesn't really matter how you get light. Candles, torches, magic, as long as it works for you at that moment." OOC I'll take 14D ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted December 21, 2023 Clone Share Posted December 21, 2023 N'dembe Odwalu - Scholar Human Wizard Character Sheet AC: 16/16 | HP: 15/15 | Fortitude: +4 | Reflex: +6 | Will: +6 | Perception: +6 The young Senghoran hesitates, then struggles to answer the pedagogue's query. "Well, one dictionary definition for 'lit' is something that provides with light or lighting; illuminated, ex generis., 'a lit window at dusk'. In that case, then I believe that my Light cantrip was acceptable. However, a secondary definition is something having been ignited; burning, e.g., 'a lit fire'. To be honest, Teacher Ot, it depends on your point-of-view. If my solution is unsatisfactory, then perhaps I should have cast a Produce Flame cantrip, instead?" At this point, N'dembe eagerly picks up another unlit candle and is prepared to light it using the other magic that he mentioned. Mechanics Main Hand: n/a Off Hand: n/a Action 1: Your action goes here. Action 2: Your action goes here. Action 3: Your action goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted December 22, 2023 Author Clone Share Posted December 22, 2023 Chapter 1: Kindled Magic Magaambya "Yes, your point of view, exactly," Teacher Ot beams, "This test is not about what you do so much about how you perceive the magical and mundane together. You reached for a magical solution automatically but you could have made a fire by rubbing sticks together or finding flame in a fellow student's room. Do you see?" Lesson delivered he quickly moves on. Takula Ot looks outside and coos. With calming gestures he entice a small, blue feathered quail to land on the end of his staff. Then, quietly so as not to disturb the bird, he whispers, "This feathered friend has fine plumage though a little damp from the rain. Can you get one feather without plucking it?" OOC Scene Notes There is a map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Not in Use!! Default Marching Order CHARACTER STATUS N’dembe Caeliria Olis Kraawkaw Marica Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted December 22, 2023 Clone Share Posted December 22, 2023 Olis Saren Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 What strange test was this again, Olis thought as she looked at the bird. Again it wasn't something she was very familiar with. She had seen birds fly around, she used feather quills, but how they got from the bird in question to her hand to write she wasn't really sure about. And any other experience with birds she had besides seeing them fly around was in a stew. "Can we scare it into dropping some feathers," she asked the others, hoping one of them had more experience, especially the Tengu student, "my only other solution would be to knock it unconscious and shaking it until it dropped one, but that might be overreacting. We can still keep it for plan B, right?" She gave the others a grin. OOC ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted December 23, 2023 Clone Share Posted December 23, 2023 Marica Elf (Duskwalker)• Undertaker • Investigator (Alchemical Investigator) 1 Medium • Lawful Good • Humanoid AC: 17 | HP 15/15 | Fort +4 Ref +8 Will +5 | Resistance: None | Speed 25 feet | Class DC 17 Marica studied the bird, frowning at the suggestion of frightening the creature. "We could perhaps draw the feathers of the bird in detail, and cut it out? A representation of a feather standing in for an actual feather?" Actions: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 23, 2023 Clone Share Posted December 23, 2023 (edited) Kraawkaw Kraawkaw Cloistered Cleric of Nethys 1 LN Medium Tengu Skyborn Tengu Humanoid Perception +6; Low-Light Vision Languages Draconic, Sylvan Skills Acrobatics +2, Arcana +5, Athletics +0, Diplomacy +5, Intimidation +5, Lore: Academia +5, Lore: Lore (Magaambya) +5, Medicine +6, Religion +6, Stealth +5 Str +0, Dex +2, Con +0, Int +2, Wis +3, Cha +2 Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Antidote (Lesser), Antiplague (Lesser), Healer's Tools, Writing Set, Religious Symbol (Ceramic) AC 15; Fort +3, Ref +5, Will +8 HP 14 Squawk! Trigger You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours. Speed 25 feet Antidote (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Antiplague (Lesser) (Alchemical, Consumable, Elixir, Healing) Activate Interact Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal; Cantrips Divine Prepared Spells DC 16, attack +6; 1st Magic Missile, Fear; Cantrips Detect Magic, Guidance, Light, Needle Darts, Shield Focus Spells (1 points) Scholarly Recollection Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. Additional Feats Assurance, Domain Initiate, Skyborn Tengu Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Knowledge), Sharp Beak Skyborn TenguYour bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. You take no damage from falling, regardless of the distance you fall.; Scholar (Arcana)You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You’re trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.; Cloistered Cleric of Nethys (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 14/14 | AC: 15 (16): Explorer's ClothingEssentially Kraawkaw's habit as a Priest of Nethys White (really flax) tunic Leather cincture Black mantle Holy Symbol: a ceramic mosaic of the Face of Nethys. It is held by a chain, secured to the cincture. (shield spell) | Speed: 25' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | Lang: Mwangi (Common); Tengu; Draconic; Sylvan | Hero Pts: 1 Perception (T): +6 ▪ Init: +6 | Fort (T): +3 | Ref (T): +5| Will (E): +8 | | SkillsTrained: Arcana (+5); Diplomacy (+5); Intimidation (+5); Lore/Academia (+5); Lore/Magaambya (+5); Medicine (+5); Religion (+6); Stealth (+5); Untrained: Acrobatics (+2); Athletics (+0); Crafting (+0); Deception (+2); Nature (+3); Occultism (+2); Performance (+2); Society (+2); Survival (+3); Thievery (+2) | AttributesSTR +0 DEX +2 CON +0 INT +2 WIS +3 CHA +2 | AttacksUnarmed: Sharp Beak +5/+0/-5 • Trained +3 • Dex +2 • Item 0 • Damage 1d6 P • Finesse; Unarmed; Brawling Melee: Ranged: | Divine DC (ATK): 16 (+6) | Focus Points 1/1| " Can you get one feather without plucking it?" The tengu was quite uneasy with this talk of feather plucking. First the catfolk's (hopefully) friendly banter; now Teacher Ot. Kraawkaw had, however, been paying attention to his seminary lessons - mostly. And whilst he could not - yet - accomplish such magic, he knew the terminology. Polymorph? {later clarification} Ourselves, that is. Grow one's own feathers. OOC Btw, mention was made of Chizire locking his door. Do we find a key in the room along with the bead? PS Did Kraawkaw gain any insight regarding the words written near the sketch of Nethys at A16 that read: “All‑Seeing Solutions: Pay in Light, Let the Darkness Show Wisdom!” K would keep trying (each day?) until - in meta sense - he rolls well enough that either something clicks or he would think there isn't anything nuanced to be gleaned. ACTIONS Edited December 27, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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