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Combat - Tower Entry Hall


Blaeringr

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Posted (edited)

Round 1


Maybell:

Plays some inspirational music (you all get +1 to attacks, damage, and saves vs fear)

Casts daze on green (#2) goblin dealing 4 damage. The goblin seems confused as to where the attack came from, despite Maybell's obvious casting.


Chelia:

Drops down the rope into the hall, draws her sword, and casts shield.


Khaine:

Slides down the rope right after Chelia (2 actions remaining)


@omegoku : your turn

 

 

 

Edited by Blaeringr (see edit history)
Name
green #2 will
12
1d20+4 8
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Posted (edited)

Results: Khaine misses (just barely) his attack.


Enemies' Turn: aka they all swarm Khaine

The infected goblins, covered in knuckle sized gooey bumps, seem delighted that Khaine has walked forward into their midst, like a juicy lamb at a harvest festival, and move to surround him.

Ooze:

1 action: the ooze shudders, then unleashes a radial blast of foul smelly mist in a cloud 20 feet in all directions @farothel and @omegoku please make fortitude saves.

1 action move up to Khaine

1 action: strike at Khaine with a pseudopod that emerges from within the ooze

#1/Red:

2 actions: Spends a moment gathering a big loogie in the back of his throat, and spits out a nasty acidic gob at Khaine

1 action: tries to bite Khaine

#2/Green

1 action: moves to flank Khaine

1 action: tries to bite Khaine

1 action: tries to bite Khaine


Results: Khaine is hit for 1d4 acid damage + 1d4 persistent (which will begin on Khaine's next turn), and bit for 1d6+3 piercing damage

Edited by Blaeringr (see edit history)
Name
Ooze strike at Khaine
18
1d20+7 11
#1/Red spit at Khaine
22
1d20+7 15
#1/Red bite at Khaine
19
1d20+2 17
#2 Green bite at Khaine (flanked)
16
1d20+9 7
#2 Green bite at Khaine (flanked)
27
2d20+4 8,15
sizzling acid loogie
4
1d4 4
bite damage
7
1d6+3 4
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Posted (edited)

@Dr Jackal and @Orgoth8 : your turn


And @daltar and @omegoku and @farothel feel free to take your turns immediately after theirs for round 2

Reminder that Khaine is taking persistent acid damage, needs a flat check to stop that, and that Kek made some preparations to help stop exactly that problem.

Edited by Blaeringr (see edit history)
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kek-tok-sm
 

 

Hakaja Kek

HP: 32/32 ~ AC: 19 ~ Speed: 25
Fort: +6 ~ Ref: +8 ~ Will: +7 ~ Per: +7

Sheet link

 
 
Kek shimmies down the rope. With a sigh, he moves to stab the infected goblin flanking Khaine. "It is a truth that no plan ever survives contact with the enemy, I suppose," he grumbles.
 
Move down the rope. Move to flank. Attack #2.
Edited by Dr Jackal (see edit history)
Name
Attack with +1 song bonus
26
1d20+10 16
Shortsword damage, +1 buff, sneak attack
13
2d6+5 5,3
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weylin(1).png.e4bb6feffe4438da76babea0d7b960e2.png  WEYLIN "The Drake" RYDER

Half-Orc Sorcerer (Bronze Dragon) CG

HP 24/24 AC: 16  Speed 25ft

Fort 6 Ref 6 Will 7

Class DC: 18 Spell Slots: 4  Focus points: 1/1

Str 10 Dex 14 Con 14 Wis 12 Int 10 Cha 18

Status: Hungry and Ready


Weylin traces sigils in the air, muttering some words of power, a dull glow from his amulet pulses in time with the rising magic, as static electricity ripples down his arm, collecting into a glowing mass in his palm, he focuses more energy than usual to the spell, rewriting the nature of the arcane cantrip to modify it as he crouches low, lining up his shot before ZZRRRRKT! He releases a widened arc of lightning towards the ooze, arcing across to the other goblin. Saving Throw Basic Reflex DC 18

Edited by Orgoth8 (see edit history)
Name
Electric Arc attack damage
8
1d4+4+1 3
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Posted (edited)

The electric arc fails to cover the distance and fizzles out just before actually striking the goblin or ooze. And then through an act of extra effort from Weylin reignites and zaps the goblin and the ooze.


Round 2


Maybell, Khaine, and Chelia's turn.


omegoku stated he wished to flurry and raise shield and use Kek's antacid on the goober, avoiding any persistent damage. I could add +1s to the to hit and damage if Maybell uses inspire courage again, but the goblin's still dead.

Edited by Blaeringr (see edit history)
Name
Khaine flurry #1
23
1d20+9 14
Khaine flurry #2
25
1d20+5 20
goblin reflex
22
1d20+9 13
ooze reflex
21
1d20+1 20
Hit
3
1d6+2 1
Hit
8
1d6+2 6
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[fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 2[/I] [b]HP:[/b] 24/24 [b]AC:[/b] 18 [b]Spell Slots:[/b] 3/3 L1 [b]Focus Points:[/b] 1/1 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 18 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 5 Rex 6 Wil 7 Per 7 [B]Speed:[/B] 25 [B]AC:[/B] 18 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset]
Maybell Springfield
F9acM1T.png
Maybell Springfield
Gutsy Halfling Bard 2
HP: 24/24
AC: 18
Spell Slots: 3/3 L1
Focus Points: 1/1
Halfling Luck: 1/1
Class DC: 18
Status: Normal and Healthy
 

Statblock

 

Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer
STR: 8/-1
DEX: 14/+2
CON: 12/+1
INT: 14/+2
WIS: 12/+1
CHA: 18/+4
Saves: For 5 Rex 6 Wil 7 Per 7
Speed: 25
AC: 18
Languages: Common, Elven, Dwarven, Halfling

 

Well, sweet Khaine had a bunch of awful stuff happen to him that Maybell certainly would not wish would happen to her. And still, he magnificently continues to fight and kick and punch all around. The battle was turning quite in their favor... there was just the gross thing left to handle. Which was a bit of a conundrum to Maybell... she didn't see any eyes on it and it was... gross... so she wasn't sure if it could think enough for a lot of her spells to work.

 

So how about we throw a big rock at it. After making another riff with her viol to keep up the inspiration of courage on her allies, she sweeps the bow again to pick up a rock or a piece of gear of the slain goblins to shoot fast at the gross thing!

 

Unfortunately... she's too far away to grab any rock with her levitation powers, so she just awkwardly shuffles to the edge of the ledge, waiting to see if she has another shot at helping her allies. Which is when she drops her viol for a moment to fetch her shortbow. Taking careful aim at the ugly thing to see if the piercing arrow may pop it like a balloon.

 

OOC

Maybell will use one action to keep up the Inspire Courage. Then use two actions on telekinetic projectile on the ooze. Thankfully, it seems to be close enough that she can hit without moving even with diagonals. If wrong, she may forgo inspire courage to just projectile it.

 

TPtoHit

TPDamage

 

BowDamage

 

Edited by daltar (see edit history)
Name
TPtoHit
23
1d20+9 14
TPDamage
12
2d6+4 4,4
BowDamage
2
1d6 2
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