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Combat - Tower Entry Hall


Blaeringr

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Chelia Gremaris Elven Fighter 2

HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1

Perception: +7 | Fort: +7 | Ref: +7 | Will: +5

conditions: none

 

As the two goblins are dead already, Chelia focuses on the ooze, although she knows she wouldn't do as much damage as on the goblins. But then again, hitting something already dead, unless it's undead, is kinda stupid. So she took a few steps, called up her shield again and swung her greatsword low, trying to split the ooze in two.

 

OOC

actions:

action 1: cast shield.

action 2: move in flanking position with Khaine

action 3: strike

Name
attack (target flat-footed), damage
18; 8
1d20+12;1d12+5 [6]; [6,3]
Fortitude
13
1d20+7 6
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Chelia has become sickened 1 by the foul smelling mist the ooze expelled into the air. -1 to all checks. She may spend 1 action retching to attempt another fortitude save to remove the sickened condition.

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Posted (edited)

Round 2: Ooze's turn


Chelia's blade bites deep, spilling some slime and other foul smelling liquids, but the sides of the cut seem to gelatinize, keeping the slime together for now.

As Kahine hasn't done anything hostile to the ooze yet, it changes its focus from hunger to defense, and throws all its attacks at Chelia, manifesting a tentacle like pseudopod to strike at her repeatedly:

  • 1 action strike
  • 1 action strike
  • 1 action strike

Slappity wappity...the ooze fails to find any vulnerable spots. This is why flesh baring monks are so much yummier.


@Dr Jackal and @Orgoth8: your turn


20240106_172926.jpg.d5b29333e28072cd26699d47e6b79fab.jpg

Edited by Blaeringr (see edit history)
Name
1st strike
15
1d20+9 6
2nd strike
12
1d20+4 8
3rd strike
9
1d20-1 10
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kek-tok-sm
 

 

Hakaja Kek

HP: 32/32 ~ AC: 19 ~ Speed: 25
Fort: +6 ~ Ref: +8 ~ Will: +7 ~ Per: +7

Sheet link

 
 
Kek moves over to stand next to Khaine and slashes the ooze. Glancing at the warrior's wound, he grunts. "Not urgent. I'll take care of that in a moment," he says.
 
Move. Attack twice.
Name
First attack with +1
17
1d20+10 7
Second attack with +1
19
1d20+6 13
Damage 1
9
1d6+5 4
Damage 2
11
1d6+5 6
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Weylin: again spending some extra effort to extend the reach of his magic, uttering the magic words, "wamma-lamma-bing-bam!" and a small rock suddenly hurtles through the air at the ooze

  • 3 actions widened telekinetic projectile
Name
TP attack
13
1d20+8+1 4
TPda
6
1d6+4+1 1
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weylin(1).png.e4bb6feffe4438da76babea0d7b960e2.png  WEYLIN "The Drake" RYDER

Half-Orc Sorcerer (Bronze Dragon) CG

HP 24/24 AC: 16  Speed 25ft

Fort 6 Ref 6 Will 7

Class DC: 18 Spell Slots: 3/4  Focus points: 1/1

Str 10 Dex 14 Con 14 Wis 12 Int 10 Cha 18

Status: Hungry and Ready


What Blaeringr said

 

Name
spell attack
23
1d20+8+1 14
telekinetic damage
7
1d6+4+1 2
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weylin(1).png.e4bb6feffe4438da76babea0d7b960e2.png  WEYLIN "The Drake" RYDER

Half-Orc Sorcerer (Bronze Dragon) CG

HP 24/24 AC: 16  Speed 25ft

Fort 6 Ref 6 Will 7

Class DC: 18 Spell Slots: 4  Focus points: 1/1

Str 10 Dex 14 Con 14 Wis 12 Int 10 Cha 18

Status: Hungry and Ready


When the final foe drops, Weylin lets out a sigh of relief. "Well, that was certainly tricky. Maybe this was a bit to far from the action for my magic this time." He looks to the group, "Everyone ok?"

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