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I am also thinking back and forth to apply without a Scion of Hermes, but don't really seem to get beyond some broad strokes....Now I thought I'd just put them here and hear what you all think and based on that decide if I should sit down and just go through all of it - or not and wishing you all a great and fun and epic storytelling.

What I had in mind was in one word - swift. They‘d be athletic and equally quick witted. They‘d be a pilot- all kinds of vehicles - driving and flying, but preferred on a very fast motorcycle.
I thought about combining Hermes‘ Liminal and likely trickster calling with warrior - ranged and thrown weapons learned from his growing up in a circus family.

For a birthright I thought about a Pegasus that could take on the shape of all kinds of vehicles or if that doesn't quite fit then a relic that could do it.

I guess the short term deed would be about delivering my first own "celestial message", long term I am not sure yet...

 

What do you think, is there something to it?

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I might be cutting it a bit close to get a good app together but if I get the inspiration to do it I may just, been wanting to play Scion 2e and now I'm seeing all the stuff I didn't even realize had some out. I know I saw mention of the various later pantheons being okay but just to be on the safe side are Dragons also okay?

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11 hours ago, eldarin said:

I am also thinking back and forth to apply without a Scion of Hermes, but don't really seem to get beyond some broad strokes....Now I thought I'd just put them here and hear what you all think and based on that decide if I should sit down and just go through all of it - or not and wishing you all a great and fun and epic storytelling.

What I had in mind was in one word - swift. They‘d be athletic and equally quick witted. They‘d be a pilot- all kinds of vehicles - driving and flying, but preferred on a very fast motorcycle.
I thought about combining Hermes‘ Liminal and likely trickster calling with warrior - ranged and thrown weapons learned from his growing up in a circus family.

For a birthright I thought about a Pegasus that could take on the shape of all kinds of vehicles or if that doesn't quite fit then a relic that could do it.

I guess the short term deed would be about delivering my first own "celestial message", long term I am not sure yet...

 

What do you think, is there something to it?

 

It's possible to turn into something. There is in general enough dots to simply grab a special vehicle and a Pegasus if you want both for the birthrights.

Something also don't hesitate to go big with some stuffs, because remember that the gods of a Pantheon don't mind sharing gifts to the scions, like for example:

-The Argo (the ship used by the Argonauts) is pretty famous, maybe you could modernize it into a sports car or private Jet or even a Mystery Inc Van or even a DMC Delorean etc..."Roads? where we going, we don't need roads!".

 

1 hour ago, Clockwork Writer said:

I might be cutting it a bit close to get a good app together but if I get the inspiration to do it I may just, been wanting to play Scion 2e and now I'm seeing all the stuff I didn't even realize had some out. I know I saw mention of the various later pantheons being okay but just to be on the safe side are Dragons also okay?

Dragons are not okay, in general the big things with Dragons is that nobody knows about them and they want to keep it that way. It's a secret faction in the world that could end up choosing a side in the Gods vs Titans. There could be crossover game with Heirs of Dragons of course but for now, would keep them in their lair/secret agents vibe.

 

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5 hours ago, PerilousAdventures said:

Dragons are not okay, in general the big things with Dragons is that nobody knows about them and they want to keep it that way. It's a secret faction in the world that could end up choosing a side in the Gods vs Titans. There could be crossover game with Heirs of Dragons of course but for now, would keep them in their lair/secret agents vibe.

Okay just figured it was worth asking but yeah the more I was reading about them the more... different they seemed to probably a safe bet. lol

 

I was also reading through the new book and trying to parse how the Arthurian stuff works. Might just be that I don't have the system fully down yet since I haven't played it before but I feel like I'm getting the idea of the Mantles and all that like 60% and my brain is missing the other 40%. lol At the starting Hero level do they pretty much work the same mechanically for character creation and I'm just over thinking things?

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5 hours ago, PerilousAdventures said:

It's possible to turn into something. There is in general enough dots to simply grab a special vehicle and a Pegasus if you want both for the birthrights.

Something also don't hesitate to go big with some stuffs, because remember that the gods of a Pantheon don't mind sharing gifts to the scions, like for example:

-The Argo (the ship used by the Argonauts) is pretty famous, maybe you could modernize it into a sports car or private Jet or even a Mystery Inc Van or even a DMC Delorean etc..."Roads? where we going, we don't need roads!".

Thanks @PerilousAdventures thanks for bringing up the Argo. I liked the idea of having a creature - in terms of that it for example can move on its own - but I fear it might be too far a stretch that a creature shapechanges into a thing and hence designing it as a Relic seems good advice. Are there any more details about designing Relics than in the core Scion: Hero book? I guess as long as I don't exaggerate (I don't know a 1k people cruiseship or an Airbus 380) the basic form is not a big deal at all. But what about the additional aspects, like changing into any vehicle (or at least a couple of different ones: car, motorcycle, helicopter, plane, ship). Is it always about finding the right purview / knack that best represents what I want? Would all the changing be the Change Shape boon from Metamorphosis? How many dots would that be for a relic? Would that maybe work the same for a creature? Are there rules for designing creatures?

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1 hour ago, Clockwork Writer said:

Okay just figured it was worth asking but yeah the more I was reading about them the more... different they seemed to probably a safe bet. lol

 

I was also reading through the new book and trying to parse how the Arthurian stuff works. Might just be that I don't have the system fully down yet since I haven't played it before but I feel like I'm getting the idea of the Mantles and all that like 60% and my brain is missing the other 40%. lol At the starting Hero level do they pretty much work the same mechanically for character creation and I'm just over thinking things?

 

Pretty much work the same mechanically as an hero Scion pretty much. If you take the Knight calling there are some additional mechanics but the knight calling is not mandatory. In brief at demigod, you can take on a mantle so transforming into the legend but for example as an incarnate scion, whatever your character may be, you could say stuff like "I'm Arthur!" when your memories come flooding back at your visitation. Or you could work toward it, don't have to start with the Arthurian setup from the beginning.

 

59 minutes ago, eldarin said:

Thanks @PerilousAdventures thanks for bringing up the Argo. I liked the idea of having a creature - in terms of that it for example can move on its own - but I fear it might be too far a stretch that a creature shapechanges into a thing and hence designing it as a Relic seems good advice. Are there any more details about designing Relics than in the core Scion: Hero book? I guess as long as I don't exaggerate (I don't know a 1k people cruiseship or an Airbus 380) the basic form is not a big deal at all. But what about the additional aspects, like changing into any vehicle (or at least a couple of different ones: car, motorcycle, helicopter, plane, ship). Is it always about finding the right purview / knack that best represents what I want? Would all the changing be the Change Shape boon from Metamorphosis? How many dots would that be for a relic? Would that maybe work the same for a creature? Are there rules for designing creatures?

 

Yes there are more details in the Scion Companion mysteries of the world, well more options.

In general, I say changing into any vehicle just add it as the motif for your relic so you can use marvels related to that. Stuff like the right vehicle for the job. If something very flexible, its better to simply use either a purview on the relic or take advantage of the motif on the relic.

Pantheon Specific purview cannot be on relics.

The rules for creating creatures are in Hero but essentially its pretty much exchange dots for abilities and the more dots, you have the more dots you have to use/exchange.

 

 

 

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A question regarding purviews, can I have access to as many purviews as I am able and willing to spent birthright points on? Or is it limited to the ones my divine parent has or by anything else?

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1 hour ago, eldarin said:

A question regarding purviews, can I have access to as many purviews as I am able and willing to spent birthright points on? Or is it limited to the ones my divine parent has or by anything else?

Not the GM, but if I remember correctly you get the pantheon-specific purview, one innate purview off your patron's list, and then the others come from Relics and Guides. For those you can take whatever you want, though it should be supported by the concept for the relic and the guide, naturally.

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On 1/18/2024 at 6:24 PM, PerilousAdventures said:

In general, I say changing into any vehicle just add it as the motif for your relic so you can use marvels related to that. Stuff like the right vehicle for the job. If something very flexible, its better to simply use either a purview on the relic or take advantage of the motif on the relic.

Let me try a take on the Argo for Sasha:
- 2 dots for granting access to Journeys
- 3 dots for a total of 4 physical forms (motorcycle, car, plane and boat/ship)
- 1 infinite fuel
Not sure if I should take enhancements or knacks. Those are naturally fast vehicles (Kawasaki H2, a top-tier car, a jet and a speedboat) and Sasha is naturally a great driver. I was thinking 4 dots for consciousness though. And the "Long road to anywhere" immortal knack might be intriguing as well.

Now, you say, I should rather not spend three dots for shape shifting but go for a fitting motif. As I have none other at the moment that's not a problem I think. However, what would be the purview I do a marvel in using the motif to shapeshift the argo into I don't know a camper van because that seems handy in the situation?

FWIW If I do not use the motif for shapeshifting, the other motif to choose would likely be about it being extremely fast - I guess that might open up some Journey related marvels but not much more, would it?

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I was also looking into Edges. Currently wondering if Ascension isn't sufficiently handled by Epic Dexterity? Balancing Act might still fit and worth considering. Narratively speaking, I have Sasha doing a lot of parkour in mind when looking at the both.

Uncanny Navigation would be equally fitting, but isn't that very well covered by Journey's innate ability?

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I am also just browsing through the mechanics in general and wondering that they really removed one of the innovative parts 1e had imho - the wheel to handle action order in combat. I really liked it a lot - on the other hand we played probably 6-10 sessions and no more, so my experience is limited.

What was the critique for this initiative system, so that it got removed?

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