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Chapter 3: What Lies Beneath


Eagleheart

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 11/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn watches the beasts emerge from the snow he piled in the hallway. With one of them in his face, he thrusts a burst of water at the creature.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1-2: 2 action water elemental blast at frog in front of him (bludgeoning)

Action 3: 1 action blast, agile

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
     
Name
Water blast, bludgeoning
26; 11
1d20+8;1d8+4 [18]; [18,7]
Water blast, bludgeoning
10; 3
1d20+3;1d8 [7]; [7,3]
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Chaotic Good Human Rogue 2
HP: 14/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions: Dazzled (1 rd)

Syhlas is too distracted from the bird's feather flashes earlier, the bursts of snow in the hall and the frog-creature so he is surprised when one of the sickle-swinging monkey-creatures appears behind him and hits him twice in the back. He is relieved to see the frog-man go down by Ketu and Corwyn's joint attacks. Then he can turn and focus on the threat at his back.

He moves into the snowy area to get himself in an advantageous position before thrusting his rapier at the opponent followed up by a slash with his sword.

OOC

Action 1: Stride 5 ft north-east (to flank mandril-man 4)

Action 2: Strike with rapier vs. Mandril 4

Action 3: Strike with shortsword vs. Mandril 4

Reaction: Nimble Dodge; first attack aimed at Syhlas and he can see the attacker. +2 to AC.

 

Name
Dazzled Strike 1
10
1d20 10
Dazzled Strike 2
12
1d20 12
Rapier Strike (flanking)
13; 7
1d20+8;2d6+2 [5]; [5,3,2]
Shortsword Strike (flanking)
12; 7
1d20+4;2d6+2 [8]; [8,2,3]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 28/28 | AC: 21* | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Dazzled (1), Shield 11/12

Matilde takes the debris hurled her way mostly on her shield, barely flinching at the impact. She then tries to thrust her blade at the creature that had come up in front of her, before finally snapping her shield back up.


<Reaction - Shield Block, Hardness 4, Matilde and Shield take 1 damage
>Strike
>Strike
>Raise Shield

Name
Dazzled
10
1d20 10
Strike
26; 6
1d20+8;1d8+4 [18]; [18,2]
Dazzled
3
1d20 3
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spacer.pngThe mandrill-men attack Syhlas and Matilde with what seems to be the last of their strength. When they see that their attacks were completely ineffectual, they briefly glance at one another; then, one grunts in Draconic <I surrender.>

The other two voice their surrender as well, though one feels obliged to add <Not that it matters. Dahak will still destroy you all!>

(Combat is over)

Round 5 cont'd.

Mandrill 4 (frightened 2)
:OneAction:Prepare to Aid
:Reaction:Aid Mandrill 3

Mandrill 3
:OneAction:Stride
:TwoActions:Strike x2 vs Syhlas

Mandrill 5
:OneAction:Throw Debris vs Matilde
:OneAction:Stride
:OneAction:Sickle Strike vs Matilde

Edited by Eagleheart (see edit history)
Name
Aid
11
1d20+7 4
Strike 1 vs Syhlas; slashing damage
10; 4
1d20+8;1d4+3 [2]; [2,1]
Strike 2 vs Syhlas; slashing damage
10; 6
1d20+4;1d4+3 [6]; [6,3]
Strike 1 vs Matilde; bludgeoning damage
18; 7
1d20+8;1d6+3 [10]; [10,4]
Strike 2 vs Matilde; slashing damage
5; 7
1d20+4;1d4+3 [1]; [1,4]
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Ketu the Ghost

spacer.pngThe spooky aura fades from around Ghost and he seems drained and confused for several moments.

"We won?" he asks in dazed disbelief. "What do we do now?"

Mechanics

Actions

n/a

Conditions

Stupefied 1

Investigations

Quick Stats

Character Sheet

Perception +4, low-light vision

Defense

Fortitude +5, Reflex +7, Will +6

AC 17 (unarmored, trained, +3 Dex)

hp 13/22

Offense

class DC 18

  • dagger +7, 1d4p (agile, finesse, thrown, versatile S)
  • crossbow +7 1d8p (20 bolts)
  • spell attacks +8

Ancestry

Traits: Catfolk, Humanoid

Senses: Low-Light Vision

Land on Your Feet: half damage from falls and don't land prone

Liminal Heritage: detect magic as innate occult cantrip, +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.

Ancestry Feats

1 Well-Met Traveler: Trained in Diplomacy, Hobnobber feat

Skills and General Feats

Trained, Expert, Master

  • Acrobatics +7 Trained
  • Arcana +8 Trained
  • Athletics +0
  • Crafting +4
  • Deception +5 Trained
  • Diplomacy +5 Trained
    • Hobnobber: Gather Information takes half as long as normal (typically reducing the time to 1 hour)
  • Intimidation +5 Trained
  • Medicine +4 Trained
  • Nature +4 Trained
  • Occultism +8 Trained
    • Liminal Catfolk: +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.
    • Read Psychometric Resonance: detect objects with emotional connections while exploring, spend 1 minute to gain a vision of the person with emotional connection to object
  • Performance +1
  • Religion +4 Trained
  • Society +8 Trained
  • Stealth +7 Trained
  • Survival +4 Trained
    • Nocturnal Navigator: When stars visible, Sense Direction success becomes critical success instead; critical failure becomes failure.
  • Thievery +3

Class and Archetype

Subconscious Mind: Precise Discipline

Conscious Mind: Distant Grasp

Class Actions:

  • Unleash Psyche  
  • Calculate Threats  
  • Pursue a Lead (up to 2 active investigations, +1 to Perception and other skills to investigate)
  • Clue In (share Pursue a Lead bonus with others)

Psychic Class Feats:

Investigator Archetype:

  • 2 Investigator Dedication

Spells

Focus: 0/2

Cantrips

* = psychic amp effects, Warp Space amp option

1st Rank Slots: 2/2

Equipment

Cash: 9gp, 10sp

Adventurer's pack

Explorer's clothing

Dagger

Crossbow, 20 bolts

OOC

n/a

 

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Chaotic Good Human Rogue 2
HP: 14/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas is about to launch another series of attacks against the opponents when they suddenly drop their weapons and say something that is incomprehensible to the Kintargan. However, it's obvious from their body language that they give up and don't want to fight anymore so Syhlas backs off. He is in pain from the wounds he took and lets the others deal with the strange creatures in case someone understands what they say.

"Let's rest for a short while before continuing."

OOC

 

 

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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 14/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Arionne was cut deeply on her hands and wrists, as she had sought to block the Mandril-Man's sickles with only the ridged line of ruddy scales that traveled up her knuckles and forearms. Blood pooled there, dripping to the ground as she held the combat stance. Her eyes took in the surrendering creatures with suspicion, the strange chain she wielded twisting like a living thing between her fingers.

<I've never read the Pyre of Dahak, though I would wish to. Does your God not teach that there is strength in civility?>

She answered back, her blood still burning. It was the closest she'd ever come to being rude that any of them had heard. In many ways, her own schooling had been similar to the teaching the Cultists of Dahek might have received. Civility and politeness were weapons, as surely as the blades of stone and fire which she conjured, and she employed them well. Unless she remembered her history lessons wrong, in which case she might as well have been babbling in Necril at the things.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
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spacer.png<Civility!?> The mandrill-men laugh. <Dahak is the Great Destroyer! He cares not for civility!>

<Nor does he tolerate failure,> says another. <We are as good as dead. But there are many more of us! Many, many more! They will come through the glorious portal and lay waste to your lands!>

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 11/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn disarms and ties the hands of the new prisoners. While he does, he decides to engage in pleasant conversation with them. They might have information that we could use, and he is genuinely curious. He asks a lot of questions, but gives them time to answer between each one. He also answers any questions they have, and allows the conversation to go in other directions before directing it back with another question.

"I do not know Dahak. Why do you choose to follow him? Tell us more about him."

"How many of you are here already?"

"And where is this portal? Maybe we could use it to travel there and help Dahak."

After the prisoners are bound, he starts healing everyone, friends and enemies both.

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: none

Action 2: none

Action 3: none

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
Edited by BobtheWizard (see edit history)
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spacer.pngThe mandrill-men hand over their weapons, but they refuse to be tied up. "No touch!" one manages to rasp in Common.

Arionne translates for Corwyn, and the mandrill-men laugh. One says something in yet another language - one none of you understand - and they laugh even more.

<Dahak is a mighty god of destruction!> they say in Draconic. <He does not need 'help'. He is the greatest of all dragons, gaining power from his rage and greed. We seek to become one with him!>

(Arionne and Matilde would know that Dahak is not necessarily 'the greatest of all dragons' - his father, Apsu the Waybringer, keeps him in check.)

<There are not many of us on this level,> they admit. <We got separated from the others when the stairway collapsed. We tried to dig a tunnel, but we did not succeed. But soon our allies will come, yes, very soon.> You can tell they really aren't very certain of that, even though they are putting on a good show of it.

Edited by Eagleheart (see edit history)
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 14/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


She was pretty sure that the texts and tomes she had read on the subject matter had insisted that Dahak encouraged civility in his disciples, at least until it was time for blood. It was a trait that she appreciated, considering it had been drilled into her during her own adolescence.

<"Dahak commanded you to wage war on the Goblins then, or are you here for some other purpose?">

She asked, but she doubted they would answer.

"If they are so sure that they are just the vanguard, then we can't leave them free at our back. Do any have the healer's skill?"

She raised her scaled wrists, showing the long cuts that still bled.

"I will need to attend to these before we move on."

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 28/28 | AC: 19 | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Shield (11/12)

Matilde finally regains her sight properly, and she nods as the others suggest taking the time to rest, slinging her slightly damage shield onto her back and putting away her sword. Practiced as she was in the field of tending combat injuries, she decides to quickly put those skills to work. "Fret not, I've seen far worse before. Just try to...not aggravate the injuries you have until I get to them." She tries to put the interrogation ongoing out of her mind, even as she knew certain bits of information were quite inaccurate.

"I would take their words with much...suspicion. Faith in Dahak tends to lead to a rather twisted view of the world."


Treating Wounds

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas doesn't give much attention to the conversation with the mandrill-men at first as he doesn't understand what they are saying. Mathilde and Arionne translates some of it though but it still seems very strange to him. "Ask them where they are coming from? Did they say a portal? You mentioned portals Calmont so could it be that Voz is working with these guys?"

He is thankful for Corwyn's and Mathilde's healing and stretches his limbs when he feels okay again. He has sheathed his shortsword but keeps the rapier in his right hand as he prepares to move on.

"What do we do with them? We can't leave them here."

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spacer.pngCalmont shrugs. "Yeah, I guess Voz might be working with these guys. I dunno."

<We must control the portals,> the mandrill-men say. <Control the citadel, control the portals. Also grab goods, take slaves. That is what Boss Malarunk ordered.>

When asked where they are from, they answer <The Great Mwangi Jungle.>

The Mwangi Expanse (as humans call it) is over a thousand miles away, on another continent. They definitely came through a portal, then.

<We leave now, yes? You are too 'principled' to kill us.> They snicker. They're definitely mocking you and trying to take advantage of your morality.

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