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Chapter 3: What Lies Beneath


Eagleheart

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


The light breeze swirling around Corwyn picks up speed, debris and mist rushing through the air. It lifts and moves Corwyn around the skeleton Hellknight as he feels himself picked up off the ground for a brief moment. Corwyn tries to distract the Hellknight with the hurricane. As the wind picks up, a large block of ice smashes into the Hellknight next to him.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Move 2N 3E

Action 2: One action blast, bludgeoning

Action 3: One action blast, bludgeoning

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     

 

 
Edited by BobtheWizard (see edit history)
Name
1 action weapon infused blast, bludgeon
30; 6
1d20+10;1d8+2 [20]; [20,4]
1 action weapon infused blast, bludgeon
19; 7
1d20+5;1d8+2 [14]; [14,5]
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 0/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions: Dying 2

As they move on and enter the next room things happen fast and Syhlas is slow to react. Two armored skeleton warriors surround him and attack him fiercely. He tries to dodge the powerful halberd swing from one of the undead opponents but it still hits him hard in the head and he goes down. Lying still on the ground.
 
 

OOC

Reaction: Nimble Dodge

Action 1: Stride 2E

Action 2: Attack SK2 with rapier

Action 3: Attack SK2 with shortsword

Edited by Bearlord (see edit history)
Name
Rapier attack vs. SK2 (flanking)
15; 8
1d20+8;2d6+2 [7]; [7,3,3]
Shortsword attack vs. SK2 (flanking)
9; 9
1d20+4;2d6+2 [5]; [5,4,3]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 22/28 | AC: 19 | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Shield 11/12

Matilde winces as she cannot get her shield up in time to help absorb some of the nails flung her way, and she tries to ignore the pain they cause after having burrowed into her armour. She starts to advance, but then see Syhlas on the ground, and at that, the redhead stills her desire to respond with her blade. Gritting her teeth, she channels Iomedae's might instead. They were fighting beings that certainly looked unliving to her...unliving and likely unholy.

"Stand and fight on, everyone!" She intones, though the motion is really more by rote than any desire to be some form of leader, so perhaps the effort isn't as inspiring as she'd hoped.


>>> Heal, 1 Positive in 30 Foot Emanation, and DC 18 Fort save for all Undead in 30 feet.

Edited by crazncanuck (see edit history)
Name
Fort Save
15
1d20+10 5
Fort Save 2
20
1d20+10 10
Heal (3 Action) - DC 18
1
1d8 1
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spacer.pngAs Matilde sends out a surge of healing energy, your attackers visibly flinch.

Round 2

@crazncanuck A nail burrows into you. Until you :OneAction:Interact to remove it, you are enfeebled 1 and you take 1 persistent bleed damage.

@Bearlord You're back up and your initiative moved to the top of the round, so it's your turn. Be cautious though, as the skeleton can use reactive strike (AKA attack of opportunity). Map is unchanged.

Edited by Eagleheart (see edit history)
Name
Skellknight fort saves
12,20
repeat(1d20+9,2) 3,11
Hellcrown fort saves
14,19
repeat(1d20+4,2) 10,15
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 1/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions: Wounded 1

All goes black for a few moments but then he hears Mathilde's voice in the distance coming closer and a warmth spreading throughout his body. Syhlas opens his eyes and finds himself lying on the floor where he just stood. One of the skeleton warriors lies next to him but the other is still wielding his deadly weapons. He is still feeling groggy and unstable, and if he's hit again he would probably pass out for a longer time. Still he wants to help his friends.
 
"Hey skellie! Down here! I'm not dead yet! Like you are..." Then he feints a hit to the skeleton's knee caps but redirects it at the groin instead.
 
"Hit it high!" he shouts to his friends.
 
 

OOC

Action 1: Feint

Action 2: Strike while prone (-2)

Action 3: Prepare to Aid

Reaction: Aid next attack on SK1

Name
Feint
28
1d20+10 18
Strike with rapier (hopefully flat-footed)
17
1d20+6 11
Aid
9
1d20+6 3
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spacer.pngSyhlas misses the Hellknight, but it's a very near thing, and the skeleton looks unsteady as it backs away. "Die, heretics!" it yells in a gravelly voice as it takes a swing at Corwyn.

Ketu breathes a bit heavily as he casts another space-warping spell, damaging the Hellknight and one of the strange spectres. Calmont tries to follow up, but his weapon is deflected by the skeleton's armor. One Hellcrown flies over Matilde's head as it and its counterpart fling more nails, hitting Corwyn and Ketu. A split second later, Corwyn and Matilde feel the nails that struck them stirring, seemingly trying to dig themselves deeper.

Round 2 cont'd. into Round 3

Skeletal Hellknight
:OneAction:Stride
:OneAction:Demoralize vs Corwyn
:OneAction:Halberd Strike vs Corwyn

Ketu
:OneAction:Shield
:TwoActions:Amp Telekinetic Rend vs all enemies

Calmont
:OneAction:Stride to Skellknight - triggers Reactive Strike
:TwoActions:Club Strike x2 vs Skellknight

Hellcrown 1
:TwoActions:Ranged Strike x2 vs Corwyn - DC 16 Fortitude save each time you are hit
:OneAction:Terrifying Stare - Matilde must make a DC 16 Will save or be frightened 1. If Corwyn fails his fort save, he must also roll this save.

Hellcrown 2
:TwoActions:Fly x2
:OneAction:Ranged Strike vs Ketu - Ketu uses Shield Block, but still takes 1 damage

Party turn. @BobtheWizard @Bearlord @crazncanuck @TheRaconteur
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Demoralize vs Corwyn
25
1d20+7 18
Halberd Strike; slashing damage
18; 8
1d20+11;1d10+4 [7]; [7,4]
Telekinetic Rend damage
9
2d6 4,5
Skellknight fort save
15
1d20+9 6
Hellcrown fort saves
24,10
repeat(1d20+4,2) 20,6
Reactive Strike vs Calmont
19; 5
1d20+11;1d10+4 [8]; [8,1]
Club Strike vs Skellknight (-1 from Aid crit fail)
11; 6
1d20+7;2d6 [4]; [4,1,5]
Club Strike 2
10; 6
1d20+3;2d6 [7]; [7,1,5]
Ranged 1 vs Corwyn; piercing damage
22; 4
1d20+9;1d4+2 [13]; [13,2]
Ranged 2 vs Corwyn
6; 6
1d20+4;1d4+2 [2]; [2,4]
Ranged Strike vs Ketu; piercing damage
24; 6
1d20+9;1d4+2 [15]; [15,4]
Ketu fort save
25
1d20+5 20
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (19) | health-normal.svg HP: 25/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Arionne spun about to face the foe behind her, wrapping obsidian chains about herself as she did in a tight binding. The shards of stone that made the blades of the chains flowed like water, rippling and shifting under her manipulation until they formed jagged barbs. With an explosion of momentum she launched into the fifth form of Hamatula, barreling forward to drive the spikes low and into the Skeletal Knight's stomach. The first blow glanced off the thing's Hellplate, but the second shattered bone.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Elemental Blasts spacer.png Agile slashing d8

Action 3: Elemental Blasts spacer.png Agile slashing d8

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
Name
2-Action Blast - Piercing - Agile
15; 8
1d20+8;1d8+7 [7]; [7,1]
1-Action Blast - Piercing - Agile
23; 9
1d20+4;1d8+3 [19]; [19,6]
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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 20 | HP: 26/30 | Fortitude: +10 | Reflex: +7 | Will: +6Perception: +4 | R1 Cold | Conditions:


One of the nails gets through Corwyn's armor, digging into his shoulder.

The blocks of ice that just hit the Skellknight continue to swirl through the air. Corwyn waves his hands and the chunks of ice fly at the Hellcrown standing by itself.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1-2: Two action blast, bludgeoning, thrown

Action 3: One action blast, bludgeoning, thrown

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     

 

 
Edited by BobtheWizard (see edit history)
Name
2 action weapon infused blast, bludgeon
21; 9
1d20+8;1d8+6 [13]; [13,3]
1 action weapon infused blast, bludgeon
19; 6
1d20+3;1d8+2 [16]; [16,4]
Fortitude
15
1d20+10 5
Will
25
1d20+6 19
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 1/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions: Wounded 1

As the skeleton moves away from Syhlas and moments later is destroyed by Arionne the rogue stands up with a painful growl and looks around the room to see what foes remain. He locates the two Hellknight helmets with a shadowy form dangling underneath it. He is in no good condition to move into melee with them, but he can't let his friends down so he takes a step closer to the Hellcrown in the nearest corner and strikes it with his rapier.
 
 

OOC

Action 1: Stand up

Action 2: Step 5 feet SW.

Action 3: Strike with rapier

Name
Strike with rapier
15; 6
1d20+8;1d6+2 [7]; [7,4]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 21/28 | AC: 19 | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Shield 11/12

Matilde grits out her teeth, as the healing barely salves the lingering injury she had suffered in the earlier attacks, so she now deigns to pause and pull out the shrapnel that had lodged in her armour. She looks back up from the effort just in time to find herself distracted by the gaze of the nearest undead…

"No…stop messing with my head!” She snarls, as she refocuses on the rest of the field of combat. Focusing on the still badly injured Syhlas, she decides to forego concern about her exposed position to provide more directed healing towards him.


> Interact to Pull Nail.

>> 2Action Heal on Syhlas

Edited by crazncanuck (see edit history)
Name
Will Save
17
1d20+6 11
Heal
16
1d8+8 8
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Posted (edited)

spacer.pngSyhlas misses, but he creates an opening for Ketu, who destroys the animated armor by flinging a rock at it. Calmont moves and swings his club at the other one, destroying it as well.

(Combat is over)

Round 3 cont'd.

Ketu
:TwoActions:Telekinetic Projectile vs Hellcrown 2
:OneAction:Shield

Calmont
:OneAction:Stride
:TwoActions:Club Strike x2 vs Hellcrown 1

Edited by Eagleheart (see edit history)
Name
Telekinetic Projectile; bludgeoning damage
22; 12
1d20+8;2d6 [14]; [14,6,6]
Club Strike 1
9; 6
1d20+8;1d6 [1]; [1,6]
Club Strike 2
17; 4
1d20+3;1d6 [14]; [14,4]
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (19) | health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


"Are you alright, Matilde?"

Arionne asked, breathing heavily in the sudden silence that rang out once the fight was ended. After they'd taken a moment to tend to their injuries, she stalked over and picked up one of the helms.

"Well, now we have a guess as to what happened to the garrison."

Something had animated these undead constructs, but she was no closer to guessing what. Worse, she had no idea who had killed the Hellknights either. She looked at their mail, trying to find some sigil or emblem that would inform her of the Order that they'd served.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Elemental Blasts spacer.png Agile slashing d8

Action 3: Elemental Blasts spacer.png Agile slashing d8

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
Name
Loremaster
9
1d20+5 4
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 17/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions: Wounded 1

When the opponents are defeated Syhlas moves to the nearest wall, leans his back against it, and slumps to the floor. He takes a few moments catching his breath and then looks up at Mathilde. "Thank you! That was close."
He is silent as he looks around the room at the remains of the undead. "Not even after death those Hellknights can rest properly! Always a stick up their arse!" He shouts out letting out some frustration and anger, some of it because of his own inability to be of any help.
 
After resting he stands up and moves closer to Arionne as she studies one of the helms. "What do you mean? They didn't do this to themselves?" Syhlas didn't have much knowledge at all about undead and necromancy. He thought it could be something Hellknights and followers of Asmodeus did as part of their usual evil doings.
 
 

OOC

Action 1:

Action 2:

Action 3:

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