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Chapter 3: What Lies Beneath


Eagleheart

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn heals all of us. Before he tries again to bind their hands, he asks them another few questions, having Arionne interpret for him.

"Where do we find this Malarunk? If you are from Mwangi, where is the portal that you came through when you got here?"

After they have answered those questions, and despite their protests, Corwyn again tries to tie the prisoners' hands, forcibly if needed. If they resist, he suggests that we should kill them, speaking in common.

"We need to kill them. We cannot take them with us, and cannot leave them here."


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: none

Action 2: none

Action 3: none

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


So the stories of the portal's were true, and these creatures were building a network of them. Arionne was enthralled, her mind filled with visions of what she might accomplish with such a network to support her. Visions of her passing with ease between the great libraries of the world filled her mind. It wasn't just myth, the network wasn't just stories, it was in use! Which of course left the issue of the portal's previous users. They would need to be dealt with.

"Agreed."

She was many things, but she had been born under the harsh rule of the Cult of Asmodeus. Her own feelings on the matter were complicated at the best of times, but here it wasn't even an afterthought. If the creatures resisted Corwyn's bindings a second time, she summoned stone and flame and struck them down.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

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spacer.png<The portals are down below, and Boss Malarunk is guarding them,> they growl.

They do resist, and Arionne does strike them down. You warned them and gave them a choice, and they chose poorly. With their last breath they rasp, <We will be avenged...> and then it becomes almost eerily quiet.

There's little left to do here but to decide your next move. There are three passages to the north, three to the south, and three doors to the east.

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn helps Arionne finish off the prisoners when they resist. He feels a little bad about killing creatures that had surrendered, but he knows they would have been trouble if we had kept them alive. Once that unpleasant work is finished, he suggests we explore.

"Let's first check out the tunnels where they came out."

He moves towards the middle tunnel to the north, but waits for the others in case they have different ideas.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: none

Action 2: none

Action 3: none

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


She felt no remorse as razor thin shards of obsidian tore through the Mandril-Men, cutting them to bloody ribbons, no twinge of guilt. In truth, the Sister's would have been furious that she'd allowed them to surrender in the first place. They had needed information though, and Arionne had not been sure the others would have tolerated her killing them after they'd surrendered. Compromises. She didn't take any pleasure from the act, she wasn't blood thirsty, but her response to the traumas of her life had been to adopt an extremely practical outlook on violence and death. Corwyn had been the first to suggest it, and so she hadn't hesitated in even an instant.

She took a moment to wipe the splatter of blood clear from her face, and then turned to take point in the tunnel the Elf had suggested. 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas hesitates when Arionne and Corwyn start killing the mandril-men as he doesn't know what else they could have done. "That's the best we could think of?" He says with a slight edge. "We need to discuss this at some point. Are we not better than that? Killing people who have surrendered and given up their weapons."

"But I don't know what else we could have done. Leaving them here or taking them with us were no good options either." He just felt bad about the whole situation. This was different from the fighting he had done back in Cheliax and Kintargo. Killing oppressors was easier to justify.

"Let's move on." He moves after Corwyn towards the middle northern tunnel.

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spacer.pngCalmont frowns thoughtfully. "What were they tryin' to accomplish here?"

Once someone fills him in, he says "They wanted to take people as slaves? Eh, I think killin' em was the right call."

You enter a room with what was once fine seating made from mahogany and velvet, now broken to pieces and used to fashion crude shelters. There are doors to the west, east, and north. The door to the north is barricaded. DON'T OPEN - BEAR INSIDE is written in Common on the barricade. If you listen through it, you can hear heavy footsteps pacing around and an occasional restless growl.

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Ketu the Ghost

spacer.pngGhost recovers from his stupor and kneels inspects the bodies after he pieces together what happened. I need to be more cautious unleashing my subconscious, he thinks to himself. Or build up my endurance.

"Generally, surrender confers and obligation on both sides. When they resisted being bound, they effectively 'un-surrendered' and reinitiated battle. Killing them, even unarmed, was 'fair', though there were no ideal solutions to that situation. Then again, they may have had a different concept of surrender."

Ghost combs the bodies of the goons for clues that might tell him something about this Boss Malarunk.

Mechanics

Actions

Pursue a Lead

Quote

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation.

By examining Malarunk's followers, I want to designate him as the subject of my first investigation. Maybe I can start to get a sense of who he is and what he's like by how loyal, healthy, and well-equipped his followers are.

Conditions

n/a

Investigations

1. Boss Malarunk

2.

Quick Stats

Character Sheet

Perception +4, low-light vision

Defense

Fortitude +5, Reflex +7, Will +6

AC 17 (unarmored, trained, +3 Dex)

hp 13/22

Offense

class DC 18

  • dagger +7, 1d4p (agile, finesse, thrown, versatile S)
  • crossbow +7 1d8p (20 bolts)
  • spell attacks +8

Ancestry

Traits: Catfolk, Humanoid

Senses: Low-Light Vision

Land on Your Feet: half damage from falls and don't land prone

Liminal Heritage: detect magic as innate occult cantrip, +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.

Ancestry Feats

1 Well-Met Traveler: Trained in Diplomacy, Hobnobber feat

Skills and General Feats

Trained, Expert, Master

  • Acrobatics +7 Trained
  • Arcana +8 Trained
  • Athletics +0
  • Crafting +4
  • Deception +5 Trained
  • Diplomacy +5 Trained
    • Hobnobber: Gather Information takes half as long as normal (typically reducing the time to 1 hour)
  • Intimidation +5 Trained
  • Medicine +4 Trained
  • Nature +4 Trained
  • Occultism +8 Trained
    • Liminal Catfolk: +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.
    • Read Psychometric Resonance: detect objects with emotional connections while exploring, spend 1 minute to gain a vision of the person with emotional connection to object
  • Performance +1
  • Religion +4 Trained
  • Society +8 Trained
  • Stealth +7 Trained
  • Survival +4 Trained
    • Nocturnal Navigator: When stars visible, Sense Direction success becomes critical success instead; critical failure becomes failure.
  • Thievery +3

Class and Archetype

Subconscious Mind: Precise Discipline

Conscious Mind: Distant Grasp

Class Actions:

  • Unleash Psyche  
  • Calculate Threats  
  • Pursue a Lead (up to 2 active investigations, +1 to Perception and other skills to investigate)
  • Clue In (share Pursue a Lead bonus with others)

Psychic Class Feats:

Investigator Archetype:

  • 2 Investigator Dedication

Spells

Focus: 0/2

Cantrips

* = psychic amp effects, Warp Space amp option

1st Rank Slots: 2/2

Equipment

Cash: 9gp, 10sp

Adventurer's pack

Explorer's clothing

Dagger

Crossbow, 20 bolts

OOC

n/a

 

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas moves to the door with a warning and listens through the door. "Let's not go in there unless someone knows how to tame bears."

"We'd better start with one of the other doors, shall we?"

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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn hears the pacing and is in no mood to fight a bear, so he agrees with Syhlas.

"I agree. Let's check out the eastern door first. It might lead to where the other group came from."

He moves towards the door but waits for Arionne to open it. The clod air swirls around him as he prepares for whatever is behind the door.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: none

Action 2: none

Action 3: none

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Arionne expected the crude writing to be some sort of deception, an assumption that lasted only as long as it took for her to hear the sound of whatever it was within growling. Sometimes a sign warning of bears was just that, it seemed. She quickly backed away, and listened to the others as they engaged in a debate on the morals and ethics of killing the Madril-men. She'd been worried that they'd all have taken more offense, but the fact that Corwyn and Ketu both understood the practicality of what they had done soothed her nerves. She agreed with the Cat-folk's summation, though her views were perhaps even more utilitarian than that.

"Speaking of practicality."

She said at last.

"Who wishes to take point in our explorations? My heritage affords me significant protections."

Indeed, she'd sustained multiple blows from the now dead Mandrils with only a few shallow slashes to her hands and wrists. A dangerous game, considering how easy it would have been to one of the hooked blades to catch a vein, but one she'd navigated well.

"But it makes me heavy footed, and unlikely to sneak up on any foe we find."

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 28/28 | AC: 19 | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Shield 11/12

Matilde gives a brief start as her distraction with applying more and more bandages and ointments to her companions who needed it was interrupted by the very familiar sounds of death. She looks grim, as she realizes what had happened, and yet cannot find herself willing to refute the logic. She decides to just briefly bemused herself with the fact that this was one of the few decisions her ever goodly goddess was actually more vacillating upon than the remorseless war god.

"I suppose what's done is done. Yes, we should discuss this all next time...there is a chance I may need to answer to my lady for the deeds my companions take, after all. But I would not fret about further stealth. I expect everyone in these chambers heard our previous battle, so we might as well just be prepared for more."

Raising up her shield and holding her sword at ready, she now seemed ready to go, having packed her medical kit away.

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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Standing shoulder to shoulder with Matilde, Arionne went East. Her scales flexed and rippled along her body as she renewed the working which had summoned them, protecting herself from what was to come. 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas moves after Arionne and Mathilde. He holds the rapier in his right hand and keeps his eyes and ears on high alert for any threats.

He looks behind to see if everyone is ok and joins them.

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Ketu the Ghost

spacer.png"I might no be the best to take the lead, but east sounds as good as any." He reaches out with his senses sniffing for magical signatures.

He approaches behind Matilde. "I've been meaning to ask you: How exactly does it...work, having a specific relationship with just one of the gods?"

Mechanics

Actions

Exploration: Detect magic

Reactions

Clue in - if anyone makes a Perception check related to Boss Malaruk, I can point something out to give them a +1

Conditions

n/a

Investigations

1. Boss Malarunk

2.

Quick Stats

Character Sheet

Perception +4, low-light vision

Defense

Fortitude +5, Reflex +7, Will +6

AC 17 (unarmored, trained, +3 Dex)

hp 13/22

Offense

class DC 18

  • dagger +7, 1d4p (agile, finesse, thrown, versatile S)
  • crossbow +7 1d8p (20 bolts)
  • spell attacks +8

Ancestry

Traits: Catfolk, Humanoid

Senses: Low-Light Vision

Land on Your Feet: half damage from falls and don't land prone

Liminal Heritage: detect magic as innate occult cantrip, +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.

Ancestry Feats

1 Well-Met Traveler: Trained in Diplomacy, Hobnobber feat

Skills and General Feats

Trained, Expert, Master

  • Acrobatics +7 Trained
  • Arcana +8 Trained
  • Athletics +0
  • Crafting +4
  • Deception +5 Trained
  • Diplomacy +5 Trained
    • Hobnobber: Gather Information takes half as long as normal (typically reducing the time to 1 hour)
  • Intimidation +5 Trained
  • Medicine +4 Trained
  • Nature +4 Trained
  • Occultism +8 Trained
    • Liminal Catfolk: +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.
    • Read Psychometric Resonance: detect objects with emotional connections while exploring, spend 1 minute to gain a vision of the person with emotional connection to object
  • Performance +1
  • Religion +4 Trained
  • Society +8 Trained
  • Stealth +7 Trained
  • Survival +4 Trained
    • Nocturnal Navigator: When stars visible, Sense Direction success becomes critical success instead; critical failure becomes failure.
  • Thievery +3

Class and Archetype

Subconscious Mind: Precise Discipline

Conscious Mind: Distant Grasp

Class Actions:

  • Unleash Psyche  
  • Calculate Threats  
  • Pursue a Lead (up to 2 active investigations, +1 to Perception and other skills to investigate)
  • Clue In (share Pursue a Lead bonus with others)

Psychic Class Feats:

Investigator Archetype:

  • 2 Investigator Dedication

Spells

Focus: 0/2

Cantrips

* = psychic amp effects, Warp Space amp option

1st Rank Slots: 2/2

Equipment

Cash: 9gp, 10sp

Adventurer's pack

Explorer's clothing

Dagger

Crossbow, 20 bolts

OOC

n/a

 

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