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Chapter 3: What Lies Beneath


Eagleheart

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spacer.pngNow that he has had some time to think, Ketu recalls that the mandrill-men are called charau-ka, and they are indeed from the Mwangi Expanse. They served the Gorilla King until his recent demise, and are now on the hunt for new causes to support. Mostly evil ones.

He also recalls hearing an old story about how Dahak wreaked destruction on the Mwangi during the Age of Darkness, when the world was still reeling from Earthfall. He was eventually stopped, but at great cost.

As he searches the bodies, he finds that each wears an insignia of a smoking dragon's claw - a symbol of Dahak.

Pieces of furniture are still intact in this next room but, hanging from the rafters in the center of the room, there is a strange structure made from ripped and knotted curtains.

From here, there are doors to the east and north. (and south, which leads back to the main hall)

 

Edited by Eagleheart (see edit history)
Name
Ketu Society
15
1d20+8 7
Ketu Religion
18
1d20+4 14
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

Syhlas walks to the center of the room and looks up at the strange structure hanging from the rafters.

"What do you think this has been used for?" He looks at it from different angles and then he moves to the northern part of the room listening through the two doors to see if he can hear anything through them.

OOC

Adding a Perception roll just in case.

 

Edited by Bearlord (see edit history)
Name
Perception
15
1d20+6 9
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


When she hadn't been drilling in the convent yard, she'd been in her Order's library, filling her mind with whatever scraps and tidbits of knowledge and lore she could. She'd been single minded in her pursuits, but in the process she'd picked up a lot of esoteric knowledge. She peered at the hanging object, trying to figure out what it was.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
Name
Loremaster Lore
20
1d20+5 15
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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn keeps to the edge of the room, watching the strange elevated furniture to make sure nothing is hiding there. He follows after Syhlas he listens to the doors, but keeps his focus on the things above us, unsure what they could be used for way up there.

"Does anyone know what those are?"

He keeps the cool mists swirling around himself.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: none

Action 2: none

Action 3: none

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
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spacer.pngAs they study the strange arrangement of curtains and look at it from different angles, Syhlas and Arionne realize that it looks like the canopy of a jungle. It seems the charau-ka were just trying to make this place feel like home.

Edited by Eagleheart (see edit history)
Name
Calmont Perception
11
1d20+7 4
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Arionne explained what she was seeing with clinical detachment, clearly comfortable playing the part of scholar.

"We should proceed North."

She added, following her own advice and moving towards the door.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
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spacer.pngYou proceed to the north, where a steady dripping from the stone ceiling has created a deep, bog-like puddle in the middle of the broken floor. Ringing around the puddle are splintered pieces of wood stuck into the flagstones' rubble, rising up like bizarre foliage. You also see two dead frog-men being feasted on by a giant mosquito. She seems too content with her current meal to notice you.

Edited by Eagleheart (see edit history)
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: 19 health-normal.svg HP: 32/32 |halloween_outline-23-512.png Fortitude: +10 | sprint.svg Reflex: +7 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +5 | awareness.svg Perception: +4 |


Arionne was a practical sort, not prone to contrivances like chivalry when it came to fighting. Though she'd not had cause to kill many before today, neither was today the first time she'd taken a life. Things had never gone that far within the Convent, but she'd already killed a Goblin before she'd been scooped up by the Sisters, and a pair of bandits after she'd fled. Seeing the enormous insect devouring not just the blood but the flesh of two of the Frog-men, she didn't hesitate, instantly calling up her power and hurling it at the thing. A pair of obsidian spiked chains formed about her, called from nothing but her will and the power of her blood, streaking forward to pierce its flesh.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Elemental Blasts spacer.png 30' piercing d8,

Action 3: Elemental Blasts spacer.png 30' piercing d8

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 1d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 19

 

Edited by TheRaconteur (see edit history)
Name
2 action impulse - piercing
17; 9
1d20+8;1d8+4 [9]; [9,5]
1 action
21; 2
1d20+3;1d8+1 [18]; [18,1]
Perception
19
1d20+4 15
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spacer.pngArionne's first attack is deflected by the mosquito's tough carapace, but the second finds purchase. The mosquito is slow to react and still off-guard, giving all of you the opportunity to strike... except Ketu, who is once again distracted by something shiny - which turns out to be a potion bottle, discarded but still full.

Round 1

Calmont delays his turn. @crazncanuck @BobtheWizard and @Bearlord are up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Advantage roll for Arionne
1
1d20 1
Initiative (Stealth +1 with advantage) for Corwyn
23
keep(2d20,highest)+7 16,4
Initiative (Stealth +1 with advantage) for Syhlas
27
keep(2d20,highest)+9 18,6
Initiative (Perception +1 with advantage) for Ketu
10
keep(2d20,highest)+5 5,4
Initiative (Perception +1 with advantage) for Matilde
29
keep(2d20,highest)+9 20,10
Initiative (Perception) for Giant Mosquito
18
1d20+15 3
Initiative (Stealth +1 with advantage) for Calmont
28
keep(2d20,highest)+9 19,8
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 2
HP: 27/27 | AC: 19 | Perc +6 | Fort +8 | Ref +10 | Will +10 | Speed: 25 ft.
Active Conditions:

"What in Cayden's name is that? How did it grow that big?" Syhlas looks at the giant mosquito with a horrified face as they enter the room. Arionne is quickest to decide whether they should attack or leave the monstrous thing and this time Syhlas has nothing to argue against her. Killing mosquitos has never been a moral issue for the Kintargan and in this case, size doesn't matter.

He draws his shortsword and swiftly attacks the giant insect with both his weapons.

 

 

OOC

Action 1: Draw Shortsword

Action 2: Attack with Rapier

Action 3: Attack with Shortsword

 

Name
Rapier attack (flat-footed)
11; 10
1d20+8; 2d6+2 [3]; [3,3,5]
Shortsword attack (flat-footed)
18; 11
1d20+8; 2d6+2 [10]; [10,5,4]
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Corwyn - Elf Sylph Kineticist 2 Application Sheetspacer.png


AC: 18 | HP: 30/30 | Fortitude: +10 | Reflex: +8 | Will: +6Perception: +4 | R1 Cold | Conditions:


Corwyn stays where he is, happy to let the others be in front against the disgusting giant mosquito.

"We should try to poke holes in it."

He throws two ice darts at the abomination.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1-2: 2 action weapon infused blast, piercing

Action 3: 1 action weapon infused blast, piercing

ACTIONS
IMPULSES - DC18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png Air 60' 1d6 slashing or electricity, or Water 30' 1d8 bludgeoning or cold. For 2 actions add CON to damage
  • Winter's Clutch spacer.png 60' 10' burst 2d4 cold and DT until fire damage
  • Four Winds spacer.png 4 creatures can stride or fly 1/2 speed
  • Oceans Balm spacer.png touch heal 1d8 HP, 10 minute immunity
  • Tidal Hands spacer.png OVERFLOW 1d8 bludgeoning 30' cone or 2 15' cones. Basic Reflex, push 5' on crit.

Notes

Voz and Calmont - bookstore
Tarinlara - mom
Bumblebrashers - goblins at Citadel Altaerein, led by Helba
Warbal - goblin in Breachill
Leeko - goblin in bugbear room
Dahak - god of destruction
     
Name
2 action thrown piercing
22; 11
1d20+8;1d8+6 [14]; [14,5]
1 action thrown piercing
9; 9
1d20+3;1d8+2 [6]; [6,7]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 2
HP: 28/28 | AC: 21* | Perception: +8 | Fort: +10 | Ref: +8 | Will: +6 | Speed: 25 ft.
Active Conditions: Shield 11/12

"Work? Ah, I've never particularly thought about the how. I just try to act like how I feel she would want me to act when faced with a situation...and, perhaps I'm just predisposed to do that already, since most of the time, I have not had an issue acting in such a way."

Matilde awkwardly tries to explain her rather active form of faith to Ketu as he made his inquiry. It didn't feel like a particularly convincing explanation, especially as she seemed to not be particularly intent on facing the process herself at that moment.

---

Their walking into the disgusting bug later on was thus a welcome variance on her discomfort, as it allowed her to think of other matters than her tarnished faith. Sword already at the ready, she proceeded to start hacking at the creature before putting her shield up once more.


>Strike
>Strike
>Raise Shield

Name
Strike - Slashing
17; 6
1d20+8;1d8+4 [9]; [9,2]
Strike 2 - Slashing
22; 7
1d20+3;1d8+4 [19]; [19,3]
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spacer.pngCorwyn and Matilde manage to hit the giant bug while Syhlas misses. Calmont fires off two shots that both make their mark, but the mosquito remains alive, and it stabs Arionne with its long needle-like mouthpart to suck blood from her.

Round 1 cont'd.

Calmont
:OneAction:Hand Crossbow Strike
:OneAction:Reload
:OneAction:Strike again

Giant Mosquito
:OneAction:Strike vs Arionne - if hit, Arionne must roll a Fortitude save
:OneAction:Latch On - Arionne is now grabbed
:OneAction:Drain Blood - Arionne takes 3d6 damage and the mosquito gains temp HP. Arionne is drained 1 until she receives healing (of any kind or amount)

@foltor is up. The map is unchanged.

Edited by Eagleheart (see edit history)
Name
Calmont Strike 1; piercing damage
27; 5
1d20+8;2d6 [19]; [19,4,1]
Calmont Strike 2
21; 10
1d20+3;2d6 [18]; [18,5,5]
Strike vs Arionne; piercing damage
27; 11
1d20+15;2d10+5 [12]; [12,4,2]
Drain Blood
10
3d6 4,2,4
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Ketu the Ghost

spacer.png"You had to provoke it, didn't you?" he chides Arionne as the scene descends into chaos.

Still somewhat drained from his earlier outburst of energyout of focus points , Ghost steps to the side of Syhlas, raises his arm, and closes his eyes, summoning a loose stone from the floor to fly toward the monster bug.

Mechanics

Actions

1 Step northeast to Syhlas's side (unless that's a wall)

2, 3 telekinetic projectile

Spell attack, Bludgeoning damage

Reactions

Clue in - if anyone makes a Perception check related to Boss Malaruk, I can point something out to give them a +1

Conditions

n/a

Investigations

1. Boss Malarunk

2.

Quick Stats

Character Sheet

Perception +4, low-light vision

Defense

Fortitude +5, Reflex +7, Will +6

AC 17 (unarmored, trained, +3 Dex)

hp 13/22

Offense

class DC 18

  • dagger +7, 1d4p (agile, finesse, thrown, versatile S)
  • crossbow +7 1d8p (20 bolts)
  • spell attacks +8

Ancestry

Traits: Catfolk, Humanoid

Senses: Low-Light Vision

Land on Your Feet: half damage from falls and don't land prone

Liminal Heritage: detect magic as innate occult cantrip, +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.

Ancestry Feats

1 Well-Met Traveler: Trained in Diplomacy, Hobnobber feat

Skills and General Feats

Trained, Expert, Master

  • Acrobatics +7 Trained
  • Arcana +8 Trained
  • Athletics +0
  • Crafting +4
  • Deception +5 Trained
  • Diplomacy +5 Trained
    • Hobnobber: Gather Information takes half as long as normal (typically reducing the time to 1 hour)
  • Intimidation +5 Trained
  • Medicine +4 Trained
  • Nature +4 Trained
  • Occultism +8 Trained
    • Liminal Catfolk: +1 circumstance bonus to Occultism to Recall Knowledge about creatures that originated outside of the Material Plane.
    • Read Psychometric Resonance: detect objects with emotional connections while exploring, spend 1 minute to gain a vision of the person with emotional connection to object
  • Performance +1
  • Religion +4 Trained
  • Society +8 Trained
  • Stealth +7 Trained
  • Survival +4 Trained
    • Nocturnal Navigator: When stars visible, Sense Direction success becomes critical success instead; critical failure becomes failure.
  • Thievery +3

Class and Archetype

Subconscious Mind: Precise Discipline

Conscious Mind: Distant Grasp

Class Actions:

  • Unleash Psyche  
  • Calculate Threats  
  • Pursue a Lead (up to 2 active investigations, +1 to Perception and other skills to investigate)
  • Clue In (share Pursue a Lead bonus with others)

Psychic Class Feats:

Investigator Archetype:

  • 2 Investigator Dedication

Spells

Focus: 0/2

Cantrips

* = psychic amp effects, Warp Space amp option

1st Rank Slots: 2/2

Equipment

Cash: 9gp, 10sp

Adventurer's pack

Explorer's clothing

Dagger

Crossbow, 20 bolts

OOC

Why do my initiative rolls always suck?

 

Name
Spell attack, Bludgeoning damage
21; 5
1d20+8;1d6+4 [13]; [13,1]
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