Starhawk Posted February 5 Author Clone Share Posted February 5 (edited) Edwin considers the matter of the undead incorporeal and concludes that the focus is merely the place where the unfortunate died. Usually the way to dispel such a thing permanently is a sanctified burial in holy ground, namely a consecrated cemetery, preferably in close proximity to the victim's loved ones. Last Rites is generally held to be the ceremony used to make sure an unquiet spirit goes to its final destination. Edited February 5 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dhemon Posted February 7 Clone Share Posted February 7 Theodmer Naejor Spell Slots1 : 1/5 | Spells Prepared0 : Penumbra, Mending, Prestidigitation, Acid Splash, Read Magic 1 : Toppling Magic Missile, Endure Elements, Snapdragon Fireworks | AR : 3/9 | Active EffectsDetect Magic : 60' Cone : Constant Darkvision : 60' : Dazzled in Bright Light, unless Penumbra is active AC 14 HP 21/21 Fort 3 Ref 5 Will 5 Init 3 %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2868783%5D%5BB%5D%5BSIZE%3D%2B1%5DTheodmer%20Naejor%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Elf%20Arcanist%20(Occultist)%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2011%2C%20%5BB%5DCMD%5B%2Fb%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%205%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5D%20%20Sickle%20%5B%2FB%5D%20%2B1%20(1d6%2C%20x2)%0A%5BB%5D%20%20Light%20Crossbow%20(30)%20%5B%2FB%5D%20%2B4%20(1d8%2C%2019-20x2)%0A%5BB%5D%20%20Silken%20Ceremonial%20Armor%5B%2FB%5D%20(%2B1%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2018%2C%20Wis%2012%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Theodmer Naejor M N Elf Arcanist (Occultist), Level 3, Init 3, HP 21/21, Speed 30 AC 14, Touch 13, Flat-footed 11, CMD 14, Fort 3, Ref 5, Will 5, CMB +1, Base Attack Bonus 1 Sickle +1 (1d6, x2) Light Crossbow (30) +4 (1d8, 19-20x2) Silken Ceremonial Armor (+1 Armor, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 18, Wis 12, Cha 12 Condition None Bison : Senses low-light vision, scent; Perception +8 Defense AC 17, touch 9, flat-footed 17 (+8 natural, –1 size) hp 42 (5d8+20) Fort +8, Ref +4, Will +1 Offense Speed 40 ft. Melee gore +10 (2d6+12) Space 10 ft., Reach 5 ft. Special Attacks stampede (see aurochs), trample (2d6+12, DC 20) Statistics Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 Base Atk +3; CMB +12; CMD 22 (26 vs. trip) Feats Endurance, Improved Bull Rush, Power Attack Skills Perception +8 Having hitched the bison to the wagon, and guiding it up to the entrance of the settlement, Theo made sure it was secured. Once that was done, the elf disappeared into the wagon for a moment, reemerging with a barrel, a couple pots, and a desalination device. Setting them down by the wagon, he glanced over toward the others at the big house to make sure he had a moment, before beckoning over Kale. Though the blacksmith probably hadn't intended to be picked for such tasks, Theodmer figured he'd volunteered himself by standing out. "While we're working on cleaning out the settlement here, might be a good idea to get started on getting folks some water, since we don't know the condition of the wells. This'll desalinate around a gallon of water in a minute, so if you could organize some folks to keep it filled, that'd be a help." Face stiff, it was fairly clear that actual interpersonal interactions were not at all high on the elf's abilities, though it was equally clear that he was doing his best. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Alterangel Posted February 7 Clone Share Posted February 7 Cyl Wradom AC 26, HP 33/33, Fort 4, Ref 3, Will 3 , Init 2, Perception 10 Male LN Half-Elf Fighter, Level 3 Init 2 HP 33/33 Speed 20' AC 26 Touch 12 FF 24 CMD 23 Fort 4, Ref 3 Will 3 (Enchantments 7)/(Fear 8) CMB +7 BAB 3 Fauchard +8 (1d10+6, 18-20/x2) MW Silversheen, Reach, Trip, Weaponcorded Cestus +7 (1d4+4, 19-20/x2) Javelin (1) +5 (1d6+4, x3) Masterwork Full Plate, Darkwood Full Shield (+11 Armor, +3 Shield, +2 Dex) Str 18 Dex 14 Con 12 Int 14 Wis 14 Cha 8 Condition None The corners of Cyl's lip spread nearly into grin at her comment. It was nice to see a fellow Sargavan here, even if they did hail from different cities. Before he could continue his conversation, he turned and noticed the eclectic group moving towards the most prominent building in the village. If the past several minutes had been any indication, they'd need his help. "Sorry," he apologized, flipping down his visor. He backed up and began to turn before saying, "To be continued..." As he left the crowd, he gave the little boy another nod, though this time his face was completely hidden beneath the polished helm. Actions & Intents Move Action: Standard Action: Active Effects/Conditions: Potential Actions Held & Worn Right Hand: Fauchard, masterwork, Silversheen Left Hand: Shield, Darkwood, Worn: Full-Plate, +1, Masterwork Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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