GM Saint Posted May 5 Author Clone Share Posted May 5 (edited) Indominus is bloodied. As a reaction to being bloodied, he will... Indominus had just backhanded Niko and berated her for being a weak wolf. Then he says, "let me show you what an alpha looks like," and howls as his body begins to bend and warp. He drops onto all fours and gains considerable size. Most of the wolves you've encountered stand upright usually. They have claws and sharp teeth and generally resemble a Wolfman. Indominus has tusks to make any orc proud. His ears are long and slender but he maintains his normal hands, foregoing claws. His fur is charcoal black and there is a clean silver streak of longer fur down his back along with a row of bony protrusions. Hes fully quadrapedal now. Wild magic flares around him and settles into a new alignment. The ground around him reacts, crumbling into a slippery gravel. Then he runs Niko over again, first punching her in the gut and then bashing her again in the face. Another brilliant flash of light had flared up between them but the wild attacks were undaunted. I need everyone who can see him, which is everyone, to make a DC 18 Wisdom save or be frightened. The terrain around him is difficult for 15 feet. Niko takes.. 34 bludgeoning damage. Barkvin uses another warding flare charge but it didn't quite help. Edited May 5 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack Niko twice recklessly 16; 18; 15; 26 1d20+8; 1d20+8; 1d20+8; 1d20+8 [8]; [8,10]; [8,10,7]; [8,10,7,18] Wild rage 7 1d8 7 Damages 15; 19 2d6+10; 2d6+10 [1,4]; [1,4,6,3] Link to comment Share on other sites More sharing options...
GM Saint Posted May 5 Author Clone Share Posted May 5 (edited) Kirit unleashes hell on the dragonborn from behind but his ambush doesn't prove lethal. With a scowl of disapproval, the dragonborn turns turns him but glances towards Aaliyah before acting. He fiddles with something in his belt and says, "Bah.. Cliora, kill them all or die in your effort. This... effort is moot for now." And then he will teleport straight up thirty feet and start flying away. Aaliyah, I need a DC 20 Wisdom save or... well, you know. Edited May 5 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
CrimsonKnight16 Posted May 5 Clone Share Posted May 5 (edited) Hjallmyr rolls to resist fear. He fails and uses his inspiration to reroll. Still fails. He uses a lucky die and succeeds. Edited May 5 by CrimsonKnight16 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Wisdom save 10 1d20+4 6 Inspiration wisdom save 15 1d20+4 11 Lucky wisdom save 24 1d20+4 20 Link to comment Share on other sites More sharing options...
Diofant Posted May 5 Clone Share Posted May 5 Is Big Monkey afraid? Name xDiceName xDiceResult xDiceString xDiceRolls Fear 2 1d20+1 1 Lucky. Surely you can roll above a 1, Monkey 12 1d20+1 11 Link to comment Share on other sites More sharing options...
TheGospel Posted May 5 Clone Share Posted May 5 (edited) Name Aaliyah | Class Warlock/Sorc | Level: 1/5 | AC: 16| HP: 49/49 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 5/5 Spells (Sorc lvl1) [o][o][o][o] (lvl2) [o][o][x] (lvl3) [o][o]l (War lvl1) [x] Aaliyah drops the staff as soon as her birth name is spoken and just stares off into space while he gives her her instructions. Her hand begins shaking as she tries to resist the tug on her psyche but it was no use. This is what she was. Dolls don't get to choose what games they play. She slowly turns towards Ved, energy welling up in her hand, tears in her eyes. And then, "No." The staff is back in her hands and the energy fades away. She inhales sharply and then releases a cone off frigid air, so cold it chills the blood and causes the air to thicken into ice in it's area. OOC: I... am going to ding level 7 rather than do this. She's going to cast Rime's Binding Ice. DC 18 Con save or his speed becomes 0. Then I want to quicken an Eldritch Blast! Edited May 5 by TheGospel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Yuurrr 6 1d20+3 3 Lucky 11 1d20+3 8 Lucky again 19 1d20+3 16 fffffffffffuuuuu 14993 69d420 249,255,44,399,190,413,141,59,88,311,70,33,367,134,355,314,140,247,148,403,31,65,191,382,75,49,306,201,305,383,68,391,185,203,373,13,107,209,79,167,5,119,183,309,335,170,263,420,166,324,367,396,128,173,307,339,233,294,21,292,320,418,97,285,341,306,23,31,185 GM Saint adding this Con save 16 1d20+2 14 EBs 18; 13 1d20+8; 1d20+8 [10]; [10,5] Damages! 10; 12 1d10+4; 1d10+4 [6]; [6,8] Link to comment Share on other sites More sharing options...
Diofant Posted May 5 Clone Share Posted May 5 (edited) Murdain Shattershield Class: Psion 7 | AC: 14(12) | HP: 70/70(157/157) | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft(40) ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 1/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 The giant ape roars in pure rage as the werewolf transforms, but 'fight or flight' seems to have kicked in not quite the order Indominus hoped for, as two fists come crashing down over the top of Nikoletta's head, and into her opponent. OOC/Mechanics Action: Multiattack Indominus Bonus Action: Free Action: ANGRY Move: Reaction: OOC: Edited May 6 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Monkey Punch 1 13 1d20+9 4 Monkey Punch 2 22 1d20+9 13 Bludgeoning 20 3d10+6 5,1,8 Bludgeoning if 13 hits 31 3d10+6 10,9,6 Scared? 5 1d20+1 4 Link to comment Share on other sites More sharing options...
GM Saint Posted May 6 Author Clone Share Posted May 6 The dragonborn looks quite surprised as ice crystals bind his wings and he comes crashing to the ground, practically on top of you. Also you didn't roll your blasts. Name xDiceName xDiceResult xDiceString xDiceRolls Fall Damage 9 3d6 2,2,5 Link to comment Share on other sites More sharing options...
WolfBirch Posted May 6 Clone Share Posted May 6 (edited) Name Barkvin | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (1/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse Everything was changing so fast. Murdain into a giant ape, the half orc/half goliath into a half wolf/half boar? There were strange flashes of flame and light from the other side of the rock and the dragonborn flew up then came crashing down. Maybe things were going well. The fear in his heart was steadied by the bravery of his allies. "Argh, great goddess bring this beast down to the dark pits." He says in a word of prayer. The flame from the sky looks weak against this hulking beast and the flaming sword swings wildly. Mechanics * MOVE: none ACTION: Cast Sacred Flame at Indominous DC 15 DEX save or 4 radiant damage BONUS ACTION: Spiritual Weapon to attack Indominous. 11 to hit for 11 force damage. REACTION: Whoever Indominous attacks, he will use Warding Flare to give him disadvantage on his first attack. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats Edited May 6 by WolfBirch (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls save vs frightened 21 1d20+8 13 Sacred Flame Damage 4 2d8 3,1 Spiritual Weapon to hit/force damage 11; 11 1d20+7;1d8+4 [4]; [4,7] Link to comment Share on other sites More sharing options...
CrimsonKnight16 Posted May 6 Clone Share Posted May 6 (edited) Hjallmyr Halfrock Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 1/3 Lvl 3: 0/3 Hjallmyr lets out a yelp that would embarrass his ancestors on both sides of his family tree as the Dragonborn crashes down right next to him. He’s so startled, he barely notices the terrifying new form of Indominus on the hill. Aaliyah also had a look in her eye for a moment that didn’t leave him wanting to take cover behind her anymore. He summoned a flaming sphere next to Indominus, rammed him with it, then rode the current of wild magic around him to the top of the nearby ridge. He made a mental note to ask Aaliyah about what had happened to her later, when she was less murderous looking. (OOC: Flaming sphere deals 5 damage to Indominus. DC 16 dexterity save for half.) Edited May 6 by CrimsonKnight16 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Flaming sphere damage 5 2d6 3,2 Link to comment Share on other sites More sharing options...
Knave Posted May 6 Clone Share Posted May 6 (edited) Name: Kirit | Class: Fighter 6 AC: 16+1| HP: 53/72 | Hit dice: 4/4d10 SR Abilities: SDice: 0/4d8 0/1d6 | Action surge 0/1 | 2nd Wind 1/1 LR Abilities: Luck 0/2 | Adamant 0/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; More than most, Kirit is able to spot the small movements and tells that warn of a battle about to turn. He hears the command to Aaliyah, sees the struggle on her face as she raises her hand to him and breathes an immediate sigh of relief as she turns her power on the dragonborn instead. No point trying to run away from her - his joints are stiff with the metallic magic of Praetorian's defence, so Kirit stomps over to the girl instead, closing with their fallen foe. "Nice shot there. Cliora - forget what he said. Help your friends." He lunges into the frosty form. OOC @TheGospel for talking Attack, Extra attack, Off hand attack on the dragonborn. Prone from fall negates disadvantage from fear Attack 1 (spend s-dice precision) for 20 to hit, 6 damage. Attack 2 (spend luck) miss Attack 3 crits for 11 damage 17 damage total. Edited May 6 by Knave (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Rapier 16 1d20+7 9 Precision 5 1d6 5 Damage 6 1d8+3 3 Rapier 2 7 1d20+6 1 Rapier 2 luck 11 1d20+6 5 Extra attack 27 1d20+7 20 Crit Praetorian 11 2d6+4 6,1 Link to comment Share on other sites More sharing options...
Alliebaby Posted May 6 Clone Share Posted May 6 (edited) Name Nikoletta Vandal | Class BH/Pal | Level: 7 | AC: 15| HP: 63/84 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 08 / Wis 10 / Cha 14 Special Abilities: Luck: [o][x] Eyeless [o] Aroooo:[0] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1d8+3 Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][0] Magic Items: Healing Potion [o][o] Niko screams, slashing at him wildly with her large sword. She loses herself in the moment, letting her feral side takeover. Normally, she shows as much control over her beastial form as her normal one but she had allowed herself to submit to her instincts. Her rage. While she screams, no words are formed. It's just snarling and barking. OOC: Niko attacks twice. I DON'T have advantage actually so I think she only hits once. If he attacks, I'll bloodcurse him and he'll take 1d6 penalty to every attack he makes! Edited May 7 by Alliebaby (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Two attack with advantage 10; 14; 13; 25 1d20+7; 1d20+7; 1d20+7; 1d20+7 [3]; [3,7]; [3,7,6]; [3,7,6,18] Lucky that first hit 25 1d20+7 18 Damages 22 1d12+1d6+6 11,5 I forgot my save 4 1d20 4 Link to comment Share on other sites More sharing options...
GM Saint Posted May 7 Author Clone Share Posted May 7 (edited) Indominus, feral as he may be, can sense when the numbers are turning against him. His pack was broken and his wizard was dead. So he shoved Niko and backs away, then turns and begins making these bounding strides. He'll leap down from the hill, taking a beating as he does so but managing to gain distance. He is going to move and then dash. Meanwhile, Ved has removed the head from the downed dragonborn. The other werewolves have begun trying to flee but the massive overgrowth on the terrain makes it slow going. Edited May 7 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Unstable Backlash 1 1d12 1 Necrotic 9 1d12 9 Link to comment Share on other sites More sharing options...
WolfBirch Posted May 7 Clone Share Posted May 7 (edited) Name Barkvin | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse As the hulking beast runs off, so does Barkvin's good sense and he starts after the creature. "Aye, stop ye fiend." The flaming sword follows him and a flash of holy sunlight light burns the creatures eyes Mechanics * MOVE: 30 ft north/north-west ACTION: Cast Blindness at Indominous DC 15 CON save or blinded BONUS ACTION: Spiritual Weapon moves 20 ft north REACTION: If any ally within 30 ft gets attacked, he will use Warding Flare to give the enemy disadvantage on his first attack. CONCENTRATION: none OOC: The hope is that if he is blind then he will not be able to run off at full speed. Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats Edited May 7 by WolfBirch (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted May 7 Clone Share Posted May 7 (edited) Murdain Shattershield Class: Psion 7 | AC: 14(12) | HP: 70/70(157/157) | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft(40) ConditionsBlessed |0/3 ☠ 0/3| 7/7d8 HD| 1/2 LR| 4/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 The ape howls in rage, striking at its chest, then picking up a boulder and hurling it at the fleeing wolf. OOC/Mechanics Action: Throw boulder Bonus Action: Free Action: ANGRY Move: Reaction: OOC: Edited May 7 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Boulder 10 1d20+9 1 Lucky 26 1d20+9 17 GET WRECKED 32 7d6+6 6,3,1,1,4,5,6 Scared? 10 1d20+1 9 Link to comment Share on other sites More sharing options...
Knave Posted May 7 Clone Share Posted May 7 (edited) Name: Kirit | Class: Fighter 6 AC: 16+0| HP: 67/72 | Hit dice: 4/4d10 SR Abilities: SDice: 0/4d8 0/1d6 | Action surge 0/1 | 2nd Wind 0/1 LR Abilities: Luck 0/2 | Adamant 0/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; The frozen reptilian head rolls across the grass, as the wolf tries to make good his escape. Chasing the creature doesn't seem like a smart move, so Kirit sheathes the swords and draws his crossbow, screaming insults after the retreating figure. "Runt! Come and eat me you little b*itch!" OOC Attack crossbow Bonus action second wind Free action, insult this guy Edited May 7 by Knave (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Crossbow disad 19 keep(2d20,lowest,1)+6 19,13 Damage 4 1d6+3 1 Second wind 14 1d10+6 8 Save vs fear 14 1d20-1 15 Link to comment Share on other sites More sharing options...
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