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The Society Debut (IC)


MidnightPoet

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Sparrow (Wood Elf Specter, Soulknife Rogue 3) sheet songspacer.png


AC: 16 | HP: 27/27 | Initiative: +4 | Passive Perception: 15 | Features


Sparrow's theme song

Having not revealed his true self yet to the others assembled here, Sparrow is reluctant to ask the questions he really wants to ask. But as he listens to the Ringmaster, he assumes that each of the others has a similar secret to his. He wants to ask them and have them reveal themselves first, but he supposes that everyone else is at least as reluctant as he is, so he decides to go first. Slowly, he pulls off his mask and pulls back his hood. The face of his old elven self slowly gives way to a slightly horrifying visage.

"I was killed by a ghost, and returned as this. I still have my soul, and have none of the animosity towards the living that my creator seemed to have, but I can feel it slipping in my dreams. I assume we are all here for a similar reason. Because of that, I think we will need to trust each other, so I have revealed my secret and hope all of you can trust me with yours."

He turns back to the Ringmaster to ask his questions. "First, how did you learn of my true identity. I have tried to hide it from all except those closest to me. If there is something I must do to better protect myself, please let me know."

"Second, and most important, can the Society help me cling to my life a little longer? If you can't reverse this curse, can you at least slow it down?"

 


Mechanics

I assume Alrik knows someone in the Society and told them about Sparrow. Sparrow would be ok with that. I'm not sure whether the Ringmaster would give up that information or not, but Sparrow could just ask Alrik later. If there is another reason he was called, he might become more concerned for his safety.

As I said in my application, Sparrow does not want his curse to progress, but I certainly do.

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

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image.png.e3915c430d629b912b00f2923bf2a2d7.pngZorjana Teodozja LN Human Noble, "Haunted" Sorceress | "Hexblade" Warlock


• AC 11 • HP 19 • Init +4 • Passive Perception 13 • Devil's Sight 120' • Phantom Familiar


Zorjana observes the man turn into a ghost and should be shocked if she didn't see her father's ghost everyday. Thinking she should at least appear to the others as shocked she lets out a gasp that is a little belated and slightly fake. She tried to act afraid but it came out as being insincere. "Oh my ... what a ... dreadful condition." She looked to the others to gauge their response.

Now, at this moment she had many questions. She didn't understand what she was doing with these strangers or why anyone would think she needs to be invited into some Occult Society. She didn't understand what this Society wants with her or why they think she is special in anyway. As confused as she is she makes her questions know to the Ringleader.

"I must say that I do not know why I am here. Him ..." pointing to Sparrow, "Maybe I understand, but I suffer from no such affliction." She tries to not be so insensitive to Sparrow's condition. "Maybe Sir Ringleader you can enlighten me as to why you think I was invited and what you think I can do for your Society?"


OoC

OoC: Items purchased - dress, and cloak, mask is free

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Phantom Familiar

image.png.5b84c976506de9649458dc9b26c4aeb3.pngAntonas Dragan Teodozja [Phantom Familiar | medium undead]
• STR 1 (-5) DEX 14 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 11 (+0)


• AC 12 • HP 22 • Passive Perception 10 • Darkvision 60' • Fly 50'
• Damage Resistance: acid, cold, fire, lightning, thunder, and bludgeoning, piercing, slashing from non-magic attacks
• Damage Immunity: necrotic, poison
• Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious  


• Incorporeal Movement: can move through creatures and objects as if they were difficult terrain; specter takes 1d10 (5) force damage if ends turn inside an object.
• Sunlight Sensitivity: in sunlight specter has disadvantage on attacks and perception checks (sight).


• AVAILABLE @3rd Life Drain Attack (Action): melee spell attack +4, range 5' (1 target), 3d6 necrotic damage DC 10 Con save or target's Max HP reduced by damage taken (last until long rest). Target dies if effect reduces target's HP to Zero.

 

Edited by rauhric (see edit history)
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Mask.png.c9b222a919d51de344511fc0411d5070.pngIrata meanwhile is not remotely able to hide her surprise at Sparrow's revelation. She outright gasps. She's a little short of breath afterwards, glancing between the other attendees. She'd convinced herself that the Society were just... mortal monster hunters. They might have some magic backing them up, that's enough to explain their occasional corruption, but no. No, the Ringmaster was entirely literal. This is a society of people who've become monsters.

Right? Miss Jackal claims she's also just a regular mortal. But... well, she's already lied. Irata lets the noblewoman's question stand with the ringmaster, and turns her own attention to Sparrow. She's obviously uncomfortable, shuddering a little just looking at her new friend's true face. Still, she offers a hand to shake, one little gesture of trust. "My... condolences?"

Stupid, stupid! What are you doing, Irata? He's not... well, he is sort of dead, but he's not dead- dead, right? Right? Annoyed at herself, the Inquisitor curses. "No, no, no! Soy un perdedor!"

IMG_1213.png.b6c5e6c062fef027c2c1d35851261888.png

Words are the wrong call here. Trying to empathise with someone in this situation is impossible: she doesn't know what Sparrow's been through. Pretending that she understands his situation is foolish.

But there is one thing Irata can do. Her hands trembling just a little, she removes her mask, making eye contact with the wraith. If he shows his true face, she can do the same.

The revelation doesn't really hide her nervousness at all. It does make it clear that the Inquisitor is young, and far from ready for this. There's dark bags under her eyes, a lack of sleep the mask largely hid. Still, she manages to force a smile for Sparrow.

"I'm afraid I don't have a secret to share. As... far as I know, anyway. Still, thank you for your trust. I'll endeavour to prove worthy of it."

Edited by Inquisitor D (see edit history)
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Sparrow (Wood Elf Specter, Soulknife Rogue 3) sheet songspacer.png


AC: 16 | HP: 27/27 | Initiative: +4 | Passive Perception: 15 | Features


Sparrow quickly puts his mask back on, and pulls up the hood of his cloak. In the fog and the candlelight, it's hard to tell if the eyes behind the mask are those of an elf or a ghost. He hopes he didn't just make a huge mistake and misinterpret the Ringmaster's words. If he's the only cursed one here, this might be the end of his time in Altenheim, at least for the next 20 years or so, until everyone here has forgotten about him.

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.spacer.png

spacer.png

     

 

Edited by BobtheWizard (see edit history)
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token_1.png.a6f49fd7e2801849b51644c4d0ddf546.pngZefelle Copperspark, True neutral Lightfoot Halfling Druid 3


(Current HP: 27/ 27) | AC: 14 (16 shield equiped) | Spell Slots: 4 /2


StrSave -1
Athletics -1
9 (-1) | DexSave +2
Acrobatics +2 | Sleight of Hand +2 | Stealth +2
14 (+2) | ConSave +3
No skills associated.
16 (+3) | IntSave +4
Arcana +2 | History +2 | Investigation +2 | Nature +4 | Religion +2
14 (+2) | WisSave +6
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4
18 (+4) | ChaSave +0
Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0
10 (+0)

Prepared spellsCantrip: Chill touch, Poison spray, Shillelagh

Lv1: Entangle, Detect magic, Fairy fire, Speak with animals

Lv2: Blindness/Deafness, Gentle Repose, Summon beast, Spike growth, Moon beam

Passive perception: 16 | Passive insight: 16


As the Ringmaster asked if they had any questions, Sparrow stepped forward and revealed his true form, a phantasmal figure of himself. Zefelle couldn't help but feel a chill run down her spine at the sight of his new form. However, as the initial shock wore off, she found herself strangely intrigued by the nature of this curse, even though it was undeniably eerie. In comparison, she couldn't help but think, my own condition doesn't seem so bad after all...

Then, Irata offered her condolences, and it took an ultimate test of Zefelle's willpower to suppress the urge to burst into laughter. By some miracle, or perhaps by the graces of Aphaelon, she managed to maintain her stoic demeanor.

After taking a few moments to regain her composure and allow the internal hilarity to subside, Zefelle took her turn to speak. "I have nothing to say myself," she stated firmly. "I'm ready to move on." Despite the oddity of the situation, she was determined to maintain her focus and proceed with whatever lay ahead.

Edited by Harding (see edit history)
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IMG_1213.png.b6c5e6c062fef027c2c1d35851261888.png"Err... right."

Irata shuffles back to her own place in the group's rough little circle. She doesn't bother to put her own mask back on, now everyone's already seen her face. That just makes it all the more obvious that she's trying not to look at anyone right now. She probably bungled that attempt at sympathy completely!

Stupid to even try. Who'd believe something like that from you?

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Calder Ivarson (Goliath Giant, Rune Knight Fighter 3) sheet 


AC: 19 | HP: 36/36 | Initiative: +1 | Passive Perception: 13 | 


As the Ringmaster speaks, Calder is unsure that the person he describes resembles himself. He has faced hardship and tragedy in his life, to be sure; it's hard not to, living in the frigid north of Grarjord. But he hasn't faced horrors like the man describes.

But, when he speaks of holding on to your humanity even as you become something else, it strikes a chord within him. Now that, he understands. Perhaps he could get along with this group, after all.

When he speaks of the voice in the fog, Calder gives it a dismissive sniff from within his hood. Whispers in the mist, the voice of madness and temptation? He'd ignored it handily. And Calder's grasp on mathematics was not particularly firm, but it sounded like most of the work of the Society was hunting down other members of their own order, who had fallen to this "madness and temptation".

He had thought he was to become a warrior against the darkness as a way to protect his own people, but now it was starting to look like he was to spend his time cleaning up the messes these Bürach had gotten themselves into?

They would do better if they just left these forces alone. The Valikan clans knew better than to meddle with these sorts of things.

Bah, regardless. He'd been tasked by his people to aid this group in exchange for Bürach aid; the time to complain had long past. As he dwelt in his thoughts, the others had been asking questions of their host, and the elven member of their band had revealed that he'd been touched by one of the dark forces they'd been assembled to fight against.

Sparrow's visage provoked no fear in Calder; some trepidation, perhaps, but not fear. He'd faced stranger things than bears in his remote homeland, and had been taught of them as he prepared to come to Altenheim.

Calder placed what he hoped was a reassuring hand on Sparrow's shoulder; the hand is nearly the size of a man's torso, but his touch is light. He could follow Sparrow's gesture of trust with one of his own; he had little to lose by revealing his own secret. He spoke High Bürach well, but with quite an accent.

"This is a hard burden to carry; harder than my own, even. It speaks to your strength."

The Valikan stood up straight, towering over the other members of their little group. He reached up and pulled his hood off, revealing his face; he was rather rough-looking, with blunt features and a shaved head.

"I carry the blood of my forebears, and it has brought me strength. But awakening it did not leave me unchanged. You have my sympathy."

Calder was not surprised by the distance some of the others in the group kept from discussing these matters; Irata seemed the only other to have herself open to some degree. But Calder's job was to join this group, so it behooved him to build bonds.

He had little else to say, and so he turned his gaze back to the Ringmaster.


       
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Posted (edited)

image.png.f27b789fe0d1e618273142c58d30e115.png"We do keep some files on their occupations, contacts, and Transformation pathways." The Ringmaster answers Irata, "And you are correct assuming such information is given only on a need-to-know basis. As for the fog... it is privileged information. It might come to pass that you will earn the right, or the need, to know about it."

Turning to Zorjana, the man answered with a shake of his head. "In your case, you and your family are the target of a curse. You do not realize it because another has been receiving your portion of the curse in your stead. Perhaps a few unfortunate and inexplicable accidents in recent months come to mind."

The Ringmaster finally turns his attention towards Sparrow, "A curse is a complicated piece of magic, and manipulating, much less removing such a spell, is more art than science. I cannot guarantee any success, but we do have some specialists who can help. Ithilien is perhaps your best resource for such an inquiry. She is quite familiar with the subject."

"As for how you were discovered," The Ringmaster continued, "You, and the others, were discovered because you are all technically cursed and it tripped one of our wards. If you like, I can teach you the specific ward used. You can help place and renew the wards around the city, and we will consider the work as your contribution for any future assistance in your treatment."


The first wave of questioning completed, the Ringmaster waved his hand over the table and intoned a brief spell. From his hands, a small model of the city of Altenheim rose from the table. The candelabrum burned dimly in the center of the map, in the middle of the Palace complex.

"Residents from the mining village of Rivenvale have been inexplicably disappearing for the last few months. The village is an easy 2 days travel from the city. Investigations and knights sent to the village have uncovered no reason or clue to the disappearances, and the villagers have since abandoned Rivenvale. They are currently residing in the Refugee Camp, outside Fork Gate. The Society tasks you with investigating who is abducting these villagers and how they escaped our notice."

Edited by MidnightPoet (see edit history)
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IMG_1213.png.b6c5e6c062fef027c2c1d35851261888.png"... oh."

So she is cursed. Just like the others. She just doesn't know how it works yet. Or what it'll lead to. Irata feels like she's shrivelling away, what little strength she had left abandoning her. It's not even a surprise, but... to hear it confirmed is something different. That terrible day really isn't done haunting her just yet.

The mission is an active relief. Irata pays rapt attention to the Ringmaster, nodding along as the shadow-man speaks. Once he's done, she has a question almost immediately ready to go.

"Did the disappearances stop when the Rivens made it to Fork Gate? Or have they kept going since then?"

She turns to her colleagues, a spark of life in her eyes now. This has pushed Irata far more into her element. She waves a hand down at the table projection. "It's probably hard to tell. A refugee camp makes it difficult to keep track of a population: there's other reasons someone might have gone missing at that point. But this could narrow our investigation down. Either this mystery force moved with the people of Rivenvale, so it's now at Altenheim's gates. Or it's local, and we should focus our inquiries on the village, perhaps stopping at the camp to get some working details."

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image.png.e3915c430d629b912b00f2923bf2a2d7.pngZorjana Teodozja LN Human Noble, "Haunted" Sorceress | "Hexblade" Warlock


• AC 11 • HP 19 • Init +4 • Passive Perception 13 • Devil's Sight 120' • Phantom Familiar


Zorjana was quiet upon hearing the information that she was not aware of. "Cursed" she thought to herself and felt a sense of dread. She searched her memories to relive any unfortunate moments that might have seemed liked bad luck events, but didn't want to dwell too much upon them. Her whole life since her father's absence has felt like a "curse". It all seemed so surreal at this moment and she was willing to dismiss the idea as silly superstition; but could she afford herself to do so? What if she is "cursed" and what if this Society can help her? Could she really turn away from someone who is aware of this "curse" and maybe how to help her family?

Regaining her focus in the conversation she asks, "So we go to the camp and ask questions... then what? Are we qualified to do something about this?" She was not sure as to exactly what she could do to help those refugees or the missing people. "Will the Society be providing some sort of ... I don't know ... Muscle to engage in dangerous scenarios?"


OoC

OoC: To my fellow players, my character is not really aware of her potential at this time. So she is at the "newbie" stage of the "origin story". So I understand that she is a PC with great power, but she doesn't know that. So I am not trying to be difficult by playing stupid or naïve.

image.png.7116b3b6cb889ef9800a0f65e7374ecd.pngimage.png.6b5a14b8a7349eb4e3079d25dcf7f43b.png

 

Phantom Familiar

image.png.5b84c976506de9649458dc9b26c4aeb3.pngAntonas Dragan Teodozja [Phantom Familiar | medium undead]
• STR 1 (-5) DEX 14 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 11 (+0)


• AC 12 • HP 22 • Passive Perception 10 • Darkvision 60' • Fly 50'
• Damage Resistance: acid, cold, fire, lightning, thunder, and bludgeoning, piercing, slashing from non-magic attacks
• Damage Immunity: necrotic, poison
• Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious  


• Incorporeal Movement: can move through creatures and objects as if they were difficult terrain; specter takes 1d10 (5) force damage if ends turn inside an object.
• Sunlight Sensitivity: in sunlight specter has disadvantage on attacks and perception checks (sight).


• AVAILABLE @3rd Life Drain Attack (Action): melee spell attack +4, range 5' (1 target), 3d6 necrotic damage DC 10 Con save or target's Max HP reduced by damage taken (last until long rest). Target dies if effect reduces target's HP to Zero.

 

Edited by rauhric (see edit history)
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IMG_1213.png.b6c5e6c062fef027c2c1d35851261888.png"... What?"

Irata just looks between Zorjana, asking the Ringmaster if the Society will supply them additional muscle, and the towering mass of sinew and bone that was Ivarson the Giant. It... had to be a joke, right? Asking for additional muscle when the most musclebound human she'd ever seen is standing right across from them? Irata's eyes dart between the two, trying to spot some hidden bit of satire.

But she finds nothing. And with that failure, some combination of tension and inability to process this makes the Inquisitor break a little inside. And she laughs. A harsh, dissonant sound with little humour to it.

"Yes. Clearly the muscle for this operation is me. Look at my arms. I have the strong, rippling pectoral build that makes the drakes swoon. There is no need to fear danger when I am here."

It would be stretching the truth to call it a joke. Irata's delivery is terrible: a total deadpan that makes it almost sound like she's being sincere. She holds up an arm, 'proudly' displaying her lack of muscle. Once her head is clear, Irata sighs at Zorjana. She should try to point it out; the question sounded genuine. She starts to point to members of their group, addressing them one by one. "Think about it. Master Ivarson - "

looks like he could rip me in half without even trying?

"- is clearly a strong, seasoned warrior! Master Sparrow meanwhile - "

Is some kind of spectre who could probably kill all of us with his deathly glare?

"- is a calm, dedicated professional, who likely has combat experience from his time on the watch." Irata's warming to this topic as she goes, sharing a smile with both elf and giant. Praising her newfound fellows is easy: it's pretty clear how deadly most of them are! The Inquisitor allows herself a little chuckle as the line of discussion reaches herself. "I'm far from the mightiest warrior of the Inquisition, but I've had combat training. Mistress Copperspark..."

This time, Irata pauses. There's a touch of confusion in her eyes: the look of someone sure of her conclusion, but now beginning to question how she'd got there. She's not sure why she expects Zefelle to be able to handle herself in a fight. The halfling doesn't look physically imposing. She's not even armed. But she's been completely confident ever since the meeting began. Composed, measured, unafraid. That's not the manner of a civilian.

Still... she had seen Zefelle afraid. Back at the shop. When Irata had first entered the back room.

Hrm. A potential solution. But not one to air publicly: leave that to the halfling herself, in her own time. Irata waves the point away with a grin. "She's sharp. I trust her. And she heard what the Ringmaster said earlier. It's the duty of the Society to slay monsters. To strike back against the darkness. And Copperspark didn't flinch when that came up"

Now her circle is complete, Irata's attention has returned to the noblewoman. 'Jaqueline Underwood'. "So yes, 'dealing with dangerous situations' appears to be what our newly formed group is for, your ladyship. Except... for you?"

There's just a trace of edge to that question. Irata hasn't forgotten the half-bored look the noblewoman gave her back in the shop. Throughout their time together, she'd read 'Jaqueline' as haughty, dismissive and proud. Typical Bürach-blood. That said, if she merits an invite to the Society, she's probably worthy of a chance. Perhaps Her Ladyship hadn't put all the pieces together before her arrival. But not expecting to have to fight is an... inauspicious sign.

Edited by Inquisitor D (see edit history)
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Sparrow (Wood Elf Specter, Soulknife Rogue 3) sheet songspacer.png


AC: 16 | HP: 27/27 | Initiative: +4 | Passive Perception: 15 | Features


Sparrow is curious as to why all of the others set off the wards if they have nothing to share. Hopefully he can figure it out over the next few days. He hopes he gets a chance to tell Alrik where he is going, but assumes his friend would understand if he's gone for a few days. He also hopes to get a chance to talk to Ithilien about someday removing his curse, but thinks that will have to wait.

"I'd like to learn how to place the wards. I have no real magical talent though. As far as the investigation, I think it's a good idea to talk to the refugees first. Anything they know might be helpful. We are probably as qualified as anyone to investigate this, and I also assume that we are the muscle. You all look capable."

He asks one more question of the Ringmaster. If we are going to be traveling together for several days, surely we will not be wearing our masks the whole time.

"Why were we given these masks?"

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.spacer.png

spacer.png

     

 

Edited by BobtheWizard (see edit history)
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token_1.png.a6f49fd7e2801849b51644c4d0ddf546.pngZefelle Copperspark, True neutral Lightfoot Halfling Druid 3


(Current HP: 27/ 27) | AC: 14 (16 shield equiped) | Spell Slots: 4 /2


StrSave -1
Athletics -1
9 (-1) | DexSave +2
Acrobatics +2 | Sleight of Hand +2 | Stealth +2
14 (+2) | ConSave +3
No skills associated.
16 (+3) | IntSave +4
Arcana +2 | History +2 | Investigation +2 | Nature +4 | Religion +2
14 (+2) | WisSave +6
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4
18 (+4) | ChaSave +0
Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0
10 (+0)

Prepared spellsCantrip: Chill touch, Poison spray, Shillelagh

Lv1: Entangle, Detect magic, Fairy fire, Speak with animals

Lv2: Blindness/Deafness, Gentle Repose, Summon beast, Spike growth, Moon beam

Passive perception: 16 | Passive insight: 16


Zefelle listens to Irata's assessment with a smirk playing on her lips, her eyes glinting with a mix of amusement and self-assuredness. As Irata elaborates on each of her qualities, Zefelle nods confidently at every observation, her expression smug, as if silently agreeing.

She straightens her posture, tilting her head slightly as if to say, "Yes, go on, I'm listening."

As Irata questions her own readiness for dangerous situations, Zefelle's smirk widens. She tilts her head back slightly, crossing her arms casually across her chest, exuding an air of nonchalance that borders on arrogance.

But then, as Irata's tone takes on a sharper edge, Zefelle's smirk softens into a knowing smile. She leans in slightly, meeting Irata's gaze with a glint of mischief in her eyes.

"Darling, danger is a matter of perspective," Zefelle purrs, her voice dripping with confidence. Serving a lich for a whole year, undertaking tasks that were at best repugnant, before becoming one herself, of her own volition, had given her a new perspective. And on top of that, she had already hunted and killed monsters prior to this meeting.

"As an example, the nature of my 'curse' makes me basically immortal - if I 'die', my body will reconstruct itself a couple day later. So battling monsters isn't scary for me at all. No, what I fear is exactly what the Ringmaster warned us about: the Beast. Losing control, succumbing to madness and becoming what we're going to hunt - that's the truly frightening part for me," she adds with a stern, raspy voice.

She nods in agreement with Sparrow's sentiment. "Even if not everyone here is a professional combatant, I'm sure we all bring valuable skills to the team. We need healers, scholars, diplomats, resources... And for those who have never fought or are hesitant in that regard, well, they can at least stay back and let the ones qualified to maneuver. Perhaps one day, you'll find the courage or the training to join us in the fray," she says with a subtle smirk, casting a glance at the giant. She couldn't help but anticipate seeing that hulking guy in action.

Edited by Harding (see edit history)
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IMG_1213.png.b6c5e6c062fef027c2c1d35851261888.png"You're... literally immortal."

Irata Zabito has been having a long day. It perhaps says a lot that she does not attempt to contest Zefelle's claim. She just takes a flask from her belt and swigs a gulp of clean water. Chill, fresh; enough to clear her head a little. Feeling a touch better, she nods to Zefelle.

"It's not just her ladyship, really. I don't consider myself much of a fighter either, like I said back in Ithilien's shop. But what skill I have is yours. If I wasn't ready to join the fray, I wouldn't have come here."

Her lip quavers upward into something just about resembling a smile. A desperate, hoping against hope smile at the possibility that just presented itself. "I... guess it might not be so bad. Maybe I'm suffering the same curse as you? It's not like you'd know you're immortal until... you know. Right?"

 

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Calder Ivarson (Goliath, Beast Hunter, Giant, Rune Knight Fighter 3) sheet token_1.png.3b5b1028efa8835152c60f74642d647d.png


HP: 36/36 | Hit Dice: 3d10 | AC: 19*With Shield | Init: +1 | PP: 13 | PI: 18 | Speed: 30ft | Langs: Valiki, Higher Bürach, Castinellan, Giant
Stone's Endurance: 2/2 | Second Wind: 1/1 | Action Surge: 1/1 | Giant Might: 2/2 | Fire Rune: 1/1 | Stone Rune: 1/1

Buffs: None | Debuffs: None | Resistance: None | Inspiration: 1 | Exhaustion: 0


Calder is quiet as the Ringmaster speaks, intent on remembering what he's told. He was sent from his homeland for this purpose; he would not fail in it.

The talk of curses, however, goes a little above his head. He finds it interesting that apparently Calder himself is considered 'cursed' by these wards the Ringmaster speaks of, and responds to the statement with a bit of a scowl. He isn't sure whether to consider that an insult or not. He had certainly been changed by the Ordning, and granted both boons and banes. But to imply that the ritual was a curse was almost offensive to him. It was a gift of his people, to be used in their protection, as it had been since time immemorial.

Auda had told him that the Bürach did not know of the ways of northerners, and would consider him backward and strange. Perhaps this is part of what they meant. Calder decided he would let the sleight pass. He did not volunteer to learn the ward in question, but would consider it if the task was asked of him.

As the wave of questioning passed, the Ringmaster moved the meeting to it's primary purpose, and Calder stood up a little straighter, as if coming to attention. This was what he had come for; to hunt monsters, and protect people. He began committing names and places to memory; the mining village of Rivenvale, two days away, the people in the refugee camp outside Fork Gate.

He is glad to see that others of their Company get down to brass tacks, and start thinking of first steps. Irata in particular seemed adept at this, as befits someone working with the Inquisition. Their existence is mostly academic for Calder, having never met an inquisitor himself, but he's heard stories. He thinks her ideas are all excellent places to start.

At Lady Underwood's question, Calder does raise a slight eyebrow, but others in their Company are quicker to respond: they are the muscle the Society is sending, perhaps himself most of all. This does not surprise him; it is the role he expected to play when coming to the City of Joy. But the trepidation in the Lady's voice implies a lack of experience in such matters.

The idea seems to have brought some tension among their group, but it raises no ire in Calder. Zefelle, the Halfling with the grim countenance, says as much, and Calder agrees.

"Aye. There are many types of danger, and many which I am not suited to stand against. Subtle things, of words and intrigue? The Lady Underwood would surely surpass me, keeping knives from her back as surely as my armor does, and striking back in turn. I will leave matters of negotiation and skulduggery to those among you who excel in them. As for matters of steel? Of blood?"

At Zefelle's smirk and furtive glance, Calder gave a wide smile. He grasped one great fist in the other open palm and cracked his knuckles, each pop sounding like a bone snapping. He looks at Irata.

"What was it you said? 'There is no need to fear danger when I am here.'"


       
Edited by Rayth (see edit history)
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