Ephkabey Posted April 18 Clone Share Posted April 18 My interpretation was that we were prioritizing mound 10 to try to stay away from the bronze door and Bertrand. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted April 18 Clone Share Posted April 18 21 minutes ago, Ephkabey said: My interpretation was that we were prioritizing mound 10 to try to stay away from the bronze door and Bertrand. we need to check out mound 12 at some point as well. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 18 Author Clone Share Posted April 18 I hear two votes for Barrow Mound 10. Next scene there unless I hear otherwise (but I probably won't post it until tomorrow so you've got time.) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted April 18 Clone Share Posted April 18 10 makes sense Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted April 19 Clone Share Posted April 19 I'm chill with whatever. One mound makes no difference than another to Cyrus. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 19 Author Clone Share Posted April 19 Int Check Order: Dougal, Thomas, Cyrus, Zavie, Serpe, Allen, Tharnakalian Hmm... look at it this way. If you roll a pack of Intellect Devourers in a random encounter, your PCs should be okay. Name xDiceName xDiceResult xDiceString xDiceRolls Intelligence Checks DC 17 2,15,15,13,13,8,12 repeat(1d20,7) 2,15,15,13,13,8,12 Link to comment Share on other sites More sharing options...
Raistlinmc Posted April 19 Clone Share Posted April 19 That's the kind of positive thinking we need around here, Cai. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 22 Clone Share Posted April 22 hey looks like we picked the right time to buy a mule and a cart, am I right? Depends what we can get for these amphorae but might end up paying for itself fairly quickly. I suggest we try the wizard's tower when we return he might be up using his observatory. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Raistlinmc Posted April 22 Clone Share Posted April 22 We can surely swing by that way to show off a little on the way to sell our stuff, yeah? :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 23 Clone Share Posted April 23 So I think we just need Cailano to determine if we get back to Helix safely, if the amphorae make it back in one piece and their worth if we get them back. I think the next scene would be at Mr. Mags tower unless anyone doesn't see a point to trying the wizard at night. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted April 23 Clone Share Posted April 23 Yeah let's get this loot back home. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ephkabey Posted April 23 Clone Share Posted April 23 @LarsWester I think the logic for visiting him at night tracks, with the observatory and all. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sellsword Posted April 23 Clone Share Posted April 23 Thought about suggesting we stop and pick up the other two amphorae on the way (left in one of the barrows we looted earlier), but figured it's better to quit while we're ahead. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted April 23 Clone Share Posted April 23 5 minutes ago, Sellsword said: Thought about suggesting we stop and pick up the other two amphorae on the way (left in one of the barrows we looted earlier), but figured it's better to quit while we're ahead. if its not too far out of the way that is a great idea Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 23 Clone Share Posted April 23 53 minutes ago, Excior said: if its not too far out of the way that is a great idea I don't know how many hours until dark but those amphorae were in mound 1 so not exactly on our way home but not too far. Not sure if we went to grab it if we'd make it back to Helix by dark. We have light sources but I wouldn't want to be out on the moor in the dark with a torch announcing to everything with eyes where we were. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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