Jump to content

PFS 6-12 Scions of the Sky Key part 1| Game Play


Recommended Posts

spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith casts acid orb and hurls it at the zombie. She misses.

Edited by Starhawk (see edit history)
Name
Ranged Attack on Zombie's touch AC
7
1d20+3 4
Knowledge Religion Zombie
25
1d20+10 15
Knowledge Religion Festrog
24
1d20+10 14
Link to comment
Share on other sites

Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 15 | Touch: 13 | Flat-footed: 12
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +2 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Condition(s): None

 

Post

Khan, with arrow readied, brings his bow up, takes aim at the zombie and fires.

 

OOC & Mechanics

Attack zombie

Damage

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack zombie
11
1d20+4 7
Damage
1
1d8 1
Link to comment
Share on other sites

Posted (edited)

 

As you inch closer, just behind a large box, there is a figure hunched over a corpse. It's devouring the bloated remains. It notices you and rises to attack. At the same time, from behind a tent comes a second, shambling figure.

 

Round 1 Sorgath May Act.

- Vesal needs to make a Fort 11 check.

* Vesal moves up to the festrog and cuts into it.

* Tanith's blob of acid misses the zombie. She calls out that they are, indeed, undead with the normal immunities. The zombie is resistant to most forms of physical harm, though slashing damage gets through. The festrog doesn't just bite you, but actually tries to eat you. Also, as Vesal has discovered, has diseased boils that rupture when attacked in close combat.

* Khan's aim is just barely off.

*

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

Festrog -6 hp

Zombie

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Link to comment
Share on other sites

I move and ready to attack the first opponent who enters my reach (10'). Then if it exits my threatened area an AOO if it is still alive. ( I need help figuring out how to roll the attack rolls)

Name
ready attack
7; 18
1d20+5;1d20+5 [2]; [2,13]
damage
16
1d10+9 7
Link to comment
Share on other sites

Posted (edited)

 

As you inch closer, just behind a large box, there is a figure hunched over a corpse. It's devouring the bloated remains. It notices you and rises to attack. At the same time, from behind a tent comes a second, shambling figure.

 

Round 1 Sorgath May Act.

- Vesal needs to make a Fort 11 check.

* Vesal moves up to the festrog and cuts into it.

* Tanith's blob of acid misses the zombie. She calls out that they are, indeed, undead with the normal immunities. The zombie is resistant to most forms of physical harm, though slashing damage gets through. The festrog doesn't just bite you, but actually tries to eat you. Also, as Vesal has discovered, has diseased boils that rupture when attacked in close combat.

* Khan's aim is just barely off.

* Sorgath moves up to take advantage of his weapon. When the zombie comes within reach, he swings and misses.

* The zombie closes with Sorgath.

* The festrog punishes Vesal for getting all up in it's grill. Some of the damage it took goes away.

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 7/9 HP;

Khan- 12/12 HP;

 

Festrog -6 hp

Zombie

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Festrog Bite v Vesal; Slashing
23; 7
1d20+4;1d6+3 [19]; [19,4]
Festrog Claw v Vesal; Piercing
8; 4
1d20+5;1d4+3 [3]; [3,1]
Festrog Claw v Vesal; Piercing
11; 5
1d20+5;1d4+3 [6]; [6,2]
Link to comment
Share on other sites

 

Round 2 All PCs May Act.

- Vesal needs to make a Fort 11 check.

 

*

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 7/9 HP;

Khan- 12/12 HP;

 

Festrog -1 hp

Zombie

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Link to comment
Share on other sites

spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith casts Grease... dropping the NW corner of the 10' square of slippery goo on the zombie in front of Sorgath. The grease is on the zombie, the campfire and the two squares south of those. The zombie fighting Sorgath finds its feet sliding out from under it. Tanith smiles thinking the mindless zombies won't understand what to do to move through grease and so are likely to fall, try to get up and fall again, right in front of Sorgath's long polearm.

She then starts dispensing tactical advice taking into account the stupidity, movement limitations and arrow resistance of zombies, where the grease spell is, how Sorgath's reach weapon can control the greased area and the gap Vesal's festrog will have to move through..

"Vesal move back this side of the tables, draw it in. Sorgath step back to support Vesal. Khan get somewhere high and just loose arrows at the festrogs.. your arrows won't affect zombies much, if at all. I'll support with acid spray."

Grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful DC16 Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 acrobatics check. Failure means it can’t move that round (and must then make a DC16 Reflex save or fall), while an acrobatics failure by 5 or more means it falls. Creatures that do not move on their turn do not need to make this check and are not considered flatfooted.

Link to comment
Share on other sites

Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 15 | Touch: 13 | Flat-footed: 12
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +2 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Condition(s): None

 

Post

Khan looked around for a higher vantage point and moved there as he notched another arrow. Taking aim at the festrog, the half-orc focused more on his aim as not to hit Vesal with his arrow. Then fired.

 

OOC & Mechanics

Attack festrog

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack festrog
3
1d20+1 2
Link to comment
Share on other sites

vesalhead.jpeg.ed24b180969fedcc75544509b3392971.jpeg

"Aaaaaa" Vesal screams as the undead creature takes a huge bite out of her. She steps backs. Out of her sleeve appears a wand. She taps herself and feels a little better.

 

AC: 18 (19 if adjacent to a single foe) HP 6/9 Bard Song 12/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1

Actions

5' step. Swift action to retrieve wand of CLW from her spring loaded wrist sheath. Cast CLW from wand.

@Dax Thura After the CLW, Vesal will be at 6hp. Also the FORT Save was rolled yesterday, just after your morning post.

 

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Edited by Rakle (see edit history)
Name
CLW
4
1d8+1 3
Link to comment
Share on other sites

Seeing the flurry of attacks the Festrog did on Vesal, Sorgath focuses his attention on it and attacks! and 5' adjusts

 

 

 

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +2 (1d4+4, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Edited by kanatafun (see edit history)
Name
attack
13
1d20+5 8
damage
12
1d10+9 3
AOO1
23
1d20+5 18
damage AOO1
10
1d10+9 1
AOO2
23
1d20+5 18
damage AOO2
14
1d10+9 5
crit threat 1 18-20
16
1d20+5 11
crit threat 2 18-20
6
1d20+5 1
aoo crit damage1
13
1d10+9 4
Link to comment
Share on other sites

"Did anyone notice that Festrog healed? Any idea how to stop that?"

 

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +2 (1d4+4, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Edited just now by kanatafun (see edit history)

Link to comment
Share on other sites

Posted (edited)

 

As the zombie closes, Sorgath cuts it down. Missed that you killed this one while editing my last post.

Tanith casts Grease under the festrog and it falls down.

Vesal backs up and heals herself.

Sorgath steps in and finishes off the downed festrog.

**COMBAT OVER**

 

You hear a voice call out for help from one of the tents. Then another tell the first one to be quiet. Finally, a third begins wailing that he doesn't want to die.

 

Going to the voices, you discover three miners. They are severely injured and suffer from starvation and dehydration.

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 7/9 HP;

Khan- 12/12 HP;

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Festrog Reflex v Grease
8
1d20+1 7
Link to comment
Share on other sites

spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith eyes a broken cup on the ground and promptly kicks it, clearly frustrated. It flies across the clearing and shatters on a wooden table. She then walks with the rest of the company to where the survivors are. She looks at her companions wondering what they'll do, looking like she doesn't trust her judgement any more.

Edited by Starhawk (see edit history)
Link to comment
Share on other sites

×
×
  • Create New...