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PFS 6-12 Scions of the Sky Key part 1| Game Play


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rollIn a calming voice "Really now is that how little you think of pathfinders? This whole situation was probably initiated by the Aspis to frame the Pathfinders so they can go unopposed. Every test you put forth we show we are worthy, then the goal posts are moved yet again."

 

Sorgath Stat Block

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +2 (1d4+4, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

 

Edited by Dax Thura (see edit history)
Name
roll
24
1d20+6 18
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith glances at her 'team member' as he goes off on what seems to her to be a rant. As he continues, she cottons on to the fact that he's doing his lawyer thing. The rivalry between the Aspis and the Pathfinders is well known, so an accusation of bias is expected. She wasn't sure who he was speaking to and so assumed it was the Aspis, since accusing the clearly impartial commander would be ill advised at best,

Then point by point, she works her way through history and politics of the local area, once again looking like she knows her stuff and once more ignoring asides from her thrush familiar, who is speaking in common.

The Aspis was difficult to read. Mentally shrugging she reconciled herself to finding out the truth of the matter in due course.

OOC: I don't remember the name of Kanatafun's character and it's not in his last post. Sorry, rushed today.

Edited by Starhawk (see edit history)
Name
Aid from familiar (which has to be 14 or higher)
9
1d20 9
Knowledge History
18
1d20+6 12
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Figuring two people talking was enough, Vesal sits back and watches the show.

 

AC: 18 (19 if adjacent to a single foe) HP 9/9 Bard Song 12/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1

Actions

 

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

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Visibly frustrated, Valacosti appeals one last time to Sylien. “Praetor. I implore you, send these Pathfinders back from where they came from. This is neither the place nor the time for their presence. For the sake of the people of Fort Bandu, do not let them worsen this situation.”
With reluctance, the praetor acknowledges the Pathfinders with a slow nod. Then, after a brief glance to Valacosti, he appears ready to make his decision.

Convincing the Praetor: You must attempt a Diplomacy check, representing how well they have argued their case, including any closing argument you wish to make to counter Valacosti’s final plea. You receive a +6 to this check due to your prior successes.

 

 

 

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"We have come to retrieve a man that was running amok. We have already shown our ability to navigate these lands. We have demonstrated our ability to responded appropriate to challenges. We can be subtle when needed and we can be dangerous when violence is required." Vesal summarizes.

Then she adds "Let the us take him away. Things are only going to get worse if someone else goes after him."

 

AC: 18 (19 if adjacent to a single foe) HP 9/9 Bard Song 12/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1

Actions

 

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Name
diplo with +6 bonus
13
1d20+12 1
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith attempts to assist Vesal in making her case, but contributes nothing.

 

Edited by Starhawk (see edit history)
Name
Diplomacy Aid on Vesal's roll
8
1d20+3 5
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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 15 | Touch: 13 | Flat-footed: 12
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +2 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Condition(s): None

 

Post

Khan was feeling pretty useless in this situation. He felt way more comfortable out in the wilderness amongst nature, but he needed to do something. The half-orc pulled his hood back and stepped forward. Gently, he placed a supporting hand upon Vesal's shoulder and quietly said, "What she said is true."

 

OOC & Mechanics

Aid Another Diplomacy Check

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Aid Another Diplomacy Check
15
1d20 15
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With a reserved sigh, the praetor relents. “As the Pathfinders are responsible for getting us into this mess, I see it fitting that we give them the chance to remedy the situation. I’m putting my faith in you, and the lives of the people in Fort Bandu. I pray that you don’t betray that trust, for the consequences could be quite dire for all who call this home.”
“Most unfortunate,” Valacosti observes with disappointment that gives way to menacing resolve. “I believe you are making a grave mistake by placing any faith in these glorified tomb robbers, praetor. Once they fail, remember that the Aspis Consortium has extended a generous offer of aid in this troubling time. One can only hope that this Pathfinder experiment does not exacerbate the situation further and necessitate our renegotiating the terms.”

Valacosti dismisses himself.

 

Praetor Sylien then provides you with the information of Sharrowsmith’s last known location at a Gold Crown mining operation approximately 20 miles away as well as a rough estimate of his travel route.

 

Please provide Survival checks if you wish.

With a reserved sigh, the praetor relents. “As the Pathfinders are responsible for getting us into this mess, I see it fitting that we give them the chance to remedy the situation. I’m putting my faith in you, and the lives of the people in Fort Bandu. I pray that you don’t betray that trust, for the consequences could be quite dire for all who call this home.”
“Most unfortunate,” Valacosti observes with disappointment that gives way to menacing resolve. “I believe you are making a grave mistake by placing any faith in these glorified tomb robbers, praetor. Once they fail, remember that the Aspis Consortium has extended a generous offer of aid in this troubling time. One can only hope that this Pathfinder experiment does not exacerbate the situation further and necessitate our renegotiating the terms.”

Valacosti dismisses himself.

 

Praetor Sylien then provides you with the information of Sharrowsmith’s last known location at a Gold Crown mining operation approximately 20 miles away as well as a rough estimate of his travel route.

 

Please provide Survival checks if you wish.

 

 

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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 15 | Touch: 13 | Flat-footed: 12
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +2 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Condition(s): None

 

Post

Khan issued a sigh of relief when the lanky Garundi man finally departed. The large man remained customarily quiet as time dragged on. Once the companions took up the trail, the large man remained ahead of the others, some fifty feet or so as they traveled.

 

OOC & Mechanics

Not sure if you will be handwaving the travel. Here's a survival check as requested.

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Survival Check
14
1d20+5 9
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith stays in the middle of the company, behind whomever is second in the column. Her familiar stealthily (take 10 for 24) keeps an eye out (take 10 for 19) for any activity in their vicinity.

 

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As they head out into the wilderness, Vesal comments "Do the Aspis agents attack us before or after we find him? " She will keep an eye out for any ambushes.

 

AC: 18 (19 if adjacent to a single foe) HP 9/9 Bard Song 12/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1

Actions

 

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Name
perception
23
1d20+4 19
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith after sending her familiar ahead to the ranger, to assist him, comments on Vesal's speculation. "I don't know.. I was watching him the entire time (sense motive 24) and got nothing. I expect we'll meet Aspis opposition, but whether they're behind all of this? I don't know our quarry or what he is capable of..",

 

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Khan knows that the temperature in the Bandu Hills during daytime hovers around 90° F and increases to 110° F by mid-day. Doing so would require a number of Fort Saves with increasing difficulty against heatstroke (nonlethal damage and Fatigued) . The DC also increases if you're wearing armor or even just heavy clothing.

At night the temperature in the Bandu Hills drops to approximately 70° F; no Fortitude saves are needed when traveling during these hours. The danger here is in becoming lost (Survival check) in the Bandu Hills at night.
 

 

*** MAPS AND HANDOUTS ***

 

 

 

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