hakootoko Posted April 8 Clone Share Posted April 8 Back home from my long weekend and still interested! I'll reply in my second app thread tonight. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Solomon Black Posted April 9 Clone Share Posted April 9 Slowly closing in on my crunch so yes interested enough to come back with another dumb question. @Papa Bear Since Speed 4 is mandatory and we're mucking with Initiative do we still pay 20 points for it? Also are there any Everyman Skills or other freebies for the setting? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted April 9 Clone Share Posted April 9 @Papa Bear take a look at my app and let me know what you think. I'm willing to tweak some things around to make him better if you see anything that looks off. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 9 Author Clone Share Posted April 9 11 hours ago, Solomon Black said: Since Speed 4 is mandatory and we're mucking with Initiative do we still pay 20 points for it? Yes. I just went with standard points for builds so people would have had to spend points for the whatever speed out of the same pool 11 hours ago, Solomon Black said: Also are there any Everyman Skills or other freebies for the setting Acting climbing concealment conversation Deduction native language (4 points’ worth, includes literacy) paramedics persuasion one ps (professional skill) at 11- (a character’s job, hobby, or the like) shadowing stealth Transport Familiarity: small Motorized ground vehicles Area Knowledge: home country or region 8- Except for the Professional Skill, all Everyman skills require an 8- (8 or less) roll to be successful. There is no cost discount for buying the 'full' version of an Everyman skill. The rules are on page 22-23 of the Champions Complete book, if you have it. What is free are things like Cell Phones and stuff that virtually everyone has, including a car (though it's used, maybe a few dents and scratches and nothing too fancy... But transportation and housing appropriate to you wealth level 1 hour ago, RagallachMC said: take a look at my app and let me know what you think. I'm willing to tweak some things around to make him better if you see anything that looks off Copy that Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hakootoko Posted April 9 Clone Share Posted April 9 I'm trying to get the same output format from Hero Designer 6 as they others are using. I found one that's close, and have it on my computer as an html file. But how do I insert that into a MW post? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
GleefulNihilism Posted April 9 Clone Share Posted April 9 (edited) There should be an option to just straight up input source code along the top bar. Howdy! Edited April 9 by GleefulNihilism (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hakootoko Posted April 9 Clone Share Posted April 9 I tried the 'source' button, which I've used before. But html is the wrong format for that. I tried the 'code' button, but when I select all of the html code and paste it in there, it just shows the html code instead of interpreting it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 hmmm... source has the HTML coding in the picture. That annoys me that HTML doesn't work in it. OK, my current problem is that I'm on a new computer from the one I used when I made my last champions character and posted it up here. (the one 'example' i posted was cloned). BUT what you need is an export format (Tools -> Get New Export Format) This will take you to the Hero Games site where you can download the many export formats. Somewhere in the is a BB code format (I think, if I remember correctly). You can use the "random button" (the one that looks like random on your playlists) that allows insertion of BB code into your post. I really wish I was doing this on my old computer (but this one is WAY better) because I had things already set up, now I have to figure it out again. Hopefully someone else has the export thing down. You know what... I think I had to open the saved export file in a text doc, then copy all of that and put it in the post. Boy it would be nice if you could just copy and paste the output. Things are way more advanced here than they were when I was playing that champions game... maybe not WAY more, but its live now and it wasn't then, it was still beta MW. SO, who knows. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 Character Name: Fred Alternate Identities: Player Name: herologo.jpg CHARACTERISTICS Val Char Base Points Total Roll Notes 10 STR 10 0 10 11- HTH Damage 2d6 END [1] 10 DEX 10 0 10 11- 10 CON 10 0 10 11- 10 BODY 10 0 10 10 INT 10 0 10 11- PER Roll 11- 10 EGO 10 0 10 11- 10 PRE 10 0 10 11- PRE Attack: 2d6 2 PD 2 0 2 2 PD (0 rPD) 2 ED 2 0 2 2 ED (0 rED) 2 SPD 2.0 0 2 Phases: 6, 12 4 REC 4 0 4 20 END 20 0 20 20 STUN 20 0 20 12" Running 12 0 12m 4" Swimming 4 0 4m 4" Leaping 4 0 4m 0 Total Characteristics Points CHARACTER IMAGE EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 200 Disad Points: 0 Total Points: 0 MOVEMENT Type Total Run (12) 12m [24m NC] Swim (4) 4m [8m NC] H. Leap (4m) 4m V. Leap (2m) 2m DEFENSES Type Amount Physical Defense 2 Res. Phys. Defense 0 Energy Defense 2 Res. Energy Defense 0 Mental Defense 0 Power Defense 0 COMBAT INFORMATION OCV: 3 DCV: 3 Combat Skill Levels: COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 Targeting shot OCV Hit Location Head shot (Head to Shoulders) -4 1d6+3 High shot (Head to Vitals) -2 2d6+1 Body shot (Hands to Legs) -1 2d6+4 Low shot (Shoulders to Feet) -2 2d6+7 Leg shot (Vitals to Feet) -4 1d6+12 Character Name: Fred Alternate Identities: Player Name: herologo.jpg Character Name: Fred Alternate Identities: Player Name: herologo.jpg APPEARANCE Hair Color: Brown Eye Color: Brown Height: 2.00 m Weight: 100.00 kg Description: Character created with Hero Designer (version 20220312) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 OK... Got it You have to set the export file (Current Character -> Export -> Set Export File) The menu that pops up has a list of files on your computer on the left (Ignore that unless you've downloaded some cool export file and need to find it) and on the top right 'window' will list two default. If its like mine, the top will be the old three column and the second will be like the one I just posted above. Click the one you want to use. Then go back to Export -> Export to File This will allow you to save the sheet as an HTML document I don't know if you can just copy and paste it yet or not, I'll try that after I post this. I doubt it. At least that didn't work previously. However, open the file using a txt doc. I used Note pad. Copy and paste it inside that source button's popup window. That should work (it worked for Fred above) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 Character Name: Fred Alternate Identities: Player Name: herologo.jpg CHARACTERISTICS Val Char Base Points Total Roll Notes 10 STR 10 0 10 11- HTH Damage 2d6 END [1] 10 DEX 10 0 10 11- 10 CON 10 0 10 11- 10 BODY 10 0 10 10 INT 10 0 10 11- PER Roll 11- 10 EGO 10 0 10 11- 10 PRE 10 0 10 11- PRE Attack: 2d6 2 PD 2 0 2 2 PD (0 rPD) 2 ED 2 0 2 2 ED (0 rED) 2 SPD 2.0 0 2 Phases: 6, 12 4 REC 4 0 4 20 END 20 0 20 20 STUN 20 0 20 12" Running 12 0 12m 4" Swimming 4 0 4m 4" Leaping 4 0 4m 0 Total Characteristics Points CHARACTER IMAGE EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 200 Disad Points: 0 Total Points: 0 MOVEMENT Type Total Run (12) 12m [24m NC] Swim (4) 4m [8m NC] H. Leap (4m) 4m V. Leap (2m) 2m DEFENSES Type Amount Physical Defense 2 Res. Phys. Defense 0 Energy Defense 2 Res. Energy Defense 0 Mental Defense 0 Power Defense 0 COMBAT INFORMATION OCV: 3 DCV: 3 Combat Skill Levels: COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 Targeting shot OCV Hit Location Head shot (Head to Shoulders) -4 1d6+3 High shot (Head to Vitals) -2 2d6+1 Body shot (Hands to Legs) -1 2d6+4 Low shot (Shoulders to Feet) -2 2d6+7 Leg shot (Vitals to Feet) -4 1d6+12 Character Name: Fred Alternate Identities: Player Name: herologo.jpg Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 Oh hey, wow! it did work. You can just open the HTML as a web page now and copy and paste it here. That's what I just did above (not two above, that was the txt doc) Oooo this will make things a little easier. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted April 10 Clone Share Posted April 10 7 hours ago, Papa Bear said: Oh hey, wow! it did work. You can just open the HTML as a web page now and copy and paste it here. That's what I just did above (not two above, that was the txt doc) Oooo this will make things a little easier. ...that's what I did all along... ... ... ...sorry I didn't say anything *blush* Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted April 10 Author Clone Share Posted April 10 2 hours ago, RedRajah said: ...that's what I did all along... ... ... ...sorry I didn't say anything *blush* Bad Redrajah, bad 😝 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
GleefulNihilism Posted April 11 Clone Share Posted April 11 Hello Everyone! Yeah, system virgin here. Think I got things figured out except for the Powers. Even then I think I have the basic concept, just having trouble with specifics. So if anyone is up for swinging through my lab I'd appreciate it. I also don't have much experience with any of you so that question is hard but seems a good time to work on character connections at least, see if anyone wants to hook up that way. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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