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The First Step


Ruess

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pleasent

As Saai Vees advances with the group, her eyes keenly scan their surroundings, searching for any potential threats or clues that might explain the presence of the crushed skeleton at the base of the stairs. Her lavender eyes dart around, taking in every detail as she moves cautiously.

Her gaze falls upon the crumpled remains of the unfortunate skeleton. She studies it for a moment, noting the way its bones have been shattered and crushed, a grim testament to the violence that must have occurred here. It's a chilling sight, and her thoughts turn to what could have caused such destruction.

Saai Vees is not content with just observing the immediate vicinity. She knows that danger can come from unexpected places, and she glances upward, checking the ceiling and any overhead structures. Her Bastard Sword remains at the ready, a reassuring presence in her hand as she remains vigilant.

As she scans the area, her thoughts are a mixture of curiosity and caution. She understands the importance of being prepared for the unknown, especially in a place as treacherous as this. Her chaotic good nature compels her to ensure the safety of her companions and to uncover the mysteries of this place, even if it means confronting whatever crushed the unfortunate skeleton below.

With a final look around, Saai Vees continues to advance with her group, her senses on high alert, ready to face whatever challenges and secrets lie ahead in this foreboding environment.

Edited by bloodsprite (see edit history)
Name
Perception
19
1d20+3 16
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kaldakacziltoken.png.a6ea8c384f8aeed975b2e258389128fa.png

Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 1, Level 1, Init 1, HP 12/14, Speed 30ft, Swim 30ft
AC 11, Touch 15, Flat-footed 10, Fort 4, Ref 3, Will 1, Base Attack Bonus 1   
  Bite  +4 (1d8+4, x2)
  Unarmored (+1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 14
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Full Defense +4 AC


Kaldakaczil squinted as he peered into the darkness, tilting his head to the side as he looked towards the thin columns he had mistaken for ropes earlier, until finally settling his gaze upon the skeleton at their feet. Curiosity spread across his face, then a hint of suspicion, and finally realization as his stubby whiskers flicked. "It's a dinosaur! Or... was. Somewhat reminds me of a flesh raker. Why its down here, though... Or how it met its end," the dragon murmured, glancing towards the skeleton's poor state. With the distance, and the lack of medical training, he couldn't quite what might have been the creature's end, save for the obvious. "Anyone have any knowledge on mending bones to tell how much of that damage was while the beast was alive, or after?"

Tilting his head towards the drow as she prepared to move forward, Kal would approach where their posthumous recruit lay. Offering another silent 'thank you' and 'apologies' towards the goblin corpse, the dragon casts one glance towards the party to see if anyone objected, before shoving the small creature forward to roll down the stairs to check for any potential traps.

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Doallyn McClare

Character Sheet

Male Neutral Good  Human Wizard,

Init +1 

HP: 5/5 

Speed: 30

AC: 11

Touch: 11 / Flat-footed: 10,

Fort +1 / Ref +1 / Will +3

Base Attack Bonus: +0

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14
 

 

Doallyn simply nodded to Kald regarded any need for approval. He spoke softly himself in Draconic.

 

Optima fortuna cobolorum. Dirige viam nostram ad salutem.Best of luck little goblin. Guide our path to safety.

As he watched the little goblin ragdoll its limp corpse down the stairs he pondered the comment from earlier about the dinosaur. Was it called here by another wizard? It would need to be called physically. A basic summoning would have it fade away if it died. Perhaps a druid of some sort with a rather different type of animal companion? It wasn't unheard of, though it would be rare. He knew only the basic of healing from his mother. He'd expected to learn more basic field knowledge once he was in military training.

Only know some basics from what my mother had taught me. Havent had any formal training on wounds or injuries.

He kneeled down and looked down towards the skeleton. He'd move down closer if the corpse provided proof of safety. Maybe he could ascertain a better understanding of its injuries.

 

Edited by ArcaneDesperado (see edit history)
Name
(Heal check) Cause of damage/injuries to skeleon
19
1d20+1 18
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Robin Kirkko

egXhMPu.jpgRobin follows along, having little to offer the exploration at this particular moment.

 

 

 

 

 

 

 


Description

Robin is a straw haired tomcat. He is tall, strapping, and handsome, with blonde hair carefully tousled for a rakish look, blue eyes, and a strong jaw. He always dresses in clothes that show off his physique. He is, as one would expect of a cleric of Sune, incredibly vain and considers his hair his best feature. His focus on superficial matters might give the impression that he isn't all that bright. One the other hand, be sincerely sees the beauty in other people--whether outer beauty or inner beauty. He carries a shield depicting the face of a beautiful red haired maiden, and has a rosary of glass beads with the same symbol on the end dangling from his belt.

Stat Block

Robin Kirkko
M CG Human Cleric, Level 1, Init 0, HP 9/9, Speed 30
AC 14, Touch 10, Flat-footed 14, Fort 3, Ref 0, Will 2, Base Attack Bonus 0   
  Morning Star  +2 (1d8+2, x2)
  Dagger   (1d4, 19–20/×2)
  Crossbow, light (Bolts (20)) 0 (1d8, 19–20/×2)
  Studded Leather Armor, Light Wooden Shield (+3 Armor, +1 Shield)
Abilities Str 14, Dex 10, Con 12, Int 12, Wis 16, Cha 14
Condition None

OOC

Perception roll incoming.

Name
roll
8
1d20+3 5
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