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bwatford

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JAX (Steel Defender)
Medium, construct (unaligned)
image.jpeg.fbe677ffe42c6ff4c3c2eabef47024f7.jpeg

Armor Class 15 (natural)

Hit Points 31 (5d8)

Speed 40 ft.

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STR
14 (+2)
DEX
12 (+1)

CON
14 (+2)

INT
4 (-3)

WIS
10 (+0)

CHA
6 (-2)

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Saving Throws: Dex +4, Con +5

Skills: Athletics +5, Perception +6

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, poisoned

Senses: darkvision 60 ft., passive Perception 16

Languages: understands the languages you speak

Challenge:

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ACTIONS


Force-Empowered Rend. Melee Weapon Attack: +7, reach 5 ft., one target you can see. Hit: 1d8 + 3 force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it.

REACTIONS


Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

image.jpeg.56865abc3e2e9aa41b926a0840742463.jpeg

 

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Moss
Medium, Tortle Druid


AC 15

HP 31 (5d8)

HD 5/5d8


Wildshape 2/2

Spell Slots

1st 4/4 

2nd 1/3

3rd 2/2


DM Inspiration 1/1
Attuned 1/3

XP 6,760/14,000

 

Moss walks over to the snake skeleton which he examines with interest. He is dimly aware of his new companions talking around him. Swamps, but they do like to talk, don't they? he thinks to himself. Still, their talking to one another is a nice enough sound, and he's able to drone them out as if they were crickets. Of course, they weren't delicious like crickets. He hoped they might find some crickets down here in these tunnels. They seemed like a place crickets might like.

 

He snaps out of his reverie when he hears Varta's question. He thinks for several moments before answering. His voice sounds deliberate when he finally speaks. "Definite doom. Definitely definite doom. They're both quite awful, I imagine, but you have to appreciate the alliteration. It shows an attention to detail, and I think that should be rewarded. Some people don't take anything seriously these days, and you should reward those who seem to want to do a job right," Moss says slowly and with definite enunciation. 

 

Mechanics

Main Hand: Moon Sickle +1 (Druidic Focus)
Off Hand: Shield


Action:
Bonus Action:
Move: 
Manipulate: 


Wildfire Spirit

Action: 
Move: 
Manipulate: 

 

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  • 3 weeks later...

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A Chill in the Air


They had killed off more than an hour now since first entering the Kobold Ghetto to talk to the kobold king, and now they found themselves working their way through miles of old kobold drainage and mining tunnels. They had been underground in the maze-like web of the Cartways for about a half hour, working their way toward their destination.

 

They had just passed a smaller tunnel to their left that had some sort of greenish liquid flowing down it and up ahead they could make out a smaller passage on the right and a door to some chamber on the left.  Chambers and storage rooms were not unusual down here and they had already passed more than a dozen doors.

 

Suddenly two hulking shadows seem to peel away from a nearby wall as another creature comes from around the next passageway. It resembled a spider or crap like creature on the bottom and the top was a large bulbous form that was full of eyes.

 

The two shadows were quickly upon them before they could react. Each shadows form passing through each of them as weakness filled their muscles and their skin turned gray as ash. The shadow nearest Lyyren disappearing into the dim light of the tunnel.

 

The Soul Eater moved swiftly as it hovered off the ground, approaching Maty it raked at her with one of its claws which she managed to duck but a second one caught her across her arm with a sharp gash that caused her injury and it felt like the creature was sucking her very soul out of the wound that it had made.  She staggered back.

 

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OOC SCENE NOTES

Lyyren 14 | Matylda 20


 VolsdayMonday, the 1st of RimetrailOctober @ 10:50 am


WE ARE IN COMBAT

Tough Shadow #1 (hidden)

 

See descriptions tab for definitions and effects of the above conditions.

 

Everyone is up.

 

SKILL CHECKS

(Please do not read them if you do not make them.)

 

Show DC 10 Religion 

SHADOW
Shadows are undead that resemble dark exaggerations of humanoid shadows.


Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures' vitality. They can consume any living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the darkness where the shadows hunger. As a shadow drains its victim's strength and physical form, the victim's shadow darkens and begins to move of its own volition. In death, the creature's shadow breaks free, becoming a new undead shadow hungry for more life to consume.


If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek its "parent" to vex or slay. Whether the shadow pursues its living counterpart, the creature that birthed the shadow no longer casts one until the monster is destroyed.

 

Undead Nature. A shadow doesn't require air, food, drink, or sleep.

Show DC 18 Religion

SOUL EATER
Creatures of variable appearance, soul eaters conjoin fleshy elements with ectoplasmic forms.


Called from the Abyss. Soul eaters are summoned from the Abyss and other extraplanar ports of call where they can freely barter for prey. They always have a mental link with their summoner, and often seek to destroy them.


Devour Essences. Soul eaters do not devour crude flesh, instead feasting on a victim’s soul and spirit.


Hatred of the Sun God. They bear a particular antipathy for followers of the sun god, and they will go to great lengths to kill his clergy, even defying the wishes of their summoners on occasion.

 

DARKNESS

Group is currently in total darkness. All members have darkvision.
Perception checks and Investigation checks are now made at disadvantage by all.
Passive Perception is lowered by 5.

 

MAP IS ACTIVE

(Please refer to active map spoiler below.)
Please use directs when moving (N, S, E, SE, W, etc)

Show Active Maps

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Show Bookkeeping

 INITIATIVE (Round 2)

PC's (2)

 

Enemies (3) - Includes (2) Tough Shadows and (1) Soul Eater

MECHANICS

Lyyren
Takes 1 point of Strength Drain (9 of 10 remaining)
Takes 9 hit points of necrotic damage from Tough Shadow #1's Strength Drain
Has 63 of 72 hit points remaining.

 

Matylda
Takes 3 points of Strength Drain (7 of 10 remaining)
Takes 9 hit points of necrotic damage from Tough Shadow #1's Strength Drain
Takes 16 hit points of slashing damage from Soul Eater's claws.
Takes 7 hit points of psychic damage from Soul Eater's Soul Drain.
Has 36 of 68 hit points remaining.

CONDITIONS

Lyyren

Has 1 point of Strength Drain (9 of 10 remaining)

 

Matylda

Has 3 points of Strength Drain (7 of 10 remaining)

DESCRIPTIONS

Not Currently in Use.

LYYREN ILLUVITESH

Hit Points: 63/72

Hit Dice: 8/8

Spell Slots: (ATK +9 DC 17)

  • 2nd Level: 3/3
  • 3rd Level: 3/3
  • 4th Level: 1/1

DM Inspiration: 1/1

MATYLDA OMAZEIROS

Hit Points: 36/68

Hit Dice: 8/8

Spell Slots: (ATK +9 DC 17)

  • 2nd Level: 3/3
  • 3rd Level: 2/3
  • 4th Level: 1/1

DM Inspiration: 1/1

 

 

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On 7/21/2022 at 9:38 PM, bwatford said:

 

image.jpeg.2897f21161f102fb9ccd802c97612188.jpeg
JAX (Steel Defender)
Medium, construct (unaligned)
image.jpeg.fbe677ffe42c6ff4c3c2eabef47024f7.jpeg

Armor Class 15 (natural)

Hit Points 31 (5d8)

Speed 40 ft.

image.jpeg.fbe677ffe42c6ff4c3c2eabef47024f7.jpeg
STR
14 (+2)
DEX
12 (+1)

CON
14 (+2)

INT
4 (-3)

WIS
10 (+0)

CHA
6 (-2)

image.jpeg.fbe677ffe42c6ff4c3c2eabef47024f7.jpeg

Saving Throws: Dex +4, Con +5

Skills: Athletics +5, Perception +6

Damage Immunities: poison

Condition Immunities: charmed, exhaustion, poisoned

Senses: darkvision 60 ft., passive Perception 16

Languages: understands the languages you speak

Challenge:

image.jpeg.fbe677ffe42c6ff4c3c2eabef47024f7.jpeg

ACTIONS


Force-Empowered Rend. Melee Weapon Attack: +7, reach 5 ft., one target you can see. Hit: 1d8 + 3 force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it.

REACTIONS


Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

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This is flippin' amazing.  Extremely authentic looking

Was that a fortunate find to copy/paste or did you build it from the editor tools here?

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13 minutes ago, Aavarius said:

This is flippin' amazing.  Extremely authentic looking

Was that a fortunate find to copy/paste or did you build it from the editor tools here?

Built it from the editor tools here. The graphic lines I clipped from a real statblock and edited them in paint.net

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  • 3 weeks later...

2kQXXum.jpg

Food +2


Yummy Potatoes

Bountiful Forest

46doU5k.jpg

Water +1


Mountain Spring

wS3DdOY.jpg

Shelter +2


Mud Huts with Thatch Roofs

Long House

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Labor +2


Refugees from the Capitol

Families from the South

iCJJBex.jpg

Wealth +0


 

 

 

M1

Food - +4 vs DC +2 - Success

Water - +1 vs DC +2 - SC - PC1 - Success

Shelter - +0 vs DC +2 - SC - Bad Mosquitoes [ ]

Medicine for mosquitoes.

 

M2

Food - +1 vs DC +2 - SC - PC2 - Success

Water - +1 vs DC +2 - SC - Tainted Water [ ]

Shelter - +6 vs DC +2 - SWS

Search for the source of the taint.

 

M3

Food - +1 vs DC +2 - SC - Disappearing Game [ ]

Water - -1 vs DC +2 - SC - PC3 - Success

Shelter - +4 vs DC +2 - Success - SWS M2 - SWS

Find out what is hunting the game.

 

Improvement (Wealth, Water) - +1 vs DC +0 - Success, +3 vs DC +1 - Success

Growth - +1 vs. DC +1 - MC

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  • 4 months later...
On 7/19/2022 at 7:16 PM, bwatford said:
Party Coin Treasury Template (Undivided Coins)

 

Undivided Coins

treasure_chest_PNG41.png

 

Platinum 0
Gold 0
Electrum 0
Silver 0
Copper 0
Total Value: 0 GP

 

 

 

This right here is bloody brilliant.  Do you know if there is any plan to make something like this built into the site?  Because if it's not, I'm going to recommend it and pretend like it way my idea. 

 

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1 hour ago, CharmingSatyr said:

 

 

This right here is bloody brilliant.  Do you know if there is any plan to make something like this built into the site?  Because if it's not, I'm going to recommend it and pretend like it way my idea. 

 

Recommend it, no plans, I use it in all my games.

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  • 4 months later...
  • 2 months later...

CHARACTER THREAD TEMPLATE

 

Andzelika Matylda Omazeiros

Co-Proprietor of The Elden Ring, Praetor Advisor

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"If you watch, and you listen, all secrets will be revealed."

 

BARD 5 / WIZARD 2


Medium humanoid female (River Elf), true neutral


Armor Class 13 (15 mage armor)

Hit Points 68 ( 6d8 + 2d6 + 8 )
Speed 35' ft.


Senses darkvision, passive perception 20' ft.

Languages common, dwarvish, elvish, void speech

Proficiency Bonus +3

 

ABILITIES & SKILLS
Proficiency Bonus: +3


Strength 10 (+0)
Save +1* 
Athletics +2**


Dexterity 16 (+3) 
Save +7* 
Acrobatics +5** | Sleight of Hand +5** | Stealth +7**


Constitution 12 (+1)
Save +2* 
No skills associated.


Intelligence 16 (+3)
Save +4* 
Arcana +7** | History +5** | Investigation +7** | Nature +5** | Religion +5**


Wisdom 16 (+3)
Save +4* 
Animal Handling +5** | Insight +7** | Medicine +5** | Perception +10** (E) | Survival +7**


Charisma 20 (+5) 
Save +9* 
Deception +9** | Intimidation +9** | Performance +7 | Persuasion +12** (E)

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 

 

PROFICIENCIES & ABILITIES


PROFICIENCIES

  • Tools Calligrapher's 
  • Instruments Bagpipes, lutes, viols 
  • Weapons Daggers, darts, light crossbows, longbows, longswords, rapiers, shortbows, shortswords, slings, staves 
  • Armors Light

WIZARD CLASS ABILITIES
Arcane Recovery | Ritual Casting | Arcane Tradition (Void Savant) | Whispers of the Void


BARD CLASS ABILITIES
Bardic Inspiration (d8) | Jack of All Trades (+1) | Song of Rest (d6) | Magical Inspiration | Font of Inspiration | College of Criminology


RACIAL TRAITS
Darkvision | Keen Senses | Fey Ancestry | Trance | Elf Weapon Training | Cantrip


FEATS
Telepathic | ASI

 

WEAPONS


WEAPONS

  • +1 Elven Sexy Blade +7 to hit for (1d8+4) piercing, magic damage. | Finesse
  • Dagger +6 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)

 

SPELLS


SPELL SLOTS 4/4 (1st), 3/3 (2nd), 3/3 (3rd), 1/1 (4th)

  • Bard - Spell Save DC: 16 | Spell Attack Mod: +8 | Spells Known: 8 + Detect Thoughts
  • Wizard - Spell Save DC: 14 | Spell Attack Mod: +6 | Spells Prepared: 5

CANTRIPS (Bard)

Clockwork Bolt* | Mending | Scribe*


CANTRIPS (Wizard)

Claws of Darkness (C)* |  Green-Flame Blade | Silhouette (C)* | Word of Misfortune (C)


FIRST LEVEL (Bard)

Cure Wounds | Dissonant Whispers | Earworm Melody (C)* | Faerie Fire (C)


FIRST LEVEL (Wizard)

Black Ribbons (C)* | Mage Armor | Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)*


SECOND LEVEL (Bard)

Detect Thoughts (C) (1 Free Use)Lacerate* | Suggestion (C)


THIRD LEVEL (Bard)
Mind Exchange (C)* | Throes of Ecstasy (C)*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK
These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)


FIRST LEVEL

Black Ribbons (C)* | Disguise Self | Disquieting Gaze* | Find Familiar (R) | Mage Armor |  Insightful Maneuvers (B)* | Magic Missile | Shadow Armor (R)* | Speak With Inanimate Object*

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE


TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS


NON-ATTUNED

 


ATTUNED (3/3)

+1 Elven Spell Cube | +1 Rhytym Maker's Drum | Stone of Goodluck (Luckstone)

 

APPEARANCE


Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


She stood before the mirror in her room above This is the Way, as she did every morning. Her pale blue eyes, the color of a frozen lake, stared back at her. Andzelika Matylda Omazeiros stood there wondering. Wondering when she would be able to afford an apartment and not a room. Wondering when her partner would realize they need to charge full price to every customer for their services. Wondering when she would stop focusing on Zobeck so she could bring answers to her family and prove to the River Court that there was something to investigate regarding her sister’s death. Wondering when the Void would open up all its mysteries to her.

"Ugh." She moaned to herself as her thin hands reached up to her face in frustration. Her bony fingers pushed through her long brown hair, the color of ash trees. Loose strands fell to the sides, but she pulled most of the mass of thick locks into a short braid before tying it at the nape of her neck, letting the tendrils of waves loose to fall upon her back or over her shoulder.

The scent of bacon, sausage, eggs, butter, bread, and cheese wafted through the floorboards, causing her nose to wrinkle. Matylda enjoyed all those items, but humans liked far heavier meals than she had ever been able to get used to. Her lithe frame spoke of her eating habits. Many small meals throughout the day, not two or three large ones. But she knew Sture would have her usual waiting, a simple piece of toast, a few slices of sausage and fresh fruit, along with a cup of hot tea.

The elven woman slipped on her customary olive green pants. The color and fit were uniquely hers, they draped loosely from her hips waving in the wind as she walked. So very different from the tight-fitted attire most women wore. Her black long-sleeved shirt, however, was a snug fit, revealing her curves, but the high-neck hid the valuables from prying eyes. Finally, before leaving for her morning meal, Matylda secured the silver clasp and chain to her ear. Although she had left the River Court, some traditions remained. This was one.

 

BACKGROUND


ARBONESE EXILE
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

Ulorian the First is an idiot and the Omazeiros family are cowards. It has been over 300 years since she has been to the River Court, but her opinion still holds and will tell any who ask.

For 130 years, Andzelika Matylda Omazeiros had lived in happy ignorant bliss. She played music and danced. Her laughter was contagious to whoever heard it and she flitted from gala to gala without a care in the world. But on her 131st birthday that all changed. Halina was found dead a few miles outside of town. Halina Stefcia Omazeiros, Matylda’s older sister, was found laying on a fey road, unable to be healed. The cause of her death was obvious, she had bled out. However, the clerics could not determine what caused the bleeding. There were no injuries to her body, yet the reports stated her head was cradled in a pool of her own sanguine fluid. The exodus of her life appeared to happen through her nose, ears, mouth, and eyes. The pinch that remained between her brow indicated she suffered through her last moments, but no answers could be provided to the family that loved her.

The youngest of the Omazeiros clan refused to accept what the healers stated. "There are some answers we may never have." It was unfathomable to Matylda that this was a valid response. She was even more infuriated that her parents and siblings buried Halina without demanding further investigations. The headstrong youth took the matter into her own hands.

For 15 years she kept a log of her findings. She visited the site where her sister was found, she interviewed those who discovered her and those who traveled the roads frequently. Matylda used her family’s influence to garner a meeting with their leader, pleading her case that more needed to be done. That there was an unknown threat to their borders. But the King simply thanked her for her concern and told her to leave it to the professionals who had found nothing.

The once sweet and innocent elven maiden became infuriated. Where her laughter had previously caused all others to join her delightful sound, now her sharp clipped words of admonishment caused all to leave her side. The King wanted it left to professionals, and so she would become one. After her meeting with the high court, Matylda announced she was leaving for the Free City of Zobeck to study Criminology. If those who were schooled in the elven city could not find the cause of her sister’s demise, she would seek knowledge from the humans and return to solve the crime with skills her people had forgotten.

Her family was shocked by the announcement. Their youngest was not only stating that the courts had failed Halina, but that humans would be able to offer her knowledge she could not gain in River Court. And even worse, leaving meant they would have to disown her, write her off as though she never existed. In less than 20 years her parents lost two of their four children, her brothers went from having two sisters to none. Matylda knew of the laws, but she hoped her family would be courageous enough to defy them. She was wrong, their status with their people meant more to them.

She slipped out in the middle of the night, knowing there would be no fond farewell. This was easier. A note was left on the kitchen table, promising she would return when she had answers.

The next 300 years found Matylda exactly where she said she would be, not that her family sought her out. Upon arriving in Zobeck, the headstrong elf entered Dorblythe University. After 15 years, she left the campus with four doctorates, Criminal Psychology, Criminology, Forensic Science, and Investigative Reporting. Her excessive knowledge on these topics led to her recruitment with the Praetors. To this day, she is still an advisor, keeping their identities secret. Nearly 100 years later, frustrated by her ineffectiveness with finding any further details on the curious end to her sister's life, Matylda decided to investigate a path towards magical answers. She studied at the Arcane Collegium, utilizing her existing degrees to gain acceptance into the Bardic Criminology degree path.

Throughout her years among the humans, Matylda had experienced many friendships and relationships. However, each ended over time with a feeling of disconnection. Her human companions aged and drifted away from her as she was unable to recognize the burden they felt in keeping up with her ageless youthfulness. They each still hold a place in her heart, and thinks of them with fondness, though a part of her is bitter their short lives prevented a more full relationship. It was early in her dalliance with Nancy that the River Court native met a fellow elf. The night the three of them spent together was memorable, and led to a friendship that has survived the test of time, but also established that romantic endeavors between them would never be.

Matylda and Lyyren found working together enjoyable, however, and joined forces through the Great Revolt, forging their bond in battle. Less than a year later they formed a business to service the community still recovering from their self-inflicted wounds. However, this did not prevent the bardic student from continuing her studies.

While working on a research paper in the City Archives, the elven student came upon a bit of curious information. A detail regarding the fey roads was barely a sidenote on a subject related to Zobeck, however, it piqued her curiosity. The location referenced was near where Halina was found. It may have been nothing, but this was the first time in over two centuries that she had something to go off of. Finally, she would be able to use her education in the field, for the purpose she had been studying!

Lyyren offered to travel with her, knowing the journey was long and potentially interacting with her family or the River Court could be problematic, but she insisted on going alone. Following her memory, Maty first returned to the place where Halina was found. Then, using her notes, she traced her way deep into the wood. Small markings, barely noticed sigils, all led her to an ancient ruin. All that remained was a small stone structure. Her head began to throb, her eyes blurred and blood began to trickle from her nose, but she persevered. Her determination was rewarded with a small tome covered in moss and mold. Cracking open the pages, the bardic student felt herself falling into the foreign script, consumed by it. She heard voices she couldn’t see, she could smell life and death, she could taste the blood pooling in her mouth.

Knowing she had found what caused her sister’s death, but unsure of what it was or what it meant, she took the book and ran. Matylda did not visit her family, she did not return to the River Court to show the King. Instead, she returned to Zobeck where she fervently poured over the new knowledge, hoping to unlock its mysteries. The event had changed her, though she would not admit it. The Arcane Collegium called her new interest the Void. She was told to destroy the tome and forget what she had seen. Refusing to do so, the elf was expelled, once again cast away.

Surprisingly, Lyyren stayed by her side, offering kind words while attempting to get the strong-willed woman to discard the studies on the Void. Over the last 65 years she has toiled away studying all she can on the Void, but the process has been painstakingly slow as the repercussions of the darkness are often mind-numbing. If not for her friendship with the fellow elf, she certainly would have lost her mind decades ago. Her familiar, Wrozka, reminds her of the dangers daily.

 

 

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