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Durlag’s Tower


Poor_Knight

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Bloodaxe now intrigued moves to infront of the Statue to his south west,not touching it all,but taking it in,seeing if anything jogs his own racial memory on this tale...

 

Edited by cheezal (see edit history)
Name
History (Stonecunning) check
4
1d20+2 2
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bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren tilted his head in thought as he stared at the statue. "Well now, maybe this is the puzzle. He has an empty hand, and these nicks here suggest it is suppose to be holding something. So.., we probably have to find something suitable for a delver. Maybe the same for the others. Then we should be looking for some spare statue bits lying around." He added, looking around for a moment. There didn't seem to be anything here, other than the statues themselves. Perhaps they would need to head upstairs for something.

Actions/OOC

Standard:

Move Action:

Concentration:

Conditions:

HP: 36/67

Statblock

Theren, Half Elf Bard, 11

Str 8 (-1)
Dex 16 (3)
Con 12 (1)
Int 19 (4)Base: 10 (0)
Wis 14 (2)
Cha 18 (4)
Proficiency Bonus: +4
Jack of all Trades Bonus: +2

 

INIT: +5
AC: 15
HD: 11/11d8
HP: 67/67; TEMP: 0
Speed: 30 ft
Passive Perception: 20

 

Darkvision (60ft)
By Popular Demand
Fey Ancestry
Bardic Inspiration d10 4/4
Jack of All Trades
Song of Rest: d10
Cutting Words
Expertise
Countercharm
Magical Secrets
Lucky: 2/3
DM Inspiration: 1/only

Hartkiller's Lucky: 3/only

 

Rapier Piercing, Finesse +7 1d8+3
Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
Wand of Web: 5/7 charges; DC15

Seer's Scroll of Teleportation: 1/1

Spell Slots

LVL 1: 4/4
LVL 2: 3/3
LVL 3: 2/3
LVL 4: 3/3
LVL 5: 1/2
LVL 6: 1/1
LVL 7: 0/0
LVL 8: 0/0
LVL 9: 0/0

Spells Known

LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
LVL 2: Heat Metal, Invisibility, Lesser Restoration
LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
LVL 4: Dimension Door
LVL 5: Circle of Power, Synaptic Static
LVL 6: Mass Suggestion

 

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Eireann III

image.png.10a2e34b340e353db50a1941a1b822a6.png
High Elf Swashbuckler 11
HP: 79/84 HD: 11d8/11d8 AC: 17 Speed: 30ft

Proficiency: +4 Saving Throws: Str +0, Dex +9, Con +2, Int +8, Wis -1, Cha +3
Skills: Athletics +8, Acrobatics +9, Deception +7, History +8, Intimidate +7, Nature +8, Persuasion +11, Perception +7, Sleight of Hand +9, Stealth +13

Attacks and Features

o Rapier (Gift of Fire) Piercing, Finesse +10 1d8+5 d6 Fire
o Dagger Piercing, Finesse, Thrown(20/60) +9 1d4+5
o Shortbow Piercing, Two-handed (80/320) Ammo +9 1d6+7

Darkvision Trance Fey Ancestry

Expertise Sneak Attack (6d6) Cunning Action Fancy Footwork Rakish Audacity 
Thieves Cant Uncanny Dodge Evasion Panache Steady Aim Reliable Talent Feat : Skilled 

Magic

Cantrip Known  Booming Blade

Equipment 

Consumable (10) 

Potion of Healing  *2  Potion of Greater Healing  Potion of Superior Healing  Potion of Fire Giant Strength

Common (5)


Uncommon+ (6)

Bracers of Archery  Headband of Intellect   Cloak of Displacement 
Ring of Shooting Star Charges 6/6
Wand of Lightning Bolts Charges 7/7

Eireann frowns.

"I don't know why the dwarves can't simply build a simple hallway without hiding something with statues and puzzles. I mean we just got through the door, which required two keys. It is no wonder they abandoned this place.."

Eireann looked around for dwarven 'keys'.

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image.png.f41455c7d828fb17395bc99054306f8b.png

Lajal

Lajal
LN, Male Tortle Druid 10th
AC 20 disadvantage | HP 83/83 | THP 0 | Init +0 | Speed 30' | Perception +7
Conditions: none| Concentration: nothing | Wildshape: 2 | Totem: 1/1
Log | Sheet

"Indeed, never ones to trust their workmanship somethings, yet you dwarves are so talented." lajal looks around
"What are we looking for now... always looking, always..." he seems to trail off, must be the cold getting to him.

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Durlag's Tower: Grand Foyer


Illumination: Interior - Dark; Weather: none

spacer.png

Vall is very observant and notices something about the each of the other statues. The Shorn's flagon seems like it could be removed from the hand that holds it; and there are tiny scrapes along the chin and cheeks of this beardless dwarf. One of the Hunter's daggers can also be wriggled free from its grasp; that same hand also bears tiny scrape marks on it. And the Crafter's hammer looks like it can be removed from the statue; that hand has several tiny scrapes.

Bloodaxe vaguely recalls the ballad that Theren remembered but does not make any connection to this place.

Looking around for more clues or keys Theren sees none. What's more, he notices that the staircases in the corners have been closed off by hizagkuurThe tower is built of hizagkuur, a rare enchanted stone made by the dwarves of Eartheart--far to the east, on the edge of the Great Rift. Hizagkuur is thought to contain the spirits of great dwarf warriors and clerics, and to reflect magic back at its caster. bricks - going upstairs does not appear to be an option.

Now what?

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bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren frowned in thought as he looked between all of the statues. "Well.., it looks like we need to figure this little puzzle out before continuing." He mused out loud as he continued his inspection. "They are all named, given items for their tasks, and all have things that can be removed. Perhaps we should start by removing everything that can come off? And double check the name plates, though I would think that they should remain where they are. We can make a pile of it all and see what we have to work with, and maybe something will react if we do so." He offered, moving towards the Shorn to take up the dwarf's tankard.

Actions/OOC

Standard:

Move Action:

Concentration:

Conditions:

HP: 36/67

Statblock

Theren, Half Elf Bard, 11

Str 8 (-1)
Dex 16 (3)
Con 12 (1)
Int 19 (4)Base: 10 (0)
Wis 14 (2)
Cha 18 (4)
Proficiency Bonus: +4
Jack of all Trades Bonus: +2

 

INIT: +5
AC: 15
HD: 11/11d8
HP: 67/67; TEMP: 0
Speed: 30 ft
Passive Perception: 20

 

Darkvision (60ft)
By Popular Demand
Fey Ancestry
Bardic Inspiration d10 4/4
Jack of All Trades
Song of Rest: d10
Cutting Words
Expertise
Countercharm
Magical Secrets
Lucky: 2/3
DM Inspiration: 1/only

Hartkiller's Lucky: 3/only

 

Rapier Piercing, Finesse +7 1d8+3
Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
Wand of Web: 5/7 charges; DC15

Seer's Scroll of Teleportation: 1/1

Spell Slots

LVL 1: 4/4
LVL 2: 3/3
LVL 3: 2/3
LVL 4: 3/3
LVL 5: 1/2
LVL 6: 1/1
LVL 7: 0/0
LVL 8: 0/0
LVL 9: 0/0

Spells Known

LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
LVL 2: Heat Metal, Invisibility, Lesser Restoration
LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
LVL 4: Dimension Door
LVL 5: Circle of Power, Synaptic Static
LVL 6: Mass Suggestion

 

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image.jpeg.d7c5c33fa820e088cd4a0c39f3c88dbd.jpeg.26a2de7887e04ced80061e5a1db527c2.jpeg

Bloodaxe strains his Intelligence to come out with..." I think i have to agree with you my musical friend,but i think first we should observe all four statues.. taking note of where all the items presently are,what can be removed and where any of the scraps are..to me! that seems at least the point that something was removed from."

"For instance this one has scrapes on the face of this (he shudders briefly) a beardless dwarf."

"So my presumption will be one of the other three will have a (he gulps) removable beard."

"Perhaps we should write it all down on some parchment! presumably not near our firey friend!"

"This most likely this won't just be a puzzle of wits, I wouldn't put it past my brethren to put Safeguards on things!"

"We have to get inside their heads and see what they were thinking..when they made this..."

"What are we looking at? What are they looking at? actually what are they looking at? he ponders...

"The Shorn faces the Delver!", "The Delver faces the Shorn","The Hunter faces the Crafter!","The Craft faces the Hunter!"

"Does that have anything to do with it?" he looks with intrigue..

 

Edited by cheezal (see edit history)
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Eireann III

image.png.10a2e34b340e353db50a1941a1b822a6.png
High Elf Swashbuckler 11
HP: 79/84 HD: 11d8/11d8 AC: 17 Speed: 30ft

Proficiency: +4 Saving Throws: Str +0, Dex +9, Con +2, Int +8, Wis -1, Cha +3
Skills: Athletics +8, Acrobatics +9, Deception +7, History +8, Intimidate +7, Nature +8, Persuasion +11, Perception +7, Sleight of Hand +9, Stealth +13

Attacks and Features

o Rapier (Gift of Fire) Piercing, Finesse +10 1d8+5 d6 Fire
o Dagger Piercing, Finesse, Thrown(20/60) +9 1d4+5
o Shortbow Piercing, Two-handed (80/320) Ammo +9 1d6+7

Darkvision Trance Fey Ancestry

Expertise Sneak Attack (6d6) Cunning Action Fancy Footwork Rakish Audacity 
Thieves Cant Uncanny Dodge Evasion Panache Steady Aim Reliable Talent Feat : Skilled 

Magic

Cantrip Known  Booming Blade

Equipment 

Consumable (10) 

Potion of Healing  *2  Potion of Greater Healing  Potion of Superior Healing  Potion of Fire Giant Strength

Common (5)


Uncommon+ (6)

Bracers of Archery  Headband of Intellect   Cloak of Displacement 
Ring of Shooting Star Charges 6/6
Wand of Lightning Bolts Charges 7/7

Eireann checks the 2 remaining dwarves to see if their beards could be removed too..

"I recall the tale of a war between dwarf and elf that was started when an elf prince shaved a dwarf over some slight. I hope this statue does not start anything nasty with innocent Eireann."

 

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image.png.f41455c7d828fb17395bc99054306f8b.png

Lajal

Lajal
LN, Male Tortle Druid 10th
AC 20 disadvantage | HP 83/83 | THP 0 | Init +0 | Speed 30' | Perception +7
Conditions: none| Concentration: nothing | Wildshape: 2 | Totem: 1/1
Log | Sheet

Lajal scratches his chin and with a slow and wise-looking move, he ponders the place, and you can see that he is taking in every detail, applying wise wisdom before making his proclamation "Nope, I've got nothing..."

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Durlag's Tower: Grand Foyer


Illumination: Interior - Dark; Weather: none

spacer.png

As Bloodaxe makes his observations and Lajal ponders the room, Theren removes the tankard from the Shorn (and confirms that the nameplates cannot be removed). Eireann moves about the other statues and confirms that only beard of the Delver can be removed.

Now what?

OOC

Added the names and the removeable items to the image.

 

Edited by Poor_Knight (see edit history)
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Eireann III

image.png.10a2e34b340e353db50a1941a1b822a6.png
High Elf Swashbuckler 11
HP: 79/84 HD: 11d8/11d8 AC: 17 Speed: 30ft

Proficiency: +4 Saving Throws: Str +0, Dex +9, Con +2, Int +8, Wis -1, Cha +3
Skills: Athletics +8, Acrobatics +9, Deception +7, History +8, Intimidate +7, Nature +8, Persuasion +11, Perception +7, Sleight of Hand +9, Stealth +13

Attacks and Features

o Rapier (Gift of Fire) Piercing, Finesse +10 1d8+5 d6 Fire
o Dagger Piercing, Finesse, Thrown(20/60) +9 1d4+5
o Shortbow Piercing, Two-handed (80/320) Ammo +9 1d6+7

Darkvision Trance Fey Ancestry

Expertise Sneak Attack (6d6) Cunning Action Fancy Footwork Rakish Audacity 
Thieves Cant Uncanny Dodge Evasion Panache Steady Aim Reliable Talent Feat : Skilled 

Magic

Cantrip Known  Booming Blade

Equipment 

Consumable (10) 

Potion of Healing  *2  Potion of Greater Healing  Potion of Superior Healing  Potion of Fire Giant Strength

Common (5)


Uncommon+ (6)

Bracers of Archery  Headband of Intellect   Cloak of Displacement 
Ring of Shooting Star Charges 6/6
Wand of Lightning Bolts Charges 7/7

Eireann removes the Delvers beard. If he is not instantly attacked, he tries putting the beard on the beardless dwarf instead.

 

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Durlag's Tower: Grand Foyer


Illumination: Interior - Dark; Weather: none

spacer.png

Eireann removes the stone beard from the face of Delver statue and takes it to the Shorn, where Theren had just removed the stone tankard. Both objects are very heavy and not a delight to carry about. With a little effort Eireann heaves the beard up to the face of the Shorn fits it into place.

Now what?

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image.jpeg.d7c5c33fa820e088cd4a0c39f3c88dbd.jpeg.30070aa793147059a5b00a8b5f5f5eaa.jpeg

Bloodaxe concerned the roof could potentially come down, moves down to stand under the archway they came in from the south.
Pondering the potential combinations of what statue could give or receive whatever..

"So the Shorn had a Flagon ,and has received a beard...If thats correct? if not he can only receive the dagger or the hammer."

"The Hunter had an extra dagger ,so he can only receive the Flagon,Hammer or Beard"

'"The Crafter had the Hammer, so he can only recieve the Flagon, Beard or Dagger""

""The Delver had the Beard, so he can only receive the Flagon ,Dagger or Hammer"

""Just have to test the combinations ,i guess"

""So with the Hunter..... if the Beard on the Shorn is correct, it's a 50/50 shot on whether it's the Flagon or the Hammer.""

"If we give him the Flagon,and it's correct? then by the options the Dagger would go to the Crafter by default.""

"If the Hunter received the Hammer, it's still a 50/50 shot, but that still then creates a second 50/50 shot with the Crafter with the Flagon or the Dagger ,if the beard is right!""

""The Delver we can only work out once we get one of the other's right or wrong""

 

Edited by cheezal (see edit history)
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After twenty seconds of the beard being placed on the Shorn,having had no obvious effect,Bloodaxe believes that ,that move was a correct one.

So going by his guestimations... he suggest's...

"'Ok! shall we put the Flagon on the Hunter...?""

Edited by cheezal (see edit history)
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Eireann III

image.png.10a2e34b340e353db50a1941a1b822a6.png
High Elf Swashbuckler 11
HP: 79/84 HD: 11d8/11d8 AC: 17 Speed: 30ft

Proficiency: +4 Saving Throws: Str +0, Dex +9, Con +2, Int +8, Wis -1, Cha +3
Skills: Athletics +8, Acrobatics +9, Deception +7, History +8, Intimidate +7, Nature +8, Persuasion +11, Perception +7, Sleight of Hand +9, Stealth +13

Attacks and Features

o Rapier (Gift of Fire) Piercing, Finesse +10 1d8+5 d6 Fire
o Dagger Piercing, Finesse, Thrown(20/60) +9 1d4+5
o Shortbow Piercing, Two-handed (80/320) Ammo +9 1d6+7

Darkvision Trance Fey Ancestry

Expertise Sneak Attack (6d6) Cunning Action Fancy Footwork Rakish Audacity 
Thieves Cant Uncanny Dodge Evasion Panache Steady Aim Reliable Talent Feat : Skilled 

Magic

Cantrip Known  Booming Blade

Equipment 

Consumable (10) 

Potion of Healing  *2  Potion of Greater Healing  Potion of Superior Healing  Potion of Fire Giant Strength

Common (5)


Uncommon+ (6)

Bracers of Archery  Headband of Intellect   Cloak of Displacement 
Ring of Shooting Star Charges 6/6
Wand of Lightning Bolts Charges 7/7

Eireann stepped back from the statue. He shrugged and said

"Worth a try? I don't see any logic with what objects they should be holding. The Shorn having a beard seems at odds with how things should be. So perhaps it is opposites?"

He waited for the Flagon to be placed and took the hammer and put it in the Delvers hand.

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