Jedaii Posted March 28, 2023 Author Clone Share Posted March 28, 2023 3 hours ago, Papa Bear said: You are right. But typically that is not a Champions thing unless the GM specifically says it is. Which I won't. If a player decides to limit their hero's usage of powers, that's their decision. Now, there are limitations inherent to using powers within a Multipower and if you get confused just ask. Like GURPS Supers, the grunt-work is in Champions' CharGen, but also like GURPS, the actual gameplay is as simple as "3d6 roll under" for almost everything. I remember first buying M&M 2nd edition and thinking it was too fiddly BUT after I got Ultimate Power and cracked the code on creating unique powers, the whole system fell into sharp focus. Same with Champions. Just get a strong concept of what your superhero can do and we'll craft them as a group 😉 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted March 28, 2023 Clone Share Posted March 28, 2023 Heh. I have the two giant pdf book thing, and each entry for each power is like two pages, it seems. So, yeah, intimidating, but I'll probably get the hang of it. I think it is also frustrating, as I can't find sample characters online very easily. So it is hard to get an idea of what I should do, where to start. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted March 28, 2023 Clone Share Posted March 28, 2023 if you have this book, you're in good shape. It will give you prebuilt powers and all you have to do is change the special effect (I don't want Frost Breath, I want Poison Breath). I always thought they did this wrong. I always thought the powers should be built as a cost per d6 instead of the predetermined dice. But like Jedaii said, its a great book to help figure out how powers are built as it details each of the power modifiers (positive and negative) with a description of what the power 'does', which sometimes help when figuring out the different power modifiers. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 28, 2023 Author Clone Share Posted March 28, 2023 Yes 'Powers' really helps. Weather shifts here have gotten to me. Feeling scrappy. I will update when I'm off Thursday. Thanks again everybody. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted March 29, 2023 Clone Share Posted March 29, 2023 Oh man, I ran HERO 4e for everything back in the day. Champions, Fantasy Hero, a Warhammer 40K campaign... Such a versatile system. My recollection is that most of the crunch is in character creation. Play was easier than, say, Pathfinder. But I also had some house rules that made Speed more manageable. The campaign setting looks fully developed to say the least! That's a lot of text to mine for ideas. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PlotDevice Posted March 29, 2023 Clone Share Posted March 29, 2023 @Jedaii How much is magic/the supernatural a reality in this world? (I did notice Dracula, and references to a couple of magical heroes/villains, but want to check if that's a direction you'd prefer us not to go in). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lord Bayushi Posted March 29, 2023 Clone Share Posted March 29, 2023 Champions plays more smoothly than GURPS (especially if we are essentially taking the SPD action system out in favor of some form of group initiative, as Speed based actions are the hardest part to teach). There are some penalties for range to consider, but other than that things are usually straight forward in combat. The attacker adds up his OCV bonuses and compares them to the opponents DCV, the base chance to hit if your stats are even is 11 or less on 3d6, moving up or down from there based on the difference in CV values (i.e. if the attacker has a 12 OCV vs the defender's 10 DCV, then the attacker would have a 2 better chance to hit, so they would need a 13 or less on 3d6). The math is simple compared to GURPS. Actions in combat are essential divided into half actions, you can half move (i.e. move up to half your listed move distance) and attack in a standard turn. There are also martial maneuvers that can complicate things in melee combat, some of them require a full action instead of a half action, and others are defenses that require you to 'abort' or skip your next action to get bonuses to CV and/or have a chance to block or counter an attack. Some powers work that way too (or can be built so that they do). Overall, being a veteran of both GURPS and HERO, HERO is easier to get the hang of and much easier on the gameplay math. The feels of the systems are also opposite, as GURPS is geared to be a simulationist system (or one that tries to take real world circumstances, like physics, into account), where as HERO is highly cinematic (taking the 'have fun and don't think too hard' approach). For superheroes, I think HERO is the better fit. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted March 29, 2023 Clone Share Posted March 29, 2023 A late friend of mine was the one who got me interested in HERO (again 4e). Give him the guidelines and he could kitbash a character in less than an hour. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted March 29, 2023 Clone Share Posted March 29, 2023 I had a friend like that (the guy that taught me the system) he had some interesting characters. A guy who had a Teleport, usable against others, damage shield, limited to teleporting anyone who touched him straight up into the air 60", a guy named Orbit who had a 1d6 killing attack punch with double Knockback on it like 5 times. He barely had to hit someone to send them flying. Besides the creative ideas, I never came up with a power idea that he couldn't figure out how to make work within the rules. I'm nowhere near his level of competency with the system. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
karsusthemad Posted March 30, 2023 Clone Share Posted March 30, 2023 "Orbit"? Sounds sort of like they made Saitama from One Punch Man to me. 🤣 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 30, 2023 Author Clone Share Posted March 30, 2023 On 3/29/2023 at 1:46 AM, PlotDevice said: @Jedaii How much is magic/the supernatural a reality in this world? (I did notice Dracula, and references to a couple of magical heroes/villains, but want to check if that's a direction you'd prefer us not to go in). The supernatural is part of this setting. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted March 31, 2023 Clone Share Posted March 31, 2023 18 hours ago, karsusthemad said: "Orbit"? Sounds sort of like they made Saitama from One Punch Man to me. 🤣 Possibly. How long ago was One Punch Man created? Orbit was back in the mid 80s. I loved OPM, but no doubt it is a lot older than when I saw the dubbed, and likely reworked, Anime a few years ago. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Moturnach Posted March 31, 2023 Clone Share Posted March 31, 2023 Hi, i really hope someone will help me with my character, just because im clearly aware of what i want to get in the end, buut i may have issues with rules just because im total newb. My character concept is fairly simple, yet im curious about how far weak hero like him will manage to go. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted March 31, 2023 Clone Share Posted March 31, 2023 2 hours ago, Moturnach said: Hi, i really hope someone will help me with my character, just because im clearly aware of what i want to get in the end, buut i may have issues with rules just because im total newb. My character concept is fairly simple, yet im curious about how far weak hero like him will manage to go. No worries, mate. Get your background approved and you'll get the help. I've been itching to use my Hero Designer for 6e 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted March 31, 2023 Clone Share Posted March 31, 2023 31 minutes ago, Papa Bear said: I've been itching to use my Hero Designer for 6e I've made a prefab for this campaign's everyman skills and the stat rules, if you want the files? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts