Kaymithe Posted May 10, 2023 Clone Share Posted May 10, 2023 (edited) Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical It was true, he was quite the wayfinder, though it was no natural skill; much ( if not all ) was due to his divine discipline granted by the Mischievous Aku. After a time in this Blighted Marshland, he came to a sudden halt, raising a hand for the others to do the same and dropped to one knee almost as quickly; Vahn ran featherlight fingers along the rim of a massive footprint and grinned a reckless grin. "I think we might have found our troll.." declared he in a hushed tone. With a half-handed prayer and one eye closed, he pushed his spirit through the marshland smoke. Edited May 10, 2023 by Kaymithe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC(?) Create Advantage, Empathy to Divine their Dangerous Foe [+,-,0,+] +3 = 4 fate(3) 1,-1,0,1 (Boost) Very Large Tracks in the Mud 6 4+2 Link to comment Share on other sites More sharing options...
Voxelgon Posted May 11, 2023 Clone Share Posted May 11, 2023 Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects: Notes on the path ahead [1x free invoke] "Well, there's our beast. I'll cast spells from behind, you all go ahead." He looks around at the others before stepping back. "Does anyone have any particular strategy on how to deal with that thing? I can cast whatever spells we need, but I'm no troll hunter." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted May 12, 2023 Clone Share Posted May 12, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. Taking out her Charged Rapier a small current of lightning would quickly shoot down the blade. " I think I could stun it with my blade. If so it should be easier to deal with." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 14, 2023 Author Clone Share Posted May 14, 2023 (edited) Swamp Troll 💚💚💚🖤💚💚💚 x2 Ruler of the Marsh Aquatic Adaptation Slow and Lumbering on Land FP 🟩🟩⬛ +5 Fight (+7enraged) +4 Physique and Craft +2 Athletics and Will Enraged: Upon losing one of its stress bars, increase Fight by +2. Bounty: The guild will reward the party 1xp/rp for defeating this monster Edited May 14, 2023 by Gambitt Added FP tokens (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 14, 2023 Author Clone Share Posted May 14, 2023 (edited) Vahn is having difficulty locating the troll with his spirit sense for some unknown reason. Edited May 14, 2023 by Gambitt (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Opposing Vahn's CAA with Will [+,+,0,+] +2 = 5 fate(2) 1,1,0,1 Invoke aspect for 1fp 7 5+2 Link to comment Share on other sites More sharing options...
Kaymithe Posted May 14, 2023 Clone Share Posted May 14, 2023 (edited) Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 1 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical "Hush!; do no alert the creature!;.." Vahn viewed the World through the hastened lens of a spirit unshackled by the laws of physics. It was often difficult to control and he often found himself losing-sight of those imperious tracks embedded into the blistering muck. And now it almost felt as though there was resistance, that the marsh itself had a will of its own, a will that belonged to the dangerous foe in their sights. "Prepare yourselves!; this will be no simple skirmish.." Earth, muck and fog sped across his mirrored sight as the tail-end of a track caught at the edge of awareness and he veered the spirit towards the source. Edited May 14, 2023 by Kaymithe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls (Fate) Very Large Tracks in the Mud 8 6+2 Link to comment Share on other sites More sharing options...
Gambitt Posted May 15, 2023 Author Clone Share Posted May 15, 2023 (edited) Vahn led everyone through the fog to an ordinary looking marshy puddle with scarce vegetation. The footsteps could no longer be found, but he had no need for them for he knew that the Troll was submerged in the muddy water, which explains why it had been difficult to locate. It remained submerged and motionless, waiting for some unaware prey to pass by. Edited May 15, 2023 by Gambitt bold (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted May 15, 2023 Clone Share Posted May 15, 2023 (edited) Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. Wielding the Charged Rapier, Olenna would point it towards the sky and being twirling it in a fast paced motion. Quickly the sky would grow with a large grey cloud that centered over top of the troll. Olenna would end her twirling of the blade by quickly slicing through the air until her blade touched the ground in front of her. Her action quickly unleased multiple lighting bolts that shot from the sky and onto the Trolls position. Olenna attempts to create the Thunder Storm Aspect. Using Olenna's Stunt Song of the Storms to gain a free invoke on her action. Olenna invokes her personal aspect of The Legendary Charged Rapier to bring the result to a +4. Edited May 16, 2023 by Ryku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Creating Thunder Storm on Zone of Troll [-,-,-,+] +4 = 2 fate(4) -1,-1,-1,1 Link to comment Share on other sites More sharing options...
Voxelgon Posted May 16, 2023 Clone Share Posted May 16, 2023 Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects: Notes on the path ahead [1x free invoke] Aerith looks around worriedly, and his ring begins to glow. "Let negative energy flow through the charged rapier of Olenna, that she may smite whoever would strike us down" and with that aerith takes a small knife out and pricks his arm, the crimson flowing like smoke through the air and attempting to bind to her rapier, creating the Dark Smite of the Necromancer aspect, well trying to at least. Name xDiceName xDiceResult xDiceString xDiceRolls Going to assume it's crafts for this, since the aspect is making her weapon stab stuff better. [-,0,+,-] +2 = 1 fate(2) -1,0,1,-1 Link to comment Share on other sites More sharing options...
Gambitt Posted May 16, 2023 Author Clone Share Posted May 16, 2023 Aerith mixed dark energy into Olenna's charged rapier as she called upon the thunder storm. As a result, the clouds and lightning took on a darker hue than Olenna was accustomed to. As soon as the dark lightning bolts hit the water, angry roaring could be heard from beneath the surface. The troll escaped out of the conductive wetlands it had been hiding in, obviously angry, but too dazed to realize the three adventurers standing at the ready to strike it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 18, 2023 Author Clone Share Posted May 18, 2023 (edited) Swamp Troll 💚💚💚🖤💚💚💚 x2 Ruler of the Marsh Aquatic Adaptation Slow and Lumbering on Land FP 🟩🟩⬛ +5 Fight (+7enraged) +4 Physique and Craft +2 Athletics and Will Dazed by lightning 🆓 Enraged: Upon losing one of its stress bars, increase Fight by +2. Bounty: The guild will reward the party 1xp/rp for defeating this monster Zones - Aspects - Present Wetland Deep muddy water Dark Thunderstorm Swamp Troll (surfaced) Boggy forest Sparse tree cover Aerith, Vahn, Olenna Marshy clearing Muddy Muddy zones have a movement penalty, +2 athletics when moving into or out of the zone. Swamp Troll moves freely. Edited May 18, 2023 by Gambitt (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 18, 2023 Clone Share Posted May 18, 2023 (edited) Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 1 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical It was no wonder that they could not find the troll! Vahn clapped his hands together.. ..and a fox appeared before him, floating in the air, bearing an eerie grin; there was a jingle of small bells and a door in the form of an archway appeared before them, translucent and glimmering as if only half-real, just tall enough for one to walk through; it appeared to be fading. "I'll draw its attention!; Olenna, if you're coming, it's now or never!" Vahn shouted as he dashed through the portal. Edited May 18, 2023 by Kaymithe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC(2) Overcome, Empathy (Portal) [+,-,0,+] +3 = 4 fate(3) 1,-1,0,1 Situation Aspect: Portal to the Marshy Clearing 4 4+0 Link to comment Share on other sites More sharing options...
Voxelgon Posted May 19, 2023 Clone Share Posted May 19, 2023 (edited) Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects: Notes on the path ahead [1x free invoke] Aerith stares the troll down, now being able to make eye contact with the beast he raises up a hand. "Woe be upon ye, let your muscles grow backwards and your bones turn frail, weakness spread through your veins and into your very soul." As he says this, the ground underneath the troll quivers, and a rodent's skeleton erupts from the mud, then through the water, and finally floats to the surface, one of its ribs glowing with dark-red energy as it cracks off and flies towards the beast. It will barely hurt at all, the force is only that of a splinter, but the real danger is the curse placed upon it which would be injected directly into the monster. This curse will inflict Arcane Frailty to the beast, if only it lands. Edited May 19, 2023 by Voxelgon fixed narration to reflect that the troll was in water, not mud (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Lore to invoke arcane frailty, weakening the beast [0,0,0,-] +4 = 3 fate(4) 0,0,0,-1 Link to comment Share on other sites More sharing options...
Ryku Posted May 20, 2023 Clone Share Posted May 20, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. "Absolutely!" Olenna would charge behind Vahn and into the portal. Available Aspects Thunder Storms with 1 invoke. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 22, 2023 Author Clone Share Posted May 22, 2023 (edited) Defend vs Aerith's CAA Edited May 22, 2023 by Gambitt woops double post (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Athletics against Aerith's CAA [0,+,0,0] +2 = 3 fate(2) 0,1,0,0 Link to comment Share on other sites More sharing options...
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