Voxelgon Posted April 27, 2023 Clone Share Posted April 27, 2023 (edited) Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects?: Almost-Malformed Shigami [Fight +2], Notes on the path ahead [2x free invoke] Shigami leaps forward as well, with the one command at the front of whatever passes for a mind in that canine skull of his: protect master. The undead hound growls at the wolves attempting to draw their attention as his head then snaps to the biggest one there and lunges jaws agape to bite it out of existence. The good boy tries his best, but unfortunately cannot overpower the wolves, instead fighting them off as an arcane-reanimated equal. [invoked boost to tie]. Edited April 29, 2023 by Voxelgon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll [0,0,-,-] +2 = 0 fate(2) 0,0,-1,-1 Link to comment Share on other sites More sharing options...
Gambitt Posted May 3, 2023 Author Clone Share Posted May 3, 2023 The malformed Shigami tried his best to fight off the remaining wolves, but was overwhelmed by numbers. After besting the skeletal dog, the wolves took some of the bigger bones and ran off into the forest, content with their prize. When morning came, your party continued until reaching a crossroads on the other end of the woods. A single crooked signpost stood before you. ⬅️ Trackless Steppes Blighted Marshlands ➡️ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 3, 2023 Clone Share Posted May 3, 2023 (edited) Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical 'Aaah.. the crossing of roads..' Vahn stretched as they had reached their first waypoint. "I vote for the Blighted Marshlands," to the pilgrim, either path was fine.. but there was a bounty to be had, a troll to fell; Vahn contemplated the conflict to come with tempered excitement. Edited May 3, 2023 by Kaymithe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Voxelgon Posted May 4, 2023 Clone Share Posted May 4, 2023 (edited) Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects: Notes on the path ahead [2x free invoke] Aerith looks at the bones of shigami a bit sad before moving on. The physical body barely mattered to either him or the spirit, but it was nice to pretend, at least, that the dog had any permanence. He picks up the skull and walks off, leaving the other bones to who might want them. He'll need to get shigami an almost entirely new body anyway. "That troll up ahead will be an issue though, and the marshlands hold dark energy within them. There's a reason they're blighted, after all." He shrugs "Ultimately the choice is up to you all, I'm not the best at navigating either." Edited May 4, 2023 by Voxelgon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted May 4, 2023 Clone Share Posted May 4, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. As they both stood there, they would soon see a person walking in their direction from the Trackless Steppes. Olenna would be seen waving her hands as she continued towards them. Once they met she would speak up. " Hey guys. Did you get a request all the way out here as well?" Olenna would be holding a small package in a satchel. " I too was sent on a request out here from the Mage Academy. A package fell from the delivery bird and I needed to retrieve it. Luckily I managed to find it without much work." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 5, 2023 Clone Share Posted May 5, 2023 Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical "Hah!; I was not expecting to see another guildmate out here!" Vahn laughed "And good thing, too; there's a troll in the Blighted Marshlands with a bounty on its head. I had hoped to tackle it while on the way to Phrygia," he glanced over shoulder to Aerith; Vahn hadn't exactly discussed this with the mage, but he figured any adventurer would relish the opportunity to face such a foe. "Both ways lead to Phrygia, so in the end;.." Vahn shrugged. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted May 6, 2023 Clone Share Posted May 6, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. " You both are headed to Phrygia? Ive heard of that place but isnt it just ruins now?" Olenna was confused on why a request would take them to such a place. " Well if you guys want to split the earnings with me, it looks like you could use the extra support." Olenna would then wait for their response to agreeing to payment. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Voxelgon Posted May 6, 2023 Clone Share Posted May 6, 2023 Aerith Tollbeg High Concept: An apprentice mage in over his head Trouble: Haunted by the "ghost" of his master Aspect: Curious to a fault Aspect: Outsider with more knowledge of book than world Situational: ... [2] Mild Consequence [4] Moderate Consequence [6] Severe Consequence Bronze Rank Climber: 2/7 (+4) Lore (+3) Provoke, Will (+2) Academics, Crafts, Shoot (+1) Athletics, Investigate, Notice, Stealth Body: ❤️❤️❤️ Mind: 💙💙💙💙💙 Fate: 💛💛 Death Magic: You have mastered control over death and the dead. You can loose blasts of green necrotic energy with Shoot, weaken your enemies with Lore, and animate vessels with Provoke, starting at +3 difficulty. (Relentless Training; Casting Skill: Lore) Transformation: You have mastered the secret art of transmutation. You can can transform yourself with Lore, and transform others with Provoke. This is creating an advantage and changing portions of the target is easier than its entirety. You can also transform objects - mending, weakening, or altering their shape. [Cost: 1 Refresh] - Stunts - Animator: When you animate minions, they start with one +1 skill and a 1pt stress. You can also exchange any free invokes received for both a +1 skill and 1pt stress. If the minion has multiple +1 skills, they can be combined to increase their powers. So, if you exchange two free invokes, the minion receives 2pt stress and one +2 skill or two +1 skills. Brute-Force Arcana: When using a magical discipline to Overcome a situation, I can replace Any Skill with Lore by spending 1 Fate Point. Remnants of The Mage Markov's Mind: When contacting the echo spirit of my master, I gain a +2 to Investigate when Creating an Advantage to Find or Discover a Monster's Weakness. Active Aspects: Notes on the path ahead [2x free invoke] "Hopefully there's enough there to make the client happy, we need to take rubbings from the sigils near the entrance of phygrian tower." He looks over his notes, not fully remembering how much he took on phygria itself as he was mainly concerned with just getting there. "Also, we can split earnings if everyone else is okay with it, I won't mind." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 6, 2023 Clone Share Posted May 6, 2023 Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical "More the merrier!" Vahn did not object, though he did seem eager to get going. "If either of you need a moment to rest, then we might as well do so now," for his part, the pugilist didn't seem weathered in the slightest by their two-day trek through the wandering woodland. If there was something to be observed, then the young man appeared to be accustomed to traveling by foot. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted May 6, 2023 Clone Share Posted May 6, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. Olenna would smile at their response. " Well that settles it, lets get going shall we?" Olenna would then begin to follow behind them as they push forward down their desired path. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 8, 2023 Clone Share Posted May 8, 2023 Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical Vahn gave a wordless nod and led the way towards the Blighted Marshlands. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 9, 2023 Author Clone Share Posted May 9, 2023 Olenna joined the group and you familiarized yourselves on the way to the Blighted Marshlands. Upon arrival, you're hit with the unpleasant smell of rotten eggs which is all too common in such decaying environments. Fog swirled around slowly and made it difficult to see if anything was lurking in the distance, and as Aerith's notes had warned, the ground soon proved to be treacherous with quicksand. One party member needs to take the lead to avoid the quicksand. Notice+3. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kaymithe Posted May 9, 2023 Clone Share Posted May 9, 2023 (edited) Vahn Ranked: Bronze ( 0 / 7 ) Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief Trouble: Reckless & Loyal Beyond Compare Aspect: Righteous Youth Seeking Glory Aspect: No Mercy; But No Cruelty (+4) Athletics (+3) Empathy, Fight (+2) Notice, Investigate, Stealth (+1) Rapport, Provoke, Physique, Will Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy). Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances. Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95) Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2. Original Stunt: The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150) Stunt: StuntStunt Body: ( 4 / 4 ) Mind: ( 4 / 4 ) Fate: ( 2 / 2 ) [2] Mild [4] Moderate [6] Severe [8] Physical It soon became apparent that Vahn was the most well-traveled of the three. At least, in terms of wayfinding. "I must admit-" he declared, observing the uncertain path "-fog was not within the bounds of my expectations," he perhaps glanced too quick at the notes provided by Aerith and missed the bit regarding the ill-scented scenery. Vahn hesitated for moment and contemplated something in silence. He looked this way and that, his irises strange, glossed, as if mirroring the land before him, yet not in the way that it was seen. After a moment "..this way.." he picked a path through the swirling fog. Edited May 9, 2023 by Kaymithe (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC(2) Create Advantage, Investigate (Sight) to determine a quicksandless path through the fog. [0,0,0,0] +2 = 2 fate(2) 0,0,0,0 DC(3) Overcome, Notice [-,+,0,+] +2 = 3 fate(2) -1,1,0,1 (Boost) Visions of Shifting Sands 5 3+2 (Free Invoke) Notes on the Path Ahead 7 5+2 Link to comment Share on other sites More sharing options...
Ryku Posted May 9, 2023 Clone Share Posted May 9, 2023 Olenna Griffon HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle TROUBLE: The cure to petrification is in the tower, somewhere.. ASPECT: The Legendary Charged Rapier SKILLS +4 Deceive +3 Fight, Will +2 Shoot, Athletics, Empathy +1 Rapport, Provoke, Resources, Crafts STRESS P: OOO M: OOO OO [2: ] [4: ] [6: ] STUNTS: Remaining Refresh 2/3 Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks. Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. Magnetic Attraction: The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. Olenna would then begin to follow behind Vahn. " I hope you're right." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gambitt Posted May 10, 2023 Author Clone Share Posted May 10, 2023 Vahn proved to be an irreplaceable guide as he knew exactly where to go to avoid the worst of the marshlands. As you're working your way through, you realize that it is more and more devoid of wildlife. Eventually everything is silent, only your muddy footsteps can be heard as you press on. At this time, Vahn discovers some unfamiliar footprints which were too large to have been made by anything resembling a human. They led in the same direction that you are all heading... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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