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1-04: The Mists of the Mournland


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PZO9083-SkyMasterAir.jpg         Terry the Terror


Terry is still a bit freaked by the place, and settles for a nervous meal near the sled. No walk for him. He has a picnic ready to go and gets to enjoy fried chicken and potato salad, basically eating the fresh food he brought which will spoil. Though he leaves a bit of it aside as an experiment. 

"I wonder. I'm going to leave some of this chicken aside and see if it spoils. My guess is that it will not. Not too worried about getting lost at this point. We know the general direction and that is good enough for now."

Stats

Terry the Terror
Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20
AC 24 Touch 13 Flat-footed 21
CMD 21 (+2)[deft maneuvers] (+1)[favored class]
CMB +8 (+2)[deft maneuvers]
Fort 8 Ref 6 Will 4
Base Attack Bonus 4
Attacks
+8/1d6+9 Scimitar [crit 18-20/x2; S]
+7/1d8+4 Composite Longbow
Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Conditions None

Edited by miteke_mw (see edit history)
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image.png.4e5dc95c2ff40a7ac10abe42bbe1658e.png Nox |AC: 17 | HP: 35/35 


The half-orc was irked that she felt lost, but trusted their driver to know where he was going. She at least trusted that it wouldn't be his fault if they got lost. Frigging magic. There was not telling what it did to the land. Nox frowned as they stopped in a spot where as far as she was concerned was a dead land. "Can't we ride and eat?", she grumbles as she munches on a ration. She keeps an eye out, with her mace hand at the ready.

 


 

 

Edited by fenrirlokison (see edit history)
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Gli incantesimi viventi ci rivelano molto riguardo Eberron - Dungeons &  Dragons - Dragons´ Lair

THE MISTS OF THE MOURNLAND

Chapter 1 Part 4: The Mists of the Mournland


attachment.php?attachmentid=107446&d=1666692701

"We could keep going if someone else could pilot the Earth Sled," Antonio indicates the controls in response to Nox's question, "I need to rest though. It takes a lot of concentration."

He sits on the edge of the platform with his feet dangling off and tucks into a bread roll stuffed with slices of ham and pickle, "There doesn't seem to be any danger. The one good thing about the Mournland is you can generally see danger coming. When we get to the Field of Ruins that will change so keep your eyes peeled."

He hops down, grabs a shovel, and takes a short stroll to stretch his legs. He disappears behind a tree, curiously winter bare despite the summer month, and emerges a few minutes later, shovel in hand, "Everyone ready to go?"

"I should remind you of the dangers if you don't already know. Warforged come here to escape and many have formed roaming bands who hate the people who fought against them during the Last War, no matter what side they were on. There's apparently a warforged who leads them, called the Lord of Blades. We should avoid them if we can," he clambers up onto the raised deck again, "The Mourning did something to some creatures here. You have some really odd mutations of normal animals and, of course, there are bands of Valenar who roam the Mournland hunting them. I think the weirdest thing you'll see are living spells though. The theory is that spells cast on the Day of Mourning have come to life and wander around feeding off the living. That's not such a problem if we find a Living Light spell but it becomes a real issue if we stumble onto a Living Fireball or Living Cloudkill."

With that he takes the control rods in hand and you begin to pick up the pace again.

As you travel the landscape changes. Antonio mentioned the Field of Ruins. Most of you have heard the name as a battlefield in the Mournland that had particularly fierce fighting during the Last War before the Mourning. They were once rolling plains through which ran the Saerun Road. In the southeast near Kraken Bay were lush hills. Over the years the land was dug up and replaced with long trenches and artificial hills used in defence. On the Day of Mourning a huge battle was underway between the combined forces of Thrane and Breland against the Cyran defenders and Darguun mercenaries. Outnumbered five to one the Cyran forces held for two days against more than 30,000 troops. On the evening of the second day reinforcements arrived for Cyre but still they were outnumbered two to one and the Cyrans were losing.

It was then, on the 20 Olarune 994 YK, that the sky caught fire above the Field of Ruins. It was so bright that soldiers in Angwar Keep, a fort in Thrane half a continent away and over the horizon, were blinded by it.


OOC Scene Notes

Let me know what precautions you are taking, if anything.

There is no active map at the moment
Please use directions when moving (N, S, E, SE, W, etc)
We are not in initiative so your movement or actions per post is not limited to round actions.


Sul 26th Barrakas 998 YK, around noon


Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

 

MECHANICS DESCRIPTIONS

Not in Use!!

 

Default Marching Order

 

CHARACTER STATUS

To'Nari Roderick

 

 

Nox Remi

 

 

Bonesetter Terry

 

 

Show Active Map

image.png.c118750f9d3dcaed7abca1724c69cff5.png

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PZO9083-SkyMasterAir.jpg         Terry the Terror


Terry is not really a leader. He is not going to get imaginative when it comes to preparing for trouble either. As far as he is concerned everyone takes a watch and that is good enough for him. During the ride he has his bow on his lap as he sits in his chair.

"Warforged, huh. Can we outrun them in this thing?"

Stats

Terry the Terror
Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20
AC 24 Touch 13 Flat-footed 21
CMD 21 (+2)[deft maneuvers] (+1)[favored class]
CMB +8 (+2)[deft maneuvers]
Fort 8 Ref 6 Will 4
Base Attack Bonus 4
Attacks
+8/1d6+9 Scimitar [crit 18-20/x2; S]
+7/1d8+4 Composite Longbow
Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Conditions None

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Remi Bréagach, Human Hoaxer

RemiBragach-Token.png.73f38072f9f1bd11f68c28906f36d3d4.png

Remi responds to Antonio's question with one of his own, "What sort of skills do you need to have to drive this thing?" As he waits for an answer, he wonders about any further information about the Field of Ruins or the Lord of Blades...

 

After Antonio explains a bit of how the sled is to be operated Remi throws out, "I suppose I could give it go, if needed..."

Stats

 

 

Character: Sheet, Thread, Inventory

HP: 29/29
Status:

Hands:

Initiative: +2
Perception: +7

AC: 16
Flat: 14
Touch: 12

CMD: 17
FCMD: 15

Fort: +4
Reflex: +6
Will: +4
+2 curses, hexes, language

 

People to see, the mission

 

OOC: Is there an official pathfinder mechanical skill that corresponds to driving the earth sled?

Edited by FrancisJohn (see edit history)
Name
Geography (Field of Ruins)
15
1d20+6 9
Nobility (Lord of Blades)
19
1d20+2 17
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PZO9083-SkyMasterAir.jpg         Terry the Terror


Terry intentionally does not answer the request for another pilot. It just doesn't seem like something in his wheelhouse and there are others better suited. Besides, if there is a fight he will need to swing into the thick of it and not be piloting a weird boat.

Stats

Terry the Terror
Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20
AC 24 Touch 13 Flat-footed 21
CMD 21 (+2)[deft maneuvers] (+1)[favored class]
CMB +8 (+2)[deft maneuvers]
Fort 8 Ref 6 Will 4
Base Attack Bonus 4
Attacks
+8/1d6+9 Scimitar [crit 18-20/x2; S]
+7/1d8+4 Composite Longbow
Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Conditions None

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Gli incantesimi viventi ci rivelano molto riguardo Eberron - Dungeons &  Dragons - Dragons´ Lair

THE MISTS OF THE MOURNLAND

Chapter 1 Part 4: The Mists of the Mournland


attachment.php?attachmentid=107446&d=1666692701

At the next stop, after you've paused for dinner at the edge of the Field of Ruins, Antonio directs Remi to the controls, "You have to hold the control rods with both hands but that just puts you into contact with the elemental spirit."

"Reach out with your mind until you feel the elemental begin to push back. You need to overwhelm the spirit through force of will and command it to move the Earth Sled. Give it a go."

The summer month of Barrakas gives you several more hours of light if you wish to give it a try.

To answer Terry he nods, "Over the long run warforged will overtake us but in the short term we can keep ahead of them. The Earth Sled and warforged don't tire but the driver does."

 


OOC Scene Notes

A DC25 Use Magic Device Check will let you contact the elemental. Then a DC20 charisma check will let you control it for one minute.

There is no active map at the moment
Please use directions when moving (N, S, E, SE, W, etc)
We are not in initiative so your movement or actions per post is not limited to round actions.


Sul 26th Barrakas 998 YK, around 5pm


Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

 

MECHANICS DESCRIPTIONS

Not in Use!!

 

Default Marching Order

 

CHARACTER STATUS

To'Nari Roderick

 

 

Nox Remi

 

 

Bonesetter Terry

 

 

Show Active Map

image.png.c118750f9d3dcaed7abca1724c69cff5.png

 

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Bonesetter McCoy

spacer.pngBonesetter stares out into the fields, deep in thought.

"How do these warforged feel about other warforged who are still working with flesh-type people? Could we broker passage?"

Statblock

 Bonesetter McCoy
S LN Warforged Vitalist, Level 4, Init 1, HP 38/38, Speed 30
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2 /27
slam (1d3+1, x2)
masterwork Morningstar +5 (1d6+1, x2)
Masterwork Light Crossbow (20) +3 (1d6, 19-20/x2)
+1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect)
Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8
Condition None

Actions Crunch and OOC

 

 

  

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Remi Bréagach, Human Hoaxer

RemiBragach-Token.png.73f38072f9f1bd11f68c28906f36d3d4.png

Remi has his doubts, but decides to give commanding the earth sled a go... the sled lurches a bit as Remi reaches out his mind, but finds the elemental spirit to unwieldy to control.

"Well, whatever's in here is a bit of a bugger isn't it? I might be able to move the sled occasionally, but in an emergency my control wouldn't be reliable at all..."

He goes back to pondering what he remembers about the Field of Ruins and the Lord of Blades...

 

OOC: Rolled a 15 and 19 respectively in my last post, in case it was missed for knowledge on those topics.

 

Stats

 

 

Character: Sheet, Thread, Inventory

HP: 29/29
Status:

Hands:

Initiative: +2
Perception: +7

AC: 16
Flat: 14
Touch: 12

CMD: 17
FCMD: 15

Fort: +4
Reflex: +6
Will: +4
+2 curses, hexes, language

 

People to see, the mission

 
Edited by FrancisJohn (see edit history)
Name
Use Magic Device
26
1d20+9 17
CHA Check
13
1d20+3 10
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Gli incantesimi viventi ci rivelano molto riguardo Eberron - Dungeons &  Dragons - Dragons´ Lair

THE MISTS OF THE MOURNLAND

Chapter 1 Part 4: The Mists of the Mournland


attachment.php?attachmentid=107446&d=1666692701

Antonio doesn't answer Bonesetter. In fact he doesn't seem aware that the warforged has spoken at all. He is hard of hearing and lip reads but as warforged have no lips for him to read he has trouble with them. He has used sign language when speaking to warforged before but Bonesetter staring off into the fields gave no sign that he was speaking.

"It comes with practice," the artificer says, "And the dragonmark helps a lot."

As far as Remi remembers, this Lord of Blades is some sort of cult leader that attracts warforged, like the disaffected weapon smuggler, Junk, from the charcoal camp who have a dislike of those made from bone, flesh and blood. Like many a cult those who are members are fanatical and disinterested in talking at all.

It occurs to him that their attitude to a warforged working with fleshies might vary from a desire to free him from oppression and punish the people to destroying him as a collaborator.

The geography of the Field of Ruins is apparent, picturesque rolling hills, wide, fertile plains, and the occasional glade or copse of trees. Remi's knowledge extends a bit further and rumour has it that the site of the battle fought there is now a thing of horror. Temporary trenches were blasted away and the ground burned to a cinder. Beneath it the land was turned to glass and mutated creatures wander the land in agony.

 


OOC Scene Notes

There is no active map at the moment
Please use directions when moving (N, S, E, SE, W, etc)
We are not in initiative so your movement or actions per post is not limited to round actions.


Sul 26th Barrakas 998 YK, around 5pm


Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

 

MECHANICS DESCRIPTIONS

Not in Use!!

 

Default Marching Order

 

CHARACTER STATUS

To'Nari Roderick

 

 

Nox Remi

 

 

Bonesetter Terry

 

 

Show Active Map

image.png.c118750f9d3dcaed7abca1724c69cff5.png

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image.png.4e5dc95c2ff40a7ac10abe42bbe1658e.png Nox |AC: 17 | HP: 35/35 


Nox listened with great interest and curiosity as Antonio explained how the sled worked. "Can I....errr.. try it?", she didn't think she would have much luck, but she was curious how that felt and wanted to experience it.

 

The half-orc looks at Bonesetter, "Perhaps you should give it a try? It would be useful if our driver didn't have to rest as well." , she suggested. She repeats Bonesetter's question to Antonio after remembered his lack of hearing, making sure to be close to the man so he can hear her better.

 


 

 

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PZO9083-SkyMasterAir.jpg         Terry the Terror


After the fields are describe, Terry shrugs and offers, "Well, at least the place is quiet right now. In any case I'm sure we will run into trouble at some point we cannot outrun. At least in this case we are forewarned and have some idea what might com at us. I assume cold steel works as well here as anywhere else so I'm good."

Stats

Terry the Terror
Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20
AC 24 Touch 13 Flat-footed 21
CMD 21 (+2)[deft maneuvers] (+1)[favored class]
CMB +8 (+2)[deft maneuvers]
Fort 8 Ref 6 Will 4
Base Attack Bonus 4
Attacks
+8/1d6+9 Scimitar [crit 18-20/x2; S]
+7/1d8+4 Composite Longbow
Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Conditions None

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Bonesetter McCoy

spacer.pngBonesetter looks at Nox, trying to determine if she might be joking. After a moment he gives up and tries to mentally reach out to the elemental. Though the little warforged is psionic, he is unable to even sense the elemental.

 

"That would be useful, but I can't sense the elemental."

Statblock

 Bonesetter McCoy
S LN Warforged Vitalist, Level 4, Init 1, HP 38/38, Speed 30
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2 /27
slam (1d3+1, x2)
masterwork Morningstar +5 (1d6+1, x2)
Masterwork Light Crossbow (20) +3 (1d6, 19-20/x2)
+1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect)
Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8
Condition None

Actions Crunch and OOC

I'm not even going to try rolling an untrained UMD check with a -1 modifier.

 

  

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Remi Bréagach, Human Hoaxer

RemiBragach-Token.png.73f38072f9f1bd11f68c28906f36d3d4.pngNoting that Antonio is a bit hard of hearing, Remi does his best to project his voice a bit when speaking to him. "So, what's the plan? Are we camping for the night here, or trying to squeeze a bit more travel out of the remaining daylight?"

 

Stats

 

 

Character: Sheet, Thread, Inventory

HP: 29/29
Status:

Hands:

Initiative: +2
Perception: +7

AC: 16
Flat: 14
Touch: 12

CMD: 17
FCMD: 15

Fort: +4
Reflex: +6
Will: +4
+2 curses, hexes, language

 

People to see, the mission

 
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PZO9083-SkyMasterAir.jpg         Terry the Terror


"Not really my call. I can sleep on the sled, I suspect, considering how quiet and smooth it is so really it is more about the driver. Antonio will have to set the pace. If it starts raining we may want to set up tents though if we are going to want to get a decent nights rest."

He pauses as a thought hits him.

"Does it even rain here?"

Stats

Terry the Terror
Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20
AC 24 Touch 13 Flat-footed 21
CMD 21 (+2)[deft maneuvers] (+1)[favored class]
CMB +8 (+2)[deft maneuvers]
Fort 8 Ref 6 Will 4
Base Attack Bonus 4
Attacks
+8/1d6+9 Scimitar [crit 18-20/x2; S]
+7/1d8+4 Composite Longbow
Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Conditions None

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