hoverfrog Posted June 20, 2023 Author Clone Share Posted June 20, 2023 THE MISTS OF THE MOURNLAND Chapter 1 Part 4: The Mists of the Mournland With a creak something moves among the rocks. Except it isn't among them at all, it is the rocks and they aren't really rocks, they'd rounded lumps of melted glass and sand. As they rise to move towards you, you see that they are zombies or some other sort of undead fused with sand. They drag themselves towards you, clearly with hostile intent. Beneath the blunted clumps of glass their flesh is melted and burned to the point that you can't tell whether they were human or hobgoblin. OOC Scene Notes There is no active map at the moment Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Mol 27th Barrakas 998 YK, around 6am Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Not in Use!! Watch Order Remi & Bonesetter Nox, Terry, & Bonesetter Roderick & Bonesetter To'Nari & Bonesetter Antonio & Bonesetter CHARACTER STATUS To'Nari Roderick Asleep Nox Remi Asleep Bonesetter Terry Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Glass Zombie Initiative 10 1d20+2 8 Link to comment Share on other sites More sharing options...
Inash Posted June 20, 2023 Clone Share Posted June 20, 2023 (edited) Bonesetter McCoy Bonesetter moves over to Roderick and wakes him up. Statblock Bonesetter McCoy S LN Warforged Vitalist, Level 4, Init 1, HP 38/38, Speed 30 AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2 /27 slam (1d3+1, x2) masterwork Morningstar +5 (1d6+1, x2) Masterwork Light Crossbow (20) +3 (1d6, 19-20/x2) +1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect) Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 Condition None Actions Crunch and OOC Move: as needed Standard: wake roderick Edited June 20, 2023 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls initiative 17 1d20+1 16 Link to comment Share on other sites More sharing options...
miteke_mw Posted June 21, 2023 Clone Share Posted June 21, 2023 (edited) Terry the Terror Grabbing whatever gear he is sleeping with or on, Terry makes his way back to the sled. "Antonio, I think it may be one of those times we need to flee. I'd rather not fight with my armor off; besides, there is no point in fighting the dead." Terry tries to determine if they have time to load up and retreat before the zombies get there. Zombies are slow, right? Stats Terry the Terror Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20 AC 24 Touch 13 Flat-footed 21 CMD 21 (+2)[deft maneuvers] (+1)[favored class] CMB +8 (+2)[deft maneuvers] Fort 8 Ref 6 Will 4 Base Attack Bonus 4 Attacks +8/1d6+9 Scimitar [crit 18-20/x2; S] +7/1d8+4 Composite Longbow Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12 Conditions None Edited June 21, 2023 by miteke_mw (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 9 1d20+3 6 Link to comment Share on other sites More sharing options...
fenrirlokison Posted June 22, 2023 Clone Share Posted June 22, 2023 (edited) Nox |AC: 17 | HP: 35/35 Nox eyeballs the zombies with glass sticking out of them. They weren't something she looked much into, but maybe she could figure them out or remember hearing something about them. She gets her crossbow out and ready to start shooting. Edited June 24, 2023 by fenrirlokison (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Untrained KReligion 15 1d20 15 Initiative 16 1d20+2 14 Link to comment Share on other sites More sharing options...
miteke_mw Posted June 23, 2023 Clone Share Posted June 23, 2023 I think the driver, Antonio, is already up according to this post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted June 23, 2023 Clone Share Posted June 23, 2023 (edited) To'Nari | Sheet | Profile | AC: 18AC: 13, Flat-footed: 10, Touch: 13 Active Modifiers: +3 (Dexterity) Inertial Armor; +5 (Armor bonus) [4 hrs remaining] Inactive Modifiers: | HP: 28/280 pts Nonlethal 0 pts Temporary | Spd: 30 feet | PP: 14/17 | Focus: (UndeadActive creature type for Disrupt Pattern damage) [*Personal Focus]/[*Psicrystal Containment: this focus is maintained by the psicrystal.] | Psicrystal: DockedDocked in the Psicrystal Staff, the psicrystal grants the following abilities: *Alertness: (+2 perception/sense motive when within 30ft) *Meticulous: (+3 to Master's Perception) *Sighted: (40ft telepathic sight- ignores silence & darkness) | Condition: NormalNormal, no negative conditions, buffs, or debuffs Inertial Armor: 4/4hrs (see AC) Awake and moving, the kalashtar finalized the manifestation of his psionic armor, readying his crystalline staff and trying to get an idea of what the group was up against. Before moving too far away, he knelt and placed a hand on Remi's shoulder; saying "Enemies approach, arise!" before continuing to a better vantage point. Hearing Terry suggest escaping, the cryptic paused for a moment. Over the mental network, To'Nari's calm voice could be heard; "Would it be wise to focus on packing camp and fleeing? Or would doing so put us in more danger than standing and fighting?" To'Nari, not feeling the entire group within the mental network projected by Bonesetter, sighed and said aloud; "I can give one other person force armor in an instant, for an hour- we should not flee needlessly." Actions To'Nari: Standard Action: Wake Remi Move: (to get a better view of the enemy) Free Action: Knowledge (Religion) Check to recognize the undead approaching; Xavier: (psicrystal) Standard Action: none Move Action: none Edited June 23, 2023 by Xepteregicide (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge (Religion) 20 1d20+9 11 Initiative 15 1d20+3 12 Link to comment Share on other sites More sharing options...
fenrirlokison Posted June 24, 2023 Clone Share Posted June 24, 2023 On 6/23/2023 at 8:14 AM, miteke_mw said: I think the driver, Antonio, is already up according to this post. Ah. missed that. thanks Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
FrancisJohn Posted July 3, 2023 Clone Share Posted July 3, 2023 Once awake, Remi can’t help but reflexively reach for his loaded gun and begin to shake off his sleeping covers. Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 12 1d20+2 10 Link to comment Share on other sites More sharing options...
hoverfrog Posted July 3, 2023 Author Clone Share Posted July 3, 2023 (edited) THE MISTS OF THE MOURNLAND Chapter 1 Part 4: The Mists of the Mournland Bonesetter wakes Roderick up while To'Nari wakes Remi. With everyone now awake the movement of the undead is obvious. They are dragging limbs heavy with melted glass but somehow move quickly. Antonio turns around and points at them, "Look out!" Apparently he had been engrossed in his notebook and wasn't looking at anyone to read their lips. Clearly in future you might need to shake him or get his attention in ways other than speaking to him. To'Nari can't really tell what kind of undead they are beyond being corporeal and rotted under the glass. As far as he can tell they are probably zombies of some kind. With nobody attacking or moving to intercept they move closer, closing to within thirty feet. OOC Scene Notes There is no active map at the moment Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Mol 27th Barrakas 998 YK, around 6am Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS Bonesetter 17 To'Nari 16 Nox 16 Remi 12 Rodrick 11 Glass zombies 10 Terry 9 MECHANICS DESCRIPTIONS Not in Use!! Watch Order Remi & Bonesetter Nox, Terry, & Bonesetter Roderick & Bonesetter To'Nari & Bonesetter Antonio & Bonesetter CHARACTER STATUS To'Nari Roderick Nox Remi Bonesetter Terry Show Active Map Edited July 10, 2023 by hoverfrog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roderick initiative 11 1d20+2 9 Link to comment Share on other sites More sharing options...
miteke_mw Posted July 3, 2023 Clone Share Posted July 3, 2023 Terry the Terror Now on the sled and seeing the others hop on (or if not on yet, as soon as they are), Terry shouts and order to Antonio while he brandishes his blade protectively between the driver and the zombies. "Antonio, get us out of here." Damn if these zombies are a lot faster than the ones I've heard about. I hate not having armor on. This could hurt. A lot. Going to have to talk to someone about that comfort enhancement so I can sleep in it if we are going to be dealing with midnight ambushes. Stats Terry the Terror Male TN Human Slayer/Fighter Level 1/3, Init +3, HP 39/39, Speed 20 AC 24 Touch 13 Flat-footed 21 CMD 21 (+2)[deft maneuvers] (+1)[favored class] CMB +8 (+2)[deft maneuvers] Fort 8 Ref 6 Will 4 Base Attack Bonus 4 Attacks +8/1d6+9 Scimitar [crit 18-20/x2; S] +7/1d8+4 Composite Longbow Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12 Conditions None Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
FrancisJohn Posted July 6, 2023 Clone Share Posted July 6, 2023 Remi Bréagach, Human Hoaxer Remi does his best to smoothly rise to his feet, shaking off the rest of his sleeping bag as he does so. Gun firmly in hand, he reels off a shot at the closest zombie. He shouts at Antonio, "You heard him, let's fukkin' go!" Move: Stand up. Standard: Fire. Stats Character: Sheet, Thread, Inventory HP: 29/29 Status: Hands: Initiative: +2 Perception: +7 AC: 16 Flat: 14 Touch: 12 CMD: 17 FCMD: 15 Fort: +4 Reflex: +6 Will: +4 +2 curses, hexes, language People to see, the mission Name xDiceName xDiceResult xDiceString xDiceRolls Attack and Damage 15; 2 1d20+5;1d8 [10]; [10,2] Link to comment Share on other sites More sharing options...
Inash Posted July 6, 2023 Clone Share Posted July 6, 2023 Bonesetter McCoy Bonesetter nods, realizing that he too could help with covering fire. He fires a crossbow bolt at the approaching foes and moves into position on the earthsled. Statblock Bonesetter McCoy S LN Warforged Vitalist, Level 4, Init 1, HP 38/38, Speed 30 AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2 /27 slam (1d3+1, x2) masterwork Morningstar +5 (1d6+1, x2) Masterwork Light Crossbow (20) +3 (1d6, 19-20/x2) +1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect) Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 Condition None Actions Crunch and OOC Move: as needed Standard: wake roderick Name xDiceName xDiceResult xDiceString xDiceRolls attack 23 1d20+3 20 damage 2 1d6 2 crit confirm 20 1d20+3 17 crit damage 5 1d6 5 Link to comment Share on other sites More sharing options...
fenrirlokison Posted July 8, 2023 Clone Share Posted July 8, 2023 (edited) Nox |AC: 17 | HP: 35/35 Nox shoots at one of the closer one's in an attempt to either slow them down or put them down. The anxiety growing with how close they felt. She would gladly take bandits and monsters any day, but the undead?? She felt the need to hurry Antonio along, but there was not need for that, so she bit back her words by physically grinding her back teeth together. 9/10 crossbolts Edited July 8, 2023 by fenrirlokison (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack closest zombie and/or the same one Bonesetter did 13 1d20+5 8 dam if hit 7 1d8 7 Link to comment Share on other sites More sharing options...
dhemon Posted July 14, 2023 Clone Share Posted July 14, 2023 Roderick Disinclined to argue and risk getting left behind, Roderick rose to his feet and joined the others on the sled. As the half-elf came to a stop, he rummaged in his bag, producing a crossbow. | AC: 12 | Initiative: +2 | Sheet | Active EffectsEndure Elements | HP: 23/23 | IP: 7/7 | Infusion Slots1 : 4/4 | [fieldset=Actions]Move : Stand up Standard -> Move : Board Earthsled & Draw crossbow[/fieldset] Actions Move : Stand up Standard -> Move : Board Earthsled & Draw crossbow Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted July 14, 2023 Clone Share Posted July 14, 2023 (edited) To'Nari | Sheet | Profile | AC: 18AC: 13, Flat-footed: 10, Touch: 13 Active Modifiers: +3 (Dexterity) Inertial Armor; +5 (Armor bonus) [4 hrs remaining] Inactive Modifiers: | HP: 28/280 pts Nonlethal 0 pts Temporary | Spd: 30 feet | PP: 14/17 | Focus: (UndeadActive creature type for Disrupt Pattern damage) [*Personal Focus]/[*Psicrystal Containment: this focus is maintained by the psicrystal.] | Psicrystal: DockedDocked in the Psicrystal Staff, the psicrystal grants the following abilities: *Alertness: (+2 perception/sense motive when within 30ft) *Meticulous: (+3 to Master's Perception) *Sighted: (40ft telepathic sight- ignores silence & darkness) | Condition: NormalNormal, no negative conditions, buffs, or debuffs Inertial Armor: 4/4hrs (see AC) To'Nari, after waking Remi, focuses the power around him into a ray of energy, aiming it at the closest shambling zombie from atop the Earthsled. However, it is about that time that the artificer fires up the earthsled, jarring the kalashtar enough to cause his aim to be off. With a grimace, he mentioned over the Collective, directed to Bonesetter; "Perhaps, if it is possible, you should add Antonio into your collective; it could prove to bridge the gap presented by his lack of hearing" Actions To'Nari: Standard Action: fire off a disruptive pattern. Move: none Free Action: none Xavier: (psicrystal) Standard Action: none Move Action: none Edited July 14, 2023 by Xepteregicide (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Disruptive Pattern 7; 7 1d20+6;2d6+5 [1]; [1,1,1] Link to comment Share on other sites More sharing options...
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