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Year 2946: Don't leave the path


Vladim

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[Post 211]

Author : Old Overholt

Date : Dec 1 '16 1:36pm

 

I'm not sure if I've covered everything appropriately since I'm still not entirely comfortable with the combat system, but here's what I'm thinking based on @Vlad's request and what I've see others put forth...

 

 Starting stance: Open

 Actions: Is there a tree nearby that could be chopped/pushed down in the thing's direction within three or so rounds? If no, attack with axe (two-handed).

 Conditions for changing stance: Defensive if wounded or endurance drops to 10

 If grappled: Escape with athletics

 If weary: Use inspire to urge companions onward

 If wounded: Take defensive stance.

 For hope: Protect companion from dying, especially Bella

 Retreat: Only when all fellowship/party members are safe and/or unsaveable

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[Post 212]

Author : Vladim

Date : Dec 2 '16 3:28am

 

Idunn hits the creature for 7 damage but is hit for 5 damage, and is seized by a tentacle. Endurance 19/24, and becomes Weary.

Ellerina and Arphel miss.

Bella climbs down the well but is immediately hit for 9 damage, and seized by a tentacle. Endurance 14/23.

Hepti hits for 15 damage, but is also hit for 9 damage and seized by a tentacle. Endurance 23/32.

Gramtyng does not hit, but can activate Fey Mood if he so wishes. He is also hit for 5 damage, and is seized by a tentacle. Endurance 22/27

Nori hits for 7 damage but is hit for 5 damage, and is seized by a tentacle. Endurance 27/32

 

The creatures endurance is 16/45, and Hate points are 5/6.

 

Idunn attempts to escape from the tentacle but fails.

Ellerina and Arphel miss.

Bella attacks the tentacle with her short sword, dealing 5 damage and wounding the creature.

Hepti hits for 15 damage.

Gramtyng escapes with Athletics; because of his great success, he can attack immediately, dealing 5 damage.

Nori tries to escape with Athletics, but fails.

 

The creature, having been reduced to 0 endurance AND Wounded, is slain. End of Combat scene.

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[Post 213]

Author : Born on the Bayeux

Date : Dec 2 '16 6:50am

 

The abomination was dead finally.  Bella cursed that such a thing had ever been alive.  Her own short sword was sticking out of a tentacle, like a oversized shrimp skewer from the coast of her beloved Shire.  Oh, if I ever get to see old Bilbo again, for once I will have a tale to tell.

 

The heat of battle was fading from Bella now, leading to a weariness and pain beyond even its dissipation.  She put a hand to her torso and the palm was now bloodied.  She looked to make sure Belgo was safe, perhaps even crying out for his welfare before slumping over and all became darkness...

 

 

Not having a word for adrenalin in Middle-Earth, 'heat of battle' suffices.  I am working on a mini-stats sheet and it should be a permanent addition to my posts in a few days.  In the meantime, as a stopgap, Bella's masthead is a link to her character thread (the first post being her character sheet).  If not exactly unconscious, Bella has just momentarily passed out to add a dramatic (and literal) fade to black...

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[Post 214]

Author : CrimsonKnight16

Date : Dec 3 '16 4:52am

 

Hepti wiped the sweat from his brow and rested his axe on his shoulder. It wasn't quite as satisfying as spider slaying, but it was still a good fight. "You ok Nori?" he called to his cousin, who had spent most of the fight struggling in a tentacle, "Thing hits bloody hard doesn't it? Good thing we hit harder!" Hepti drew his arms out wide, exposing his chest to initiate a victory chest bump with Nori.

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[Post 215]

Author : Vladim

Date : Dec 3 '16 5:01am

 

Idunn waded into the fight with little consideration for her own safety, casting her shield aside so that she could cut down the foul creature's tentacles more effectively. Out of the corner of her eye, she noticed the little hobbit throw herself into the well, but assumed that her companion was seized by the same madness that had taken hold of Belgo. She struck one tentacle with her axe, but there were many, and though one fell, another quickly seized her, and started squeezing...

 

Yet her companions were cutting down many, especially Hepti who, although restricted, cut down several of the thing's appendages. Unbeknown to the Bride, Bella had placed herself near the heart of the creature, and with a thrust of her small, sharp blade, inflicted a viscious wound upon it. The gnarled tentacles immediately released all companions, and slithered back into the well, to forever dissapear beneath the mud...

 

As stated elsewhere, end of Combat scene. 3 XP for everyone.

 

This is essentially the end of the adventure. You can still do some RPing, try to revive Belgo, etc, but basically all goes well from now. I'll make more posts to role-play NPCs (if necessary) and introduce the new PCs, but what happens next is essentially up to you (though as far as I understand several PCs plan to winter in Mountain Hall for plot-related reasons).

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[Post 216]

Author : Vladim

Date : Dec 5 '16 10:32pm

 

The journey proceeds uneventfully after the encounter with the Thing in the Well. Belgo is revived and, shedding bitter tears, admits that he dreamt of his mother calling him. Baldor recalls his own vivid intuitions, that overwhelmed him after drinking from the Enchanted Stream, and father and son gain new understanding of each other's experiences in Mirkwood, and are thus reunited. Baldor is convinced that he may be getting too old for traveling through the forest, and accepts Idunn's offer to stay in Mountain Hall. Meanwhile, Belgo's burning desire for adventure is not extinguished, but it is now tempered by new wisdom obtained during the journey.

 

----------------------------------------

 

Although worn from the long journey, the companions reach the Forest Gate after a few days, and the end of their journey. The company emerges into the blazing sunlight and a refreshing breeze. From here, Baldor intends to travel south with his son, and take him to Mountain Hall. Idunn volunteers to act as his guide and welcomes all her companions to join; she promises the same hospitality that Gramtyng received, and even holdings for any dwarves. However, these lands are protected by Beorn's folk, so there is little danger of bandits, and Baldor no longer needs the company's services. He therefore +2 Treasure each and bids his farewell to any companion not continuing the journey with him.

 

If any companion follows the Bride's advice, and seeks to spend the winter in Mountain Hall, they find that Idunn was true to her word, and that the people of her village are a hospitable, if curious, folk. Even more curiously, The new PCs essntially join the party and can interact with everyone else.

 

This is the end of the Adventuring Phase. Thanks for sticking with me everyone!

 

Please restore your endurance to its maximum value.

 

You can now choose where to spend the Fellowship-in Mountain Hall or elsewhere. If you choose the former, I have posted some setting information on the village of Mountain Hall in the Setting folder. At the end of that thread there are also Fellowship undertakings to choose from (you can choose one, or  propose your own if you want, and I will try to be accommodating).

 

Additionally, you can spend your hard-earned XP and Advancement points to upgrade your characters. I have posted rules on how to do so in the rules thread.

 

Dwarves who choose to spend the fellowship phase in Mountain Hall will automatically receive a Holding (a small part of the mines; rating of 9) from the chieftain, Hartfast, in exchange for their services. This includes Ipphli's character. The rules for running holdings can be found in the rules thread.

 

Players who have a Fellowship focus also receive +1 Hope. If you don't have a focus, you can still choose another PC as a focus and gain this benefit (let me know who will be your focus). This choice is not set in stone, and can be changed later on.

 

Please detail your XP/AP expenditure in your character thread, and update your character sheet accordingly!

 

Finally, you can post a final wrap-up post for your character, detailing what (s)he does during the fellowship phase from an IC point of view. Every player who does so will gain +1 Advancement point.

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[Post 217]

Author : Diofant

Date : Dec 6 '16 3:54am

 

As the tendrils rose from the well, once again the minstrel felt his blood ring out in his ears, a sickeningly sweet sensation overtaking him the curse of his people whisper to him. Growling, he brushed it aside and unsheathed his sword, charging in, cutting at the tendrils as he did: His aim was to help Bella retrieve Belgo. Then, they could deal with this thing at their leisure. Emboldened by the whistle of arrows overhead, he struck at a particularly large tendril, but missed, and saw the world turn upside down as the thing dangled him by his foot, giving him a clear view of the pit where Bella had been, also grappled - other companions had been having similar issues, it seemed. The bard shouted a warcry, and cut at the tendril holding him, twisting about in mid-air and using his whole weight to sink the sword deep into another tendril, nailing it to the ground. In moments, Bella had found something, some manner of weakspot - and it was done. Gramtyng leapt into the well after Bella, concerned with Belgo's well being, and assisted any others who helped pull him out. He allowed the boy to ride on Leasere to raise his spirits a bit, but his own did not until they saw the end of their trek through Mirkwood. At this point, payment was an afterthought...

 

Whistling a merry tune, Gramtyng walked through Mountain Hall's yard, looking around for something of interest to do. After spending weeks wandering Mirkwood, he'd been perfectly happy to sit in the sun with half-lidded eyes, like some manner of cat - but there was too much to do and experience to spend a day like that. Earlier, he'd played some dice with some of the Woodsmen, and found out about a market at Trader's Isle -  The river folk, or 饌folc as they were called, were organizing one and they, by the sound of it, had all manner of curiosities to see and buy. Gramtyng had also considered practicing his horsemanship to not forget some of the tricks he'd learned, but in the end, his curiosity won out, and he'd went over to the Isle, pockets jingling with newly-earned coins.

 

Much later, with considerably lighter pockets and an even better mood, he returned from the Isle: He hadn't found anything he really wanted to buy, but the wine was amazing, and the food had a local flavor he never experienced before - and the women were quite good looking and far more cheerful then the girls he'd seen at Mountain Hall. After the oppressing darkness of Mirkwood and the events that happened there... it was truly amazing to hear laughter like that again, and feel that here, the darkness had no hold. For once, he did not consider what to do next and how to find the Steed: After all, he'd have a great deal of time starting now.

 

The new arrivals to Mountian Hall interested him, but they mostly spoke with Hartfast, so Gramtyng had left them be unless they would visit the common room, where he'd sat in the corner, away from general mirth, and with a very serious face scrawled something in a large leather-bound journal, at times becoming clearly agitated, and others practically laughing. The answer was very simple: the minstrel wanted to record all that had happened to them while the events were fresh in his mind, to later edit and embellish as necessary. Now, he figured, was not a time to tell stories as he could not make them as complete as he wanted - and the loud, boisterous atmosphere of the common room was just the motivation he needed.

 

He'd also talked to Hartfast a great deal, and ended up spending an entire day in his house, befor he went out of Mountain Hall for a while, stubbornly looking for something, and one day, returned triumphant, but pale: he held a mail shirt, made with some skill though filthy and encrusted with mud now. He knew these, as they were one of the items that marked a distinguished man or woman of the Mark - an old mail shirt, made in Gondor in old days. Later, he admitted that he was looking for clues to the other Rohirrim's presence - and that it was most strange that the mail shirt could be found along his route, and in this state. After all, its not like he threw off his armor and ran off. Where was he, and who was he? Clearly, some manner of important The idea is that Rewards are received from your people, but Gramtyng's are very far, so its not like he can ride back for one. So, I used Vladim's earlier idea about a Rohirrim that passed through these parts - or perhaps the armor is even older and dates back to the Eothed. Still, it is only an Ancient Mail of Gondor Reward, I just needed a way to receive it.

 

Apart from the market and the mail shirt, he found another way to spend time - pranking Idunn. It felt, at times, like she was trying to bore a hole through him, what with that disapproving gaze of hers, especially when he indulged in his old pastimes. Still, it was only harmless things - but acting extra eccentric earned a scowl or two. His trip to the market had netted him an all-time high score, and it might have been even higher if she knew how he spent his time there. The bard was practically intoxicated with the life around him, the freedom to do as he willed and nobody to tell him off. Still, its not like he wanted her angry at him just because of a joke, so he'd taken to spend more time practicing his archery and writing in his journal. Oh, how he cursed now refusing his father's lessons of horse archery: there had been so much he wanted to understand, but there had been nobody to teach him, here. Here, only experience was the teacher.

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[Post 218]

Author : Old Overholt

Date : Dec 6 '16 1:31pm

 

"Aye," Nori grumbles as he takes a knee, supporting himself on his right side with the head of his axe buried into the ground and the shaft acting as a temporary cane or crutch. "Haven't been squeezed like that since Cousin Gadrin's last visit," the dwarf goes on to state, making reference to a distant relative of Hepti and Nori's that didn't shy away from hugs. Shaking his head to clear it of the cobwebs and fatigue of battle, Nori grunts as he pushes himself up to his feet and walks wearily towards Hepti. What the other dwarf is given is not so much an exuberant chest bump, but more of a chest tap and a tired pat on the back. "Glad to have you here, cousin..." Nori murmurs before the display gets too mushy.

 

Shortly after the dwarves have congratulated each other, Nori begins to survey the contained chaos of small battlefield. Seeing Gramtyng jump into the well to retrieve their "fallen" comrades, Nori immediately jogs to the edge of the well to act as an anchor in lifting them out. "Come on ye silly sods," Nori says as he reaches out to assist the Rohirrim. Nori takes special care with the hobbit passed out from exhaustion, loading her into the cart so that she can ride the first leg of the journey out of the woods.

 

<< I'll probably add more here too once I figure out what I'm going to do. >>

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[Post 219]

Author : Vladim

Date : Dec 7 '16 12:32am

 

Hartfast was happy for Idunns return, and even happier that she brought dwarves with her. The mines of Mountain Hall needed miners, after all, and Hartfast was ambitious, and eager to expand his holdings.

 

Idunn told Hartfast of everything that there was to be told about their eventful journey: the spiders, the orcs, Berengar and everything else. She also brought tidings from Esgaroth and the Woodland Realm, and had many tales to share in the Great Hall. Indeed, small crowds of Woodmen would often gather around her-children as well as grownups-to hear of Mirkwood and Esgaroth and the elves. Idunn did not feel comfortable with her new role as story-teller, for she was no bard or minstrel, but she did her best to please her audiences while remaining factual, and In case anyone else is considering Valour/Wisdom upgrades, you can assume that this is how word gets out about your achievements.

 

Privately, Idunn thought about the Werewolf, for the beast continued to haunt her dreams and memories. Her time with Arphel and Gramtyng had convinced her that, despite the Woodmens skills in the Hunt, putting down the beast would be a task for warriors, not hunters. And although she was no warrior herself, she cast aside her leather armour, and started working on a shirt of mail. She purchased links of iron from Mountain Halls trading post and, little by little, with trial and error, If anyone skilled in Craft wishes to help, I think it could make a nice RP opportunity. She makes herself a mail shirt, so this should be simple enough and well within the skills of, say, dwarves. by the end of winter.

 

She still met with her friends and companions-even if she did not wish to, Mountain Hall was small, and it was nigh impossible to avoid anyone. But the ties of fellowship had persisted, and I am happy to role-play with Ipphli and Aurore, if they would like to. It could help a lot with the transition, in my opinion. She frequently met with her closest comrade, Gramtyng, yet she did not approve of his idleness and his pastimes. In particular, she mistrusted the river-folk, for although she had never visited their market, she had been brought up with tales of their greed and deception. When Gramtyng departed for Traders Isle, she tried to hide her disapproval, but she was never good in hiding her intentions, so what she thought of the eafolk was evident.

 

-------------------------------------------

 

As winter turned to spring, Idunn grew tired of Mountain Hall. Despite Gerolds hospitality, she had never enjoyed staying in the village for long. The attention of the Woodmen, enhanced by her recent adventures, as well as Hartfasts requests, made her long to be in the forest once again. Thus, she made up her mind to spend most of the following months in the Wolfswood. There, she could stay in the tree-lodge and hunt daily. The journey to the Wolfswood was uneventful. Travel +1 Yet even the Wolfswood seemed small and oppressive, for she had hunted in the depths of Mirkwood, which was much bigger and offered greater variety of quarries. Indeed, after travelling through Mirkwood, Wisdom +1 and Natural Watchfulness Her recent experiences in the greatest of forests awoke memories of hunting with her betrothed near Woodmen-town. Hound of Mirkwood-Harass Enemy She was satisfied with the results-she had known Uthred to be a clever and capable companion, and discovered that their bond had strengthened as a result of their journeys.

 

Still, she could not remain in the Wolfswood indefinitely. Other than the usual journeys for restocking and selling supplies, she had to consider Hartfast, who often sought her opinion. Besides, she felt that Baldor and Belgo were her responsibility to some extent, as were those of her companions who had decided to call Mountain Hall their home, however temporary. So she returned from time to time, curious to see how they were doing, and to provide aid and guidance when it was needed.

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[Post 220]

Author : Ipphli

Date : Dec 7 '16 7:35pm

 

Borin had arrived in Mountain Hall in the company of Ewald of Dale and his men, a part of their group and yet separate from them. He had his own reasons for being there, and set about them almost right away. He introduced himself to Hartfast, whom he was told led these people. The old man assumed the dwarf was responding to his call for dwarves to aid the Woodmen. While not why he'd come, a spark of greed leapt up in Borin as he listened to the proposal. It seemed straightforward enough to the dwarf. And, truth be told, it had been too long since he dealt with something as simple as mining. Most of his time spent with stone was for fortifications or rebuilding ancient halls. To simply dig for ore and gems was almost a luxury.

 

So Borin spent much of his days instructing the Woodmen on how to go about handling stone. He was pleased that these men seemed to know at least a little something about mining, or at least enough for him to build on without having to strat from scratch. A few even showed promise. Borin spent his nights in the company of his students or Hartfast, or both. He regaled them with tales of his encounters with orcs, trolls, and worse along the borders of the Grey Mountains. He hinted at wanting to retake his ancient homeland, testing to see how such an idea was taken. He doubted the Woodmen would send much aid, but at this point every little bit would help.

 

The grizzled soldier was pleased to see other dwarves in the settlement, and was looked forward to the chance to sit and talk with them. Apparently there were other strangers about as well, including a man from far-distant Rohan. He was mildly curious to hear what brought him so far, but he had bigger concerns most days than to indulge his curiosity.

 

Eventually, Borin led the men into the mountains, seeking a suitable place to start a new mine. He'd toured the existing mines already, pointing out where he would dig, or which supports probably needed reinforcing. But now, now was the time for Borin to start his own mine, the one promised him by Hartfast himself. He spent days scouting the area. It had to be close to Mountain Hall, for the safety and security of the men who would work it, for Borin knew he would not be making Mountain Hall his new home.

 

Soon the new mineshaft was sunk deep into the earth. It was more profitable than Borin realized, more so than he'd expected. Hartfast seemed pleased by the fact and, despite Borin's worries to the contrary, kept up his end of the bargain, allowing Borin to keep the mine. It would take some time before it showed any true profits, but the dwarf was hopefully. Either money, from what he could sell of what the mine produced, or metals for use in weapons and armor, either would make him one very happy dwarf indeed.

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[Post 221]

Author : CrimsonKnight16

Date : Dec 9 '16 2:49am

 

Hepti set to work with his holding with his own special brand of enthusiasm. Between lectures about the dangers of spiders, and what to do if you ever saw one, Hepti instructed the men on proper mining technique. He taught them how to survey the stone for weak spots, and how to put your weight behind the the swing without exhausting yourself. The workers were apprehensive about the eccentric dwarf at first, but when they struck their first seam of iron they realized Hepti wasn't as mad as he sometimes seemed.

 

Once the miners had the hang of things Hepti set about improving the defenses of the holding, placing crude traps around the perimeter and patrolling several times a day. He could never be sure when the spiders might show up to get their revenge.

 

Hepti made sure to visit Nori often during the construction of the mines. He made wagers with his cousin on whose mine would be deeper each week. More often than not Hepti lost, but both holds' men worked harder knowing they were competing against someone else.

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[Post 222]

Author : Vladim

Date : Dec 10 '16 3:43am

Thread Title : Epilogue: A bittersweet farewell

 

The winter comes and goes without troubles. The arrival of the dwarves in the small village of Mountain Hall brings with it a sense of hope in future prosperity, and many of the villages families are eager to make sure that their sons and daughters apprenticed to one of Durins folk. The guests from Dale also make Hartfast and the village elders feel important, and many a night are spent in the Great Hall, making great plans for the future of the Woodmen, now that the shadow of Dol Guldur has been lifted. The tales that the adventurers carry capture the imaginations of the young, and many are eager to see the big wide world that lies beyond their doorstep.

 

On a fine spring morning, the village is visited by another group of travellers. They are more remarkable than all of the other guests, for they are immortal elves from faraway lands. To the people of Mountain Hall, who have never seen an elf, these creatures are nobler and more beautiful than anyone they have previously met.

 

Despite the unexpected visit, Hartfast quickly organizes a great feast, and the elves are welcomed into the Great Hall.

 

Among the elves is an old companion: Ellerina, the high elf of Rivendell. After rejoining with her companions, she explains the purpose of her visit. It is good to meet you, one last time, before leaving Wilderland.

 

She explains that she will soon travel to the undying lands, where all elves go when overcome with grief. Had it not been for your actions, I would have been captured, enslaved and tortured, for who knows how many years. Her tone now clearly betrays her grief, and she counsels her companions on things to come: There is a darkness returning to the woods&#8230; I sense that this darkness has not been vanquished, and it will soon tighten its grip on Mirkwood again, and bring strife into the heart of the Free Folk.

 

She continues: I know a few words of the Dark Tongue of Mordor, and I can tell with certainty that the orcs were taking me to the fortress your folk call Fenbridge.

 

The companions have heard of this name. During their stay with the Woodmen, they learnt much about the other settlements, and know that Fenbridge castle is near Rhosgobel. It was the greatest outpost of Dol Guldur, guarding the way to the Necromancers seat of power. When the Wise drove the Necromancer out of Dol Guldur, the orcs of Fenbridge scattered. Yet now they have returned, even though their defeat was only a few years ago. This is an ill omen for the Woodmen and all the Free Folk indeed&#8230;

 

I cannot fight this fight, but you have courage and wisdom, and I know that, through your actions, you will push back the darkness, and perhaps seal the Enemys defeat. But although I leave now, I shall gift you with the blessings of Rivendell, for this is a fight that will affect us all. Know that you are always welcome in the house of Elrond.

 

Another elf approaches. She wears a gown of shimmering white and cloud-grey silks, unmarked and untorn, despite the long journey to Mountain Hall. Her face is hidden by a grey veil, but her arms are adorned with silver bracelets, and upon her finger a ring glimmers with its own inner light. Simply being in her presence inspires awe and wonderment, for she must be one of the oldest Noldor, a creature from the First Age, of whom but a few remain in Middle-Earth. She leans to Ellerina, says something in a strange tongue, and then observes the adventurers with her blue eyes. They seem to gaze directly into their spirit. She then says a few words in that old and forgotten language. Although incomprehensible, her words are beautiful and calming, and she also offers a Thank you in the tongue of Men afterwards. Ellerina then steps forward, and presents the companions with gifts from the elves.

 

These items are meant to be mostly for flavour, and as a result they are of very simple, but superior, craftsmanship and provide a very small bonus at a very specific circumstance. They are tailored to each companion, according to the skills they used in the first adventure.

 

To Gramtyng, Ellerina gifts a set of reigns, that grant a +1 modifier when using Athletics for riding a horse.

To Bella, Ellerina gifts a cloak that grants a +1 modifier when using Stealth in Mirkwood.

To Nori, Ellerina gifts a pair of sturdy boots, that somehow fit him perfectly. They grant a +1 modifier to Travel checks when travelling in Mirkwood.

To Hepti, Ellerina gifts a staff that grants a +1 modifier to Hunting when tracking spiders.

To Idunn, Ellerina gifts a coil of rope that grants a +1 modifier to Athletics when climbing.

 

If you even spend a fellowship phase with the elves (Rivendell or Woodland realm), then you can spend 1 XP and your undertaking to improve this gift. Then, you lose the +1 modifier, but are allowed to make two rolls of the Feat die and take the best result. The specific skill & circumstance still applies.

 

Also, if you spend a fellowship phase in Lake-town, you can sell your item for 1 Treasure (this is not an Undertaking and can be done automatically.

 

End of chapter.

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[Post 223]

Author : Born on the Bayeux

Date : Dec 10 '16 7:02am

 

Bella did not fall into darkness or a far green country under a swift sunrise.  At least not yet.  The thing had perished before permanently maiming the little hobbit.  And, more importantly, Bella had her fellows looking after her.

 

Her recovering injuries had made the trip out of Mirkwood a blur she had real desire to recall.  Parting with Belgo and Baldor was its own trial.  She had grown to care for them both.  She did invite them to the Shire on the small chance that she would be home and Men would even notice the tiny Shire out of all of Eriador.

 

At least there were many new and old souls at the Great Hall to meet.  The only regret was Ellerina's leaving.  It was good to see the elf hale and hearty but sad to see her go.  All elves seemed to be leaving these days, for one reason or another.  They might all be gone in her lifetime.  Bella accepted the beautiful cloak, light as smoke and as subtle as the mist.

 

After a tearful and unelvenly bear hug to Ellerina, Bella addressed the new elf in her presence.

 

"Greeting to you, great lady.  I am Bella of the Shire."

 

 

I wanted to get at least the IC text in tonight.  Bella will try and interact with Borin next.  I will try and get the updated stats and stat block up by Sunday

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