Ikul Posted April 6 Clone Share Posted April 6 5 hours ago, Powderhorn said: You could quickly tip it over, and that would create essentially a short(ish) cone of difficult terrain, but I'm not sure how it would reduce the choke points. Recall that the wagons are covered with canvas, so it may be difficult to get up and down and up and down (and throw from inside of them) Oh I thought we could fill in the space between two wagons, but that seems like it wouldn't work. They're this kind of wagon right? So so long as you're firing more or less along the length of the wagon, you should be able to fire fairly freely while being in good cover (and probably obscurity), and be able to get in and out? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 6 Author Clone Share Posted April 6 Yeah, just so. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
another aka Posted April 6 Clone Share Posted April 6 2 hours ago, Tecumseh said: This is what I had suggested before. Up to Eabha though, as Otto couldn't talk his way out of a paper bag. I don't want to fight, but if it comes to it then we're well-armed and well-armored. And we have a Healer. That you did! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 7 Author Clone Share Posted April 7 IF general consensus is to try to parley, that's totally fine - just go ahead and write it up. Don't give me a roll yet. It sounds like Xan will offer some insight as well. So the way I see this playing out is: Parley Counter-Parley Xan Brain Stuff Final Parley w. CHA / Convince Roll ??? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
another aka Posted April 7 Clone Share Posted April 7 I posted, but more as a prelude to Xan realising that fighting might not be the best Plan A Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 8 Clone Share Posted April 8 Hey sorry, I don't know how I wasn't seeing that the game was progressing. Getting caught up now. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 8 Clone Share Posted April 8 @Powderhorn I started writing a post. Quick questions about Healer's Eye. Healer’s Eye Commit Effort as an On Turn action; while the Effort remains committed, you can use a Main Action to visually detect diseases and poisons, diagnose creatures flawlessly, perceive their physiology, and learn their current hit point totals. As a side effect, you can detect living creatures by sight regardless of available light or obscuring mists. Can she use that main action on the bandits at this time? And if so, does she detect any diseases or ailments among them (even something small)? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 9 Author Clone Share Posted April 9 Yes, she can. No diseases or ailments. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 10 Author Clone Share Posted April 10 @Primeval Stasis - Think we're waiting on the diplomatic effort before things can progress. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
another aka Posted April 10 Clone Share Posted April 10 in the meantime, @Powderhorn would seeing physiology allow Éabha to intuit anything about how they are likely to fight? For example, a ranged fighter will not have the same musculature or stance as the wielder of a heavy, two-handed weapon, or that of twin light blades. This is a good time to mention that I sometimes make inferences with regards to game systems based in my understanding of the implications of a rule or an ability. It is not intended to power game/be cheesy/op, and if I ask, it is out of a desire to test for shared understanding Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 11 Clone Share Posted April 11 8 hours ago, Powderhorn said: @Primeval Stasis - Think we're waiting on the diplomatic effort before things can progress. Sorry 😬 Some stuff came up yesterday. I'll post tonight Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 11 Author Clone Share Posted April 11 6 hours ago, another aka said: in the meantime, @Powderhorn would seeing physiology allow Éabha to intuit anything about how they are likely to fight? For example, a ranged fighter will not have the same musculature or stance as the wielder of a heavy, two-handed weapon, or that of twin light blades. This is a good time to mention that I sometimes make inferences with regards to game systems based in my understanding of the implications of a rule or an ability. It is not intended to power game/be cheesy/op, and if I ask, it is out of a desire to test for shared understanding Not really - but I think I might have said earlier (and if I didn't I had intended to!) that they seem to be a mix of clubs and bows. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 11 Clone Share Posted April 11 If anyone wants to know what I was trying to describe for Naihm's vocalizations: https://youtu.be/UXuRYXHL1pg?si=6t-a2alrbo4uXeSJ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted April 11 Clone Share Posted April 11 Huh, interesting. I've been around foxes lots of times but have never heard them do that. Good IC. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 11 Clone Share Posted April 11 Naihm is Ba-lind and deaf as all get out. (I rolled notice on my last post) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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