Powderhorn Posted April 11 Author Clone Share Posted April 11 @Primeval Stasis - I added you to the private text in my last post for what was said between the two for Jarrow's roll. I can never remember if it's comma separated or semicolon separated, so let me know if you can't see it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 11 Clone Share Posted April 11 I see it 👉👉 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 12 Author Clone Share Posted April 12 OK - from my end basically I just need Notice rolls for people who want to make them, and then the attempt to Convince (CHA based) (from Eabha, as the high social roller?) to try to get them to break off. Also going to be trying to hit a 10 or better on that CHA roll. Assuming someone is willing to assist, you can add an additional +1 to your roll. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 12 Clone Share Posted April 12 Am I able to use Jorrow/Naihm for assists? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 12 Author Clone Share Posted April 12 Yeah, but only one. Whichever you want for a better narration :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted April 12 Clone Share Posted April 12 Have Suibne swear at them like a sailor! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 12 Clone Share Posted April 12 Just barely missed it :/ I'll wrap up the post after work. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Primeval Stasis Posted April 13 Clone Share Posted April 13 Ok, post finished. Let the battle begin! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 13 Author Clone Share Posted April 13 Adding some relevant "Common Combat Actions" here: Hold An Action - Move Action By choosing to Hold An Action, the combatant can delay taking the rest of their actions until later in the round, activating them as an Instant action. Thus, a hero who wins initiative might use their Move action to Hold An Action. Later in the round, as an enemy rushes around a corner, he may Instantly elect to use his Main Action to Make A Ranged Attack with his readied crossbow. If acting in response to someone else’s impending action, the held action is resolved first. Delay an Action - On Turn The combatant simply chooses to delay the remainder of their actions this turn until after a particular other participant has acted. Such a pause may be needed for some tactical plan or to respond to a particular enemy’s action. Unlike Hold An Action, however, they cannot suddenly choose to act earlier than their chosen place in the turn order; they must wait until the participant they chose has acted before using whatever remaining actions they may have for the turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted April 13 Clone Share Posted April 13 Well, folks, I took the bad rolls. Time for you to get the good rolls! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 13 Author Clone Share Posted April 13 I have a concern. :x Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted April 13 Clone Share Posted April 13 WWN is one of my favorite systems, but my least favorite part is rolling 1d20 for combat. I know it's a nod to OSR gaming, but I dream of other possibilities. 2d6, 3d6, 2d10, I'm not picky. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted April 13 Clone Share Posted April 13 Toktok has two handaxes. Can he toss one with a delayed action on the first turn and still be able to attack with the other on the second turn? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tecumseh Posted April 13 Clone Share Posted April 13 Should be able to as long as they were both Readied (which I presume they were). If one was Stowed then it would take an action to retrieve it, but I can't imagine that would be Stowed under the circumstances. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted April 13 Author Clone Share Posted April 13 I actually have a character in a game by Primeval Stasis that fights in much the same manner - Tecumseh has the right of it, should be totally fine :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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