ArcaneStomper Posted January 21 Author Clone Share Posted January 21 @Abalon@Yuno_@Niven81 Still waiting on your next actions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted January 26 Clone Share Posted January 26 Hopefully l, Morgan wasn't too over the top. Also pretty sure I took damage but have no idea how to apply it or how much it is. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted January 26 Author Clone Share Posted January 26 Basically damage works on increasing orders of failure. If you take 1 degree of failure on the toughness test you only have a -1 on future damage tests. 2 degrees means you take the penalty and you're dazed for a turn. Three degrees and you take the penalty, you're staggered, and you have get three degrees again your incapacitated. Four degrees is just straight incapacitation. So the DC was 26, and Morgan got a 17. That means she failed by two degrees. So you get a -1 circumstance penalty to damage tests, and you'll be dazed next turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted January 27 Clone Share Posted January 27 Thanks. Question am I still bound? I thought I managed to break out even with the penalty. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted January 27 Author Clone Share Posted January 27 27 minutes ago, Niven81 said: Thanks. Question am I still bound? I thought I managed to break out even with the penalty. Yes, you got free. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Abalon Posted January 28 Clone Share Posted January 28 I see... so would these knots be destructible via another magic check or can I just shoot them? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted January 28 Author Clone Share Posted January 28 2 hours ago, Abalon said: I see... so would these knots be destructible via another magic check or can I just shoot them? You could try either. It might be more effective to use magic, but just shooting them should disrupt them as well. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted February 4 Author Clone Share Posted February 4 Still need Anna and Morgan's actions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted February 6 Author Clone Share Posted February 6 The new turn is up. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted February 8 Author Clone Share Posted February 8 @Niven81 I think I worded that poorly because I wrote it before I did the final tally of everything. Morgan did do some damage to the Rampant. Though not as much as Anna did. I've rewritten that section to be clearer. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Snicker Posted February 8 Clone Share Posted February 8 I don't want to make waves, but I think Leslie's Regeneration ability (provided via her Courage power) would only heal a Toughness penalty on the second turn, at her current rank. Should we adjust for this or just forge ahead anyway? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted February 8 Author Clone Share Posted February 8 Yeah, I noticed that, but I don't think the Rampant will target her next turn. And it's both more thematic and easier for me to keep track of if I do it this turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Snicker Posted February 8 Clone Share Posted February 8 Makes sense! Should I maintain the Regeneration this turn? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneStomper Posted February 8 Author Clone Share Posted February 8 Wait regeneration 14. That's 1 per round and then another one a bit more than every other round. Morgan should actually be fine now. You can keep it up or not as you please. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Snicker Posted February 9 Clone Share Posted February 9 Oh my god, you're right. I thought it was spread over two minutes, not one minute. For years I thought that! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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