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Chapter One - Blood on the Crown


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Chapter 1 - Blood on the Crown The Crownwarden's Concern


It was almost 4pm by the time they arrived at the Thysalonious' Stables, and by the time they each got assigned a horse and equipped it was almost 5pm, which threw into question if they wished to leave tonight or wait until first thing in the morning.  Regardless of what they decided from here, they had been given fine specimens to ride on the trip with equally fine saddles, and tack and harnesses.

Baldur was given Howler, a palomino stallion. He is a bomb-proof weanling with no marking on his face, and his four leg markings consist of nothing on his right front leg, a fetlock on his left front leg, nothing on his right hind leg, and a coronet on his left hind leg. He would be best suited for show jumping. But the draft horse would be a good fit for the Dwarf.

Saara was given Fritz, a bay stallion. He is a mean 11-year-old with an interrupted blaze marking on his face, and his four leg markings consist of nothing on his right front leg, a sock on his left front leg, a pastern on his right hind leg, and a fetlock on his left hind leg. He would be best suited for dressage. This riding horse would make a fine fit for the paladin.

Yaldiled was given Curly, a seal brown stallion. He is a sweet 10-year-old with an interrupted blaze marking on his face, and his four leg markings consist of a coronet on his right front leg, nothing on his left front leg, nothing on his right hind leg, and nothing on his left hind leg. He would be best suited for western pleasure. This riding horse would make a good fit for the dragonborn.

Kythera was given Skysong, a seal brown mare. She is a reserved 6-year-old with a stripe and snip marking on her face, and her four leg markings consist of a pastern on her right front leg, nothing on her left front leg, a sock on her right hind leg, and a sock on her left hind leg. She would be best suited for barrel racing. She was the fastest of the four, and she was spirited. A fine riding horse for the wizard.

Now the group only needed to decide if they were going to set out tonight or in the morning.
 


On This Jundiel (Tuesday), the 34th Day of Camua (Autumn), in the 631st Year of the Age of Kings
4:53 pm


The 5th Day of the Campaign

Scene Notes: Just need to decide if the group is leaving tonight or tomorrow. If tonight, how long to you plan to ride before camping? It is about a 7-hour ride out to the Baron's estate.

  

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PASSIVE PERCEPTION

Egg 17 | Baldur 15 | Kythera 14 | Yaldiled 13 | Saara 10

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

Not in Use!!

DESCRIPTIONS

Not in Use!!

BALDUR STONEBOW

Hit Points: 49/49 (RESIST:poison; ADVSAVTYPE: poisoned)
Hit Dice: 5/5
Spell Slots (+5, DC 13) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

EGG

Hit Points: 38/38 (ADVSAVTYPE: charmed; IMMUNITIES: magic sleep)
Hit Dice: 5/5

Channel Divinity: 1/1 *S/L
Channel Divinity (AotD): 1/1 *L
Eyes of the Night: 1/1 *L
Spell Slots (+8, DC 16) *L

  • 1st Level: 3/4
  • 2nd Level: 3/3
  • 3rd Level: 1/2

DM Inspiration: 1/1

KYTHERA SYRAS

Hit Points: 29/29
Hit Dice: 5/5

Arcane Recovery: 1/1 *L
Cloak of Darkness: 1/1 *S/L
Shadow Shield: 1/1 *S/L
Dissonant Whispers *1/1 L
Misty Step *1/1 L
Spell Slots Cleric (+4, DC 12), Wizard (+8, DC 16) *L

  • 1st Level: 3/4
  • 2nd Level: 3/3
  • 3rd Level: 2/2

DM Inspiration: 1/1

SAARA RENALISH

Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE)
Hit Dice: 5/5
Channel Divinity: 1/1 *S/L
Divine Sense: 5/5 *L
Form of Dread: 3/3 *L
Lay On Hands: 20/20 *L
Serpentine Spellcasting: 0/1 *L
Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15)

  • 1st Level: 4/4 *L
  • Pact Slots (1st): 1/1 *S/L

DM Inspiration: 1/1

YALDILED GURVYS

Hit Points: 38/38 (RESIST:cold; IMMUNE: disease)
Hit Dice: 5/5
Bardic Inspiration: 2/3 (d8) *L
Breath Weapon: 1/1 *S
Channel Divinity: 1/1 *S/L
Divine Sense: 4/4 *L
Lay on Hands: 20/20 *L
Spell Slots (+6, DC 14) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

 

 

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PC

Saara Renalish Yuan-Ti Paladin 4/Warlock 1YoungFemaleWhitePaladin5341.jpg.5bfd0b61ecd3feccc66e67cecfb6113a.jpg
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10
Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact)
Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1


Despite her love for the beasts, Saara was not a natural with mortal horses. The Bound Spirits of the Wild Hunt were raucous and free spirited, but at the end of the day they obeyed the will of Faeryl Myrryn. If the Vampire Lord wished for them to run, they would run. Mortal horses had no such guiding force. Fritz was ill tempered, and nipped her a few times as she tried to make her introductions.

"We'll need four days of feed."

She told the stable masters.

"We've still got a few hours of light, let's ride out, and find a good place to camp outside of town."

She wanted nothing to interrupt them, and getting a few hours of travel now would make the next days journey far easier. They weren't going to get too much light, and mortal steeds couldn't pierce the shadows like Faeryl's host, but they could make good headway.

Mechanics

Main Hand: Empty
Off Hand: Shield


Action:
Bonus Action:
Move:
Manipulate:

     

 

Edited by TheRaconteur (see edit history)
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PC

Kythera Syras "Ky" Human Cleric 1 / Wizard 4 Applicationspacer.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 16 (chain shirt and shield) | HP: 29 /29 | Initiative: +1 | Passive Perception: 14 | Features


Ky is no equestrian, but like everyone else, she has used horses for transportation. She'll have to trust the horse in a gallop, but can direct it on a road. While she doesn't look forward to sleeping along the road, she knows that Saara is right.

"I agree. We should get going. I'd rather return as quickly as possible. We could also use hobblesa rope or strap used for hobbling a horse or other animal.

to hobble - tie or strap together (the legs of a horse or other animal) to prevent it from straying.
for the horses so they can graze at night."

Mechanics

Main Hand: none
Off Hand: Shield

Move: none

Action: none

Bonus Action: none

Reactions: use shield if it would block a hit, maybe use shadow shield

Manipulate: none

Concentration: none

Notes

 

Byra, halfling daughter of Taem and Gyo

Willow Creek, built right into the side of a large hill it was, they were immediately accosted by a hoarde of beggars as they made their way into the village. They found the village to have no walls and no real militia that they could see. Prominent buildings were:

the Crossed Guard (blacksmith),

the Wise Owl (tavern): Lewis Pickerton (proprietor), Eldeth (dwarf on Inspiration Dust)

Roots and Hourglass (alchemist),

the Bearded Cabinet (general store),

the Temple of the Eternal Mother (church).

Flask and Rat, inn run by a dwarf

Sheriff Kendall

Kharis, dwarf necromancer that plays Battlechess

Crownwarden Lord Cyne Monder, a recognizable and much-respected member of the Royal Court and Lord Protector of the Crown

Raffolk, halfling who owes Gruff 200gp and lost Lord Monder's couatl feather

Gruffa, bugbear owner of Triple Nine

Golden Mask, doppelgänger crime syndicate

Lord Rumlyn, Royal Stud Farm, holding Miss Ivory and with a gold and crimson saddle

Horses

Baldur was given Howler, a palomino stallion. He is a bomb-proof weanling with no marking on his face, and his four leg markings consist of nothing on his right front leg, a fetlock on his left front leg, nothing on his right hind leg, and a coronet on his left hind leg. He would be best suited for show jumping. But the draft horse would be a good fit for the Dwarf.

Saara was given Fritz, a bay stallion. He is a mean 11-year-old with an interrupted blaze marking on his face, and his four leg markings consist of nothing on his right front leg, a sock on his left front leg, a pastern on his right hind leg, and a fetlock on his left hind leg. He would be best suited for dressage. This riding horse would make a fine fit for the paladin.

Yaldiled was given Curly, a seal brown stallion. He is a sweet 10-year-old with an interrupted blaze marking on his face, and his four leg markings consist of a coronet on his right front leg, nothing on his left front leg, nothing on his right hind leg, and nothing on his left hind leg. He would be best suited for western pleasure. This riding horse would make a good fit for the dragonborn.

Kythera was given Skysong, a seal brown mare. She is a reserved 6-year-old with a stripe and snip marking on her face, and her four leg markings consist of a pastern on her right front leg, nothing on her left front leg, a sock on her right hind leg, and a sock on her left hind leg. She would be best suited for barrel racing. She was the fastest of the four, and she was spirited. A fine riding horse for the wizard.

 

 

     

 

 

Edited by BobtheWizard (see edit history)
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Baldur

Baldur Stonebow Dwarf Ranger 5Baldur(3).jpg.a5cbe35aa8f560308a6e2bd9dfb1e0d6.jpg

image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13
Spells Known | DM Inspiration: 1/1


Baldur is all for leaving now. He much prefers being outside of cities and large towns.

I agree. Let's get as far as we possibly can before setting up camp. A little peace and quiet will suit me fine.

 

Mechanics

Main Hand:
Off Hand: 


Action:
Bonus Action:
Move:
Manipulate:

Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.

     

 

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Yaldiled Gurvys Dragonborn Paladin 4/Bard 1

spacer.png


AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1
Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance
Memorized Spells;
Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter
Level 2 | ▣ ▢ |


Yaldiled looks out into the wilderness. Hopefully it would be an uneventful evening with no hungry wildlife. "Let us be off then?"

 

 

Mechanics

Main Hand: +1 Warhammer
Off Hand: Shield

Bardic Inspiration 2/3

1st level spell slots 3/4


Action:
Bonus Action:
Move: Chase Raffolk 30'
Manipulate: Your one free object interaction goes here.

     

 

 
 
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Chapter 1 - Blood on the Crown The Crownwarden's Concern


After securing the horses and collecting the necessary equipment to allow them to graze, the group made their way to the Crown Gate. This gate, being the widest of the city's exits and nearest at that moment, was their chosen path. The cobblestones by the gate were worn and loosened due to heavy wagon use, resulting in a muddy covering on the ground. As they moved under the grand, fortified structure of the gate, they greeted the substantial assembly of Royal Swords with a wave.

Once they left the city, they headed south and crossed the Crown Bridge, which allowed them to pass over the River Nenock. Shortly thereafter, they reached the junction of the large road leading to Sorbruz Quarry and Penitentiary and the less traveled narrow road heading south towards the Royal Stud Farm. However, their ultimate destination was not the latter. The Crownwarden had informed them that Baron Rumlyn, who was in possession of Miss Ivory, resided on an estate located approximately a mile before reaching the Stud Farm.

It was evident that the road had once been frequently traversed by wagons, but it had since narrowed to a mere horse trail as flora reclaimed the broader path. They soon became aware that the surrounding area was dotted with windmills. Although mostly old and deserted, with many in ruins, they encountered at least one every thirty minutes.

They traveled for approximately four hours without encountering a single soul on the road - a remarkably quiet journey. The sun had set a couple of hours earlier, and now they were in search of a place to take shelter for the night. Baldur suggested one of the old windmills they were currently passing, prompting the group to head towards the remnants of the structure.

Upon reaching the mill, its appearance was unimpressive; the blades had mostly disappeared, and the majority of the wood had decayed. However, the stone walls remained intact and would serve as an ideal location to establish camp. The remnants of the rotten wood could be utilized as excellent kindling to ignite a fire. The ancient edifice was sufficiently ventilated to allow for the safe construction of a fire within its confines.

Now that there were only four of them, they needed to determine the watch order for the night.


On This Jundiel (Tuesday), the 34th Day of Camua (Autumn), in the 631st Year of the Age of Kings
9:08 pm


The 5th Day of the Campaign

Scene Notes: Set a watch order in your next post, we will use this order from now on.  You need three watches.

  

Show Active Maps

Currently Not in Use!!

Show Bookkeeping

PASSIVE PERCEPTION

Egg 17 | Baldur 15 | Kythera 14 | Yaldiled 13 | Saara 10

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

Not in Use!!

DESCRIPTIONS

Not in Use!!

BALDUR STONEBOW

Hit Points: 49/49 (RESIST:poison; ADVSAVTYPE: poisoned)
Hit Dice: 5/5
Spell Slots (+5, DC 13) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

EGG

Hit Points: 38/38 (ADVSAVTYPE: charmed; IMMUNITIES: magic sleep)
Hit Dice: 5/5

Channel Divinity: 1/1 *S/L
Channel Divinity (AotD): 1/1 *L
Eyes of the Night: 1/1 *L
Spell Slots (+8, DC 16) *L

  • 1st Level: 3/4
  • 2nd Level: 3/3
  • 3rd Level: 1/2

DM Inspiration: 1/1

KYTHERA SYRAS

Hit Points: 29/29
Hit Dice: 5/5

Arcane Recovery: 1/1 *L
Cloak of Darkness: 1/1 *S/L
Shadow Shield: 1/1 *S/L
Dissonant Whispers *1/1 L
Misty Step *1/1 L
Spell Slots Cleric (+4, DC 12), Wizard (+8, DC 16) *L

  • 1st Level: 3/4
  • 2nd Level: 3/3
  • 3rd Level: 2/2

DM Inspiration: 1/1

SAARA RENALISH

Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE)
Hit Dice: 5/5
Channel Divinity: 1/1 *S/L
Divine Sense: 5/5 *L
Form of Dread: 3/3 *L
Lay On Hands: 20/20 *L
Serpentine Spellcasting: 0/1 *L
Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15)

  • 1st Level: 4/4 *L
  • Pact Slots (1st): 1/1 *S/L

DM Inspiration: 1/1

YALDILED GURVYS

Hit Points: 38/38 (RESIST:cold; IMMUNE: disease)
Hit Dice: 5/5
Bardic Inspiration: 2/3 (d8) *L
Breath Weapon: 1/1 *S
Channel Divinity: 1/1 *S/L
Divine Sense: 4/4 *L
Lay on Hands: 20/20 *L
Spell Slots (+6, DC 14) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

 

 

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PC

Saara Renalish Yuan-Ti Paladin 4/Warlock 1YoungFemaleWhitePaladin5341.jpg.5bfd0b61ecd3feccc66e67cecfb6113a.jpg
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10
Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact)
Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1


"Many Fey are blessed with keen eyes, I might take the Witching Hour?"

Saara remarked, tentatively claiming the second watch (and the darkest portion of the night) for herself. She was a little too distractable to make an excellent sentry, especially as she'd need time during her watch to strap herself back into her mail, but at least the shadows would hide no secrets from her. Born of the Court of Asps, her kin had been bred for countless generations to serve as sentries, hunters, and guardians for the Archfey Faeryl Myrryn. Her bloodline gifts had been shaped and molded to meet their creator's needs. Being a Vampire himself, a creature of the night, their creator had needed servants who could see in the dark. 

"Are the Dragonborn blessed with night eyes?"

She knew Dwarves could see as well as she could in the dark, they'd need to in order to see anything in those holes of theirs. Humans and Dragonborn though? That was another question entirely. Of Kythera's dark secrets, she knew little, and so was unaware that the woman could see better in the dark than any of them. 

Had she known, she would have volunteered herself for the last watch, so she could appreciate the majesty of the rising sun in quiet contemplation. 
 

Mechanics

Main Hand: Empty
Off Hand: Shield


Action:
Bonus Action:
Move:
Manipulate:

     

 

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Yaldiled Gurvys Dragonborn Paladin 4/Bard 1

spacer.png


AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1
Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance
Memorized Spells;
Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter
Level 2 | ▣ ▢ |


"We are not," Yaldiled answered. "The first or fourth watch might be the best for me, but if no one feels suited for a darker watch I'll do my best to fill that slot."

 

 

Mechanics

Main Hand: +1 Warhammer
Off Hand: Shield

Bardic Inspiration 2/3

1st level spell slots 3/4


Action:
Bonus Action:
Move: Chase Raffolk 30'
Manipulate: Your one free object interaction goes here.

     

 

 
 
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Baldur

Baldur Stonebow Dwarf Ranger 5Baldur(3).jpg.a5cbe35aa8f560308a6e2bd9dfb1e0d6.jpg

image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13
Spells Known | DM Inspiration: 1/1


Baldur hopes his choice of camping location turns out to be a good one. Truthfully it was the best option they had other than sleeping out in the open.

Works for me. Yaldiled takes the first watch, Saara the second, I will take the third and Ky can take the last one.

He glances around to make sure everyone agrees and that it is clear this is not him ordering anyone around.

With that settled he helps set up the camp, clearing out a space to sleep and getting the fire going. He gathers up enough wood to keep the fire lit during the night and stacks it to the side so it is easily accessible by whoever is on watch, but not close enough to end up catching on fire.

Once they have eaten and he is all settled he lays done and pulls his bedroll over him and very quickly falls to sleep until he is woken for his watch. After which he curls back up and is fast asleep again, till morning.

 

Mechanics

Main Hand:
Off Hand: 


Action:
Bonus Action:
Move:
Manipulate:

Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.

     

 

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PC

Kythera Syras "Ky" Human Cleric 1 / Wizard 4 Applicationspacer.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 16 (chain shirt and shield) | HP: 29 /29 | Initiative: +1 | Passive Perception: 14 | Features


Ky agrees to the suggestions, letting the others know of her affinity for darkness.

"I was raised in darkness and can see fine in it. I prefer the dark over too bright of a light. Saara, you can take the dawn shift if you want."

She proposes an order of Yaldiled, Baldur, her and then Saara. Like Baldur, she helps get the horses ready for the night, prepares her bedroll and quickly gets to sleep.

Mechanics

Main Hand: none
Off Hand: none

Move: none

Action: none

Bonus Action: none

Reactions: use shield if it would block a hit, maybe use shadow shield

Manipulate: none

Concentration: none

Notes

 

Byra, halfling daughter of Taem and Gyo

Willow Creek, built right into the side of a large hill it was, they were immediately accosted by a hoarde of beggars as they made their way into the village. They found the village to have no walls and no real militia that they could see. Prominent buildings were:

the Crossed Guard (blacksmith),

the Wise Owl (tavern): Lewis Pickerton (proprietor), Eldeth (dwarf on Inspiration Dust)

Roots and Hourglass (alchemist),

the Bearded Cabinet (general store),

the Temple of the Eternal Mother (church).

Flask and Rat, inn run by a dwarf

Sheriff Kendall

Kharis, dwarf necromancer that plays Battlechess

Crownwarden Lord Cyne Monder, a recognizable and much-respected member of the Royal Court and Lord Protector of the Crown

Raffolk, halfling who owes Gruff 200gp and lost Lord Monder's couatl feather

Gruffa, bugbear owner of Triple Nine

Golden Mask, doppelgänger crime syndicate

Lord Rumlyn, Royal Stud Farm, holding Miss Ivory and with a gold and crimson saddle

Horses

Baldur was given Howler, a palomino stallion. He is a bomb-proof weanling with no marking on his face, and his four leg markings consist of nothing on his right front leg, a fetlock on his left front leg, nothing on his right hind leg, and a coronet on his left hind leg. He would be best suited for show jumping. But the draft horse would be a good fit for the Dwarf.

Saara was given Fritz, a bay stallion. He is a mean 11-year-old with an interrupted blaze marking on his face, and his four leg markings consist of nothing on his right front leg, a sock on his left front leg, a pastern on his right hind leg, and a fetlock on his left hind leg. He would be best suited for dressage. This riding horse would make a fine fit for the paladin.

Yaldiled was given Curly, a seal brown stallion. He is a sweet 10-year-old with an interrupted blaze marking on his face, and his four leg markings consist of a coronet on his right front leg, nothing on his left front leg, nothing on his right hind leg, and nothing on his left hind leg. He would be best suited for western pleasure. This riding horse would make a good fit for the dragonborn.

Kythera was given Skysong, a seal brown mare. She is a reserved 6-year-old with a stripe and snip marking on her face, and her four leg markings consist of a pastern on her right front leg, nothing on her left front leg, a sock on her right hind leg, and a sock on her left hind leg. She would be best suited for barrel racing. She was the fastest of the four, and she was spirited. A fine riding horse for the wizard.

 

 

     

 

 

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PC

Saara Renalish Yuan-Ti Paladin 4/Warlock 1YoungFemaleWhitePaladin5341.jpg.5bfd0b61ecd3feccc66e67cecfb6113a.jpg
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10
Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact)
Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1


Being raised in darkness alone would not overcome the limitations of her blood, Ky was possessed of some other hidden talent. Interesting that, but perhaps a mystery for another time.

"Yaldiled, Ky then, Baldur, and lastly myself it seems."

They all had their secrets, after all.

She set about setting up camp, and beginning the laborious process of getting out of her armor. She'd purchased no tent, but unless it rained that wouldn't be a problem. Something to think about, for the future.

Mechanics

Main Hand: Empty
Off Hand: Shield


Action:
Bonus Action:
Move:
Manipulate:

     

 

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Chapter 1 - Blood on the Crown Blood and Fire


With the night's watch in place, the group settled comfortably into their surroundings. The old structure wasn't particularly eye-catching, but it served well in shielding them from the elements, and the fire at the center of the old mill made it quite cozy. The night improved further as each watch passed without a hint of a coyote or any other disturbance. At the break of dawn, they discovered Saara busily roasting the hare Baldur had caught the previous evening. Following a swift meal and attending to the horses, the group resumed their journey southward.

The morning progressed smoothly, with a clear sky, mild temperature, and gentle breeze. As they journeyed on, they conversed for several hours. Then, roughly three hours in, Baldur noticed a significant column of smoke rising on the horizon towards their destination, suggesting it was more than just a simple chimney fire.

The party spurred their mounts, hastening toward the smoke rising in the distance. The Rumlyn family estate lay approximately a mile north of the Royal Stud Farm, at the end of a lengthy, dusty road flanked by ancient oaks. The modest estate consisted of the principal villa, accompanied by various agricultural structures and numerous expansive stables.

As the group neared, it became unmistakably apparent that the villa was ablaze, with smoke billowing into the sky and the horses in the burning stables neighing in loud distress.

The group swiftly evaluated the scene. Gazing up at the now ablaze manor, they could see the body of a human soldier clad in leather armor, lying in a pool of his own blood before the Rumlyn estate.

Judging by the intensity of the flames, the fire had spread to several buildings, and the four of them lacked the manpower to combat it effectively. The sounds of neighing from the stables indicated that some horses had survived; they could only hope Miss Ivory was one of them. However, this also meant that a rescue attempt would require braving the inferno of the burning stables.

The main house presented a different scene; the deceased had not perished in the flames, as evidenced by the pool of blood surrounding the body. Moreover, the main house was engulfed in flames to the same extent as the stables, posing a significant risk to anyone attempting entry.

Then there was the matter of the outlying buildings, which only a few had begun to burn. Perhaps with some quick thinking, those could be salvaged.

The scene was, to put it mildly, chaotic.
 


On This Selik (Wednesday), the 35th Day of Camua (Autumn), in the 631st Year of the Age of Kings
9:45 am


The 6th Day of the Campaign

Scene Notes: None

  

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PASSIVE PERCEPTION

Egg 17 | Baldur 15 | Kythera 14 | Yaldiled 13 | Saara 10

INITIATIVE

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MECHANICS

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CONDITIONS

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DESCRIPTIONS

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BALDUR STONEBOW

Hit Points: 49/49 (RESIST:poison; ADVSAVTYPE: poisoned)
Hit Dice: 5/5
Spell Slots (+5, DC 13) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

 

 

KYTHERA SYRAS

Hit Points: 29/29
Hit Dice: 5/5

Arcane Recovery: 1/1 *L
Cloak of Darkness: 1/1 *S/L
Shadow Shield: 1/1 *S/L
Dissonant Whispers *1/1 L
Misty Step *1/1 L
Spell Slots Cleric (+4, DC 12), Wizard (+8, DC 16) *L

  • 1st Level: 3/4
  • 2nd Level: 3/3
  • 3rd Level: 2/2

DM Inspiration: 1/1

SAARA RENALISH

Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE)
Hit Dice: 5/5
Channel Divinity: 1/1 *S/L
Divine Sense: 5/5 *L
Form of Dread: 3/3 *L
Lay On Hands: 20/20 *L
Serpentine Spellcasting: 0/1 *L
Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15)

  • 1st Level: 4/4 *L
  • Pact Slots (1st): 1/1 *S/L

DM Inspiration: 1/1

YALDILED GURVYS

Hit Points: 38/38 (RESIST:cold; IMMUNE: disease)
Hit Dice: 5/5
Bardic Inspiration: 2/3 (d8) *L
Breath Weapon: 1/1 *S
Channel Divinity: 1/1 *S/L
Divine Sense: 4/4 *L
Lay on Hands: 20/20 *L
Spell Slots (+6, DC 14) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

 

 

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Baldur

Baldur Stonebow Dwarf Ranger 5Baldur(3).jpg.a5cbe35aa8f560308a6e2bd9dfb1e0d6.jpg

image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13
Spells Known | DM Inspiration: 1/1


We have to get save the horses or we can't complete our mission.

With that Baldur rides for the stables. He stops his horse a safe distance away and quickly loops its reigns around a tree branch and then rushes towards the stables looking for a spot that is not fully engulfed in flames so they might enter and get the horses out. He hopes to find some doors on the back side of the place that they can throw open and then get the horses out.

 

Mechanics

Main Hand:
Off Hand: 


Action:
Bonus Action:
Move:
Manipulate:

Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.

     

 

Name
Fire Damage
14
3d6 4,4,6
Animal Handling
14
1d20+5 9
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PC

Saara Renalish Yuan-Ti Paladin 4/Warlock 1YoungFemaleWhitePaladin5341.jpg.5bfd0b61ecd3feccc66e67cecfb6113a.jpg
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10
Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact)
Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1


Awoken long before the dawn kissed the horizon for her own watch, Saara and set about slipping into her scale mail as quietly as she could so as to not wake the others. The mail had the slightest green tinge to it, some curious fey alloy that stopped it from being true Cold Iron. It also helped mask the ever so slight greenish tint to her own skin and hair, the result of the twisting magics applied over centuries to her bloodline. 

She'd been boisterous and affable on the morning ride, luxuriating in being out of the city that she'd come to love. It wasn't a Wild Hunt, but it was something satisfying nevertheless. Her good cheer only seemed to grow when she saw the first tendrils of smoke, for indeed she seemed to thrive on chaos. By the time Baldur was voicing his dismay she was practically whooping with excitement, and let out a shout of exhilaration as they charged. 

"Go, go, I'll  tend to the horses!"

She shouted to the Dwarf and the rest of their companions when they dismounted. She'd tether the horses so that the others could avoid wasting even a second longer than needed before rushing into the flames. 

Mechanics

Main Hand: Empty
Off Hand: Shield


Action:
Bonus Action:
Move:
Manipulate:

     

 

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Yaldiled Gurvys Dragonborn Paladin 4/Bard 1

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AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1
Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance
Memorized Spells;
Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter
Level 2 | ▣ ▢ |


Yaldiled hurried off her horse, rushing to follow Baldur to the stable's entrance. Something was fishy, obviously with the dead body. She could only hope none of the perpetrators of this were still. She'd focus on getting a door open first if Baldur couldn't, then heading inside to find the horses. She could only hope the smoke hadn't built up too much yet.

 

 

Mechanics

Main Hand: +1 Warhammer
Off Hand: Shield

Bardic Inspiration 2/3

1st level spell slots 3/4


Action:
Bonus Action:
Move: Chase Raffolk 30'
Manipulate: Your one free object interaction goes here.

     

 

 
 
Name
Fire Damage
15
3d6 5,6,4
Animal Handling
8
1d20+0 8
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